Qt QLabel fails to resize - qt

I implemented QLabel much like Qt's ImageViewer example, except I use QGridLayout for positioning my widgets. I also implemented similar lines for scaling my QLabel using QScrollBar, but QLabel just doesn't scale like it should inside the QScrollArea. I am not sure if it is related to some kind of GridLayout management issue or something else. I have been reading everywhere and trying different things for 3 days now. Below I list the relevant portion of my code.
In my Viewer class constructor:
{
imageLabel1 = new QLabel;
imageLabel1->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
imageLabel1->setScaledContents(true);
scrollArea1 = new QScrollArea;
scrollArea1->setWidget(imageLabel1);
scrollArea1->setWidgetResizable(true);
....
QGridLayout *centralLayout = new QGridLayout;
centralLayout->addWidget(scrollArea1, 0, 0);
...}
and my scaleImage method:
void Viewer::scaleImage1(int factor)
{
Q_ASSERT(imageLabel1->pixmap());
scaleFactor *= (1 + factor);
//imageLabel1->resize(scaleFactor* imageLabel1->pixmap()->size());
imageLabel1->pixmap()->toImage().scaled(scaleFactor* imageLabel1->pixmap()->size(), Qt::KeepAspectRatio, Qt::FastTransformation);
imageLabel1->adjustSize();
adjustScrollBar(scrollArea1->horizontalScrollBar(), factor);
adjustScrollBar(scrollArea1->verticalScrollBar(), factor);
imageLabel1->update();
}
My scaleImage1 function is a public slot, and it receives signal from a scrollbar that goes between 0 and 2 so that, into the scaleFactor, the imageLabel1 is designed to be capable of being zoomed in up to 3 times its original size. But when I run the code, I don’t observe the imageLabel becoming enlarged inside the QScrollArea, which I saw in the imageViewer demo. The imageLabel1 simply retains the original size as it is loaded and does not respond to the valueChange() of scrollbar.
I'd appreciate your advice/tips very much.

I think is because you set QSizePolicy::Minimum to the imageLabel, try with MinimumExpanding or other that better fit your needs.

Related

Shared layout by widgets in QStackedWidget

I have a QStackedWidget with QWidgets. My QWidgets differ a bit, one has an additional button, other lacks a combo box and so on but all of them can be arranged in the same QGridLayout.
And that is exactly what I would like to achieve. I would like to have a QGridLayout in my QStackedWidget that is shared by all my QWidgets. Additionally my main window (QDockWidget) can be resized and I would like to set different column and row stretch for the grid layout.
Is there a clean solution for this?
I came up with two ideas.
One is to have a QGridLayout in each QWidget and connect them all together so that when one is resized, others do the same. However, the more QWidgets I had, the more complicated it would have been.
My second idea is to have one QGridLayout with QStackedWidget in each cell. The bigger the QGridLayout was, the harder it would be to maintain it.
None of my ideas seem to be good.
I am using PyQt4 but examples in C++ are welcome as well.
This doesn't seem to warrant anything more than maybe a shared addWidgetsToGridLayout function that can be used for each widget in the stack, which is a different object because it shows different things. Sharing widgets is bad in this setup, so make sure each widget in the stack has its own distinct widgets.
I don't understand why you would want to resize invisible widgets on resize. When you switch to another widget on the stack, Qt will make sure the proper events are called to properly resize the layout.
A layout cannot be shared. The layout system was not designed for it.
You could have a setup function that creates widgets in a layout, and returns the layout. The layout carries the widgets. You can then apply that layout to a widget, establishing the contents that way. The setup function can take parameters that customize its behavior. For example:
enum WidgetType {
Normal, WithButton, WithCombo
};
QGridLayout* setup(WidgetType type) {
auto l = new QGridLayout;
l.addWidget(0, 0, new QLabel("Hello"));
l.addWidget(0, 1, new QLabel("World"));
switch (type) {
case WithButton:
l.addWidget(1, 0, new QPushButton("Click Me!"));
break;
case WithCombo:
if (auto combo = new QComboBox) {
...
l.addWidget(1, 1, combo);
}
break;
case Normal:
break;
}
return l;
};
void test() {
QWidget w1, w2;
w1.setLayout(setup(Normal));
w2.setLayout(setup(WithButton));
}
Of course, presumably you'll want to easily refer to the widgets. Thus it's best that you create a custom widget that can take multple forms, and holds the widget by value or by pointer as needed:
class Widget : public QWidget {
QGridLayout m_layout{this};
QLabel m_label1("Hello");
QLabel m_label2("World");
QPointer<QPushButton> m_button;
QPointer<QComboBox> m_combo;
public:
Widget(WidgetType type, QWidget *parent = nullptr) : QWidget(parent) {
m_layout.addWidget(0, 0, &m_label1);
m_layout.addWidget(0, 1, &m_label2);
switch (type) {
case WithButton:
m_button = new QPushButton("Click Me!");
m_layout.addWidget(1, 0, m_button.data());
break;
case WithCombo:
m_combo = new QComboBox;
...
m_layout.addWidget(1, 1, m_combo.data());
break;
case Normal:
break;
}
}
};

gif image in QLabel

I want to add a gif animated image in QLabel that add into the QGraphicsScene.
My code is here:
QLabel *lbl = new QLabel;
QMovie *mv = new QMovie(":/Images/sun.gif");
mv->start();
lbl->setWindowFlags(Qt::FramelessWindowHint);
lbl->setMask((new QPixmap(":/Images/sun.gif"))->mask()); // for create transparent for QLabel image
lbl->setMovie(mv);
lbl->setGeometry(10,10,10,10);
scene.addWidget(lbl);
but when I run that it will transparent with first frame of that gif and when the gif is running the photo will not show completely and it will run with transparented area in the first frame.
How can I solve that?
Thanks
The problem is that QLabel has window background by default. You're trying to remove it by do it incorrectly:
FramelessWindowHint doesn't make sense here, since it's only used for top level widgets, and a widget added to scene is technically hidden and doesn't have system window frame. This line should be removed.
setMask does exactly what you describe it does. Since QPixmap is not animated, its mask is the alpha mask of the first frame of animation. And you permanently apply this mask to the label. It's not surpising that it works, but obviously it's not what you want. This line should also be removed.
setGeometry line is incorrect. It prevents picture from being visible for me. Label has good size by default and there is no need for setGeometry. If you want to scale or move the item on the scene, you can do it after addWidget as for any other QGraphicsItem. E.g. addWidget(lbl)->setPos(10, 10).
The magic bullet you need is WA_NoSystemBackground. It disables background painting for QLabel completely. So, the full code would be:
QLabel *lbl = new QLabel;
QMovie *mv = new QMovie("c:/tmp/sun.gif");
mv->start();
lbl->setAttribute(Qt::WA_NoSystemBackground);
lbl->setMovie(mv);
scene.addWidget(lbl);
It works fine for me. However I consider it over-complicated. You should not use proxy widgets in scene unless necessary. You can easily add a movie using QMovie and QGraphicsPixmapItem and switching pixmaps as movie frames change. I wrote a convenient class for this:
Header:
class GraphicsMovieItem : public QObject, public QGraphicsPixmapItem {
Q_OBJECT
public:
GraphicsMovieItem(QGraphicsItem* parent = 0);
void setMovie(QMovie* movie);
private:
QMovie* m_movie;
private slots:
void frameChanged();
};
Source:
GraphicsMovieItem::GraphicsMovieItem(QGraphicsItem *parent)
: QGraphicsPixmapItem(parent), m_movie(0) {
}
void GraphicsMovieItem::setMovie(QMovie *movie) {
if (m_movie) {
disconnect(m_movie, SIGNAL(frameChanged(int)), this, SLOT(frameChanged()));
}
m_movie = movie;
if (m_movie) {
connect(m_movie, SIGNAL(frameChanged(int)), this, SLOT(frameChanged()));
}
frameChanged();
}
void GraphicsMovieItem::frameChanged() {
if (!m_movie) { return; }
setPixmap(m_movie->currentPixmap());
}
Usage:
QMovie *mv = new QMovie("c:/tmp/sun.gif");
GraphicsMovieItem* item = new GraphicsMovieItem();
item->setMovie(mv);
scene.addItem(item);

hide QLabel based on text-size

I would like to write a custom QLabel subclass with some more features for responsive design. In thisexample, I want to write a QLabel which scales the text based on the useable space. This is quite easy but also has some problems because of Qt-intern stuff. (I have to scale the text to 0.9 of the useable space, otherwise resizing the window / widget gets buggy)
Now I wan't to add a way to hide the label completely when the font size is bellow a specific threshold. However, this seems to be quite a complex task.
Here is what I have sofar in the classes resizeEvent(QResizeEvent *event) function.
Right now, my function only sets the text to "" when the size would be bellow the threshold.
void CustomLabel::resizeEvent (QResizeEvent * event ) {
if(autoFontResize) {
this->setSilentText(labelText); // just the normal setText function, I overwrote it for the subclass
QFont f = this->font();
int flags = Qt::TextDontClip|Qt::TextWordWrap;
QRect fontBoundRect = this->fontMetrics().boundingRect(this->rect(), flags, this->text());
float xFactor = (float)event->size().width() / (float)fontBoundRect.width();
float yFactor = (float)event->size().height() / (float)fontBoundRect.height();
float factor = xFactor < yFactor ? xFactor : yFactor;
f.setPointSizeF(f.pointSize()*factor*0.9); //
if(minimumFontSize != 0) { // 0 = no minimum Size for the font
if(f.pointSize() < minimumFontSize) {
if(hideFontOnMinimum) { // either Hide or set to the limit size
this->setSilentText(""); //replace text
} else {
f.setPointSizeF(minimumFontSize);
}
}
}
this->setFont(f);
}
QLabel::resizeEvent(event);
}
By the way, some parts of the code are found on stackoverflow, not mine. ;)
What I would like to do is to completely hide() the label. However the label doesn't know when It can show() again since the resizeEvent doesn't seem to be called after that.
Any ideas?
Thanks!
As you've noticed, if you call hide() on the widget it fails to receive a resize event. Since you're customising the class anyway, rather than calling hide(), you could just set a class variable to note that it's hidden and overload the paintEvent function, not to draw the widget if the variable is set: -
void CustomLabel::paintEvent(QPaintEvent * event)
{
if(m_hideOnMinimum)
return;
QLabel::paintEvent(event);
}
Note that by not painting the label, it will be hidden, but the user may still be able to interact with it, so you will need to disable it or overload keyboard / mouse events too.

Animating image replacement in Qt

I'm trying to animate the change of a QPixmap, inside QLabel.
I have MainWindow which holds several objects that derive from QScrollArea. Each of these holds a QLabel member.
Using mousePressEvent() I am able to replace the picture of each QLabel using setPixmap(). However, that simply switches the image in each QLabel, while what I would like to achieve is an animation where a new image slides over the existing one.
First I tried using a QTimeLine to draw the QPixmap on the QLabel myself (I've created a class that derives from QLabel for that, and wrote my own setPixmap()) but that didn't work. Next I tried using QPropertyAnimation but it can't construct on a Pixmap without me implementing a sub class for that as well.
Any thoughts or ideas are appreciated.
You will need a QObject with a property that can be animated, and generates the intermediate frames for the animation. An incomplete example:
class LabelAnimator : public QObject
{
Q_OBJECT
Q_PROPERTY(float progress READ progress WRITE setProgress)
public:
LabelAnimator(QLabel* label) : mProgress(0.0f),
mLabel(label),
mAnimation(new QPropertyAnimation(this, "progress", this)
{
mAnimation->setStartValue(0.0f);
mAnimation->setEndValue(1.0f);
}
void setProgress(float progress) {
mProgress = progress;
QPixmap pix = mOriginalPixmap;
int offset = - mLabel->width() * (1.0f-progress);
QPainter painter(&pix);
painter.paint(off, 0, mNewPixmap);
painter.end();
mLabel->setPixmap(pix);
}
void setPixmap(const QPixmap& pix) {
mOriginalPixmap = mLabel->pixmap();
mNewPixmap = pix;
mAnimation->start();
}
};
QLabel was never designed for such uses. Draw your QPixmaps inside a QGraphicsView, it is far more focused towards rendering effects and animations.

How to create a scrollable QVBoxLayout?

I'm trying to put a QVBoxLayout inside a QScrollArea in order for it to be scrollable vertically. However items don't seem to be added to it.
I saw a suggestion that I ought to create an inner widget that the ScrollArea uses and to place the layout inside that, although it doesn't seem to have worked. My structure is supposed to look like this:
+-------------------------------
| QScrollArea(realmScroll)
| +----------------------------
| | QWidget(realmScrollInner)
| | +-------------------------
| | | QVBoxLayout(realmLayout)
And the code to do this:
# Irrelevant, added for context (this works)
centralWidget = QWidget(self)
self.container = QVBoxLayout(centralWidget)
centralWidget.setLayout(self.container)
self.setCentralWidget(centralWidget)
# Where trouble starts
self.realmScroll = QScrollArea(self.container.widget())
self.realmScroll.setVerticalScrollBarPolicy(Qt.ScrollBarAsNeeded)
self.realmLayout = QVBoxLayout(self.container.widget())
self.realmScrollInner = QWidget(self.realmScroll)
self.realmScrollInner.setLayout(self.realmLayout)
self.realmScroll.setWidget(self.realmScrollInner)
self.container.addWidget(self.realmScroll)
# Doesn't add to realmLayout
self.realmLayout.addWidget(QLabel("test"))
I'm still learning Qt (2 days in), so in-depth answers to where I'm going wrong would be appreciated.
Update:
It seems that the addWidget(QLabel()) works right up until the realmScrollInner has been set as realmScroll's widget. Since I'd like to add elements after the UI has been displayed I have to do this, which I'm not sure is really correct:
self.realmLayout.addWidget(QLabel("test"))
# realmScrollInner bound to realmScroll
realmScroll.setWidget(realmScrollInner)
self.container.addWidget(realmScroll)
# Access realmScroll's widget and then layout to add
realmScroll.widget().layout().addWidget(QLabel("test"))
But if you remove that first call to addWidget before the widget has been bound (so the layout has no widgets), then bind to the ScrollArea widgets added afterwards are not displayed. Perhaps the ScrollArea needs repainting (although I don't see a method for that)?
Update 2: Calling repaint() on realmScroll or its contained widget does nothing, as does calling activate/update() on the layout.
It turned out that I was lead down a wrong path by putting the layout as the layout of a widget. The actual way to do this is as simple as:
scrollarea = QScrollArea(parent.widget())
layout = QVBoxLayout(scrollarea)
realmScroll.setWidget(layout.widget())
layout.addWidget(QLabel("Test"))
Which I'm pretty sure I tried originally, but hey it's working.
However this adds an issue that the layout's items are shrunk vertically instead of causing the scrollarea to add a scrollbar.
OK, I just got done fighting with this. Here's a widget that can go into a scroll area (scrollarea->setWidget) and work correctly. It contains a QVBoxLayout and a list of label/listwidget pairs, each in their own little horizontal layout, and it does pretty much what you'd want.
The important thing was reading the QScrollArea docs section on Size Hints and Layouts, and finding the bit where having the sizeContraint QLayout::SetMinAndMaxSize on the layout would be necessary.
class MappingDisplayWidget : public QWidget
{
Q_OBJECT
public:
explicit MappingDisplayWidget(QWidget *parent = 0);
void addFile(QString name);
private:
QVBoxLayout *m_layout;
QMap<QString, QListWidget *> m_mappings;
};
MappingDisplayWidget::MappingDisplayWidget(QWidget *parent) :
QWidget(parent)
{
m_layout = new QVBoxLayout;
m_layout->setSizeConstraint(QLayout::SetMinAndMaxSize);
setLayout(m_layout);
}
void MappingDisplayWidget::addFile(QString name) {
if (m_mappings.find(name) == m_mappings.end()) {
QWidget *widg = new QWidget;
QHBoxLayout *lay = new QHBoxLayout;
widg->setLayout(lay);
QLabel *nlab = new QLabel(name);
lay->addWidget(nlab);
QListWidget *list = new QListWidget;
lay->addWidget(list);
m_layout->addWidget(widg);
m_mappings[name] = list;
}
}
I keep pointers to the list widgets so that I can add stuff to them later, and that works fine.
Try calling
self.realmScroll.setWidgetResizable(True)

Resources