Event Duplication - robotlegs

In my Robotlegs app service results often have to be persisted in models. This creates event pairs that have identical payload types:
to carry the data from service to command,
to carry the data from model to mediator
I'm wondering how to name these events. Imagine I have a service:
FooService.getProducts()
Then I have a model:
BarModel.setProducts()
BarModel.getProducts()
What is the best way to name the event dispatched by the service after it retrieves the product collection?
What is the best way to name the event dispatched by the model after BarModel.setProducts() has been invoked?
Or maybe I should use a single event with two different types:
public class ProductEvent extends Event
{
public const SERVICE_PRODUCT_CHANGE:String = 'serviceProductChange';
public const MODEL_PRODUCT_CHANGE:String = 'modelProductChange';
...

With Services I like events/signals that indicate success or failure, since services often make contact with external resources which are prone to fail for various reasons.
MyServiceLoadSuccess and MyServiceLoadFailure
Even if your service quietly fails the idea of success makes sense for services, I think.
With models they tend to need to know how to transform data they can also fail but in reality they are making decisions and then preparing data for views or other models and are often just sending update.
MyModelUpdate
Obviously your specific situation is important to the semantics you choose but this is a pattern that I've found helpful and generally applicable to all kinds of situations.

I've made up my own naming scheme that answers my question.
First of all, most often events are used to propagate data between actors:
service > model
model > mediator
mediator > model
Secondly, different events carry different data types.
Thirdly, the same data often must be passed two times: service > model > mediator.
Based on this I've decided to name my event like this:
<class>Event_<payload>
Where class is the name of the class that dispatches the event and payload is the name of the public property that changed. For example:
ProductServiceEvent_products
ProductModelEvent_products
ProductViewEvent_products
Each event has only one type called CHANGE.

Related

In Meteor.js, what's the difference between method-based database API design and the subclass approach?

Namely, what are the advantages and disadvantages of the following approaches to building a server-side database API in Meteor?
Method-based
import Db from 'Db';
Meteor.method({"insert": (data) => {Db.insert(data)});
Subclass-based
import {Mongo} from "meteor/mongo";
class MyCollcetion extends Mongo.Collection {
insert: (data) => {super.insert(data);}
}
This problem has been solved below; there is a similar question for further reading: Meteor method vs. deny/allow rules
This is mainly a matter of ease vs control. Subclassing may be easier for simple things, and methods are more powerful.
This can also be affected by your state of mind (or affect it): CRUD vs. action-based mutation.
insert/update/remove go well with a CRUD state-of-mind, while you can associate methods with action-centric RPC mutators.
Eventually, this is a matter of personal preference, so I will try to give a short factual description and let the readers to decide based on their taste.
Subclassing
By default, Meteor automatically generates mutation methods (insert, update, remove) when a collection is instantiated.
Those methods are called behind the scenes when calling MyCollection.insert(mutator, cb) on the client side (outside client-side method code). When arriving to the server, the data are first passed through allow/deny rules and then executed.
When subclassing, you override those methods and get a 'hook' into the process.
Using methods
When defining a Meteor method you get full control of the process.
You set the parameters and the name of the method and you can perform the validation and authorization as you wish.
You can also create a method stub for client-side use, which generates optimistic UI until the results of the method server execution are received.
You can use something like a validatedMethod to get some extra validation logic and modularity to your method.
You can also prevent the creation of the default mutation methods by setting a false value for the defineMutationMethods option when instantiating the collection. You can also forbid direct mutation from the client by supplying the appropriate deny rules.
While subclassing allows you to use MyCollection.insert(...), etc. on the client, you need to call the method name with the arguments that you defined in order to mutate data.

Sf2 : using a service inside an entity

i know this has been asked over and over again, i read the topics, but it's always focused on specific cases and i generally try to understand why its not best practise to use a service inside an entity.
Given a very simple service :
Class Age
{
private $date1;
private $date2;
private $format;
const ym = "%y years and %m month"
const ...
// some DateTime()->diff() methods, checking, formating the entry formats, returning different period formats for eg.
}
and a simple entity :
Class People
{
private $firstname;
private $lastname;
private $birthday;
}
From a controller, i want to do :
$som1 = new People('Paul', 'Smith', '1970-01-01');
$som1->getAge();
Off course i can rewrite the getAge() function inside my entity, its not long, but im very lazy and as i've already written all the possible datetime->diff() i need in the above service, i dont understand why i shouldnt use'em...
NB : my question isnt about how to inject the container in my entity, i can understand why this doesnt make sense, but more what wld be the best practise to avoid to rewrite the same function in different entities.
Inheritance seems to be a bad "good idea" as i could use the getAge() inside a class BlogArticle and i doubt that this BlogArticle Class should be inheriting from the same class as a People class...
Hope i was clear, but not sure...
One major confusion for many coders is to think that doctrine entities "are" the model. That is a mistake.
See edit of this post at the end, incorporating ideas related to CQRS+ES -
Injecting services into your doctrine entities is a symptom of "trying to do more things than storing data" into your entities. When you see that "anti-pattern" most probably you are violating the "Single Responsibility" principle in SOLID programming.
http://en.wikipedia.org/wiki/Anti-pattern
http://en.wikipedia.org/wiki/SOLID_%28object-oriented_design%29
http://en.wikipedia.org/wiki/Single_responsibility_principle )
Symfony is not an MVC framework, it is a VC framework only. Lacks the M part. Doctrine entities (I'll call them entities from now on, see clarification at the end) are a "data persistence layer", not a "model layer". Symfony has lots of things for views, web controllers, command controllers... but has no help for domain modelling ( http://en.wikipedia.org/wiki/Domain_model ) - even the persistence layer is Doctrine, not Symfony.
Overcoming the problem in SF2
When you "need" services in a data-layer, trigger an antipattern alert. Storage should be only a "put here - get from there" system. Nothing else.
To overcome this problem, you should inject the services into a "logic layer" (Model) and separate it from "pure storage" (data-persistence layer). Following the single responsibility principle, put the logics in one side, put the getters and setters to MySQL in another.
The solution is to create the missing Model layer, not present in Symfony2, and make it to give "the logic" of the domain objects, completely separated and decoupled from the layer of data-persistence which knows "how to store" the model into a MySQL database with doctrine, or to a redis, or simply to a text file.
All those storage systems should be interchangeable and your Model should still expose the very same public methods with absolutely no change to the consumer.
Here's how you do it:
Step 1: Separate the model from the data-persistence
To do so, in your bundle, you can create another directory named Model at the bundle-root level (besides tests, DependencyInjection and so), as in this example of a game.
The name Model is not mandatory, Symfony does not say anything about it. You can choose whatever you want.
If your project is simple (say one bundle), you can create that directory inside the same bundle.
If your project is many bundles wide, you could consider
either putting the model splitted in the different bundles, or
or -as in the example image- use a ModelBundle that contains all the "objects" the project needs (no interfaces, no controllers, no commands, just the logic of the game, and its tests). In the example, you see a ModelBundle, providing logical concepts like Board, Piece or Tile among many others, structures in directories for clarity.
Particularly for your question
In your example, you could have:
Entity/People.php
Model/People.php
Anything related to "store" should go inside Entity/People.php - Ex: suppose you want to store the birthdate both in a date-time field, as well as in three redundant fields: year, month, day, because of any tricky things related to search or indexing, that are not domain-related (ie not related withe lo 'logics' of a person).
Anything related to the "logics" should go inside Model/People.php - Ex: how to calculate if a person is over the majority of age just now, given a certain birthdate and the country he lives (which will determine the minumum age). As you can see, this has nothing to do on the persistence.
Step 2: Use factories
Then, you must remember that the consumers of the model, should never ever create model objects using "new". They should use a factory instead, that will setup the model objects properly (will bind to the proper data-storage layer). The only exception is in unit-testing (we'll see it later). But apart from unitary tests, grab this with fire in your brain, and tattoo it with a laser in your retina: Never do a 'new' in a controller or a command. Use the factories instead ;)
To do so, you create a service that acts as the "getter" of your model. You create the getter as a factory accessible thru a service. See the image:
You can see a BoardManager.php there. It is the factory. It acts as the main getter for anything related to boards. In this case, the BoardManager has methods like the following:
public function createBoardFromScratch( $width, $height )
public function loadBoardFromJson( $document )
public function loadBoardFromTemplate( $boardTemplate )
public function cloneBoard( $referenceBoard )
Then, as you see in the image, in the services.yml you define that manager, and you inject the persistence layer into it. In this case, you inject the ObjectStorageManager into the BoardManager. The ObjectStorageManager is, for this example, able to store and load objects from a database or from a file; while the BoardManager is storage agnostic.
You can see also the ObjectStorageManager in the image, which in turn is injected the #doctrine to be able to access the mysql.
Your managers are the only place where a new is allowed. Never in a controller or command.
Particularly for your question
In your example, you would have a PeopleManager in the model, able to get the people objects as you need.
Also in the Model, you should use the proper singular-plural names, as this is decoupled from your data-persistence layer. Seems you are currently using People to represent a single Person - this can be because you are currently (wrongly) matching the model to the database table name.
So, involved model classes will be:
PeopleManager -> the factory
People -> A collection of persons.
Person -> A single person.
For example (pseudocode! using C++ notation to indicate the return type):
PeopleManager
{
// Examples of getting single objects:
Person getPersonById( $personId ); -> Load it from somewhere (mysql, redis, mongo, file...)
Person ClonePerson( $referencePerson ); -> Maybe you need or not, depending on the nature the your problem that your program solves.
Person CreatePersonFromScratch( $name, $lastName, $birthDate ); -> returns a properly initialized person.
// Examples of getting collections of objects:
People getPeopleByTown( $townId ); -> returns a collection of people that lives in the given town.
}
People implements ArrayObject
{
// You could overload assignment, so you can throw an exception if any non-person object is added, so you can always rely on that People contains only Person objects.
}
Person
{
private $firstname;
private $lastname;
private $birthday;
}
So, continuing with your example, when you do...
// **Never ever** do a new from a controller!!!
$som1 = new People('Paul', 'Smith', '1970-01-01');
$som1->getAge();
...you now can mutate to:
// Use factory services instead:
$peopleManager = $this->get( 'myproject.people.manager' );
$som1 = $peopleManager->createPersonFromScratch( 'Paul', 'Smith', '1970-01-01' );
$som1->getAge();
The PeopleManager will do the newfor you.
At this point, your variable $som1 of type Person, as it was created by the factory, can be pre-populated with the necessary mechanics to store and save to the persistence layer.
The myproject.people.manager will be defined in your services.yml and will have access to the doctrine either directly, either via a 'myproject.persistence.manager` layer or whatever.
Note: This injection of the persistence layer via the manager, has several side effects, that would side track from "how to make the model have access to services". See steps 4 and 5 for that.
Step 3: Inject the services you need via the factory.
Now you can inject any services you need into the people.manager
You, if your model object needs to access that service, you have now 2 choices:
When the factory creates a model object, (ie when PeopleManager creates a Person) to inject it via either the constructor, either a setter.
Proxy the function in the PeopleManager and inject the PeopleManager thru the constructor or a setter.
In this example, we provide the PeopleManager with the service to be consumed by the model. When the people manager is requested a new model object, it injects the service needed to it in the new sentence, so the model object can access the external service directly.
// Example of injecting the low-level service.
class PeopleManager
{
private $externalService = null;
class PeopleManager( ServiceType $externalService )
{
$this->externalService = $externalService;
}
public function CreatePersonFromScratch()
{
$externalService = $this->externalService;
$p = new Person( $externalService );
}
}
class Person
{
private $externalService = null;
class Person( ServiceType $externalService )
{
$this->externalService = $externalService;
}
public function ConsumeTheService()
{
$this->externalService->nativeCall(); // Use the external API.
}
}
// Using it.
$peopleManager = $this->get( 'myproject.people.manager' );
$person = $peopleManager->createPersonFromScratch();
$person->consumeTheService()
In this example, we provide the PeopleManager with the service to be consumed by the model. Nevertheless, when the people manager is requested a new model object, it injects itself to the object created, so the model object can access the external service via the manager, which then hides the API, so if ever the external service changes the API, the manager can do the proper conversions for all the consumers in the model.
// Second example. Using the manager as a proxy.
class PeopleManager
{
private $externalService = null;
class PeopleManager( ServiceType $externalService )
{
$this->externalService = $externalService;
}
public function createPersonFromScratch()
{
$externalService = $this->externalService;
$p = new Person( $externalService);
}
public function wrapperCall()
{
return $this->externalService->nativeCall();
}
}
class Person
{
private $peopleManager = null;
class Person( PeopleManager $peopleManager )
{
$this->peopleManager = $peopleManager ;
}
public function ConsumeTheService()
{
$this->peopleManager->wrapperCall(); // Use the manager to call the external API.
}
}
// Using it.
$peopleManager = $this->get( 'myproject.people.manager' );
$person = $peopleManager->createPersonFromScratch();
$person->ConsumeTheService()
Step 4: Throw events for everything
At this point, you can use any service in any model. Seems all is done.
Nevertheless, when you implement it, you will find problems at decoupling the model with the entity, if you want a truly SOLID pattern. This also applies to decoupling this model from other parts of the model.
The problem clearly arises at places like "when to do a flush()" or "when to decide if something must be saved or left to be saved later" (specially in long-living PHP processes), as well as the problematic changes in case the doctrine changes its API and things like this.
But is also true when you want to test a Person without testing its House, but the House must "monitor" if the Person changes its name to change the name in the mailbox. This is specially try for long-living processes.
The solution to this is to use the observer pattern ( http://en.wikipedia.org/wiki/Observer_pattern ) so your model objects throw events nearly for anything and an observer decides to cache data to RAM, to fill data or to store data to the disk.
This strongly enhances the solid/closed principle. You should never change your model if the thing you change is not domain-related. For example adding a new way of storing to a new type of database, should require zero edition on your model classes.
You can see an example of this in the following image. In it, I highlight a bundle named "TurnBasedBundle" that is like the core functionality for every game that is turn-based, despite if it has a board or not. You can see that the bundle only has Model and Tests.
Every game has a ruleset, players, and during the game, the players express the desires of what they want to do.
In the Game object, the instantiators will add the ruleset (poker? chess? tic-tac-toe?). Caution: what if the ruleset I want to load does not exist?
When initializing, someone (maybe the /start controller) will add players. Caution: what if the game is 2-players and I add three?
And during the game the controller that receives the players movements will add desires (for example, if playing chess, "the player wants to move queen to this tile" -which may be a valid, or not-.
In the picture you can see those 3 actions under control thanks to the events.
You can observe that the bundle has only Model and Tests.
In the model, we define our 2 objects: Game, and the GameManager, to get instances of Game objects.
We also define Interfaces, like for example the GameObserver, so anyone willing to receive the Game events should be a GameObserver folk.
Then you can see that for any action that modifies the state of the model (for example adding a player), I have 2 events: PRE and POST. See how it works:
Someone calls the $game->addPlayer( $player ) method.
As soon as we enter the addPlayer() function, the PRE event is raised.
The observers then can catch this event to decide if a player can be added or not.
All PRE events should come with a cancel passed by reference. So if someone decides this is a game for 2 players and you try to add a 3rd one, the $cancel will be set to true.
Then you are again inside the addPlayer function. You can check if someone wanted to cancel the operation.
Do the operation if allowed (ie: mutate the $this-> state).
After the state has been changed, raise a POST event to indicate the observers that the operation has been completed.
In the picture you see three, but of course it has a lot lot more. As a rule of thumb, you will have nearly 2 events per setter, 2 events per method that can modify the state of the model and 1 event for each "unavoidable" action. So if you have 10 methods on a class that operate on it, you can expect to have about 15 or 20 events.
You can easily see this in the typical simple text box of any graphyc library of any operating system: Typical events will be: gotFocus, lostFocus, keyPress, keyDown, keyUp, mouseDown, mouseMove, etc...
Particularly, in your example
The Person will have something like preChangeAge, postChangeAge, preChangeName, postChangeName, preChangeLastName, postChangeLastName, in case you have setters for each of them.
For long-living actions like "person, do walk for 10 seconds" you maybe have 3: preStartWalking, postStartWalking, postStopWalking (in case a stop of 10 seconds cannot be programatically prevented).
If you want to simplify, you can have two single preChanged( $what, & $cancel ) and postChanged( $what ) events for everything.
If you never prevent your changes to happen, you can even just have one single event changed() for all and any change to your model. Then your entity will just "copy" the model properties in the entity properties at every change. This is OK for simple classes and projects or for structures you are not going to publish for third-party consumers, and saves some coding. If the model class becomes a core class to your project, spending a bit of time adding all the events list will save you time in the future.
Step 5: Catch the events from the data layer.
It is at this point that your data-layer bundle enters in action!!!
Make your data layer an observer of your model. When the model Changes its internal state then make your Entity to "copy" that state into the entity state.
In this case, the MVC acts as expected: The Controller, operates on the Model. The consequences of this are still hidden from the controller (as the controller should not have access to Doctrine). The model "broadcasts" the operation made, so anyone interested knows, which in turn triggers that the data-layer knows about the model change.
Particularly, in your project
The Model/Person object will have been created by the PeopleManager. When creating it, the PeopleManager, which is a service, and therefore can have other services injected, can have the ObjectStorageManager subsystem handy. So the PeopleManager can get the Entity/People that you reference in your question and add the Entity/People as an observer to Model/Person.
In the Entity/People mainly you substitute all the setters by event catchers.
You read your code like this: When the Model/Person changes its LastName, the Entity/People will be notified and will copy the data into its internal structure.
Most probably, you are tempted to inject the entity inside the model, so instead of throwing an event, you call the setters of the Entity.
But with that approach, you 'break' the Open-Closed principle. So if at any given point you want to migrate to MongoDb, you need to "change" your "entities" by "documents" in your model. With the observer-pattern, this change occurs outside the model, who never knows the nature of the observer beyond that is its a PersonObserver.
Step 6: Unit test everything
Finally, you want to unit test your software. As this pattern I have explained overcomes the anti-pattern that you discovered, you can (and you should) unit-test the logics of your model independently of how that is stored.
Following this pattern, helps you to go towards the SOLID principles, so each "unit of code" is independent on the others. This will allow you to create unit-tests that will test the "logics" of your Model without writing to the database, as it will inject a fake data-storage layer as a test-double.
Let me use the game example again. I show you in the image the Game test. Assume all games can last several days and the starting datetime is stored in the database. We in the example currently test only if getStartDate() returns a dateTime object.
There are some arrows in it, that represent the flow.
In this example, from the two injecting strategies I told you, I choose the first one: To inject into the Game model object the services it needs (in this case a BoardManager, PieceManager and ObjectStorageManager) and not to inject the GameManager itself.
First, you invoke phpunit that will call look for the Tests directory, recursively in all the directories, finding classes named XxxTest. Then will desire to invoke all the methods named textSomething().
But before calling it, for each test method it calls the setup().
In the setup we will create some test-doubles to avoid "real access" to the database when testing, while correctly testing the logics in our model. In this case a double of my own data layer manager, ObjectStorageManager.
It is assigned to a temporary variable for clarity...
...that is stored in the GameTest instance...
...for later use in the test itself.
The $sut (system under test) variable is then created with a new command, not via a manager. Do you remember that I said that tests were an exception? If you use the manager (you still can) here it is not a unit-test, it's an integration test because tests two classes: the manager and the game. In the new command we fake all the dependencies that the model has (like a board manager, and like a piece manager). I am hardcoding GameId = 1 here. This relates to data-persistance, see below.
We then may call the system under test (a simple Game model object) to test its internals.
I am hardcoding "Game id = 1" in the new. In this case we are only testing that the returned type is a DateTime object. But in case we want to test also that the date that it gets is the proper one, we can "tune" the ObjectStorageManager (data-persistance layer) mock to return whatever we want in the internal call, so we could test that for example when I request the date to the data-layer for game=1 the date is 1st-jun-2014 and for game=2 the date is 2nd-jun-2014. Then in the testGetStartDate I would create 2 new instances, with Ids 1 and 2 and check the content of the result.
Particularly, in your project
You will have a Test/Model/PersonTest unit test that will be able to play with the logics of the person, and in case of needing a person from the database, you will fake it thru the mock.
In case you want to test the storing of the person to the database, it is enough that you unit-test that the event is thrown, no matter who listens to it. You can create a fake listener, attach to the event, and when the postChangeAge happens mark a flag and do nothing (no real database storage). Then you assert that the flag is set.
In short:
Do not confuse logics and data-persistance. Create a Model that has nothing to do with entities, and put all the logics in it.
Do never use new to get your models from any consumer. Use factory services instead. Special attention to avoid news in controllers and commands. Exception: The unit-test is the only consumer that can use a new.
Inject the services you need in the Model via the factory, which in turn receives it from the services.yml configuration file.
Throw events for everything. When I say everything, means everything. Just imagine you observe the model. What would you like to know? Add an event for it.
Catch the events from controllers, views, commands and from other parts of the model, but, specially, catch them in the data-storage layer, so you can "copy" the object to the disk without being intrusive to the model.
Unit test your logics without depending on any real database. Attach the real database storage system in production and attach a dummy implementation for your tests.
Seems a lot of work. But it is not. It is a matter of getting used to it. Just think about the "objects" you need, create them and make the data-layer be "monitors" of your objects. Then your objects are free to run, decoupled. If you create the model from a factory, inject any needed service in the model to the model, and leave the data alone.
Edit apr/2016 - Separating Domain from Persistance
All occurences of the word entity in this answer are referring to the "doctrine entities" which is what causes confusion to the majority of coders, between the model layer and the persistance layer which should be always different.
Doctrine is infrastructure, so doctrine is outside the model by definition.
Doctrine has entities. So, by definition, then doctrine entities are also outside the model.
Instead, the increasing popularity of the DDD building blocks makes a need to clarify even more my answer, as DDD uses the word Entity within the model too.
Domain entities (not Doctrine entities) are similar to what I refer in this answer to Domain objects.
In fact, there are many types of Domain objects:
Domain entities (different from the Doctrine entites).
Domain value objects (could be thought similar to basic types, with logic).
Domain events (also distinct from those Symfony events and also different from the Doctrine events).
Domain commands (different from those Symfony command line controller-like helpers).
Domain services (different from the Symfony framework services).
etc.
Therefore, take all my explanation as this: when I say "Entities are not model objects" just read "Doctrine entities are not Domain entities".
Edit jun/2019 - CQRS+ES analogy
Ancients already used persistant history methods to recod things (for example placing marks on a stone to register transactions).
Since a decade long the CQRS+ES approach (Command Query Responsability Segregation + Event Sourcing) in programming has been growing in popularity, bringing that idea of "the history is immutable" to the programs we code and today many coders think of separating the command side vs the query side. If you don't know what I'm talking about, no worries, just skip the next paragraphs.
The growing popularity of CQRS+ES in the last 3 or 4 years makes me think to consider a comment here and how it relates to what I answered here 5 years ago:
This answer was thought as 1 single model, not a write-model and a read-model. But I'm happy to see many overlapping ideas.
Think of the PRE events, I mention here, as the "commands and the write-model". Think of the POST events as the "Event Sourcing part going towards the read-model".
In CQRS you can easily find that "commands can be accepted or not" in function of the internal state. Usually one implements them throwing exceptions but there are other alternatives there, like answering if the command was accepted or not.
For example, in a "Train" I can "set it to X speed". But if the state is that the train is in a rail that cannot go further 80Km/h, then setting it to 200 should be rejected.
This is ANALOGOUS to the cancel boolean passed by reference where an entity could just "reject" something PRIOR to its state change.
Instead the POST events do not carry the "cancel" event and are thrown AFTER the state change happened. This is why you could not cancel them: They talk about the "state change that actually occurred" and therefore it cannot be cancelled: It aleady happened.
So...
In my answer of 2014, the "pre" events match with the "Command acceptance" of the CQRS+ES systems (the command can be accepted or rejected), and the "post" events match the "Domain events" of the CQRS+ES systems (it just informs that the change actually already happened, do whatever you want with that information).
You already mentioned a very good point. Instances of class Person are not the only thing that can have an age. BlogArticles can also age along with many other types. If you're using PHP 5.4+ you can utilize traits to add little pieces of functionality instead of having service objects from the container (or maybe you can combine them).
Here is a quick mockup of what you could do to make it very flexible. This is the basic idea:
Have one age calculating trait (Aging)
Have a specific trait which can return the appropriate field ($birthdate, $createdDate, ...)
Use the trait inside your class
Generic
trait Aging {
public function getAge() {
return $this->calculate($this->start());
}
public function calculate($startDate) { ... }
}
For person
trait AgingPerson {
use Aging;
public function start() {
return $this->birthDate;
}
}
class Person {
use AgingPerson;
private $birthDate = '1999-01-01';
}
For blog article
// Use for articles, pages, news items, ...
trait AgingContent {
use Aging;
public function start() {
return $this->createdDate;
}
}
class BlogArticle {
use AgingContent;
private $createDate = '2014-01-01';
}
Now you can ask any instance of the above classes for their age.
echo (new Person())->getAge();
echo (new BlogArticle())->getAge();
Finally
If you need type hinting traits won't do you any favors. In that case you will need to provide an interface and let every class that uses the trait implement it (the actual implementation is the trait but the interface enables type hinting).
interface Ageable {
public function getAge();
}
class Person implements Ageable { ... }
class BlogArticle implements Ageable { ... }
function doSomethingWithAgeable(Ageable $object) { ... }
This may seem like a lot of hassle when in reality it's much easier to maintain and extend this way.
A big part is that there is no easy way to inject dependencies when using the database.
$person = $personRepository->find(1); // How to get the age service injected?
One solution might be to pass the age service as an argument.
$ageCalculator = $container('age_service');
$person = $personRepository->find(1);
$age = $person->calcAge($ageCalculator);
But really, you would probably be better off just adding the age stuff to your Person class. Easier to test and all that.
It sounds like you might have some output formatting going on? That sort of thing should probably be done in twig. getAge should really just return a number.
Likewise, your date of birth really should be a date object and not a string.
You are right, it's generally discouraged. However, there are several approaches how you can extend the functionality of an entity beyond the purpose of a data container. Of course, all of them can be considered (more or less) bad practice … but somehow you gotta do the job, right?
You can indeed create an AbstractEntity super class, from which all other entities inherit. This AbstractEntity would contain helper methods that other entities may need.
You can work with custom Doctrine repositories, if you need an entity context to work with an entity manager and return “more special” results than what the common getters would give you. As you have access to the entity manager in a repository, you can perform all kinds of special queries.
You can write a service that is in charge of the entity/entities in question. Downside: you cannot control that other parts of your code (or other developers) know of this service. Advantage: There's no limit to what you can do, and it's all nicely encapsuled.
You can work with Lifecycle Events/Callbacks.
If you really need to inject services into entities, you could consider setting a static property on the entity and only set it once in a controller or a dedicated service. Then you don't need to take care on each initialization of an object. Could be combined with the AbstractEntity approach.
As mentioned before, all of these are have their advantages and disadvantages. Pick your poison.

Using Doctrine 2 / DataMapper, how do I persist new entities in the domain layer?

I have a tree-like structure with a couple of entities: a process is composed of steps and a step may have sub-processes. Let's say I have 2 failure modes: abort and re-do. I have tree traversal logic implemented that cascades the fail signal up and down the tree. In the case of abort, all is well; abort cascades correctly up and down, notifying its parent and its children. In the case of re-do, the same happens, EXCEPT a new process is created to replace the one that failed. Because I'm using the DataMapper pattern, the new object can't save itself, nor is there a way to pass the new object to the EntityManager for persistence, given that entities have no knowledge of persistence or even services in general.
So, if I don't pass the EntityManager to the domain layer, how can I pick up on the creation of new objects before they go out of scope?
Would this be a good case for implementing AOP, such as with the JMSAopBundle? This is something I've read about, but haven't really found a valid use case for.
If I understand your problem correctly (your description seems to be written a bit in a hurry), I would do the following:
mark your failed nodes and your new nodes with some kind of flag (i.e. dirty flag)
Have your tree iterator count the number of failed and new nodes
Repeat tree-iteration / Re-Do prcocess as often as you want, until no more failed or new nodes are there that need to be handled
I just found a contribution from Benjamin Eberlei, regarding business logic changes in the domain layer on a more abstract level: Doctrine and Domain Events
Brief quote and summary from the blog post:
The Domain Event Pattern allows to attach events to entities and
dispatch them to event listeners only when the transaction of the
entity was successfully executed. This has several benefits over
traditional event dispatching approaches:
Puts focus on the behavior in the domain and what changes the domain triggers.
Promotes decoupling in a very simple way
No reference to the event dispatcher and all the listeners required except in the Doctrine UnitOfWork.
No need to use unexplicit Doctrine Lifecycle events that are triggered on all update operations.
Each method requiring action should:
Call a "raise" method with the event name and properties.
The "raise" method should create a new DomainEvent object and set it into an events array stored in the entity in memory.
An event listener should listen to Doctrine lifecycle events (e.g. postInsert), keeping entities in memory that (a) implement events, and (b) have events to process.
This event listener should dispatch a new (custom) event in the preFlush/postFlush callback containing the entity of interest and any relevant information.
A second event listener should listen for these custom events and trigger the logic necessary (e.g. onNewEntityAddedToTree)
I have not implemented this yet, but it sounds like it should accomplish exactly what I'm looking for in a more automated fashion that the method I actually implemented.

Bind/map response to more than one object

I am new to MVC. I have a controller ActionResult that has various incoming requests from various parties. I want this ActionResult to figure out what type of request it is, validate it, and perform several RedirectToAction.
My problem is that while I know how to bind a single model/object to an ActionResult and have the framework automatically map the variables from the request to that model's properties, I don't know how to achieve the same "automapping" functionality when I need to map the same request to several models that are completely separate from each other inside a single ActionResult. I am unable to determine what models are contained inside the request until I map them and validate them, by checking if the models' properties are not null.
Any thoughts?
You should really create different Actions. Since the models that are passed in are different you cannot bind them to the same action.
Of course, what you could do is create different action methods, and from there on just call a single method that contains all of your logic
If you have access to the different model classes you could create an interface that they implement, and use this interface as the model type in your controller method.
Then you could create a custom model binder and do your checking of properties there.

Fat ASP.NET MVC Controllers

I have been reading about "Fat Controllers" but most of the articles out there focus on pulling the service/repository layer logic out of the controller. However, I have run into a different situation and am wondering if anyone has any ideas for improvement.
I have a controller with too many actions and am wondering how I can break this down into many controllers with fewer actions. All these actions are responsible for inserting/updating/removing objects that all belong to the same aggregate. So I'm not quiet keen in having a seperate controller for each class that belongs to this aggregate...
To give you more details, this controller is used in a tabbed page. Each tab represents a portion of the data for editing and all the domain model objects used here belong to the same aggregate.
Any advice?
Cheers,
Mosh
For all your tabs you can use one action, that have an tab parameter, that indicate what data you need to return.
The controller job is to cast this string tab into enum type variable. Then the tab will be send to the repository, and the repository job is to return data in response to the tab value.
The controller should do its job through to services: Input Validator and Mapper.
The mapper service job is to map the user input (typically strings) into actual typed value (int, System.DateTime, enum types, etc).
The validator job is to check that the input is valid.
Following this principles should keep your controllers really tiny.
If you wanted something simple and easy I'd suggest just splitting up the controller into partial classes based on the tabs. Of course, it's still a fat controller there's just some obvious separation between the various tab functionalities.

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