Has anyone here successfully been able to setup a GoPro camera to stream through IIS7 Live Smooth Streaming service?
Would a GoPro camera be ideal for live streaming or do you guys have any other suggestions for a better alternative. Of course it needs to be compatible with IIS.
Thank you for taking time to read this.
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I'm developing an ASP.NET application that's required to stream on-demand videos from server to client. Now I consider using DirectShow to do some kind of processing works before the video is transmitted over Internet. Following this article, I know I can transfer video stream over network through WMAsfWriter after it's processed by DirectShow and the output is a URL that the client can get access to through Windows Media player. But in my ASP.NET application, I want the video stream played on the web page of the client browser such as Chrome. I'm not sure if the output URL can be parsed by client browser and the video stream can be played there directly, so I want to ask that is it possible? If not, what extra steps do I need to take to achieve my goal?
I think you can made WebRTC streamer DirectShow filter and open this stream in browser. Ways like WMP / VLC player require ActiveX, that, really, dead technology now. Even Microsoft Edge do not support it anymore. WebRTC most common way today. Web version of Skype and a lot of other apps use it.
I want to send data from intranet web application that is running on server to a window application running on local machine??
which would be the best way to perform this task?
i am comfortable with wcf services.
can anyone please post any link to get some hint regarding this ..thanks.
Have a look at ZeroMQ (if you're on .NET, look at NetMQ).
This is not a specific coding question but more a research project.
I am very interested in streaming services. To be more specific, I am interested in streaming audio from a server to a device. I do understand the basic logic behind it but I want to get better knowledge in these things.
I would like to try implementing a streaming server and a streaming client (server on mac and client on iOS) but I am having some trouble finding any pages that offer "tutorials" on how its done. I have managed to get the client side somehow and in its example it is playing stream from shoutmedia. How can I implement the server side? I would prefer it in C++ (server in Qt for example would be a bullseye) but any links will be appreciated.
I think that streaming is quite an interesting topic and any links will be appreciated.
Thanks!
I am working with VPN android service. Because of that service I need to handle all network traffic on the system. Sometimes something goes wrong, so I started wondering about creating testing mechanism, which could emulate real network, based on recorded earlier pcap files.
Is is possible? Which tools should I use?
I think that "tcpreplay" works for you.
helpful link : http://tcpreplay.synfin.net/wiki/usage
In our country, there is a application called UUCall( an alternative of skype) , and I like it very much, but there is no android application for this. I intend to develop by myself. My question is:
How can I know the communication protocol of it, and develop an application in android ?
Why can someone figure out and develop a application for skype/msn/icq in android ?
Put a packet sniffer in the way and look for common signatures.
Skype's protocol is closed, but as for the others...