java.util.Collection and java.util.Set interfaces - collections

What's the purpose of java.util.Set interface if it contains absolutely equal methods in comparison with java.util.Collection?
There is no prohibition for multi-implementing in Java, and Set realization (HashSet) could work fine without Set interfaces.
So why do we need that useless baggage?

JavaDoc describing contract of Collection (emphasis mine):
A collection represents a group of objects, known as its elements. Some collections allow duplicate elements and others do not.
On Set:
A collection that contains no duplicate elements.
In other words, Set abstraction describes a (ekhem!) subset of Collections.

One difference is that Collection allows duplicate elements, and Set does not. There may be more.

Related

How to depict index of elements of ordered collection in UML diagrams?

I want to depict the index of elements of an ordered collection in an UML object diagram.
The only information I was able to find in the UML Spec 2.5.1 was in the part about semantics of associations 11.5.3.1.
When one or more ends of the Association are ordered, links carry ordering information in addition to their end values.
But either there is no guidance regarding the notation of such ordering information or I just didn't find it. I think I have seen a colon followed by the index in some tools. I wonder if there is a consensus or reference about how to depict indices on the links?
EDIT:
Although the existing answer is already holistic, let me add some clarification and context. As the first sentence already stated, I want to use this explicit information in an object diagram (maybe the parenthesis were confusing, I removed them). The object diagrams are used as part of test case sepcifications to communicate the object structure of the input, expected result and actual result. To that regard, the order of objects in a collection may play a role, e.g., imagine a test case specification for the correct implementation of the specification of a sorting algorithm.
I did not specify the kind of collection on purpose as I do not see how that would influence the answer as long as the collection is ordered. Typically, a sequence/list would come to my mind.
I do not need OCL in this case but I appreciate the answer taking that into consideration as formulating constraints on the order of collection elements is closely related.
UML
There is nothing foreseen for representing the index of an ordered collection in UML. In section 7.5.3.2 it is defined that ordering makes sense in relation to elements with multiplicity:
If the MultiplicityElement is specified as ordered (i.e., isOrdered is true), then the collection of values in an instantiation of this Element is ordered. This ordering implies that there is a mapping from positive integers to the elements of the collection of values. If a MultiplicityElement is not multivalued, then the value for isOrdered has no semantic effect.
The positive integer that is mapped correspond to what you'd call an index. But nothing is defined in the UML specs: Not even if the index should start at 0, at 1 or at any arbitrary value. It's not even said that the indexes have to be consecutive.
The UML specs explain in the same section, that the semantics of the ordered collections depend also on the unicity of their elements:
isOrdered isUnique Collection Type
false true Set
true true OrderedSet
false false Bag
true false Sequence
Unfortunately, the OrderedSet and Sequence are not defined in the UML specifications.
The only case where the ordering is defined more precisely is for properties defined as derived unions (section 9.5.3):
then the ordering of the union is defined by evaluating the subsetting properties in the order in which they appear in the result of allAttributes() and concatenating the results.
Conclusion: ¨There is no way to define what the order is (e.g. link the order to some properties), and nothing is foreseen to refer to the indexes in the ordering.
OCL
The OCL language is a companion of UML. it is used to write more formal and precise constraints. It defines some more semantics for collections:
The OrderedSet is a Set, the elements of which are ordered. It contains no duplicates. OrderedSet is itself an instance of the metatype OrderedSetType.
An OrderedSet is not a subtype of Set, neither a subtype of Sequence. The common supertype of Sets and OrderedSets is Collection.
A sequence is a collection where the elements are ordered. An element may be part of a sequence more than once. Sequence is itself an instance of the metatype SequenceType.
Sequence is not a subtype of Bag. The common supertype of Sequence and Bag is Collection.
OCL uses the notion of index in several operations available for Sequence and OrderedSet:
The expression at(i) identifies the i-the element
The expression indexOf(v) returns the index of the element v
The expression first() returns the first element, being understood that its index is 1
The expression last() reutrns the last element, being udnerstood that its index correspond to the size of the collection.
These expressions are related to ordered collections and are not defined for unordered collections such as sets and bags.
Conclusion you can use indexes in UML constraints by using OCL and even relate them with the help of constraints an order to properties
Edit: More about object diagrams
Object diagram represents instances of objects. The association lines between these objects hence representthe “links” mentioned in your quote.
While a notation exists to specify values of object properties, nothing is defined for the links:
Pragmatically, you could just number the end of the link (there should be no confusion with multiplicity since it’s a link and not an association). If you fear some confusion, you may prefix the number with an informal # or Nr. .
Alternatively, if you have to stay 100% compliant, you may put the order information in a note symbol.
Reading section 9.8.4 page 126, and considering the use of = to specifiy values within instances, I think that it could be argued that order=1 would be valid, since the only value that is not already defined for the link through the instances at both ends are the ordering information.

Ancestor index or global index?

I have an entity that represents a relationship between two entity groups but the entity belongs to one of the groups. However, my queries for this data are going to be mostly with the other entity group. To support the queries I see I have two choices a) Create a global index that has the other entity group key as prefix b) Move the entity into the other entity group and create ancestor index.
I saw a presentation which mentioned that ancestor indexes map internally to a separate table per entity group while there is a single table for the global index. That makes me feel that ancestors are better than using global indexes which includes the ancestor keys as prefix for this specific use case where I will always be querying in the context of some ancestor key.
Looking for guidance on this in terms of performance, storage characteristics, transaction latency and any other architectural considerations to make the final call.
From what I was able to found I would say it depends on the of the type of work you'll be doing. looked at this docs and it suggest you Avoid writing to an entity group more than once per second. Also indexing a property could result in increased latency. Also it states that If you need strong consistency for your queries, use an ancestor query, in that docs there are many advice's on how to avoid latency and other issues. it should help you on taking a call.
I ended up using a 3rd option which is to have another entity denormalized into the other entity group and have ancestor queries on it. This allows me to efficiently query data for either of the entity groups. Since I was using transactions already, denormalizing wouldn't cause any inconsistencies and everything seems to work well.

Is the order of the list returned by getifaddrs(3) important?

From the getifaddrs(3) man page:
The getifaddrs() function creates a linked list of structures describing the network interfaces of the local system [...]
Does the order of this linked list imply a priority, and if so, what does this priority mean?
No, absolutely not. Routing is completely separate from that list. I'm not sure there's any document that asserts the negative "this is not priority order" (also it doesn't assert that it's sorted by anything else), but in my work using that list it definitely isn't in any priority order. It's just a list.
More importantly, if the documentation doesn't promise an order, then implementations are free to put it in any order they want (and free to change between releases), so you couldn't rely on it even if it were in some useful order on one platform.

Neo4j Design: Property vs "Node & Relationship"

I have a node type that has a string property that will have the same value really often. Etc. Millions of nodes with only 5 options of that string value. I will be doing searches by that property.
My question would be what is better in terms of performance and memory:
a) Implement it as a node property and have lots of duplicates (and search using WHERE).
b) Implement it as 5 additional nodes, where all original nodes reference one of them (and search using additional MATCH).
Without knowing further details it's hard to give a general purpose answer.
From a performance perspective it's better to limit the search as early as possible. Even more beneficial if you do not have to look into properties for a traversal.
Given that I assume it's better to move the lookup property into a seperate node and use the value as relationship type.
Use labels; this blog post is a good intro to this new Neo4j 2.0 feature:
Labels and Schema Indexes in Neo4j
I've thought about this problem a little as well. In my case, I had to represent state:
STARTED
IN_PROGRESS
SUBMITTED
COMPLETED
Overall the Node + Relationship approach looks more appealing in that only a single relationship reference needs to be maintained each time rather than a property string and you don't need to scan an extra additional index which has to be maintained on the property (memory and performance would intuitively be in favor of this approach).
Another advantage is that it easily supports the ability of a node being linked to multiple "special nodes". If you foresee a situation where this should be possible in your model, this is better than having to use a property array (and searching using "in").
In practice I found that the problem then became, how do you access these special nodes each time. Either you maintain some sort of constants reference where you have the node ID of these special nodes where you can jump right into them in your START statement (this is what we do) or you need to do a search against property of the special node each time (name, perhaps) and then traverse down it's relationships. This doesn't make for the prettiest of cypher queries.

What is the difference between a map and a dictionary?

I know a map is a data structure that maps keys to values. Isn't a dictionary the same? What is the difference between a map and a dictionary1?
1. I am not asking for how they are defined in language X or Y (which seems to be what generally people are asking here on SO), I want to know what is their difference in theory.
Two terms for the same thing:
"Map" is used by Java, C++
"Dictionary" is used by .Net, Python
"Associative array" is used by PHP
"Map" is the correct mathematical term, but it is avoided because it has a separate meaning in functional programming.
Some languages use still other terms ("Object" in Javascript, "Hash" in Ruby, "Table" in Lua), but those all have separate meanings in programming too, so I'd avoid them.
See here for more info.
One is an older term for the other. Typically the term "dictionary" was used before the mathematical term "map" took hold. Also, dictionaries tend to have a key type of string, but that's not 100% true everywhere.
Summary of Computer Science terminology:
a dictionary is a data structure representing a set of elements, with insertion, deletion, and tests for membership; the elements may be, but are not necessarily, composed of distinct key and value parts
a map is an associative data structure able to store a set of keys, each associated with one (or sometimes more than one - e.g. C++ multimap) value, with the ability to access and erase existing entries given only the key.
Discussion
Answering this question is complicated by programmers having seen the terms given more specific meanings in particular languages or systems they've used, but the question asks for a language agnostic comparison "in theory", which I'm taking to mean in Computing Science terms.
The terminology explained
The Oxford University Dictionary of Computer Science lists:
dictionary any data structure representing a set of elements that can support the insertion and deletion of elements as well as test for membership
For example, we have a set of elements { A, B, C, D... } that we've been able to insert and could start deleting, and we're able to query "is C present?".
The Computing Science notion of map though is based on the mathematical linguistic term mapping, which the Oxford Dictionary defines as:
mapping An operation that associates each element of a given set (the domain) with one or more elements of a second set (the range).
As such, a map data structure provides a way to go from elements of a given set - known as "keys" in the map, to one or more elements in the second set - known as the associated "value(s)".
The "...or more elements in the second set" aspect can be supported by an implementation is two distinct way:
Many map implementations enforce uniqueness of the keys and only allow each key to be associated with one value, but that value might be able to be a data structure itself containing many values of a simpler data type, e.g. { {1,{"one", "ichi"}, {2, {"two", "ni"}} } illustrates values consisting of pairs/sets of strings.
Other map implementations allow duplicate keys each mapping to the same or different values - which functionally satisfies the "associates...each [key] element...with...more [than one] [value] elements" case. For example, { {1, "one"}, {1, "ichi"}, {2, "two"}, {2, "ni"} }.
Dictionary and map contrasted
So, using the strict Comp Sci terminology above, a dictionary is only a map if the interface happens to support additional operations not required of every dictionary:
the ability to store elements with distinct key and value components
the ability to retrieve and erase the value(s) given only the key
A trivial twist:
a map interface might not directly support a test of whether a {key,value} pair is in the container, which is pedantically a requirement of a dictionary where the elements happen to be {key,value} pairs; a map might not even have a function to test for a key, but at worst you can see if an attempted value-retrieval-by-key succeeds or fails, then if you care you can check if you retrieved an expected value.
Communicate unambiguously to your audience
⚠ Despite all the above, if you use dictionary in the strict Computing Science meaning explained above, don't expect your audience to follow you initially, or be impressed when you share and defend the terminology. The other answers to this question (and their upvotes) show how likely it is that "dictionary" will be synonymous with "map" in the experience of most programmers. Try to pick terminology that will be more widely and unambiguously understood: e.g.
associative container: any container storing key/value pairs with value-retrieval and erasure by key
hash map: a hash table implementation of an associative container
hash set enforcing unique keys: a hash table implementation of a dictionary storing element/values without treating them as containing distinct key/value components, wherein duplicates of the elements can not be inserted
balance binary tree map supporting duplicate keys: ...
Crossreferencing Comp Sci terminology with specific implementations
C++ Standard Library
maps: map, multimap, unordered_map, unordered_multimap
other dictionaries: set, multiset, unordered_set, unordered_multiset
note: with iterators or std::find you can erase an element and test for membership in array, vector, list, deque etc, but the container interfaces don't directly support that because finding an element is spectacularly inefficient at O(N), in some cases insert/erase is inefficient, and supporting those operations undermines the deliberately limited API the container implies - e.g. deques should only support erase/pop at the front and back and not in terms of some key. Having to do more work in code to orchestrate the search gently encourages the programmer to switch to a container data structure with more efficient searching.
...may add other languages later / feel free to edit in...
My 2 cents.
Dictionary is an abstract class in Java whereas Map is an interface. Since, Java does not support multiple inheritances, if a class extends Dictionary, it cannot extend any other class.
Therefore, the Map interface was introduced.
Dictionary class is obsolete and use of Map is preferred.
Typically I assume that a map is backed by a hash table; it connotes an unordered store.
Dictionaries connote an ordered store.
There is a tree-based dictionary called a Trie.
In Lisp, it might look like this:
(a (n (d t)) n d )
Which encapsulates the words:
a
and
ant
an
ad
The traversal from the top to the leaf yields a word.
Not really the same thing. Maps are a subset of dictionary. Dictionary is defined here as having the insert, delete, and find functions. Map as used by Java (according to this) is a dictionary with the requirement that keys mapping to values are strictly mapped as a one-to-one function. A dictionary might have more than one key map to one value, or one key map to several values (like chaining in a hasthtable), eg Twitter hashtag searches.
As a more "real world" example, looking up a word in a dictionary can give us a number of definitions for the same word, and when we find an entry that points us to another entry (see other word), a number of words for the same list of definitions. In the real world, maps are much broader, allowing us to have locations for names or names for coordinates, but also we can find a nearest neighbor or other attributes (populations, etc), so IMHO there could be argument for a greater expansion of the map type to possibly have graph based implementations, but it would be best to always assume just the key-value pair, especially since nearest neighbor and other attributes to the value could all just be data members of the value.
java maps, despite the one-to-one requirement, can implement something more like a generalized dictionary if the value is generalized as a collection itself, or if the values are merely references to collections stored elsewhere.
Remember that Java maintainers are not the maintainers of ADT definitions, and that Java decisions are specifically for Java.
Other terms for this concept that are fairly common: associative array and hash.
Yes, they are the same, you may add "Associative Array" to the mix.
using Hashtable or a Hash ofter refers to the implementation.
These are two different terms for the same concept.
Hashtable and HashMap also refer to the same concept.
so on a purely theoretical level.
A Dictionary is a value that can be used to locate a Linked Value.
A Map is a Value that provides instructions on how to locate another values
all collections that allow non linear access (ie only get first or get last) are a Map, as even a simple Array has an index that maps to the correct value. So while a Dictionary is a Type of map, maps are a much broader range of possible function.
In Practice a its usually the mapping function that defines the name, so a HashMap is a mapped data structure that uses a hashing algorithm to link the key to the value, where as a Dictionary doesn't specify how the keys are linked to a value so could be stored via a linked list, tree or any other algorithm. from the usage end you usually don't care what the algorithm only that they work so you use a generic dictionary and only shift to one of the other structures only when you need to enfore the type of algorithm
The main difference is that a Map, requires that all entries(value & key pair) have a unique key. If collisions occur, i.e. when a new entry has the same key as an entry already in the collection, then collision handling is required.
Usually, we handle collisions using either Separate Chaining. Or Linear Probing.
A Dictionary allows for multiple entries to be linked to the same key.
When a Map has implemented Separate Chaining, then it tends to resemble a Dictionary.
I'm in a data structures class right now and my understanding is the dict() data type that can also be initialized as just dictionary = {} or with keys and values, is basically the same as how the list/array data type is used to implement stacks and queues. So, dict() is the type and maps are a resulting data structure you can choose to implement with the dictionary data type in the same way you can use the list type and choose to implement a stack or queue data structure with it.

Resources