Need help with understanding CSS3 animations - css

I am trying to learn animations in CSS3 but Im stuck with all the documentation out there. I have this code:
h1{
-webkit-animation: moveDown 1.s ease-in-out .6s backwards;
-moz-animation: moveDown 1s ease-in-out 0.6s backwards;
-o-animation: moveDown 1s ease-in-out 0.6s backwards;
-ms-animation: moveDown 1s ease-in-out 0.6s backwards;
animation: moveDown 1s ease-in-out 0.6s backwards;
}
#-webkit-keyframes moveDown{
0% {
-webkit-transform: translateY(-300px);
opacity: 0;
}
100% {
-webkit-transform: translateY(0px);
opacity: 1;
}
}
#-moz-keyframes moveDown{
0% {
-moz-transform: translateY(-40px);
opacity: 0;
}
100% {
-moz-transform: translateY(0px);
opacity: 1;
}
}
#-o-keyframes moveDown{
0% {
-o-transform: translateY(-40px);
opacity: 0;
}
100% {
-o-transform: translateY(0px);
opacity: 1;
}
}
I understand that webkit-animation - animation is the call for each browser.
I dont understand the modeDown. Is that like a variable?
1s is the length of the animations?
ease-in-out I dont understand
.6s is the delay
I dont get the backwards nor am able to find any info on it
Is this for the timing sequence?
#-moz-keyframes moveDown{
0% {
-moz-transform: translateY(-40px);
opacity: 0;
}
100% {
-moz-transform: translateY(0px);
opacity: 1;
}
Ive read this, this and this. Does someone mind explaining this better to me?
}

I dont understand the modeDown. Is that like a variable?
The animation moveDown starts at opacity:0 and -moz-transform:translateY(-40px) and finishes at opacity: 1 and -moz-transform: translateY(0px). This means that it starts completely transparent and shifted 40 pixels above where it normally is and ends at its regular positioning and fully opaque.
#-moz-keyframes moveDown{
0% {
-moz-transform: translateY(-40px);
opacity: 0;
}
100% {
-moz-transform: translateY(0px);
opacity: 1;
}
}
1s is the length of the animations?
Yes.
ease-in-out I dont understand
ease-in-out is an animation-timing-function, this specifies how to transition from 0% to 100% (or the other way). Ease in out will each in and each out of the animation so the change won't be so abrupt, another example is linear which will change in a completely uniform fashion.
There is a handy chart on this page that explains the difference better than words.
.6s is the delay
Yes.
I dont get the backwards nor am able to find any info on it
backwards and forwards are used for animation-fill-mode which says switch direction the animation should go. If forwards is chosen then the animation will run from 0% (transparent) to 100% (opaque), if backwards is chosen then the animation will run from 100% to 0%.
Further reading
The Art of the Web - timing functions
CSS3 animations spec
Mozilla developer - animation

It's often better to read the actual working drafts (or recommendations) from the W3C, since they provide complete information:
I dont understand the modeDown. Is that like a variable?
You could say so, however variables are usually mutable, while moveDown is simply an identifier for an animation. So it's simply the animation's name:
Keyframes are specified using a specialized CSS at-rule. A #keyframes rule consists of the keyword "#keyframes", followed by an identifier giving a name for the animation (which will be referenced using ‘animation-name’), followed by a set of style rules (delimited by curly braces). [source]
1s is the length of the animations?
ease-in-out I dont understand
.6s is the delay
The animation property is a shorthand for several animation-* properties at once:
<single-animation> = <single-animation-name> || <time> || <single-animation-timing-function> || <time> || <single-animation-iteration-count> || <single-animation-direction> || <single-animation-fill-mode> || <single-animation-play-state>
As you can see the first property is the animation's name (see above), the second the actual length, the third one is the timing-function, in your case ease-in-out. This is basically a bezier-curve which modifies the timing. For example you want to speed up the animation at the beginning and the end, and have a more linear behaviour in the middle.
.6s is indeed the delay between the animations.
I dont get the backwards nor am able to find any info on it
Have a look at animation-fill-mode:
If the value for ‘animation-fill-mode’ is ‘backwards’, then the animation will apply the property values defined in the keyframe that will start the first iteration of the animation, during the period defined by ‘animation-delay’. These are either the values of the ‘from’ keyframe (when ‘animation-direction’ is ‘normal’ or ‘alternate’) or those of the ‘to’ keyframe (when ‘animation-direction’ is ‘reverse’ or ‘alternate-reverse’).

Related

How to use a subset of animation.css animations?

I want to use https://animate.style/. But it's more than 90 KBs in size.
I just want a very simple bouncing animation. That's all.
Apart from going into the source code and trying to recreate the bouncing keyframes and animations, is there another way to do so?
For example, in Material UI, or in TailwindCSS only what you have used would be included in the final bundle.
Is there something similar for Animate.css too?
If you only need a simple bouncing animation, why not using your own keyframes?
Exemple falling down :
#keyframes myAnim {
0% {
animation-timing-function: ease-in;
opacity: 1;
transform: translateY(-45px);
}
75% {
transform: translateY(10px);
}
100% {
transform: translateY(0px);
}
}
#my_little_square {
width:50px;
height:50px;
background-color:#f00;
animation: myAnim 1s ease 0s 1 normal forwards;
}
<div id="my_little_square">
</div>
Here is a little tool to help you start : https://webcode.tools/generators/css/keyframe-animation

CSS animation doesn't start in Chrome if there is an animation-delay property

I'm trying to use two consecutive animations for an element using keyframes, but the second animation doesn't start in Chrome if I've set an animation-delay property until I make some interaction, like clicking somewhere. The code works as expected in Firefox.
Is this a bug or is there something that I'm doing wrong?
#-webkit-keyframes to-up {
from {
-webkit-transform: rotate(45deg);
}
to {
-webkit-transform: rotate(0);
}
}
#-webkit-keyframes move {
from {
-webkit-transform: rotate(0);
}
to {
-webkit-transform: translateY(-1000px);
}
}
.animate {
-webkit-animation-name: to-up, move;
-webkit-animation-duration: .5s, 1s;
-webkit-animation-delay: 0, 1.4s;
-webkit-animation-timing-function: ease-in, cubic-bezier(0.6, -0.28, 0.735, 0.045);
-webkit-animation-fill-mode: forwards;
}
Code on Codepen: http://codepen.io/kcmr/pen/Ibrnx
The animation-delay property is commented.
It turns out this is a bug reported nearly a year ago, which astounds me that it has not been fixed.
To fix it they said to change the second's animation-delay to the same length as the duration of the first. For you that would be
animation-delay: 0s, .5s;
They also discuss the possibility of running a second animation during that time (on a different element) which allows the second animation to run. I tested it and confirmed that it also fixes the issue, thus allowing you to have an animation-delay greater that .5s. Following is the animation (that does nothing) that I applied to the container, .wrapper
#keyframes empty {from{display:block;}to{display:block;}}
Good catch on the bug!

transform scale element when keyframe animation applied to it

I have an element that has css3 animation with keyframes applied to it but still I want to scale this element. But it seems that because transform translate is already applied in the animation transform scale is not working
e.g.: let say I have 4 clouds (div elements) moving from right to left, I want those clouds to be different scales
.x1 {
-webkit-animation-name: moveclouds;
-moz-animation-name: moveclouds;
animation-name: moveclouds;
-webkit-animation-duration: 170s;
-moz-animation-duration: 170s;
animation-duration: 170s;
-webkit-animation-timing-function: linear;
-moz-animation-timing-function: linear;
animation-timing-function: linear;
-webkit-animation-iteration-count: infinite;
-moz-animation-iteration-count: infinite;
animation-iteration-count: infinite;
-webkit-transform: scale(0.79);
-moz-transform: scale(0.79);
-ms-transform: scale(0.79);
-o-transform: scale(0.79);
transform: scale(0.79);
}
.x2{ ...}
.x3{...}
.x4{...}
#keyframes moveclouds {
from {
transform: translateX(2400px);
/* note: I'm using vendor prefixes, I just want to simplified it here */
}
to {
transform: translateX(-200px);
}
}
animation works well, scale not
question: anyone got an ide how to enforce the scale ?
I'm using this example http://thecodeplayer.com/walkthrough/pure-css3-animated-clouds-background but tweeking it a bit (see the keyframe difference)
When setting a CSS property, you must set the complete value for the property. So in your example you are wanting to set the TRANSFORM property with multiple types of transforms (translateX and scale). You must set ALL transforms on a single property. Remove the current SCALE styles, and do the following (with vendor prefixes). Yes... you will have duplication. This is a shortcoming of complex CSS3 property values.
#keyframes moveclouds {
from {
transform: translateX(2400px) scale(0.79);
/* note: I'm using vendor prefixes, I just want to simplified it here */
}
to {
transform: translateX(-200px) scale(0.79);
}
}
To expand on this more, if you had an element with multiple background images:
.some-div {
background-image: url("img1.png"), url("img2.png");
}
and you wanted to change img2.png to img3.png on hover, you would have to:
.some-div:hover {
background-image: url("img1.png"), url("img3.png");
}

-webkit-animation-fill-mode in safari

i am using keyframes to scale an element on my webpage. The problem is that the animation is running perfectly in chrome but its not running in safari. I am providing values at 0% , 80% and 100% in keyframes and everytime the animation ends it goes back to the properties defined at 80% and not 100%. i also used fill-mode to stop animation at last frame but still got no solution.
#-webkit-keyframes leftpageanim {
0%{ -webkit-transform:scale(1);
bottom:-26px;
}
80%{
-webkit-transform:scale(1.8) ; bottom:140px;
}
100%
{
-webkit-transform:scale(1.7); bottom:120px; }
}
after the animation ends its again reverting back to properties of 80%
I did some changes in the code. Look at this jsfiddle. The animation now stops at 100%. That's what you wanted, right?
from:
.animator {
-webkit-animation-name: leftpageanim;
-webkit-animation-iteration-count: 1;
-webkit-animation-timing-function: linear;
-webkit-animation-duration: 5s;
to:
.animator {
-webkit-animation: leftpageanim 5.0s ease-in-out forwards;
-webkit-animation-iteration-count: 1;

add delayed time in css3 animation

I just set an animation to a div and it succeeded.
Now I want to get it proved because its delay is too short!
so how can I add the delayed time between animation (0% to 25%) and animation (25% to 50%)
here is the code:
#flow{
position:absolute;
-webkit-animation:mymove 10s ease-in-out;
-webkit-animation-iteration-count:3;
-webkit-animation-delay:1s;
}
#-webkit-keyframes mymove
{
0%{left:5px;}
25%{left:127px;}
50%{left:249px;}
75%{left:371px;}
100%{left:5px;}
}
everyone!Thanks for your attention !I have found the answer but I don't know the Api of the definition of percentage in keyframes!And if you know sth about it ,just give me a hand ,thanks a lot!
#-webkit-keyframes mymove
{
0%{left:5px;}
25%{left:127px;}
26%{left:127px;}
27%{left:127px;}
28%{left:127px;}
29%{left:127px;}
30%{left:127px;}
31%{left:127px;}
32%{left:127px;}
33%{left:127px;}
34%{left:127px;}
35%{left:127px;}
50%{left:249px;}
75%{left:371px;}
100%{left:5px;}
}
I don't think you can delay the single parts of an animation. What you could do, is to use two animations and start them with a delay.
#flow{
position:absolute;
-webkit-animation:
mymove_first 10s 0s 10 ease-in-out,
mymove_second 10s 2s 10 ease-in-out;
}
#-webkit-keyframes mymove_first
{
0%{left:5px;}
25%{left:127px;}
}
#-webkit-keyframes mymove_second
{
50%{left:249px;}
75%{left:371px;}
100%{left:5px;}
}
I ran into this problem, as far as I can find, without jQuery you can't delay the frames.
You can delay the start of the animation.
You can also get the animation to finish the same state as the original frame.
The mean one I use, is being able to do multiple animations, for example:
Your div:
<div id="bannerImg" class="banner-RunAnimation"></div>
Run animation
.RunAnimation {
-webkit-animation: animation1 3s 0s 1 ease-in-out,
animation2 5s 5s 1 ease-out forwards;
}
Animations:
#-webkit-keyframes animation1 {
0% {-webkit-transform: translateY(-0px);}
50% {-webkit-transform: translateY(-150px);}
100% {-webkit-transform: translateY(-150px);
opacity:0;}
}
#-webkit-keyframes animation2 {
0% {transform: translateY(-0px);}
100% {transform: translateY(-150px);}
}
By delaying the animations and using opacity, you can do qutie a few things, if this doesn't help look into jQuery
You can pause it playing with the percentages ( following your example ):
#-webkit-keyframes mymove
{
0%{left:5px;}
25%{left:127px;}
35%{left:127px;}
50%{left:249px;}
75%{left:371px;}
100%{left:5px;}
}
you dont need to put all the percentages between 25% and 35%, the browser is ignoring them.
you move from 0 to 25% from pixel 5 to 127, if your animation is 10 seconds it will take 2.5 seconds to do that, then pause 1 second between 25% to 35% since its the same pixel it wont move then continue to the next animation to pixel 249, it will take 1.5 seconds and so on...
hope this helps!

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