Reading messages from a serial port with Boost Asio - serial-port
I would like to use Boost Asio to read variable length messages from the serial port. I would like to read and wait long enough to be sure that the line is idle, but I do not want to block completely.
The following code is what I have so far, and I am in the process of testing it:
long readData(void *_pData, unsigned long _uSize, size_t millis)
{
size_t n = 0; // n will return the message size.
if (millis > 0) // millis is the acceptable idle time, 0 is invalid in my case.
{
size_t uBytesTransferred = 0;
boost::asio::deadline_timer timeout(m_ioService);
ReadCallback readCallback(uBytesTransferred, timeout);
WaitCallback waitCallback(m_port);
while (_uSize - (unsigned long)n > 0)
{
// Setup asynchronous read with timeout
m_ioService.reset();
m_port.async_read_some(boost::asio::buffer((char*)_pData + n, _uSize - (unsigned long)n), readCallback);
timeout.expires_from_now(boost::posix_time::milliseconds(millis));
timeout.async_wait(waitCallback);
// Block until asynchronous callbacks are finished
m_ioService.run();
// Continue if any bytes were received, stop otherwise
if (uBytesTransferred > 0)
{
n += uBytesTransferred;
m_uBytesReceived += uBytesTransferred;
}
else
{
break;
}
}
}
return n;
}
I would like to know if this is the correct way of doing this (that is, reading until the line is idle) with Boost Asio?
Here are my callback handlers:
struct ReadCallback
{
ReadCallback(std::size_t &_uBytesTransferred, boost::asio::deadline_timer &_timeout)
:m_uBytesTransferred(_uBytesTransferred), m_timeout(_timeout)
{}
void operator()(const boost::system::error_code &_error, std::size_t _uBytesTransferred)
{
m_uBytesTransferred = _uBytesTransferred;
if (!_error && (_uBytesTransferred > 0) )
{
m_timeout.cancel();
}
}
std::size_t &m_uBytesTransferred;
boost::asio::deadline_timer &m_timeout;
private:
ReadCallback();
ReadCallback &operator=(const ReadCallback&);
};
struct WaitCallback
{
WaitCallback(boost::asio::serial_port &_port)
:m_port(_port)
{}
void operator()(const boost::system::error_code &_error)
{
if (!_error)
{
m_port.cancel();
}
}
boost::asio::serial_port &m_port;
private:
WaitCallback();
WaitCallback &operator=(const WaitCallback&);
};
When you say that you "do not want to block completely", it suggests that you might be better off creating a separate thread to handle the socket I/O. That way your main thread can be available for other processing. I am using 2 threads in my client. One thread processes messages received from a server and the other thread handles sending messages to a server. My client talks to multiple servers. Here is the code:
#include "StdAfx.h"
#include "SSLSocket.h"
boost::shared_ptr< boost::asio::io_service > SSLSocket::IOService;
bool SSLSocket::LobbySocketOpen = false;
SSLSocket* SSLSocket::pSSLLobby = 0;
int SSLSocket::StaticInit = 0;
Callback SSLSocket::CallbackFunction;
BufferManagement SSLSocket::BufMang;
volatile bool SSLSocket::ReqAlive = true;
Logger SSLSocket::Log;
HANDLE SSLSocket::hEvent;
bool SSLSocket::DisplayInHex;
ConcurrentMsgQueue SSLSocket::SendMsgQ;
bool SSLSocket::RcvThreadCreated = 0;
BufferManagement* Message::pBufMang;
bool SSLSocket::ShuttingDown = false;
std::vector<SSLSocket *> SocketList;
SSLSocket::SSLSocket(const bool logToFile, const bool logToConsole, const bool displayInHex,
const LogLevel levelOfLog, const string& logFileName, const int bufMangLen) : pSocket(0)
{
// SSLSocket Constructor.
// If the static members have not been intialized yet, then initialize them.
LockCode = new Lock();
if (!StaticInit)
{
SocketList.push_back(this);
DisplayInHex = displayInHex;
BufMang.Init(bufMangLen);
Message::SetBufMang(&BufMang);
// This constructor enables logging according to the vars passed in.
Log.Init(logToFile, logToConsole, levelOfLog, logFileName);
StaticInit = 1;
hEvent = CreateEvent(NULL, false, false, NULL);
// Define the ASIO IO service object.
// IOService = new boost::shared_ptr<boost::asio::io_service>(new boost::asio::io_service);
boost::shared_ptr<boost::asio::io_service> IOServ(new boost::asio::io_service);
IOService = IOServ;
pSSLLobby = this;
}
}
SSLSocket::~SSLSocket(void)
{
if (pSocket)
delete pSocket;
if (--StaticInit == 0)
CloseHandle(hEvent);
}
void SSLSocket::Connect(SSLSocket* psSLS, const string& serverPath, string& port)
{
// Connects to the server.
// serverPath - specifies the path to the server. Can be either an ip address or url.
// port - port server is listening on.
//
try
{
LockCode->Acquire(); // Single thread the code.
// Locking CodeLock(SocketLock); // Single thread the code.
// If the user has tried to connect before, then make sure everything is clean before trying to do so again.
if (pSocket)
{
delete pSocket;
pSocket = 0;
}
// If serverPath is a URL, then resolve the address.
if ((serverPath[0] < '0') || (serverPath[0] > '9')) // Assumes that the first char of the server path is not a number when resolving to an ip addr.
{
// Create the resolver and query objects to resolve the host name in serverPath to an ip address.
boost::asio::ip::tcp::resolver resolver(*IOService);
boost::asio::ip::tcp::resolver::query query(serverPath, port);
boost::asio::ip::tcp::resolver::iterator EndpointIterator = resolver.resolve(query);
// Set up an SSL context.
boost::asio::ssl::context ctx(*IOService, boost::asio::ssl::context::tlsv1_client);
// Specify to not verify the server certificiate right now.
ctx.set_verify_mode(boost::asio::ssl::context::verify_none);
// Init the socket object used to initially communicate with the server.
pSocket = new boost::asio::ssl::stream<boost::asio::ip::tcp::socket>(*IOService, ctx);
//
// The thread we are on now, is most likely the user interface thread. Create a thread to handle all incoming socket work messages.
// Only one thread is created to handle the socket I/O reading and another thread is created to handle writing.
if (!RcvThreadCreated)
{
WorkerThreads.create_thread(boost::bind(&SSLSocket::RcvWorkerThread, this));
RcvThreadCreated = true;
WorkerThreads.create_thread(boost::bind(&SSLSocket::SendWorkerThread, this));
}
// Try to connect to the server. Note - add timeout logic at some point.
boost::asio::async_connect(pSocket->lowest_layer(), EndpointIterator,
boost::bind(&SSLSocket::HandleConnect, this, boost::asio::placeholders::error));
}
else
{
// serverPath is an ip address, so try to connect using that.
//
// Create an endpoint with the specified ip address.
const boost::asio::ip::address IP(boost::asio::ip::address::from_string(serverPath));
int iport = atoi(port.c_str());
const boost::asio::ip::tcp::endpoint EP(IP, iport);
// Set up an SSL context.
boost::asio::ssl::context ctx(*IOService, boost::asio::ssl::context::tlsv1_client);
// Specify to not verify the server certificiate right now.
ctx.set_verify_mode(boost::asio::ssl::context::verify_none);
// Init the socket object used to initially communicate with the server.
pSocket = new boost::asio::ssl::stream<boost::asio::ip::tcp::socket>(*IOService, ctx);
//
// Try to connect to the server. Note - add timeout logic at some point.
//pSocket->core_.engine_.do_connect(void*, int);
// pSocket->next_layer_.async_connect(EP, &SSLSocket::HandleConnect)
// pSocket->next_layer().async_connect(EP, &SSLSocket::HandleConnect);
boost::system::error_code EC;
pSocket->next_layer().connect(EP, EC);
if (EC)
{
// Log an error. This worker thread should exit gracefully after this.
stringstream ss;
ss << "SSLSocket::Connect: connect failed to " << sClientIp << " : " << uiClientPort << ". Error: " << EC.message() + ".\n";
Log.LogString(ss.str(), LogError);
}
HandleConnect(EC);
// boost::asio::async_connect(pSocket->lowest_layer(), EP,
// boost::bind(&SSLSocket::HandleConnect, this, boost::asio::placeholders::error));
}
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::Connect: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
LockCode->Release();
}
void SSLSocket::SendToServer(const int bytesInMsg, Byte* pBuf)
{
// This method creates a msg object and saves it in the SendMsgQ object.
// sends the number of bytes specified by bytesInMsg in pBuf to the server.
//
Message* pMsg = Message::GetMsg(this, bytesInMsg, pBuf);
SendMsgQ.Push(pMsg);
// Signal the send worker thread to wake up and send the msg to the server.
SetEvent(hEvent);
}
void SSLSocket::SendWorkerThread(SSLSocket* psSLS)
{
// This thread method gets called to process the messages to be sent to the server.
//
// Since this has to be a static method, call a method on the class to handle server requests.
psSLS->ProcessSendRequests();
}
void SSLSocket::ProcessSendRequests()
{
// This method handles sending msgs to the server.
//
std::stringstream ss;
DWORD WaitResult;
Log.LogString("SSLSocket::ProcessSendRequests: Worker thread " + Logger::NumberToString(boost::this_thread::get_id()) + " started.\n", LogInfo);
// Loop until the user quits, or an error of some sort is thrown.
try
{
do
{
// If there are one or more msgs that need to be sent to a server, then send them out.
if (SendMsgQ.Count() > 0)
{
Message* pMsg = SendMsgQ.Front();
SSLSocket* pSSL = pMsg->pSSL;
SendMsgQ.Pop();
const Byte* pBuf = pMsg->pBuf;
const int BytesInMsg = pMsg->BytesInMsg;
boost::system::error_code Error;
LockCode->Acquire(); // Single thread the code.
// Locking CodeLock(SocketLock); // Single thread the code.
try
{
boost::asio::async_write(*pSSL->pSocket, boost::asio::buffer(pBuf, BytesInMsg), boost::bind(&SSLSocket::HandleWrite, this,
boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::ProcessSendRequests: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
// Stop();
}
ss.str(std::string());
ss << "SSLSocket::ProcessSendRequests: # bytes sent = " << BytesInMsg << "\n";
Log.LogString(ss.str(), LogDebug2);
Log.LogBuf(pBuf, BytesInMsg, DisplayInHex, LogDebug3);
LockCode->Release();
}
else
{
// Nothing to send, so go into a wait state.
WaitResult = WaitForSingleObject(hEvent, INFINITE);
if (WaitResult != 0L)
{
Log.LogString("SSLSocket::ProcessSendRequests: WaitForSingleObject event error. Code = " + Logger::NumberToString(GetLastError()) + ". \n", LogError);
}
}
} while (ReqAlive);
Log.LogString("SSLSocket::ProcessSendRequests: Worker thread " + Logger::NumberToString(boost::this_thread::get_id()) + " done.\n", LogInfo);
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::ProcessSendRequests: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
void SSLSocket::HandleWrite(const boost::system::error_code& error, size_t bytesTransferred)
{
// This method is called after a msg has been written out to the socket. Nothing to do really since reading is handled by the HandleRead method.
//
std::stringstream ss;
try
{
if (error)
{
ss << "SSLSocket::HandleWrite: failed - " << error.message() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::HandleHandshake: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
void SSLSocket::RcvWorkerThread(SSLSocket* psSLS)
{
// This is the method that gets called when the receive thread is created by this class.
// This thread method focuses on processing messages received from the server.
//
// Since this has to be a static method, call a method on the class to handle server requests.
psSLS->InitAsynchIO();
}
void SSLSocket::InitAsynchIO()
{
// This method is responsible for initiating asynch i/o.
boost::system::error_code Err;
string s;
stringstream ss;
//
try
{
ss << "SSLSocket::InitAsynchIO: Worker thread - " << Logger::NumberToString(boost::this_thread::get_id()) << " started.\n";
Log.LogString(ss.str(), LogInfo);
// Enable the handlers for asynch i/o. The thread will hang here until the stop method has been called or an error occurs.
// Add a work object so the thread will be dedicated to handling asynch i/o.
boost::asio::io_service::work work(*IOService);
IOService->run();
Log.LogString("SSLSocket::InitAsynchIO: receive worker thread done.\n", LogInfo);
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::InitAsynchIO: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
void SSLSocket::HandleConnect(const boost::system::error_code& error)
{
// This method is called asynchronously when the server has responded to the connect request.
std::stringstream ss;
try
{
if (!error)
{
pSocket->async_handshake(boost::asio::ssl::stream_base::client,
boost::bind(&SSLSocket::HandleHandshake, this, boost::asio::placeholders::error));
ss << "SSLSocket::HandleConnect: From worker thread " << Logger::NumberToString(boost::this_thread::get_id()) << ".\n";
Log.LogString(ss.str(), LogInfo);
}
else
{
// Log an error. This worker thread should exit gracefully after this.
ss << "SSLSocket::HandleConnect: connect failed to " << sClientIp << " : " << uiClientPort << ". Error: " << error.message() + ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::InitAsynchIO: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
void SSLSocket::HandleHandshake(const boost::system::error_code& error)
{
// This method is called asynchronously when the server has responded to the handshake request.
std::stringstream ss;
try
{
if (!error)
{
// Try to send the first message that the server is expecting. This msg tells the server we want to connect.
// The first 4 bytes specifies the msg length after the first 4 bytes. The next 2 bytes specifies the msg type.
// The next 4 bytes specifies the source code. The next 13 bytes specifies the msg "AttackPoker".
// The next 2 bytes specifies the locale length. The last 2 bytes specifies the locale - en for English.
//
unsigned char Msg[27] = {0x17, 0x00, 0x00, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x41,
0x74, 0x74, 0x61, 0x63, 0x6b, 0x50, 0x6f, 0x6b, 0x65, 0x72, 0x02, 0x00, 0x65, 0x6e};
boost::system::error_code Err;
//
if (pSSLLobby == this)
LobbySocketOpen = true;
sClientIp = pSocket->lowest_layer().remote_endpoint().address().to_string();
uiClientPort = pSocket->lowest_layer().remote_endpoint().port();
ReqAlive = true;
// boost::asio::async_write(*pSocket, boost::asio::buffer(Msg), boost::bind(&SSLSocket::HandleFirstWrite, this,
// boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
int Count = boost::asio::write(*pSocket, boost::asio::buffer(Msg), boost::asio::transfer_exactly(27), Err);
if (Err)
{
ss << "SSLSocket::HandleHandshake: write failed - " << error.message() << ".\n";
Log.LogString(ss.str(), LogInfo);
}
HandleFirstWrite(Err, Count);
// boost::asio::async_write(pSocket, boost::asio::buffer(Msg, 27), boost::bind(&SSLSocket::HandleWrite, this,
// boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
ss.str("");
ss << "SSLSocket::HandleHandshake: From worker thread " << boost::this_thread::get_id() << ".\n";
}
else
{
ss << "SSLSocket::HandleHandshake: failed - " << error.message() << ".\n";
IOService->stop();
}
Log.LogString(ss.str(), LogInfo);
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::HandleHandshake: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
void SSLSocket::HandleFirstWrite(const boost::system::error_code& error, size_t bytesTransferred)
{
// This method is called after a msg has been written out to the socket.
std::stringstream ss;
try
{
if (!error)
{
// boost::asio::async_read(pSocket, boost::asio::buffer(reply_, bytesTransferred), boost::bind(&SSLSocket::handle_read,
// this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
// boost::asio::async_read(pSocket, boost::asio::buffer(reply_, 84), boost::bind(&SSLSocket::handle_read,
// this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
// Locking CodeLock(ReadLock); // Single thread the code.
// Signal the other threads that msgs are now ready to be sent and received.
// boost::asio::async_read(pSocket, boost::asio::buffer(pRepBuf), boost::asio::transfer_exactly(4), boost::bind(&SSLSocket::HandleRead,
// this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
//
// Notify the UI that we are now connected. Create a 6 byte msg for this.
pDataBuf = BufMang.GetPtr(6);
BYTE* p = pDataBuf;
// Create msg type 500
*p = 244;
*++p = 1;
CallbackFunction(this, 2, (void*)pDataBuf);
// Get the 1st 4 bytes of the next msg, which is always the length of the that msg.
pDataBuf = BufMang.GetPtr(MsgLenBytes);
// int i1=1,i2=2,i3=3,i4=4,i5=5,i6=6,i7=7,i8=8,i9=9;
// (boost::bind(&nine_arguments,_9,_2,_1,_6,_3,_8,_4,_5,_7))
// (i1,i2,i3,i4,i5,i6,i7,i8,i9);
// boost::asio::read(*pSocket, boost::asio::buffer(pReqBuf, MsgLenBytes), boost::asio::transfer_exactly(MsgLenBytes), Err);
// boost::asio::async_read(pSocket, boost::asio::buffer(pReqBuf, MsgLenBytes), boost::bind(&SSLSocket::HandleRead, _1,_2,_3))
// (this, pReqBuf, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred);
// boost::asio::async_read(*pSocket, boost::asio::buffer(reply_), boost::asio::transfer_exactly(ByteCount), boost::bind(&Client::handle_read,
// this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
// boost::asio::async_write(*pSocket, boost::asio::buffer(pDataBuf, MsgLenBytes), boost::bind(&SSLSocket::HandleWrite, this,
// boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
try
{
LockCode->Acquire(); // Single thread the code.
// Locking CodeLock(SocketLock); // Single thread the code.
boost::asio::async_read(*pSocket, boost::asio::buffer(pDataBuf, MsgLenBytes), boost::bind(&SSLSocket::HandleRead, this,
boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::HandleFirstWrite: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
LockCode->Release();
}
else
{
ss << "SSLSocket::HandleFirstWrite: failed - " << error.message() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::HandleFirstWrite: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
void SSLSocket::HandleRead(const boost::system::error_code& error, size_t bytesTransferred)
{
// This method is called to process an incomming message.
//
std::stringstream ss;
int ByteCount;
try
{
// ss << "SSLSocket::HandleRead: From worker thread " << boost::this_thread::get_id() << ".\n";
// Log.LogString(ss.str(), LogInfo);
// Set to exit this thread if the user is done.
if (!ReqAlive)
{
// IOService->stop();
return;
}
if (!error)
{
// Get the number of bytes in the message.
if (bytesTransferred == 4)
{
ByteCount = BytesToInt(pDataBuf);
}
else
{
// Call the C# callback method that will handle the message.
ss << "SSLSocket::HandleRead: From worker thread " << boost::this_thread::get_id() << "; # bytes transferred = " << bytesTransferred << ".\n";
Log.LogString(ss.str(), LogDebug2);
if (bytesTransferred > 0)
{
Log.LogBuf(pDataBuf, (int)bytesTransferred, true, LogDebug3);
Log.LogString("SSLSocket::HandleRead: sending msg to the C# client.\n\n", LogDebug2);
CallbackFunction(this, bytesTransferred, (void*)pDataBuf);
}
else
{
// # of bytes transferred = 0. Don't do anything.
bytesTransferred = 0; // For debugging.
}
// Prepare to read in the next message length.
ByteCount = MsgLenBytes;
}
pDataBuf = BufMang.GetPtr(ByteCount);
boost::system::error_code Err;
// boost::asio::async_read(pSocket, boost::asio::buffer(pDataBuf, ByteCount), boost::bind(&SSLSocket::HandleRead,
// this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
LockCode->Acquire(); // Single thread the code.
// Locking CodeLock(SocketLock); // Single thread the code.
try
{
boost::asio::async_read(*pSocket, boost::asio::buffer(pDataBuf, ByteCount), boost::bind(&SSLSocket::HandleRead,
this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
// boost::asio::read(pSocket, boost::asio::buffer(reply_), boost::asio::transfer_exactly(ByteCount), Err);
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::HandleRead: threw this error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
// Stop();
}
LockCode->Release();
}
else
{
Log.LogString("SSLSocket::HandleRead failed: " + error.message() + "\n", LogError);
Stop();
}
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::HandleRead: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
void SSLSocket::Stop()
{
// This method calls the shutdown method on the socket in order to stop reads or writes that might be going on. If this is not done, then an exception will be thrown
// when it comes time to delete this object.
//
boost::system::error_code EC;
try
{
// This method can be called from the handler as well. So once the ShuttingDown flag is set, don't go throught the same code again.
if (ShuttingDown)
return;
LockCode->Acquire(); // Single thread the code.
if (!ShuttingDown)
{
ShuttingDown = true;
pSocket->next_layer().cancel();
pSocket->shutdown(EC);
if (EC)
{
stringstream ss;
ss << "SSLSocket::Stop: socket shutdown error - " << EC.message() << ".\n";
// Log.LogString(ss.str(), LogError); // Usually get this - probably not an error.
}
else
{
pSocket->next_layer().close();
}
delete pSocket;
pSocket = 0;
ReqAlive = false;
SetEvent(hEvent);
IOService->stop();
LobbySocketOpen = false;
WorkerThreads.join_all();
}
LockCode->Release();
delete LockCode;
LockCode = 0;
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::HandleRead: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
Now using a boost thread to read and buffer the data from the serial port. I can now read the serial data as a stream, but also have the ability to peek, do non-blocking and blocking reads.
I wrapped the serial io in a boost thread -- just couldn't make the asio callbacks work the way I wanted. I'm now buffering the read data in the thread, but still using blocking writes to keep the latency as low as possible.
Related
Why 10049 error occurs in udp communication even though ip and port are entered correctly
DWORD WINAPI socketRead(void *lpVoid) { while (true) { // UDP socket WSADATA data_s; WORD version = MAKEWORD(2, 2); // socket start int wsok = WSAStartup(version, &data_s); if (wsok != 0) { cout << "Can't start Winsock!" << wsok; return 0; } else { cout << "start Winsock!\n"; } // socket bind SOCKET in = socket(AF_INET, SOCK_DGRAM, 0); SOCKADDR_IN serverHint = {}; memset(&serverHint, 0, sizeof(serverHint)); serverHint.sin_family = AF_INET; // IPv4 serverHint.sin_addr.S_un.S_addr = inet_addr("192.168.0.69"); serverHint.sin_port = htons(1480); if (bind(in, (sockaddr *)&serverHint, sizeof(serverHint)) != SOCKET_ERROR) { cout << "bind socket!\n"; } else { cout << "can't bind socket!" << WSAGetLastError() << endl; // socket clean int wsokE = WSACleanup(); if (wsokE != 0) { cout << "Can't cleanup Winsock!" << wsokE; } else { cout << "cleanup Winsock!\n"; } // return 0; } } this is my code. I want to do UDP socket communication using winsocket. It is trying to do udp communication with another computer. However, I keep getting error 10049 even though I wrote down the ip address and port number correctly. The 1480 port I wrote down in the code is what I set arbitrarily. Do I need to do other processing on the computer? When I use the same ip and port in the incoming and outgoing confirmation program called Ezterm, the values come normally. In conclusion, we want to receive data from "192.168.0.69".
serial_port::async_read_some not working without sleep
#define DELAY 1 func() { auto readHandler = [&](const boost::system::error_code& ec, std::size_t bytesRead)->void { if(ec) { // Something went wrong std::cerr << ec.message() << "\n"; } }; string line; Sleep(DELAY); for(;;) { serial.async_read_some(boost::asio::buffer(&c, 1), readHandler); line += c; } } Why sleep is required before entering a loop. Without sleep, nothing is received by the buffer.
Boost.Asio simple client server model do not return a response
Trying for first time to build my client server on boost.asio, the server response to client is empty. i am not sure what is the problem - will be happy to any help. Server code: const std::string message = "Hi"; boost::system::error_code ignored_error; try { boost::asio::io_service io_service; tcp::endpoint endpoint = tcp::endpoint(tcp::v4(), 12345); tcp::acceptor acceptor(io_service,endpoint); for (;;){ tcp::socket socket(io_service); acceptor.accept(socket); boost::asio::write(socket,boost::asio::buffer(message), ignored_error); } } catch (std::exception& e){ std::cerr << e.what() << std::endl; } Client code: try{ boost::asio::io_service io_service; tcp::resolver resolver(io_service); tcp::resolver::query query(IP, "12345"); tcp::resolver::iterator endpoint_iterator = resolver.resolve(query); tcp::socket socket(io_service); boost::asio::connect(socket, endpoint_iterator); for (;;) { std::string buf; boost::system::error_code error; size_t len = socket.read_some(boost::asio::buffer(buf), error); if (error == boost::asio::error::eof) break; // Connection closed cleanly by peer. else if (error) throw boost::system::system_error(error); // Some other error. std::cout.write(buf.data()); } } catch (std::exception& e) { std::cerr << e.what() << std::endl; }
socket.read_some reads data into a buffer which is defined by boost::asio::buffer(buf). The size of this buffer is determined by buf.size(). In your case std::string is empty, so the buffer for reading bytes is empty. read_some reads 0 bytes and returns. Because the server always send a message consisted of 2 bytes, you can resize buf to hold 2 bytes: std::string buf; buf.resize(2); boost::system::error_code error; size_t len = socket.read_some(boost::asio::buffer(buf), error); // now read_some reads at most 2 bytes into buf Because at the server side a socket is created, it sends message and it is destroyed, you can use dynamic_buffer + transfer_all + boost::asio::read to read non-fixed length message: std::string buf; size_t len = boost::asio::read (socket,boost::asio::dynamic_buffer(buf), boost::asio::transfer_all(),error); if (len && error == boost::asio::error::eof) { // data was read from server and eof is reached // do sth with buf } boost::asio::read reads data until buffer is read fully or some errors occur (for example eof - socket at server side was closed). The server sends data, client reads data, socket at server is destroyed and client gets eof from asio::read.
write data using QextSerialPort is writing 0 bytes always
I am trying to send 1/0 to my ARDUINO Board & trying to receive some data from board as a response , I am using QextSerialPort (Qt lib) for this But I am not able to write any data to the board & not able to receive any data also. QextSerialPort qDebug() << "send.size() : " << send.size() << " data = " << send.data() <<" Written = " << port->write(send, send.size()); This printing : send.size() : 1 data = 1 Written = 0 //Means I am writing 0 bytes every time Is there a problem with my code ?? void MainWindow::ledOnOff(bool on) { if(port == 0) { port = new QextSerialPort("COM6", QextSerialPort::EventDriven); //QextSerialPort* port is class member port->setBaudRate(BAUD9600); port->setFlowControl(FLOW_OFF); port->setParity(PAR_NONE); port->setDataBits(DATA_8); port->setStopBits(STOP_2); connect(port, SIGNAL(readyRead()), this, SLOT(onReadyRead())); if(port->open(QIODevice::ReadWrite) == true) { qDebug() << "Port open success"; } else { qDebug() << "Port open success"; } } else { port->close(); } quint8 writeByte = 0; if(on) { writeByte = 1; } if(port->isOpen() || port->open(QIODevice::ReadWrite) == true) { QByteArray send; send.resize(writeByte ); send = QByteArray::number(writeByte); port->flush(); qDebug() << "send.size() : " << send.size() << " data = " << send.data() <<" Writtend = " << port->write(send, send.size()); } else { qDebug() << "device failed to open:" << port->errorString(); } } void MainWindow::onReadyRead() { QByteArray bytes; quint8 a = port->bytesAvailable(); bytes.resize(a); port->read(bytes.data(), bytes.size()); qDebug() << bytes.constData(); } My Arduino code is: uint8_t chosen = 0; void setup() { pinMode(13, OUTPUT); Serial.begin(9600); } void loop() { if(Serial.available()) { switch(Serial.read()) { case '1': chosen = 1; break; case '2': chosen = 2; break; default: Serial.println("Bad Choice."); chosen = 0; } Serial.println(chosen, DEC); switch(chosen) { case 1: digitalWrite(13, HIGH); break; case 2: digitalWrite(13, LOW); break; default: ; } } } solved: I switched to QSerialPort class in Qt5.5, It did worked greate. & there is problem in my aurdino code also (copy paste effect) switch(Serial.read()) { case 1: //It should be 1 not '1' chosen = 1; break; case 2: //It should be 2 not '2' chosen = 2; break; default: Serial.println("Bad Choice."); chosen = 0; }
Since you are in event driven mode you also should connect the signal bytesWritten(qint64 bytes) eg: connect(port, SIGNAL(bytesWritten()), this, SLOT(onBytesWritten())); Then implement a slot: onBytesWritten(qint64 bytes) { qDebug() << "Bytes written " << bytes << std::endl; } In event driven mode, I am not entirly sure if port->write(...) will return the number of bytes that are eventually written since it does this in another thread.... at least it has not responded with -1 which is an error. Try this out first. The other thing is QSerialPort works just fine on linux / windows and is easy to use... but I have not tried it on ARDUINO, what OS are you running?
c++ boost asio serial communication "cannot access private member" in basic_serial_port.hpp
I'm writing a C++ program to communicate with multiple devices - an Arduino Pro Mini w/ATmega328 and an Arduino Uno with GPS shield - simultaneously via COM port, and I'm using the boost::asio package. I'm no C++ guru, so I occasionally get muddled trying to figure out where/when to pass by reference or value; I think this is one of those cases. Here's the code that sets up the serial ports for communication std::string IMU_COM_PORT = "COM5"; // or whatever... it varies int IMU_BAUD_RATE = 57600; std::string ARDUINO_COM_PORT = "COM3"; // also varies int ARDUINO_BAUD_RATE = 115200; int main() { std::vector<boost::thread *> sensorThreads; int sensorThreadCount = 0; using namespace::boost::asio; // get the COM port handle for the IMU sensor boost::asio::io_service IMU_io; boost::asio::serial_port IMU_port(IMU_io); IMU_port.open(IMU_COM_PORT); if (!IMU_port.is_open()) { cerr << "Failed to connect to IMU." << endl; } else { IMU_port.set_option(boost::asio::serial_port_base::baud_rate(IMU_BAUD_RATE)); // the IMU has to be put into triggered output mode with a specific command: #o0 // to put it back into continuous output mode we can use this command: #o1 std::string IMU_init_cmd = "#o0"; boost::asio::write(IMU_port, boost::asio::buffer(IMU_init_cmd.c_str(), IMU_init_cmd.size())); // now the IMU should be ready sensorThreads.push_back(new boost::thread(testIMUThread, IMU_port)); sensorThreadCount++; } // get the COM port handle for the ARDUINO board with GPS sensor boost::asio::io_service ARDUINO_io; boost::asio::serial_port ARDUINO_port(ARDUINO_io); ARDUINO_port.open(ARDUINO_COM_PORT); if (!ARDUINO_port.is_open()) { cerr << "Failed to connect to ARDUINO." << endl; } else { ARDUINO_port.set_option(boost::asio::serial_port_base::baud_rate(ARDUINO_BAUD_RATE)); // now the ARDUINO w/GPS sensor should be ready sensorThreads.push_back(new boost::thread(testGPSThread, ARDUINO_port)); sensorThreadCount++; } for (int i = 0; i < sensorThreadCount; i++) { sensorThreads[i]->join(); delete sensorThreads[i]; } } My two test thread functions are basically identical, the only difference being the byte(s) they send to the devices indicating that something (my computer) is waiting to read data from them. void testIMUThread(boost::asio::serial_port *port) { while(true) { cout << readCOMLine(port, "#f") << endl; } } void testGPSThread(boost::asio::serial_port *port) { while(true) { cout << readCOMLine(port, "r") << endl; } } And both of these test threads make use of a single function that does the serial read/writes. std::string readCOMLine(boost::asio::serial_port *port, std::string requestDataCmd) { char c; std::string s; boost::asio::write(port, boost::asio::buffer(requestDataCmd.c_str(), requestDataCmd.size())); while(true) { boost::asio::read(port, boost::asio::buffer(&c,1)); switch(c) { case '\r': break; case '\n': return s; default: s += c; } } } The above code does not compile but instead produces the following (in MSVC2010): Error 11 error C2248: 'boost::asio::basic_io_object<IoObjectService>::basic_io_object' : cannot access private member declared in class 'boost::asio::basic_io_object<IoObjectService>' C:\boost_1_51_0\boost\asio\basic_serial_port.hpp The error message is rather unhelpful - to me, at least - as I've not been able to track down the root cause. What am I missing here? Thanks for your help. Edit: Solutions (thanks to Sam Miller) Using pass-by-reference (i.e. boost::ref()) sensorThreads.push_back(new boost::thread(testIMUThread, IMU_port)); sensorThreads.push_back(new boost::thread(testIMUThread, ARDUINO_port)); in main() become sensorThreads.push_back(new boost::thread(testIMUThread, boost::ref(IMU_port))); sensorThreads.push_back(new boost::thread(testIMUThread, boost::ref(ARDUINO_port))); Then the workhorse and thread functions are modified as such std::string readCOMLine(boost::asio::serial_port &port, std::string requestDataCmd) { char c; std::string s; boost::asio::write(port, boost::asio::buffer(requestDataCmd.c_str(), requestDataCmd.size())); while(true) { boost::asio::read(port, boost::asio::buffer(&c,1)); switch(c) { case '\r': break; case '\n': return s; default: s += c; } } } void testIMUThread(boost::asio::serial_port &port) { while(true) { cout << readCOMLine(port, "#f") << endl; } } void testGPSThread(boost::asio::serial_port &port) { while(true) { cout << readCOMLine(port, "r") << endl; } } On the other hand, if using pass-by-pointer, the thread initializations in main() look like this sensorThreads.push_back(new boost::thread(testIMUThread, &IMU_port)); sensorThreads.push_back(new boost::thread(testIMUThread, &ARDUINO_port)); And the thread functions like this void testIMUThread(boost::asio::serial_port *port) { while(true) { cout << readCOMLine(port, "#f") << endl; } } void testGPSThread(boost::asio::serial_port *port) { while(true) { cout << readCOMLine(port, "r") << endl; } } But I have to make some additional changes (on top of the input parameter modification) to the function that does all of the work - namely the read/write calls. std::string readCOMLine(boost::asio::serial_port *port, std::string requestDataCmd) { char c; std::string s; port->write_some(boost::asio::buffer(requestDataCmd.c_str(), requestDataCmd.size())); // this line while(true) { port->read_some(boost::asio::buffer(&c,1)); // and this line switch(c) { case '\r': break; case '\n': return s; default: s += c; } } } Both solutions compile and seem to work for my purposes. Thanks!
boost::asio::serial_port objects are noncopyable You should pass a reference sensorThreads.push_back(new boost::thread(testIMUThread, boost::ref(IMU_port))); or a pointer sensorThreads.push_back(new boost::thread(testIMUThread, &IMU_port)); here's a coliru showing both methodologies.