Signal click on QSpinBox Qt - qt

I would like to open a window when I click on a QSpinBox. The problem is that there is no such signal "clicked" for this widget.
Does someone has an idea how to do that?

A QSpinBox is just a QLineEdit with two buttons, input validation and event handling. It doesn't have clicked signal because it's supposed to handle the mouse even itself.
The problem is that even making a custom widget derived from QSpinBox won't be enough since it doesn't receive the mouse events itself, they are handled by its children widgets. You could install an event filter on the QSpinBox children in order to catch the click event, but that's not the neatest way.
If you just want to display a numpad when the user select the box, you can use directly a QLineEdit. You will lose the QSpinBox buttons (but you can add your own ones if you need them) and the validation (but you can add you own using QValidator).
Then you just have to derive it in order to catch the focus event, trigger a custom signal which would show your keyboard :
class MySpinBox: public QLineEdit
{
Q_OBJECT
public:
MySpinBox(QWidget *parent = 0);
~MySpinBox();
signals:
needNumpad(bool hasFocus);
protected:
virtual void focusInEvent(QFocusEvent *e) {
QLineEdit::focusInEvent(e);
emit(needNumpad(true));
}
virtual void focusOutEvent(QFocusEvent *e) {
QLineEdit::focusInEvent(e);
emit(needNumpad(false));
}
}

You can use an event filter and do something like this:
ui->spinBox->installEventFilter(this);
QObjectList o_list = ui->spinBox->children();
for(int i = 0; i < o_list.length(); i++)
{
QLineEdit *cast = qobject_cast<QLineEdit*>(o_list[i]);
if(cast)
cast->installEventFilter(this);
}
And in the event filter you check for a mouse click (in this example its triggered by all mouse buttons, left click, right click, scroll wheel click etc.).
bool MainWindow::eventFilter(QObject *obj, QEvent *event)
{
if(event->type() == QEvent::MouseButtonPress)
{
showNumpadDialog();
}
return false;
}

You do not need to create your own QSpinBox with QLineEdit and two buttons.
Since QLineEdit is the child of QSpinBox. You can create an event filter for QLineEdit and check whether its parent is a spinbox. Then so, you would get a click event for spin box.
if(event->type() == QEvent::MouseButtonPress && dynamic_cast<QSpinBox *>(dynamic_cast<QLineEdit *>(obj)->parent()) )

Related

Handle mouse events in QListView

I've Dialog that shows folders (in treeView) and files (in listView) respectively. In listView doubleClick signal is handled by a slot that Qt created while I used Designer with aproppriate slot to be implemented. The problem is that I'm not able to handle RIGHT MOUSE click. Is there a solution?
P.S.
I've googled for a while to solve this problem, it seems that inheriting QListView and overriding solve the problem. But in my case I've already populated Qt's standart QListView using Designer.
In this case you can use event filter:
bool MainWindow::eventFilter(QObject *obj, QEvent *event)
{
if (obj == ui->listView->viewport() && event->type() == QEvent::MouseButtonDblClick)
{
QMouseEvent *ev = static_cast<QMouseEvent *>(event);
if (ev->buttons() & Qt::RightButton)
{
qDebug()<< "double clicked" << ev->pos();
qDebug()<< ui->listView->indexAt(ev->pos()).data();
}
}
return QObject::eventFilter(obj, event);
}
To use eventFilter you should also:
protected:
bool eventFilter(QObject *obj, QEvent *event);//in header
and
qApp->installEventFilter(this);//in constructor
Possible addition to your problem. If you want do different things when user clicks left or right mouse buttons you should handle lest and right clicks in filter, without doubleClick signal (because it emits signal in both cases) and your code can be something like:
QMouseEvent *ev = static_cast<QMouseEvent *>(event);
if (ev->buttons() & Qt::RightButton)
{
qDebug()<< "RightButton double clicked";
//do something
}
if (ev->buttons() & Qt::LeftButton)
{
qDebug()<< "LeftButton double clicked";
//do something
}
In my case, I started trying to catch mouse events when a user right-clicked on a line in the QListView, but they never came through. However, all I really wanted to do was popup a context menu, and it turns out the contextMenuEvent did get through! So I didn't have to subclass QListView, just added a contextMenuEvent() to my widget that contained the QListView.
This was Qt3, so your mileage will most definitely differ.

how to use mouse move event for QGraphicsScene?

hey want to drag this bezier curve when mouse button is pressed and moved..
I did this:
void MainWindow::mouseMoveEvent(QMouseEvent *e)
{
qDebug()<<"in mouse move - outside if";
if((e->buttons() & Qt::RightButton) && isStart && enableDrag)
{
qDebug()<<"mouse dragging happening";
xc2=e->pos().x();
yc2=e->pos().y();
drawDragBezier(xc2,yc2);
}
}
this starts dragging when i press right button and start moving mouse in whole main window..but I want to start dragging only when I press mouse button and move mouse inside the QGraphicsScene.
how to solve this?
EDIT:
void mySubClass1::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if(event->button() == Qt::LeftButton)
{
qDebug()<<"in musubclass mouse press event: "<<event->pos().x()<<" "
<<event- >pos().y();
if(shape().contains(event->pos()))
{
currPosX=event->pos().x();
currPosY=event->pos().y();
qDebug()<<"currPosX currPosY: "<<currPosX<<" "<<currPosY;
}
}
}
And the mainwindow class is:
{
myGPath=new mySubClass1();
myScene=new QGraphicsScene;
myScene->addItem(myGPath);
ui->graphicsView->setScene(myScene);
QPointF *startPoint=new QPointF(50,50);
myPaintPath=new QPainterPath(*startPoint);
myPaintPath->quadTo(100,25,200,200);
myGPath->setPath(*myPaintPath);
}
is this the right way?
Personally, to solve this issue I'd take a different approach.
Create a class inherited from QGraphicsItem (or QGraphicsObject if you want signals and slots) to represent the bezier curve. Then implement the mouseMoveEvent of the object in this class.
class MyBezierCurve : public QGraphicsItem
{
protected:
void mousePressEvent(QGraphicsSceneMouseEvent*);
void mouseMoveEvent(QGraphicsSceneMouseEvent*);
void mouseReleaseEvent(QGraphicsSceneMouseEvent*);
};
This way, the object can detect in its mousePressEvent when the mouse is directly over one of its control points and update the control points with mouse move events until the release event occurs.
Handling the mouse events in the QGraphicsView will work, but if you introduce more bezier curves, or other objects you'll find you'll need to check which of them you need to be interacting with. Handling it in the object itself will take care of that for you.
You should subclass QGraphicsView and detect mouseMoveEvent over there.
class MyGraphicsView : public QGraphicsView
{
Q_OBJECT
...
protected:
void mouseMoveEvent(QMouseEvent *event);
...
};

What is the signal for when a widget loses focus?

In a dialog, when the tab key is pressed, the focus changes to another widget. In Qt, is there any signal for when a widget loses its focus? Can I use it to check if the input is valid or not? If not, can I set the focus back and ask the user to re-input?
There's no signal but if you want to know when your widget has lost focus, override and reimplement void QWidget::focusOutEvent(QFocusEvent* event) in your widget. It will be called whenever your widget has lost focus. To give focus to a widget, use QWidget::setFocus(Qt::FocusReason).
To validate input in a QLineEdit or QComboBox you can subclass QValidator and implement your own validator, or use one of the existing subclasses, QIntValidator, QDoubleValidator, or QRegExpValidator. Set the validator with QLineEdit::setValidator(const QValidator*) and QComboBox::setValidator(const QValidator*) respectively.
If you want to validate the contents of a modal dialog box, one way would be to override QDialog::exec() with an implementation like this:
int MyDialog::exec() {
while (true) {
if (QDialog::exec() == QDialog::Rejected) {
return QDialog::Rejected;
}
if (validate()) {
return QDialog::Accepted;
}
}
}
bool MyDialog::validate() {
if (lineEdit->text().isEmpty()) {
QMessageBox::critical(this, "Invalid value", "The specified value is not valid");
lineEdit->setFocus();
lineEdit->selectAll();
return false;
}
return true;
}
It will not allow the user to close the dialog with the OK button or any other button with the Accepted role unless the contents of the dialog is successfully validated. In this example I assume the dialog has a QLineEdit named lineEdit and the validate function will make sure that its content is not empty. If it is, it will set the focus to the QLineEdit and show the dialog again.
It is also possible (and easier) to create the signal yourself
In the .cpp (do not forget to include the moc)
class FocusWatcher : public QObject
{
Q_OBJECT
public:
explicit FocusWatcher(QObject* parent = nullptr) : QObject(parent)
{
if (parent)
parent->installEventFilter(this);
}
virtual bool eventFilter(QObject *obj, QEvent *event) override
{
Q_UNUSED(obj)
if (event->type() == QEvent::FocusIn)
emit focusChanged(true);
else if (event->type() == QEvent::FocusOut)
emit focusChanged(false);
return false;
}
Q_SIGNALS:
void focusChanged(bool in);
};
And to connect it:
connect(new FocusWatcher(myWidget), &FocusWatcher::focusChanged, this, &View::doSomething);

How to make a Qt dialog to deal with key event instead of all its child widget?

I have a dialog inherits QDialog. the dialog has many widgets including Qbuttons, QLabel, QGraphicsView, etc. Many widgets such as button can process SPACE key pressing event when they get focus. Now I don't want any of the child widgets to deal with it, but let the main dialog do. Since there are many widgets in main dialog,so I didn't intallEventFilter for them, but for qApp.
code as follow:
QApplication app(argc, 0);
MyDialog *pDlg = new MyDialog(...);
qApp->installEventFilter(pDlg);
app.exec();
And eventfilter of main dialog:
bool MyDialog::eventFilter(QObject *obj, QEvent *e)
{
if(e->type() == QEvent::KeyPress)
{
QKeyEvent *ke = static_cast<QKeyEvent*>(e);
if (ke->key == Qt::Key_Space && !ke->isAutoRepeat())
{
// do my things in the main dialog
return true;
}
}
return qApp->eventFilter(watched, event);
}
Unfortunately, after using this code, the main dialog's layout is curious, seems some widgets didn't remember their size policy. Maybe some Qt resize or repaint event not processed? Could any one tell me how to catch the key event in main dialog, but not affect other function?
Basically if you developing a dialog based App in Qt, by default keypress events are captured by main dialog class, provided you define keypressevent in the main class.
EDIT
Use postevent() for this purpose
In your child widgets key press event do
void childwdgt::keyPressEvent(QKeyEvent *e)
{
if (e->type() == QEvent::KeyPress)
{
{
QKeyEvent* newEvent = new QKeyEvent(QEvent::KeyPress,e->key(), e->modifiers ());
qApp->postEvent (yourParentWdgt, newEvent, 0);
}
}
Similarly you can handle other type of key events also.

Self-expanding Widget, on mouse over

I want to implement a widget (with some edit boxes and sliders) that would open beneath or next to a button ("Opener") when I hover it. The key is it's a temporary widget - as soon as it loses focus, I want it gone. Also, I want it to pop up right next to the Opener, ideally pointing an arrow to Opener.
So, it's basically a tooltip. But it needs to be a widget with buttons and sliders and stuff like that. Is there a clever way to implement it without making a custom widget and writing handlers for all the mouse and focus events and recomputing its ideal position every time I open it or the Opener moves?
class OpenerButton : public QPushButton
{
public:
OpenerButton(QWidget * parent = 0);
protected:
void enterEvent(QEvent *e);
void leaveEvent(QEvent *e);
};
OpenerButton::OpenerButton(QWidget * parent)
: QPushButton(parent)
{
//Do necessary initializations For ex:set a menu for opener button
}
void OpenerButton::leaveEvent(QEvent * e)
{
//hide the popup_menu
}
void OpenerButton::enterEvent(QEvent * e)
{
//Show the menu
//You can use animation for ex:
Popup_menu=new Popup_Dialog(this);//Popup_Dialog is a dialog containing all your widgets
QPropertyAnimation *animation = new QPropertyAnimation(Popup_menu,"geometry");
animation->setDuration(500);
animation->setDirection(QAbstractAnimation::Forward);
QRect startRect(Rect_Relative_to_Opener_Button);
QRect endRect(Shifted_Rect_Relative_to_Opener_Button);
animation->setStartValue(startRect);
animation->setEndValue(endRect);
animation->start();
}
Enterevent is called when the mouse cursor enters the widget. Similarly leaveevent when mouse cursor leaves the widget.

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