How to add About dialog to project - qt

I have just completed my first Qt 5 project and I want to add an About dialog. Is there a default, and how do you use it? If not, what's the best way to add one and edit it and display its content using the Help menu action? Any help would be appreciated. Thanks in advance.

The way to add a dialog to your project depends a little bit on what development environment you are using. You can always use QtDesigner (part of Qt) to design your About dialog and then add it to your project. To display it, just call the exec() function of the QDialog class in a slot connected to the triggered() signal of your About QAction object.

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Calling a form from a pushbutton using only QtDesigner

I have created a form. I have many 2 push buttons. On clicking on a pushbutton I want to call another custom form. I am using only QtDesigner. I am NOT using QtCreator. Using QtCreator, there are so many examples on how I can do it. But using only QtDesigner 4 there are no examples. I have also tried creating a MainWindow and then having pushbuttons in that. I want to call a new pop up window when I click on a button (which is a custom form). I am using Eclipse CDT as the IDE. I have installed Qt plugin so that I can do both C++ and Qt development. The problem is I cannot use 'Form' to declare my custom form in header file of the mainwindow.
I read in few posts that this is not possible to do using only QtDesigner and also read it can be done using QObject::connect. Please can anyone help me to confirm if we can do it and if yes please can you provide me an example?
Yes, it's definitely possible with C++. You'll need to connect() pushbutton's clicked() signal with a slot in your first form:
connect(pushButton, SIGNAL(clicked()), this, SLOT(show2ndForm()));
The good place to connect is in your first form constructor.
In that slot just show your second form (for example, using QDialog::exec()):
void FirstForm::show2ndForm()
{
static SecondForm *form = 0;
if(!form)
form = new SecondForm(this);
form->exec();
}
You'll probably need to inherit your second form from QDialog to use this method and also create header and source files for your second form.
For modeless form instead of modal, use form->show() instead of exec().
This is not complete possible if you need to customize a slot, but for simple operation where the existing slots are available, you can just use the signal-slot edit as below.
You can select the receiver object and then the correponding slot. I am providing further screenshot to show it is done for customized slots as well.
Right click with your mouse in the middle of the main window and the change signals and slots
Select the change signals and slot option
Use the Add button to add a new slot
Click on the OK button to conirm it once you chose the desired name
In the signal-slot editor double click on the desired object's slot, and it will show the available slots including your new custom slot.
Select your custom slot and you are done from the designer parts. Do not forget to actually implement that in your C++ code.
If you do not need a custom slot, and a built-in will suffice, you can select that off-hand without the previous steps. Those are provided for completeness.

error dialog box with Qt quick

i'm programming a Qt Quick application and I'm looking for a possibility to display the user errors. In Qt widgets there is QMessageBox but i can not find any equivalent to this in Qt Quick.
Sure i can create a MessageBox by myself but I can't imagine that there is no given possibility?
I found an ebook on the official site here and there is an Dialog described on page 67 but it doesn't work anymore and i can't find any further information about that. Is it dropped in the current version?
Thanks in advance
There is no Qt-Quick component for this yet. What I do in my application is using the Window QML component. I set the modality property to Qt.WindowModal to have it as a modal Window. You can then use the Button component to create OK/Cancel buttons.
Another thing I do is create these modals dynamically when something wrong occurs using Qt.createComponent() in QML.
Edit: Just discovered a new Dialog component that will be released in Qt5.2 that seems to match what you are looking for: MessageDialog

QSystemTray problems

I am trying to use QSystemTrayIcon for my application and i am facing some problems.
It is the first time i use qt so i am not really used to it.
I followed this tutorial to make a system tray icon but i fail to customize it.
I want to have a button show/hide and not 3 show, hide, restore. These actions are really confusing for a newbie and i dont know what to do and what to connect.
I tried some things but with no luck.
Also when the system tray menu appears if you click somewhere else, the menu stays open.
Any way to solve this thing too?
If you want to remove one of the menu items, modify the createTrayIcon function so that it only adds the actions you need (and clean up the unused members once you get it to work). It's that simple.
If you want a single menu item or button to toggle between visible and hidden, you'll need to create a custom slot that calls show() or hide() (or setVisible(bool)) depending on whether the widget is hidden or not (use isVisible() for that for example). Then connect your action to that slot.
Read the Signals and Slots documentation and examples for information about how to create a new slot.

How to use QGraphicsView in Qt?

I need to create a view like this in Qt
If I click the circle then it'll give a popup message like this "You clicked 2 circle."
I need to add the circle during run time in any location. How to implement this in Qt using QGraphicsView? Or are there any other better way to implement this?
The following page from Qt documentation can help you: http://doc.qt.io/qt-5/graphicsview.html
The Drag and drop example will help you to know how deals with your QGraphicItems
Hope that helps

Signal and slot connection in .ui

I have started to play a little with Qt 4. And then I have come across a problem with the Qt Designer.
In the Signal/Slots editor I can only setup the connections that are listed there, and not all the slots are listed.
If I try to add it manualy in the .ui file, the connection would not work.
If I add it in the ui_*.h file it works fine, but then the connection is deleted when I change the design.
Does anyone have any good tips to how I can get around this bug? Or to ask another way:
How can I make the Qt Designer list all the available slots?
By default not all signals/slots are shown. You could try checking the "show signals and slots inheritied from ...." checkbox in the lower left hand corder of the "Configure Connection" dialog that comes up when you try to create a signal.
Beyond that, you can either do what Marcin said and use auto-connections, or manually write connect statements in the constructor of the object that uses the ui.
You might try to use uic's autoconnecting feature.
However you won't be able to see all available slots but if you use the same name in both Designer and code - they should automatically be connected.

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