"Scrambler" functions? Like random number generators - math

I am interested in a modification of the usual idea of random number generators. That is, typical generators generate long strings of reasonably independent, uniformly distributed numbers from that space. This is intended to be used with one seed, repeatedly.
However, for my purpose, I want a way of generating a "random number" from another number (actually from a grid of integers) in a way that is "independent," in the sense that knowing the outputs for nearby points don't help you predict the value at your point.
In practice, using traditional random number generators works reasonably well, but I'd be interested in any work that was actually done for this purpose.

It sounds like you are looking for a cryptographic hash function.
The ideal cryptographic hash function has four main properties:
it is easy to compute the hash value for any given message
it is infeasible to generate a message that has a given hash
it is infeasible to modify a message without changing the hash
it is infeasible to find two different messages with the same hash
Some commonly used hash functions are SHA-1 and SHA-512. One called MD5 is still being used even though it has been shown to be insecure.

Related

What are some ways to prevent deliberate malicious attacks against hash function implementations?

Say you have some software server that uses hash functions and some external source wants to exploit that and it keeps attacking the server using keys that they know (or with high probability) will result in collisions. How would you prevent this in practice?
I think one way is to choose the hash function randomly at the beginning of the problem, but this method seems slow in the sense that every time you change hash functions you have to rehash everything.
As you obviously realise, the best defence is to make sure they don't know what your hash function will produce - ideally not your bucket count either (if the hash function is strong, hard to reverse and produces a large range of outputs - such as say 64-bit unsigned integers - then finding two keys that produce the same hash may be time consuming, but finding a value that will hash to a specific bucket after modding by N only needs on average N attempts with any random, distinct keys).
choose the hash function randomly at the beginning of the problem, but this method seems slow in the sense that every time you change hash functions you have to rehash everything.
There's not necessarily a need to repeatedly change the hash function... you just need to make it unguessable based on exposed data/code and observable behaviours. For example, you might generate a random seed value on your server, write that to a secure file somewhere, and use it as a seed for your hash function (or if your hash function doesn't support a seed value, just XOR the hash output with the random value). Even if someone knows your hash function, if they don't know the seed then they can't engineer collisions.
You could also count the collisions a particular client has had, and if it's obviously malicious - disconnect them and remove their keys.

Encrypting small messages

i need to implement a coupon-code feature. because of the number of codes required and some other constraints, i can't store them in a database. in addition the displayed codes need to be short (around 10 characters).
my original idea was to use a cryptographic function to create codes by encrypting an ongoing counter. but i'm at a loss what method to use.
Because of the counter i would be encoding only a couple of bytes and I am aware that many algorithms are not secure when used with very short messages.
Is my Approach a good idea?
What algorithm could i use?
I'm not sure if this is what you're after, and as per my comment, you have no real guarantee of security, but one possible answer could be to seed a prng with some number and give out the first x numbers as codes. As long as x is much smaller than the total possible number of outcomes, the chance for repetition is small, and codes could be validated by re-generating the sequence (you may want to hash parts of it for speed purposes)
if you use base 62: [a-z A-Z 0-9] with 10 numbers, there are over 839 quadrillion possible outcomes. If you were to give everyone on the planet a unique code, you would have used roughly 0.0000009% of your addressable space

Short (6 bit) cryptographic keyed hash

I have to implement a simple hashing algorithm.
Input data:
Value (16-bit integer).
Key (any length).
Output data:
6-bit hash (number 0-63).
Requirements:
It should be practically impossible to predict hash value if you only have the input value but not the key. More specific: if I known hash(x) for x < M, it should be hard to predict hash(M) without knowing the key.
Possible solutions:
Keep full mapping as a key. So the key has length 2^16*6 bits. It's too long for my case.
Linear code. Key is a generator matrix. It's length is 16*6. But it's easy to find generator matrix using several known hash values.
Are there any other possibilities?
A HMAC seems to be what you want. So a possibility for you could be to use a SHA-based HMAC and just use a substring of the resulting hash. This should be relatively safe, since the bits of a cryptographic hash should be as independent and unpredictable as possible.
Depending on your environment, this could however take too much processing time, so you might have to chose a simpler hashing scheme to construct your HMAC.
Original Answer the discussion in the comments is based on:
Since you can forget cryptographic properties anyway (it is trivial to find collisions via bruteforce attacks on a 5-bit hash) you might as well use something like CRC or Hamming Codes and get error-detection for free
Mensi' suggestion to use truncated HMAC is a good one, but if you do happen to be on a highly constrained system and want something faster or simpler, you could take any block cipher, encrypt your 16-bit value (padded to a full block) with it and truncate the result to 6 bits.
Unlike HMAC, which computes a pseudorandom function, a block cipher is a pseudorandom permutation — every input maps to a different output. However, when you throw away all but six bits of the block cipher's output, what remains will look very much like a pseudorandom function. There will be a very tiny bias against repeated outputs, but (assuming that the block cipher's block size is much larger than 6 bits, which it should be) it'll be so small as to be all but undetectable.
A good block cipher choice for very low-end systems might be TEA or its successors XTEA and XXTEA. While there are some known attacks on these ciphers, they all require much more extensive access to the cipher than should be possible in your application.

Analyzing goals and choosing a good hash function

This isn’t a specific question with a specific solution; but it’s rather a response to the fact that I can’t find any good Stack Overflow qestions about how to choose a good a hashing function for hash tables and similar tasks.
So! Let’s talk hash functions, and how to choose one. How should a programming noob, who needs to choose a good hash function for their specific task, go about choosing one? When is the simple and quick Fowler-Noll-Vo appropriate? When should they vendor in MurmurHash3 instead? Do you have any links to good resources on comparing the various options?
The hash function for hash tables should have these two properties
Uniformity all outputs of H() should be evenly distributed as much as possible. In other words the for 32-bit hash function the probability for every output should be equal to 1/2^32. (for n-bit it should be 1/2^n). With uniform hash function the chance of collision is minimized to lowest possible for any possible input.
Low computational cost Hash functions for tables are expected to be FAST, compared to cryptographic hash functions where speed is traded for preimage resistance (eg it is hard to find the message from given hash value) and collision resistance.
For purposes of hash tables all cryptographic functions are BAD choice, since the computational cost is enormous. Because hashing here is used not for security but for fast access. MurmurHash is considered one of the fastest and uniform functions suitable for big hash tables or hash indexes. For small tables a trivial hash function should be OK. A trivial hash is where we mix values of object (by multiplication, addition and subtraction with some prime).
If your hash keys are strings (or other variable-length data) you might look at this paper by Ramakrishna and Zobel. They benchmark a few classes of hashing functions (for speed and low collisions) and exhibit a class that is better than the usual Bernstein hashes.

What is the difference between Obfuscation, Hashing, and Encryption?

What is the difference between Obfuscation, Hashing, and Encryption?
Here is my understanding:
Hashing is a one-way algorithm; cannot be reversed
Obfuscation is similar to encryption but doesn't require any "secret" to understand (ROT13 is one example)
Encryption is reversible but a "secret" is required to do so
Hashing is a technique of creating semi-unique keys based on larger pieces of data. In a given hash you will eventually have "collisions" (e.g. two different pieces of data calculating to the same hash value) and when you do, you typically create a larger hash key size.
obfuscation generally involves trying to remove helpful clues (i.e. meaningful variable/function names), removing whitespace to make things hard to read, and generally doing things in convoluted ways to make following what's going on difficult. It provides no serious level of security like "true" encryption would.
Encryption can follow several models, one of which is the "secret" method, called private key encryption where both parties have a secret key. Public key encryption uses a shared one-way key to encrypt and a private recipient key to decrypt. With public key, only the recipient needs to have the secret.
That's a high level explanation. I'll try to refine them:
Hashing - in a perfect world, it's a random oracle. For the same input X, you always recieve the same output Y, that is in NO WAY related to X. This is mathematically impossible (or at least unproven to be possible). The closest we get is trapdoor functions. H(X) = Y for with H-1(Y) = X is so difficult to do you're better off trying to brute force a Z such that H(Z) = Y
Obfuscation (my opinion) - Any function f, such that f(a) = b where you rely on f being secret. F may be a hash function, but the "obfuscation" part implies security through obscurity. If you never saw ROT13 before, it'd be obfuscation
Encryption - Ek(X) = Y, Dl(Y) = X where E is known to everyone. k and l are keys, they may be the same (in symmetric, they are the same). Y is the ciphertext, X is the plaintext.
A hash is a one way algorithm used to compare an input with a reference without compromising the reference.
It is commonly used in logins to compare passwords and you can also find it on your reciepe if you shop using credit-card. There you will find your credit-card-number with some numbers hidden, this way you can prove with high propability that your card was used to buy the stuff while someone searching through your garbage won't be able to find the number of your card.
A very naive and simple hash is "The first 3 letters of a string".
That means the hash of "abcdefg" will be "abc". This function can obviously not be reversed which is the entire purpose of a hash. However, note that "abcxyz" will have exactly the same hash, this is called a collision. So again: a hash only proves with a certain propability that the two compared values are the same.
Another very naive and simple hash is the 5-modulus of a number, here you will see that 6,11,16 etc.. will all have the same hash: 1.
Modern hash-algorithms are designed to keep the number of collisions as low as possible but they can never be completly avoided. A rule of thumb is: the longer your hash is, the less collisions it has.
Obfuscation in cryptography is encoding the input data before it is hashed or encrypted.
This makes brute force attacks less feasible, as it gets harder to determine the correct cleartext.
That's not a bad high-level description. Here are some additional considerations:
Hashing typically reduces a large amount of data to a much smaller size. This is useful for verifying the contents of a file without having to have two copies to compare, for example.
Encryption involves storing some secret data, and the security of the secret data depends on keeping a separate "key" safe from the bad guys.
Obfuscation is hiding some information without a separate key (or with a fixed key). In this case, keeping the method a secret is how you keep the data safe.
From this, you can see how a hash algorithm might be useful for digital signatures and content validation, how encryption is used to secure your files and network connections, and why obfuscation is used for Digital Rights Management.
This is how I've always looked at it.
Hashing is deriving a value from
another, using a set algorithm. Depending on the algo used, this may be one way, may not be.
Obfuscating is making something
harder to read by symbol
replacement.
Encryption is like hashing, except the value is dependent on another value you provide the algorithm.
A brief answer:
Hashing - creating a check field on some data (to detect when data is modified). This is a one way function and the original data cannot be derived from the hash. Typical standards for this are SHA-1, SHA256 etc.
Obfuscation - modify your data/code to confuse anyone else (no real protection). This may or may not loose some of the original data. There are no real standards for this.
Encryption - using a key to transform data so that only those with the correct key can understand it. The encrypted data can be decrypted to obtain the original data. Typical standards are DES, TDES, AES, RSA etc.
All fine, except obfuscation is not really similar to encryption - sometimes it doesn't even involve ciphers as simple as ROT13.
Hashing is one-way task of creating one value from another. The algorithm should try to create a value that is as short and as unique as possible.
obfuscation is making something unreadable without changing semantics. It involves value transformation, removing whitespace, etc. Some forms of obfuscation can also be one-way,so it's impossible to get the starting value
encryption is two-way, and there's always some decryption working the other way around.
So, yes, you are mostly correct.
Obfuscation is hiding or making something harder to understand.
Hashing takes an input, runs it through a function, and generates an output that can be a reference to the input. It is not necessarily unique, a function can generate the same output for different inputs.
Encryption transforms the input into an output in a unique manner. There is a one-to-one correlation so there is no potential loss of data or confusion - the output can always be transformed back to the input with no ambiguity.
Obfuscation is merely making something harder to understand by intruducing techniques to confuse someone. Code obfuscators usually do this by renaming things to remove anything meaningful from variable or method names. It's not similar to encryption in that nothing has to be decrypted to be used.
Typically, the difference between hashing and encryption is that hashing generally just employs a formula to translate the data into another form where encryption uses a formula requiring key(s) to encrypt/decrypt. Examples would be base 64 encoding being a hash algorithm where md5 being an encryption algorithm. Anyone can unhash base64 encoded data, but you can't unencrypt md5 encrypted data without a key.

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