I am new to Qt and am trying to connect the cilicked signal o a push button with a function hile writing a plasmoid. I am trying to use an external function as a public with Plasma::PushButton type object so that I can use it to connect it with the clicked signal? With gtk it was as simple as on_...._clicked do this but isnt there a simple way in qt, where we can do away with the need to use slots?
#include "plasma-tutorial1.h"
#include<string.h>
#include <stdlib.h>
#include <QGraphicsLinearLayout>
#include <QPainter>
#include <QFontMetrics>
#include <QSizeF>
#include <QTextEdit>
#include <plasma/svg.h>
#include <plasma/theme.h>
#include <plasma/widgets/lineedit.h>
#include <plasma/widgets/pushbutton.h>
#include <plasma/widgets/textedit.h>
//PlasmaTutorial1 mainf;
themainfunction(int choice,Plasma::LineEdit *m_lineEdit,
Plasma::TextEdit *m_displaytext)
{
char buffer[100];
const char *inp=(const char *)malloc(sizeof(char)*100);
QString input;
input=m_lineEdit->text();
QByteArray byteArray = input.toUtf8();
inp = byteArray.constData();
char *expression;
expression=(char *)malloc(sizeof(char)*100);
strcpy(expression,"sudo apt-");
switch(choice)
{
case 1:{
strcat(expression,"get install ");
strcat(expression,inp);
break;
};
case 2:{
strcat(expression,"get remove ");
strcat(expression,inp);
break;
};
case 3:{
strcat(expression,"cache search ");
strcat(expression,inp);
break;
};
};
/*
FILE* in;
FILE* ptr=fopen("new.txt","w");
FILE *popen();
if(!(in = popen("cal","r")))
{return;}
while(fgets(buffer, 100, in) != NULL) {
*/
m_displaytext->append("yeah!");
// fprintf(ptr,"%s",buffer);
//}
//pclose(in);
//fclose(ptr);
}
PlasmaTutorial1::PlasmaTutorial1(QObject *parent, const QVariantList &args)
: Plasma::Applet(parent, args),
m_svg(this),
m_icon("document")
{
m_svg.setImagePath("widgets/background");
// this will get us the standard applet background, for free!
setBackgroundHints(DefaultBackground);
resize(200, 200);
}
PlasmaTutorial1::~PlasmaTutorial1()
{
if (hasFailedToLaunch()) {
// Do some cleanup here
} else {
// Save settings
}
}
void PlasmaTutorial1::init()
{
/* // A small demonstration of the setFailedToLaunch function
if (m_icon.isNull()) {
setFailedToLaunch(true, "No world to say hello");
}*/
Counter rt;
QGraphicsLinearLayout *layout = new QGraphicsLinearLayout(this);
layout->setOrientation(Qt::Vertical); //so widgets will be stacked up/down
m_lineEdit = new Plasma::LineEdit(this);
m_lineEdit->setText("Enter the package name here");
m_displaytext = new Plasma::TextEdit(this);
m_displaytext->setText("Terminal");
m_installButton = new Plasma::PushButton(this);
m_installButton->setText("Install");
connect(m_installButton, SIGNAL(clicked()),&rt,SLOT(themainfunction(1,m_lineEdit,m_displaytext)));
m_removeButton = new Plasma::PushButton(this);
m_removeButton->setText("Remove");
// m_removeButton->clicked()
connect(m_removeButton, SIGNAL(clicked()),&rt,SLOT(themainfunction(2,m_lineEdit,m_displaytext)));
m_searchButton = new Plasma::PushButton(this);
m_searchButton->setText("Search");
connect(m_searchButton, SIGNAL(clicked()),&rt,SLOT(themainfunction(3,m_lineEdit,m_displaytext)));
layout->addItem(m_lineEdit);
layout->addItem(m_installButton);
layout->addItem(m_removeButton);
layout->addItem(m_searchButton);
layout->addItem(m_displaytext);
m_displaytext->append("yo baby!");
}
/*
void PlasmaTutorial1::paintInterface(QPainter *p,
const QStyleOptionGraphicsItem *option, const QRect &contentsRect)
{
p->setRenderHint(QPainter::SmoothPixmapTransform);
p->setRenderHint(QPainter::Antialiasing);
// Now we draw the applet, starting with our svg
m_svg.resize((int)contentsRect.width(), (int)contentsRect.height());
m_svg.paint(p, (int)contentsRect.left(), (int)contentsRect.top());
// We place the icon and text
p->drawPixmap(7, 0, m_icon.pixmap((int)contentsRect.width(),(int)contentsRect.width()-14));
p->save();
p->setPen(Qt::white);
p->drawText(contentsRect,
Qt::AlignBottom | Qt::AlignHCenter,
"Hello Plasmoid!");
p->restore();
}
*/
// This is the command that links your applet to the .desktop file
K_EXPORT_PLASMA_APPLET(tutorial1, PlasmaTutorial1)
#include "plasma-tutorial1.moc"
say i want to connect themainfunction() upon clicked signal of install button . how do i do it? how can I derive a class in plasma?
i got where was i missing out. We cannot pass objects as arguments in slot functions. Now it is running smooth. thanx for all your replies.
Related
i try to control the brightness of the led with QSlider qt ui.i was facing issue which is led not turn on with the slider value. i think it has taken value like 123456... then i tried solution which is add some separator.. parseInt() stops on any not digit character. now i am facing the issue that led is turning on properly with pwm value which is passed from slider but it is turning off automatically after one second.
here is my qt code.
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <string>
#include <QDebug>
#include <QSerialPort>
#include <QSerialPortInfo>
#include <QMessageBox>
#include <QRegularExpression>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
arduino = new QSerialPort(this);
bool is_arduino_avilable = false;
QString portNmae;
databuf = "";
foreach(const QSerialPortInfo &info, QSerialPortInfo::availablePorts())
{
if(info.hasProductIdentifier() && info.hasVendorIdentifier())
{
if(info.productIdentifier() == arduino_productId && info.vendorIdentifier() == arduino_vendorId)
{
is_arduino_avilable = true;
portNmae = info.portName();
}
}
}
if(is_arduino_avilable)
{
qDebug() << "Arduino port is found " + portNmae;
arduino->setPortName(portNmae);
arduino->open(QSerialPort::ReadWrite);
arduino->setBaudRate(QSerialPort::Baud9600);
arduino->setDataBits(QSerialPort::Data8);
arduino->setFlowControl(QSerialPort::NoFlowControl);
arduino->setParity(QSerialPort::NoParity);
arduino->setStopBits(QSerialPort::OneStop);
QObject::connect(arduino,SIGNAL(readyRead()),this,SLOT(readSerialdata()));
}
else
{
qDebug() << "Couldn't find the correct port for the arduino.\n";
QMessageBox::information(this,"Serial Port Error","Couldn't open serial port to arduino");
}
}
MainWindow::~MainWindow()
{
if(arduino->isOpen())
{
arduino->close();
}
delete ui;
}
void MainWindow::on_pluse_slider_valueChanged(int value)
{
ui->slider_value->setText(QString("<span style=\"font-size:14pt; font-weight:600;\">%1</span>").arg(value));
qDebug()<<value;
arduino->write(QString("%1").arg(value).toStdString().c_str());
}
and here is my arduino code.
pwm.ino
const int LED = 11;
int rsv_data;
void setup()
{
Serial.begin(9600);
pinMode(LED,OUTPUT);
}
void loop()
{
if(Serial.available())
{
rsv_data = Serial.parseInt();
analogWrite(LED,rsv_data);
}
}
Thank you in advance.
this is ui image
this is debug output image
i have solved this issue using below solution:
i have added the comma(,) as separator befor the value in this below line arduino>write(QString(",%1").arg(val).toStdString().c_str());
this line is in this function void MainWindow::on_pluse_slider_valueChanged(int value)
I have a set of QImages which come to a function (after a fixed interval of 4 seconds) and the function's job is to update the QLabel to show the new image.
While doing this, I can see a very obvious delay in the image rendering.
I had also followed the suggestions on the link:
Efficient way of displaying a continuous stream of QImages
But, even with using ImageDisplay in the link above, I can see a delay in image rendering.
Can anyone please suggest the best way to do this?
Below is the code.. The images required for the code to run are located at:
https://www.dropbox.com/sh/jiqdfqoiimjs7ei/AAAXezUeeCFyZXjNNOTmWZVga?dl=0
#include <QDialog>
#include <QtGui>
#include <QtCore>
#include <QApplication>
#include <QWidget>
#include <QImage>
class imageDisplay : public QWidget
{
public:
imageDisplay(QWidget*);
~imageDisplay();
void setImage(QImage* img);
private:
QImage* m_image;
protected:
void paintEvent(QPaintEvent* evt);
};
imageDisplay::imageDisplay(QWidget* parent) : QWidget(parent)
{
m_image = 0;
setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
imageDisplay::~imageDisplay()
{
}
void imageDisplay::setImage(QImage* img)
{
m_image = img;
repaint();
}
void imageDisplay::paintEvent(QPaintEvent*)
{
if(!m_image) return;
QPainter painter(this);
painter.drawImage(rect(), *m_image, m_image->rect());
}
////////////////////////////////////
//
int main(int arc, char ** argv)
{
QApplication theApp(arc, argv, true);
QDialog* dlg = new QDialog();
imageDisplay* wgt = new imageDisplay(dlg);
wgt->resize(600,400);
dlg->show();
for(int i = 0 ; i <= 19; ++i)
{
sleep(1);
QString fileName = "aaa" + QString::number(i) + ".png";
QImage* img = new QImage(fileName);
wgt->setImage(img);
}
return theApp.exec();
}
I am saving an image of a QQuickWidget with several QML children but all I have is a blank image.
C++ side:
QQuickWidget* content..
content->setSource(QUrl("qml:/main.qml"));
QPixmap *pm = content->grab(QRect(QPoint(0,0),QSize(-1,-1));
pm->save("someFilename.png", 0, 100);
QML side:
Rectangle{ width: 5; height: 5; color: "yellow"; objectname: "rootobj"}
In the QML I wish to dynamically add children and be able to show them in the image. I have tried QQuickWindow grabWindow method with a connection to a slot and it works but it captures only the window visible area and I need to capture the whole QML.
I believe this is not rocket science just that I am not getting it somewhere. Thanks for your replies!
Addendum:
Ok, I do not think its the issue of before/after rendering since I can see all the qml children before I call the picture grabber. So sorry for not being precise.
c++ side:
QQuickWidget* content..
content->setSource(QUrl("qml:/main.qml"));
//do all my dynamic qml children adding
After I can visually see all my qml:
QPixmap *pm = content->grab(QRect(QPoint(0,0),QSize(-1,-1));
pm->save(....
Unless I am wrong, I dont think its rendering issue. Thank you!
Issue is like Mido said. You can solve it like follows.
Create a class Viewer:
viewer.h
class Viewer : public QQuickView{
Q_OBJECT
public:
explicit Viewer(QWindow *parent = 0);
Viewer(bool showBar);
virtual ~Viewer();
void setMainQmlFile(const QString file);
void addImportPath(const QString path);
public slots:
void beforeRendering();
void afterRendering()
}
Viewer.cpp
#include "viewer.h"
Viewer::Viewer(QWindow *parent)
: QQuickView(parent)
{
setWidth(800);
setHeight(480);
connect(this, SIGNAL(beforeRendering()), this, SLOT(beforeRendering()));
connect(this, SIGNAL(afterRendering()), this, SLOT(afterRendering()));
}
void Viewer::setMainQmlFile(const QString file)
{
setSource(QUrl::fromLocalFile(file));
}
void Viewer::addImportPath(const QString path)
{
engine()->addImportPath(path);
}
void Viewer::beforeRendering()
{
//
}
void Viewer::afterRendering()
{
//grab window
QImage img = this->grabWindow();
img.save(path);
//or your code
}
main.cpp
Viewer *viewer = new Viewer;
//
///
//
viewer->setMainQmlFile(QStringLiteral("qml/main.qml"));
viewer->show();
I think your issue is that the capture screen is done before the rendering of the QML object.
In order to make it work you should connect the grab of the signal after rendering signal:
connect(this, SIGNAL(beforeRendering()), this, SLOT(sltBeforeRendering()));
connect(this, SIGNAL(afterRendering()), this, SLOT(sltAfterRendering()));
do the grab in sltAfterRendering slot.
To grab screen I use the grabWindow() function and I call it from QML.
It depends on the behaviour that you want from your software.
Try this:
grabber.h
#ifndef GRABBER_H
#define GRABBER_H
#include <QObject>
#include <QImage>
#include <QQuickView>
class Grabber : public QObject
{
Q_OBJECT
public:
explicit Grabber(QObject *parent = 0);
Grabber(QQuickView *view);
~Grabber();
Q_INVOKABLE void capture(QString const &path) const;
signals:
public slots:
private:
QQuickView* view_;
};
#endif // GRABBER_H
grabber.cpp
#include "grabber.h"
Grabber::Grabber(QObject *parent) :
QObject(parent)
{
}
Grabber::Grabber(QQuickView* view) :
view_(view)
{
}
Grabber::~Grabber()
{
if(view_ != NULL)
{
delete view_;
view_ = NULL;
}
}
void Grabber::capture(QString const &path) const
{
QImage img = view_->grabWindow();
img.save(path);
}
main.cpp
#include <QtGui/QGuiApplication>
#include "qtquick2applicationviewer.h"
#include <QQmlContext>
#include <QQmlEngine>
#include "grabber.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QtQuick2ApplicationViewer *viewer = new QtQuick2ApplicationViewer;
Grabber * grab = new Grabber(viewer);
viewer->setHeight(480);
viewer->setWidth(800);
viewer->rootContext()->setContextProperty("grab", grab);
viewer->setMainQmlFile(QStringLiteral("qml/main.qml"));
viewer->showExpanded();
return app.exec();
}
Call it from QML with:
grab.capture(path + "imageName.png")
I wanna display a point cloud filtered in real time, I mean not from PCD files, I've been trying to manipulate the example code from PCL Documentation, I'm new at this stuff and c++ beginner. Here's my code, it has errors, but I can't understand. :(
#include <pcl/io/openni_grabber.h>
#include <pcl/visualization/cloud_viewer.h>
#include <iostream>
#include <pcl/point_types.h>
#include <pcl/filters/voxel_grid.h>
Class SimpleOpenNIViewer
{
public:
SimpleOpenNIViewer () : viewer ("PCL OpenNI Viewer") {}
pcl::PointCloud<pcl::PointXYZ>::Ptr &cloud_filtered;
void cloud_cb_ (const pcl::PointCloud<pcl::PointXYZ>::ConstPtr &cloud)
{
if (!viewer.wasStopped()){
pcl::VoxelGrid<pcl::PointCloud<pcl::PointXYZ> sor;
sor.setInputCloud (cloud);
sor.setLeafSize (0.01f, 0.01f, 0.01f);
sor.filter (*cloud_filtered);
viewer.showCloud (cloud_filtered);
}
}
void run ()
{
pcl::Grabber* interface = new pcl::OpenNIGrabber();
boost::function<void (const pcl::PointCloud<pcl::PointXYZ>::ConstPtr&)> f =
boost::bind (&SimpleOpenNIViewer::cloud_cb_, this, _1);
interface->registerCallback (f);
interface->start ();
while (!viewer.wasStopped())
{
boost::this_thread::sleep (boost::posix_time::seconds (1));
}
interface->stop ();
}
pcl::visualization::CloudViewer viewer;
};
int main ()
{
SimpleOpenNIViewer v;
v.run ();
return 0;
}
The error:
sor.setInputCloud (cloud);
sor.setLeafSize (0.01f, 0.01f, 0.01f);
sor.filter (*cloud_filtered);
viewer.showCloud (*cloud_filtered);// I guess with this the error is solved
I am working on building a GUI around a console application. I would like to be able to click a button to run the console app and show the console output inside of the GUI itself. How might I accomplish this? I am working in Linux.
You could also try QProcess. It provides a Qt interface to launching external processes, reading their I/O and waiting, or not, on their completion.
For your purpose, it sounds like you want the process to run asynchronously, so code might look like :
myprocessstarter.h :
#include <QObject>
#include <QProcess>
#include <QDebug>
class MyProcessStarter : public QObject
{
Q_OBJECT
public:
MyProcessStarter() : QObject() {};
void StartProcess();
private slots:
void readStandardOutput();
private:
QProcess *myProcess;
};
main.cpp:
#include "myprocessstarter.h"
void MyProcessStarter::StartProcess()
{
QString program = "dir";
QStringList arguments;
// Add any arguments you want to be passed
myProcess = new QProcess(this);
connect(myProcess, SIGNAL(readyReadStandardOutput()), this, SLOT(readStandardOutput()));
myProcess->start(program, arguments);
}
void MyProcessStarter::readStandardOutput()
{
QByteArray processOutput;
processOutput = myProcess->readAllStandardOutput();
qDebug() << "Output was " << QString(processOutput);
}
void main(int argc, char** argv)
{
MyProcessStarter s;
s.StartProcess();
}
I wanted to do something similar in one of my applications. I redirected all output from the standard stream (cout) to my console window. To periodically read out the stream contents I use a timer loop. Works fine for me.
StdRedirector.cpp
#include "StdRedirector.h"
QMutex coutMutex;
void outcallback(const char* ptr, std::streamsize count, void* bufferString)
{
string *b = (string *) bufferString;
string t;
for (int i=0; i < count; i++)
{
if (ptr[i] == '\n')
{
t = t + "\n";
} else {
t = t + ptr[i];
}
}
coutMutex.lock();
*b = *b + t;
coutMutex.unlock();
}
void ConsoleWindow::updateTimer(void)
{
coutMutex.lock();
if (bufferString.size() > 0)
{
consoleBox->insertPlainText(QString(bufferString.c_str()));
bufferString.clear();
QScrollBar *sb = consoleBox->verticalScrollBar();
sb->setValue(sb->maximum());
}
coutMutex.unlock();
}
ConsoleWindow::ConsoleWindow(QWidget *parent) : QWidget(parent)
{
consoleBox = new QTextEdit(this);
consoleBox->setReadOnly(true);
stdRedirector = new StdRedirector<>(std::cout, outcallback, &bufferString);
QVBoxLayout *vb = new QVBoxLayout();
vb->addWidget(consoleBox);
vb->setMargin(0);
vb->setSpacing(0);
setLayout(vb);
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(updateTimer()));
timer->start(100);
}
ConsoleWindow::~ConsoleWindow()
{
delete stdRedirector;
}
StdRedirector.h
#ifndef STD_REDIRECTOR
#define STD_REDIRECTOR
#include <QWidget>
#include <QTextEdit>
#include <QString>
#include <QVBoxLayout>
#include <QTimer.h>
#include <QMutex>
#include <QScrollBar>
#include <iostream>
#include <string>
using namespace std;
template<class Elem = char, class Tr = std::char_traits<Elem>>
class StdRedirector : public std::basic_streambuf<Elem, Tr>
{
typedef void (*pfncb) ( const Elem*, std::streamsize _Count, void* pUsrData );
public:
StdRedirector(std::ostream& a_Stream, pfncb a_Cb, void* a_pUsrData) :
m_Stream(a_Stream),
m_pCbFunc(a_Cb),
m_pUserData(a_pUsrData)
{
m_pBuf = m_Stream.rdbuf(this);
}
~StdRedirector()
{
m_Stream.rdbuf(m_pBuf);
}
std::streamsize xsputn(const Elem* _Ptr, std::streamsize _Count)
{
m_pCbFunc(_Ptr, _Count, m_pUserData);
return _Count;
}
typename Tr::int_type overflow(typename Tr::int_type v)
{
Elem ch = Tr::to_char_type(v);
m_pCbFunc(&ch, 1, m_pUserData);
return Tr::not_eof(v);
}
protected:
std::basic_ostream<Elem, Tr>& m_Stream;
std::streambuf* m_pBuf;
pfncb m_pCbFunc;
void* m_pUserData;
};
class ConsoleWindow : public QWidget
{
Q_OBJECT
public:
ConsoleWindow(QWidget *parent = 0);
~ConsoleWindow();
public slots:
void updateTimer(void);
public:
QTextEdit *consoleBox;
StdRedirector<> *stdRedirector;
string bufferString;
};
#endif
The StdRedirector class is based on code from this forum post: http://www.qtforum.org/article/24554/displaying-std-cout-in-a-text-box.html
Take a look at the popen() function, it might do what you need.
Then you could pass the FILE * to a QTextStream and work in Qt style with it.
I suggest, rather than showing stdout in GUI, having own console output, which essentially means all messages you want to show to users you are sending to your own output.
This way you can have debug messages and such still available from console, wtih potential errors with connections and whatever that can happen and have fully controlled console output in GUI application. Of course this output can also be outputted to stdout so it is visible in console, but it also allows you to append a prefixs like WARNING LOG NOTICE NO_THIS_WENT_WRONG or whatever you want to show to users as your console entry.