Qt Creator could not find the executable, please specify one - qt

I'm trying to run the texteditor.pro file in the QtSDK\Examples\4.7\tutorials\gettingStarted\gsQml directory with Qt Creator. When I try to build the project I get a window that says
Could Not find the executable, please specify one
with three fields to load files. Snapshot of the dialog box.
I'm running windows 7 64bit, with Qt Creator 2.4.1

I've solved the problem it was a missing dll file, but the executable didn't ask for it, so I put all the dlls from Qtcreator -> bin in the same folder with the *.exe file, then I deleted file after another until I figured out what files are required.
* It is a brute force way, but It did the job.
* Here is the file that were missing (libEGL.dll)

This project is not created in the normal 'Qt-executable' kind format. Rather its a 'plugin' kind project. So you cant run it directly like other projects.
[If you will open the project files you wont find a main() function!, which is supposed to be the entrance point usually for a C++ Application. All you have are a couple C++ classes. Take that as a hint]
About this example they have given the complete details here. And I quote:
We need to compile the file dialog C++ plugin before the text editor
can run. To compile, enter the gsQml directory, then run qmake and
compile using make or nmake, depending on your platform. To run,
launch qmlviewer and open the texteditor.qml file.
Else:
You create your own project.
Add these class files and the respective qml files to this project.
Add a main and create the respective objects required.
Make an application viewer and give "texteditor.qml" path as its source.

I had the could not find executable window pop up in my face in Ubuntu 12.10.
Here's how I got the "error":
Created a folder named Project;
Inside it, I ran "qmake -project" and then "qmake";
Created a main.cpp file inside the folder;
Opened the Project.pro file with Qt Creator and added the line "SOURCES += main.cpp" to it;
Pressed Ctrl + R to build and run the project.
Later on I deleted the folder and created it again, but this time creating a main.cpp file before trying to run any commands. I opened the .pro file with Qt Creator, created a main function in the main.cpp file, and pressed Ctrl + R, and it built and ran!

Related

Qt6 qt_generate_deploy_app_script plugin DLL copying

Currently I have to manually copy the platforms and imageformats plugin folders to the directory containing the .exe that MSVC compiled. This is very tedious as the output folders often get deleted if you're working on your CMakeLists.txt or changing compilation target.
Now qt_generate_deploy_app_script seems like an official Qt solution to solve this problem, but it does not work.
I have added the CMake bits to my CMakeLists.txt as stated
qt_generate_deploy_app_script(
TARGET HiveWE
FILENAME_VARIABLE deploy_script
NO_UNSUPPORTED_PLATFORM_ERROR
)
install(SCRIPT ${deploy_script})
I can see some generated deploy scripts appear under build\x64-RelWithDebInfo\.qt, but they do not seem to be run as no DLL folders get copied to where my .exe is.
Am I misinterpreting what qt_generate_deploy_app_script should do or is it simply broken?
If you want to Creat exe in windows From Qt project you should use windeployqt
To Deploy and create Exe output with QT in windows you should follow this way:
put your compiler path in your system path. for example, if you use mingw81_64, you should set it. something like Qt/tools/mingw81_64/bin
copy exe file that provides after building in release mode in one
folder and run mingw81_64 cmd (it has separate cmd) and cd to that
folder path
windeployqt app.exe
you are using Cmake So first create one release output and then use step 3.
This command will get all dll needs for your app and your exe will work .
if you use qml
windeployqt --qmldir (the path of its directory ) app.exe
and also see these youtube videos for more info:
https://www.youtube.com/watch?v=LdSTgR0xJco
https://www.youtube.com/watch?v=hCXAgB6y8eA

Unable to customise the build directory for Qt Creator/qmake

I've got problem trying to specify the build directory (the directory that is to store all the files prior to copying them to the DESTDIR path).
I've got the following values in my .pro file:
DESTDIR = E:/Development/project/build/core/debug
OUT_PWD = E:/Development/project/build/core/debug
OBJECTS_DIR = $$DESTDIR/.obj
MOC_DIR = $$DESTDIR/.moc
RCC_DIR = $$DESTDIR/.qrc
UI_DIR = $$DESTDIR/.ui
Now, all the files eventually end up in that location, however during build, the compiler is always using the "E:/Development/build/MinGW_32bit-Debug/src/core" folder (note the missing project path). This is annoying, because I want to use the /Project/build directory as this location (which is not tracked in my git repo).
Ideally, I'd like this path to be: E:\Development\project\build\src\core\debug.
The reason I want to do this is that the build process has the same location to include the compiled libs from (it's a subdirs project).
I've had a look in the Tools > Options > Build & Run > General settings, and the default build directory is: build/build-%{CurrentProject:Name}-%{CurrentKit:FileSystemName}-%{CurrentBuild:Name}
I've had a look in my project.pro.user file, and found the following line:
<value type="QString" key="ProjectExplorer.BuildConfiguration.BuildDirectory">E:/Development/build/MinGW_32bit-Debug</value>
However I'm unable to change this value. If I edit this line in the file directly, as soon as I open Qt Creator again, the change has reverted back.
Is this a Qt Creator thing, or is it a qmake thing? Would I better off using a different build system such as CMake?
The build directory is "specified" by starting qmake or cmake in the build directory. There's no point to setting it in the .pro file itself.
Qt Creator stores the build directories for a project in the .user file. Any changes made to this file outside of Qt Creator, while the project is open in the Creator, will be lost. Creator loads the file when opening the project, or creates a new one if it doesn't exist.
When the Creator starts the build by invoking qmake or cmake, it starts that process in the build directory. That's also how you should be building the project manually from the command line.
Finally, it makes very little sense to override the destinations of the intermediate build results. They are somewhere within the build directory, and that's all that matters. You're not using these files directly for anything anyway.
The customary way to build a qmake project:
mkdir project-build
cd project-build
qmake ~/project-src
make -j
The build folder should not be within the source tree!
I've recently started keeping them in $TEMP / %TEMP%: manually purging the stale builds of all sort of test projects got old after a while :)

How do I add an entire directory to a QT creator project

I have an existing QT Creator project. I want to add an entire directory to this project. I see that I can right click in the project file browser tree and "Add Existing Files..." However through this dialog box, I can only add individual files. How can I include an entire directory?
The simplest way is to directly edit your .pro file, add HEADERS += mydir/*.h and SOURCES += mydir/*.cpp and the contents of the whole directory will show up in QT Creator. Further reference: http://qt-project.org/doc/qt-5/qmake-project-files.html
Open a terminal, navigate to the folder where you want to have you project file, and then run the command
qmake -project
This will search the current directory and all subdirectories for files with extensions such as .c, .cpp, .h, etc. (the full list is found by typing man qmake).
But keep in mind that it will overwrite your current .pro file if you already have a project set up.
qmake provides a convenient files function for this very purpose. Adding the following line to your project file will add .cpp files inside the src/ directory:
SOURCES += $$files(src/*.cpp)
By default, this is non-recursive. Setting the second parameter to true recursively finds all files:
SOURCES += $$files(src/*.cpp, true)
The files function was introduced since Qt 5.10.
Nowadays you can just right click on project name and select Add existing directory

Applications works while debugging, but doesn't work when "released"

So, I just made a standard, QtQuick 2 application, it has the default Recangle, Text and MouseArea. So, I just tried to compile the application in release mode, to see what files it would generate, and then I tried opening the application and this happened:
When I resize it, I cans see white space:
However it all works fine in debugging:
I am using Qt 5.0.1 and QtQuick2
Update
So, after running it through Dependency Walker it appears like there are three files missing: qt5quick.dll, qt5gui.dll, and qt5core.dll. Do I have to manually add them from somewhere?
The current directory structure is:
`test-build-Desktop_Qt_5_0_1_MSVC2010_32bit-Release/release
|+qml
|+test
|-main.qml
|-main.obj
|-moc_qtquick2applicationviewer.cpp
|-moc_qtquick2applicationviewer.obj
|-qtquick2applicationviewer.obj
|-test.exe
|-test.exe.embed.manifest
Note: I pasted the qml directory as suggested in Nemanja Boric's answer from the parent directory, but that didn't solve the problem! :(
Also, I was under the impression that none of the source (apart from JavaScript maybe) wouldn't be openly distributed with the app, but compiled or packed inside the application somehow (note the .cpp file and the qml directory)?
Update 2
The application works just fine when run from inside Qt 5 Creator:
Starting [...]\test-build-Desktop_Qt_5_0_1_MSVC2010_32bit-Release\release\test.exe...
QOpenGLShader::link: "(41,18): warning X3206: implicit truncation of vector type
"
[...]\test-build-Desktop_Qt_5_0_1_MSVC2010_32bit-Release\release\test.exe exited with code 0
Well, apart from that one awkward warning...
You need to copy qml files into your current directory. When you create release application with QtCreator, you will have this directory structure (or something like this):
example-build-Desktop_Qt_5_0_1_MSVC2010_32bit-Release
|- debug
|- qml
|- release // application executable is here
What you need to do is to copy qml folder to be in the same directory with your executable release file (simply copy qml folder into release folder).
About dll files - you can copy them manually from QtInstallDir/bin folder or you can add that directory into PATH, if you are developing on that machine - it could be easier.
You don't need to publish cpp files, but you need to publish qml files. What you can do, through I never succeed, but it seems to be possible is to bundle qml files into Resource file, and to load it from resources, but that can be extracted easily, too - so - don't put your logic or confidential informations in qml files.
Also, you need to copy all required dll files into directory with exe: qt5quick.dll, qt5gui.dll, qt5core.dll and libEGL.dll.

how to create .exe file for my Qt based app

i wrote a program in Qt-Creator 1.3.1 and Qt 4.6.2
and realy dont figure out how to create a simple .exe file for the program i just wrote...
i rather do it with the Qt-Creator if it's possible
In Qt Creator, when you build (Ctrl+B) your project, it always creates a .exe that is executed when you run the app from Qt Creator (Ctrl+R or the big play button).
If you want to find this .exe, you should look in the folder where your .pro (the project file) is located in the folder debug (or release depending on your build configuration).
#Live is right. See in release or debug dir. But if you move the .exe and want to execute you will get notofications about DLL's that miss. You can find them from yout Qt installation dir. Put next to your exe file all required DLL's and you're done! The DLL files will tell your your exe file while you execute it!

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