in need for good tutorial on deploying ad-hoc - xcode4.5

I'm writing an iphone application that sends email, sms and make phone calls.
since I can't test from the simulator that any of the code I wrote actually work, I'd like to deploy the application on my iphone without a developer license.
After searching the web and similar questions here I'm still looking for dummies tutorial (step 1...step 2...), can anyone refer me to one
thanks

TestFlight provides an easy ad-hoc distribution system for testing apps. It's easy to add devices and their documentation is very helpful. Their website is https://testflightapp.com/dashboard/. And here is a great step-by-step tutorial http://mobile.tutsplus.com/tutorials/iphone/testing-with-testflight/.

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In the Cypress docs they states (under the "Sauce Labs" subsection):
Cypress’s API is written to be completely compatible with Sauce Labs, even though our API is not Selenium based at all. We will be offering better integration with Sauce Labs in the future.
I take this to mean that there is a way to run Cypress tests in Sauce Labs but with some limitations. But I can't find instructions on how to achieve this.
Does anyone know if this is possible yet? And if so... where could I find info on setting it up?
It seems SauceLab's support of Cypress is not ready yet:
We currently don't support Cypress at this time, but it is recommended to upvote the following feature request in our Customer Idea Portal, where our Product team directly reviews input from our customers and prioritizes what will be implemented next based on demand.
https://saucelabs.ideas.aha.io/ideas/SLIDEA-I-286
There's currently an open beta for the Sauce Labs Testrunner Toolkit, which is intended to integrate with quite a few popular browser automation tools, including Cypress. It's in open beta so we can gather feedback and help ensure it meets developers' needs.
The toolkit works as a Docker-based solution for fast setup, and it ships logs and videos up to our cloud so sharing test assets with your team works just like it does for hosted tests.
You can find out more in the docs.

Android Things - OTA via bluetooth?

I haven't had much success searching for this. I'm developing an Android Things application that will connect to a user phone to do certain things. I want to use this for delivering app updates as well.
So far, my crude searches on this have just discussed OTA via the Console and thus internet.
My gut has said that I could just build this - I could have a new version of the APK, transfer it to my device via bluetooth, and then just have the device copy it over the old one and reboot. But, not sure. I was hoping maybe there was an API for this and I'm just not wise enough to know how to find it via the searches.

Need to run connectedCheck on app testing service. Which provider? Device Farm/Test Labs/Xamarin?

We are experimenting with test automation and have found that cucumber-jvm/espresso fits the best. Our next issue is finding a testing service that supports the framework. To run the tests we are currently running 'gradlew connectedCheck' at the command line but from what I have read, AWS Device Farm doesn't support cucumber-jvm/espresso. Any service should work, so long as it supports cucumber-jvm and has a variety of physical devices to test on.
I am hoping that someone out here has experience with this and knows where we should look.
Thanks
Is it necessary to use Cucumber along with Espresso in that case? You can always implement an entire test suite without the need of Cucumber. All you need is a good reporting tool to report you the passes and failures. There are plenty of solutions out there -- I would recommend using something like Spoon or Composer to run your tests in parallel on multiple devices or emulators or a combination of both. Both of these tools provide decent reporting. As far as a device farm is considered, AWS will support that.

What is the best way to convert Flex App for windows mobile?

Ok, so I have a Flex application developed using Apache FB 4.14 SDK. I got it working and approved on App Store and Play Store. Now my client is looking to port the app on Windows Phone. I tried some googling but all I found is about Astoria project, which is recently dropped by Microsoft. So My question from you folks is what is the best way to port the Flex code for Windows phone with minimal efforts?
Sadly, there is currently no easy path from Flex to Windows Phone.
The road map also states no current plans to add support: http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html
You will have to port your game to a different engine. How much work that is, and which engine you should use, depends a lot on the nature of your app.
It also depends on if you want to make a Windows code base just for that platform, or if you want to port to something to have one code base for all mobile platforms

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I need support in SignalR for Android client. I am using following client SignalR/Java-Client but unable to know where to start :) We are completed .net self host & working fine. But only problem with Android & iPhone. Can any one please guide me how to start the next steps for Android & iPhone.
You don't give a lot of details, so it's hard to give a concrete answer, especially since your question is very broad to begin with. Nonetheless, you should have a look at the official samples for the Java client, to get you started. If you have implemented the server side yourselves, and know your Java, it should be pretty easy to figure out from the code provided in these samples. The Java client is, in my experience, very easy to use.
As for an iOS client, a Google search came up with this library. I have never used it, and it looks like it's not getting a whole lot of support, but you could always give it a shot.

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