Client channel is not in writable state(NIO) Netty - tcp

client channel is not in writable state in netty . Can any experts guide me to find-out the reason
why the channel is always not in writable state?
since it is not in writable state our threads are in sleep mode. We analyzed the state of threads using Thread dump, added a counter in the following loop and it waits for a minute and then exit from the loop. But i really want to figure-out the reason for not writable state.
Is the channel is remains in ctx after the closing of channel(If the EOF is not send by the client)?
If can this happends (means never in writable state)?
while (!ctx.getChannel().isWritable()) {
Thread.sleep(100);
}
Please help.
Thank you very much

Superficially, it is because the ChannelBuffer is full, i.e. no more writable bytes.
It could be caused by writing too fast, or the channel is not able to send out any bytes. If you're not writing anything too fast, perhaps it's because the channel never successfully sent out the bytes written.

You should be using the selector, or whatever Netty gives you around it, to tell you when the channel is writable. You certainly shouldn't be literally wasting time by sleeping in a loop. The channel state can't change while you're doing that. It is only changed by select().

Related

Understanding TCP memory management in Linux kernel

I'm Implementing a custom transport layer protocol on top of UDP to provide robust delivery services and need to ensure proper memory management. I'm trying to use TCP as a reference and see how the function tcp_sendmsg() handles memory constraints.
In the kernel code for tcp_sendmsg(),
if (!sk_stream_memory_free(sk))
goto wait_for_sndbuf;
wait_for_sndbuf:
set_bit(SOCK_NOSPACE, &sk->sk_socket->flags);
So the SOCK_NOSPACE flag is set for the socket. But how and where is the bit cleared later? And how does the tcp_sendmsg() function know that the bit has been cleared and it can resume sending the data?
Edit 1: As suggested by Maxim in his answer, the function sk_stream_wait_memory() handles the waiting for TCP. Can my protocol, which is built on top of UDP, use this "stream" function as well?
So the SOCK_NOSPACE flag is set for the socket. But how and where is the bit cleared later?
This bit is cleared when the data has been copied (or dropped) from the outgoing socket buffer into the outgoing queue of the device by the queueing discipline.
And how does the tcp_sendmsg() function know that the bit has been cleared and it can resume sending the data?
There is while (msg_data_left(msg)) loop with sk_stream_wait_memory call in it. sk_stream_wait_memory does the waiting.

WinUSB_AbortPipe Hangs

If I call WinUSB_AbortPipe() just as WinUSB_ReadPipe() starts, I get into a deadlock state. I ran the debug trace log that is provided here. Below is the last 5 lines in the log where the problem occurs. I think ReadPipe must have missed the signal, and AbortPipe is waiting for ReadPipe to complete.
[0]4E34.4B58::06/09/2015-15:42:12.528 - IOCTL_WINUSB_READ_PIPE
[0]4E34.4B58::06/09/2015-15:42:12.528 - PIPE129: (00000019) The read has been added to the raw io queue
[0]4E34.4B58::06/09/2015-15:42:12.528 - PIPE129: (00000019) The read is being handled
[2]4E34.4ECC::06/09/2015-15:42:12.529 - IOCTL_WINUSB_ABORT_PIPE
[2]4E34.4B58::06/09/2015-15:42:12.529 - PIPE129: (00000019) Reading 64 bytes from the device
In my design, I have the IN endpoints read asynchronously into buffers. I found that it is best to set the timeout of the read operation to infinite because the driver hates it when I cause STALLs to occur (ran into other issues with that). So I need to have the disconnect sequence cause the threads to wake up to realize that we need to close. Is there any way to safely do that?
My workaround for this is to instead call WinUsb_ResetPipe(). This causes WinUSB_ReadPipe() to unblock, and doesn't seem to lock up as WinUSB_AbortPipe() sometimes does. The only evidence that I have that this works is through successfully running tests over several hours, so I can't guarantee that this is a solution.

How non-blocking web server works?

I'm trying to understand the idea of non-blocking web server and it seems like there is something I miss.
I can understand there are several reasons for "block" web request(psuedocode):
CPU bound
string on_request(arg)
{
DO_SOME_HEAVY_CPU_CALC
return "done";
}
IO bound
string on_request(arg)
{
DO_A_CALL_TO_EXTERNAL_RESOURCE_SUCH_AS_WEB_IO
return "done";
}
sleep
string on_request(arg)
{
sleep(VERY_VERY_LONG_TIME);
return "done";
}
are all the three can benefit from non-blocking server?
how the situation that do benefit from the non-blocking web server really do that?
I mean, when looking at the Tornado server documentation, it seems
like it "free" the thread. I know that a thread can be put to sleep
and wait for a signal from the operation system (at least in Linux),
is this the meaning of "freeing" the thread? is this some higher
level implementation? something that actually create a new thread
that is waiting for new request instead of the "sleeping" one?
Am I missing something here?
Thanks
Basically the way the non-blocking sockets I/O work is by using polling and the state machine. So your scheme for many connections would be something like that:
Create many sockets and make them nonblocking
Switch the state of them to "connect"
Initiate the connect operation on each of them
Poll all of them until some events fire up
Process the fired up events (connection established or connection failed)
Switch the state those established to "sending"
Prepare the Web request in a buffer
Poll "sending" sockets for WRITE operation
send the data for those who got the WRITE event set
For those which have all the data sent, switch the state to "receiving"
Poll "receiving" sockets for READ operation
For those which have the READ event set, perform read and process the read data according to the protocol
Repeat if the protocol is bidirectional, or close the socket if it is not
Of course, at each stage you need to handle errors, and that the state of each socket is different (one may be connecting while another may be already reading).
Regarding polling I have posted an article about how different polling methods work here: http://www.ulduzsoft.com/2014/01/select-poll-epoll-practical-difference-for-system-architects/ - I suggest you check it.
To benefit from a non-blocking server, your code must also be non-blocking - you can't just run blocking code on a non-blocking server and expect better performance. For example, you must remove all calls to sleep() and replace them with non-blocking equivalents like IOLoop.add_timeout (which in turn involves restructuring your code to use callbacks or coroutines).
How To Use Linux epoll with Python http://scotdoyle.com/python-epoll-howto.html may give you some points about this topic.

Avoiding recursion when reading/writing a port synchronously?

All port operations in Rebol 3 are asynchronous. The only way I can find to do synchronous communication is calling wait.
But the problem with calling wait in this case is that it will check events for all open ports (even if they are not in the port block passed to wait). Then they call their responding event handlers, but a read/write could be done in one of those event handlers. That could result in recursive calls to "wait".
How do I get around this?
Why donĀ“t you create a kind of "Buffer" function to receive all messages from assyncronous entries and process them as FIFO (first-in, first-out)?
This way you may keep the Assync characteristics of your ports and process them in sync mode.
in cases where there are only asynchronous events and we are in need on synchronous reply, start a timer or sleep for timeout, if the handler or required objective is met then say true, else false and make sure the event gets cancelled /reset for the same if critical.
I think that there are 2 design problems (maybe intrinsic to the tools / solutions at hand).
Wait is doing too much - it will check events for all open ports. In a sound environment, waiting should be implemented only where it is needed: per device, per port, per socket... Creating unnecessary inter-dependencies between shared resources cannot end well - especially knowing that shared resources (even without inter-dependencies) can create a lot of problems.
The event handlers may do too much. An event handler should be as short as possible, and it should only handle the event. If is does more, then the handler is doing too much - especially if involves other shared resources. In many situations, the handler just saves the data which will be lost otherwise; and an asynchronous job will do the more complex things.
You can just use a lock. Cummunication1 can set some global lock state i.e. with a variable (be sure that it's thread safe). locked = true. Then Communication2 can wait until it's unlocked.
loop do
sleep 10ms
break if not locked
end
locked = true
handle_communication()

Performing asynchronous write operations over a TCP socket with Boost Asio

I am writing a Client/Server application in C++ with the help of Boost Asio. I have a working server, and the server workflow is something I understand well.
My client application handles the connect gracefully as shown in Asio examples, after which, it exchanges a handshake with the server. After that however, the users should be able to send requests to the server when and how they want, which is where I have a problem understanding the paradigm.
The initial workflow goes like a little like this:
OnConnected() { SendHandshake() }
SendHandshake() { async.write_some(handshake...), async_read_some(&OnRead) }
OnRead() { ReadServerHandshake() *** }
And users would send messages by using Write(msg):
Write (msg) { async_write_some(msg,&OnWrite), async_Read_some(&OnRead) }
OnWrite() {}
EDIT: Rephrasing the question to be clearer, here is the scenario:
After the initial handshaking is complete, the Client is only used to send requests to the server, on which it will get a reply. So, for instance, a user sends a write. Client waits for the read operation to complete, reads the reply and does something with it. The next user write will only come after, say, 5 minutes. Will the io_service stop working in the meanwhile because there are no outstanding asynchronous operations in between the last reply read and the next write?
On an informative note, you can provide it with io_service::work to stop an io_service from running out of work. This will ensure that the io_service::run never returns until the work object is destroyed.
To control the lifetime of the work object, you can use a shared_ptr pointer and reset it once the work is done, or you can use boost::optional as outlined here.
Of course you still need to handle the case where either the server closes the TCP connection, or the connection dies for whatever reason. To handle this case, one solution would be to have an outstanding async_read on the socket to the server. The read handler should be called with an error_code when/if something goes wrong with the connection. If you have the outstanding read on the connection, you do not need to use the work object.
If you want the IO service to complete a read, you must start a read. If you want to read data any time the client sends it, you must have an asynchronous read operation pending at all times. Otherwise, how would the library know what to do with the data?

Resources