Showing the Artifact metadata tab in Nexus 2.1.1? - nexus

In browsing Sonatype Nexus Professional Edition, Version 2.1.1, I want to be able to see the artifact metadata.
Reading http://www.sonatype.com/books/nexus-book/reference/_editing_artifact_metadata.html the picture shows there should be a right hand panel showing the Artifact metadata tab.
Is there something needed in configuration to show it?

As you can see in figure 5.7, you have to select an artifact (for example a jar file) in the tree view to get the right-side pane to show up.
The metadata pane is provided by the nexus-custom-metadata-plugin. Current Nexus Pro distribution includes it as an optional plugin. See Installing additional plugins on how to install an optional plugin.

Related

Solution explorer menu in Visual Studio 2015 is missing jspm packages and config.js

I'm following an aurelia tutorial with Visual Studio 2015 and ASP.NET core where I installed NPM and run JSPM init, but after successfully creating all the files I can't find the jspm packages or config.js file in my Solution explorer.
UPDATE 1 The hidden folders and files are now showing up, but I have to right click on the main directory and chose the option to add to existing item. As you can see from the image I have a lot of files and folders, how can I speed up the process? Is there a way to just add all files to the project at the same time instead of manually?
Note: The config.js and jspm packages are on my physical directory so I know they exist, but how can I make them show up on my solution explorer menu?
STEPS:
I opened cmd prompt and entered: jspm init + npm install jspm --save-dev and selected yes on everything except on the configuration file part I entered: wwwroot and enter yes on everything, then selected babel.
Please let me know what I should do to make the files show up on the solution explorer or at least point me in the right direction. Thank you.
Originally VS projects did not automatically include new files that were added to the Project directory manually outside of Visual Studio.
However, I find that with VS2015 Update 3 and a new AspNet Core project they do "automagically" show up.
Not sure if maybe you're on a slightly older build, etc. but you could try the older approach as follows:
Select the Project in the Project Explorer (you currently have a solution-level item selected in that screenshot) and then you will see a new icon appear in the row of icons across the top of the Solution Explorer. This is the "Show All Files" icon/button.
Clicking it will show items that are in the physical directory but are not part of the VS Project. You should be able to right-click the file an choose include in project (or at least you used to be able to do this in older projects, etc. as stated).

No default repositories in Qt Maintenance Tool

I recently installed Qt 5.5 and its MaintenanceTool (MaintenanceTool.exe). The default repositories were working, but after one day, my MaintenanceTool suddenly reported that no repositories were set.
I can temporarily enter individual repositories in the MaintenanceTool, but I would like to get the default repos set.
Why are they gone?
How can I set the default repositories again?
Thanks in advance
The Maintenance Tool is doing crazy things since the recent updates made by Qt team.
The only solution I know is:
Add the next temporary repository in "Settings":
Windows: http://download.qt.io/online/qt5/windows/x86/online_repository/
Mac: http://download.qt.io/online/qt5/mac/x64/online_repository/
Now, you can update the Qt components and you should see a new update for the Maintenance Tool.
If everything goes well, the Maintenance Tool will be fixed.
Note: The download speed of the default repo by Qt is quite slow (usually limited to 2mbps).
So you might want to use official mirrors to get much higher download speeds.
Here is some magic to quickly get those repo addresses:
Open the following url (which contains online repo components of Qt:
http://download.qt.io/online/qt5/windows/x86/online_repository/qt/
You'll see some files in that directory
Click on "Details" on the right side of any of those files.
This will show mirror links of the file such as:
http://ftp2.nluug.nl/languages/qt/online/qt5/windows/x86/online_repository/qt/1.0.0meta.7z
Cut the right side of any of those urls to make it end with online_repository.
It should be something like this afterward:
http://ftp2.nluug.nl/languages/qt/online/qt5/windows/x86/online_repository
And here we go! Now you can use that url as a repository which has higher download speeds.
As of today (2017 oct. 30) the Mac repo url http://download.qt-project.org/online/qtsdkrepository/mac_x64/root/qt worked for me
Manually added the repository as a custom repo.
Updated (only the maintenance tool was updated at that time it seems).
Relaunched the maintenance tool.
Deleted the custom repo because many repos were present in the default repositories list, then quit the maintenance tool.
Relaunched the maintenance tool and updated normally.
BTW: I used the offline installer for the first install on my Mac.
26th January 2022 : If you are using an old maintenance tool, you need to update the maintenance tool first by adding the repo 'http://download.qt-project.org/online/qtsdkrepository/windows_x86/desktop/tools_maintenance' under user defined repository following the above described steps and selecting "update components". Now you can add/remove the components such as QtCharts, Qt3D etc.

Can't find GNAT GPS Dependencies Form

I'm trying to figure out why the library for GtkAda won't compile with an existing project. I believe I have the PATH and ADA_INCLUDE_PATH pointing to the right folders but the Gtk spec files (e.g., gtk.ads) are not being found during compile.
Documentation for GPS at Adacore describes The Project Dependencies Editor in section 6.9, but this isn't present in the tool menu at Project>Dependencies, where the documentations says it should be found. I can't find it anywhere else in the tool menu of in the Project Properties form.
Where can I find this form? I'm Using Windows 7 with GNAT 2014 Academic Version and GtkAda 2014.
The documentation I found with GNAT GPL 2015 (PDF only, in $prefix/share/doc/gps/pdf) says
Edit the dependencies between projects through the contextual Project → Dependencies... menu in the Project view.
The “Project view” is the pane on the left hand of the GPS window, click on the “Project” tab. Your project should appear.
You get the contextual (popup) menu by placing the mouse over the item, in this case your project, and pressing the right mouse button.
Looking at the instructions for adding a dependency on another project, I’d have thought it a lot easier to just edit the project file directly.

How can I build for release/distribution on the Xcode 4?

Build for debug is just press on the PLAY symbol, but I don't know how to Build for distribution/release?
The short answer is:
choose the iOS scheme from the
drop-down near the run button from
the menu bar
choose product > archive in the
window that pops-up
click 'validate'
upon successful validation, click
'submit'
You can use command line tool to build the release version. Next to your project folder, i.e.
$ ls
...
Foo.xcodeproj
...
Type the following build command:
$ xcodebuild -configuration Release
The "play" button is specifically for build and run (or test or profile, etc). The Archive action is intended to build for release and to generate an archive that is suitable for submission to the app store. If you want to skip that, you can choose Product > Build For > Archive to force the release build without actually archiving. To find the built product, expand the Products group in the Project navigator, right-click the product and choose to show in Finder.
That said, you can click and hold the play button for a menu of other build actions (including Build and Archive).
XCode>Product>Schemes>Edit Schemes>Run>Build Configuration
They've bundled all the target/build configuration/debugging options stuff into "schemes". The transition guide has a good explanation.
I have a large app that was having problems uploading to the AppStore using the archive method you will find in XCode 4. The activity indicator kept spinning for hours whether I was trying to validate or distribute, so I created a support ticket to Apple. During that process, I found out you could right click on the .app in your Products folder inside the Project Navigator of XCode, and compress the app to submit using the Application Loader 2.5.1. (aka the old method). Only the Debug - iphoneos folder is accessible this way (for now) and once Apple responded, this is what they had to say:
I'm glad to hear that Application Loader has provided you a viable workaround. Discussing this situation internally, we're not sure that submitting the Debug build will pose too much of a problem (so long as it was signed with the App Store distribution profile, as you mentioned it was). The app will likely be slower as the debug switches are turned on and optimizations are turned off for the Debug configuration, though it will still run. App Review will ultimately determine whether or not that's ok, as I'm not sure that's something they check for. You could try reaching out directly to App Review to confirm this, if you wish. However, since App Loader is working for you, I do recommend rebuilding the app with your Release configuration and resubmitting to play it safe. To find your Release build in Xcode 4.x, control-click on the Application Archive on the Archives tab in the organizer, and choose "Show in Finder." Then, control-click on the .xcarchive file in Finder and choose "Show Package Contents." The release built .app file should be located within the /Products/Applications folder.
This was very helpful information for developers who are having problems with the archive method, and my app is now uploading successfully without any concern that it won't run to the best of it's ability.
To set the build configuration to Debug or Release, choose 'Edit Scheme' from the 'Product' menu.
Then you see a clear choice.
The Apple Transition Guide mentions a button at the top left of the Xcode screen, but I cannot see it in Xcode 4.3.
That part is now located under Schemes. If you edit your schemes you will see that you can set the debug/release/adhoc/distribution build config for each scheme.
Product -> Archive, later, press the distribute button and check the option Export as Application or what you want

How to select debug/release mode in Xcode4? [duplicate]

Build for debug is just press on the PLAY symbol, but I don't know how to Build for distribution/release?
The short answer is:
choose the iOS scheme from the
drop-down near the run button from
the menu bar
choose product > archive in the
window that pops-up
click 'validate'
upon successful validation, click
'submit'
You can use command line tool to build the release version. Next to your project folder, i.e.
$ ls
...
Foo.xcodeproj
...
Type the following build command:
$ xcodebuild -configuration Release
The "play" button is specifically for build and run (or test or profile, etc). The Archive action is intended to build for release and to generate an archive that is suitable for submission to the app store. If you want to skip that, you can choose Product > Build For > Archive to force the release build without actually archiving. To find the built product, expand the Products group in the Project navigator, right-click the product and choose to show in Finder.
That said, you can click and hold the play button for a menu of other build actions (including Build and Archive).
XCode>Product>Schemes>Edit Schemes>Run>Build Configuration
They've bundled all the target/build configuration/debugging options stuff into "schemes". The transition guide has a good explanation.
I have a large app that was having problems uploading to the AppStore using the archive method you will find in XCode 4. The activity indicator kept spinning for hours whether I was trying to validate or distribute, so I created a support ticket to Apple. During that process, I found out you could right click on the .app in your Products folder inside the Project Navigator of XCode, and compress the app to submit using the Application Loader 2.5.1. (aka the old method). Only the Debug - iphoneos folder is accessible this way (for now) and once Apple responded, this is what they had to say:
I'm glad to hear that Application Loader has provided you a viable workaround. Discussing this situation internally, we're not sure that submitting the Debug build will pose too much of a problem (so long as it was signed with the App Store distribution profile, as you mentioned it was). The app will likely be slower as the debug switches are turned on and optimizations are turned off for the Debug configuration, though it will still run. App Review will ultimately determine whether or not that's ok, as I'm not sure that's something they check for. You could try reaching out directly to App Review to confirm this, if you wish. However, since App Loader is working for you, I do recommend rebuilding the app with your Release configuration and resubmitting to play it safe. To find your Release build in Xcode 4.x, control-click on the Application Archive on the Archives tab in the organizer, and choose "Show in Finder." Then, control-click on the .xcarchive file in Finder and choose "Show Package Contents." The release built .app file should be located within the /Products/Applications folder.
This was very helpful information for developers who are having problems with the archive method, and my app is now uploading successfully without any concern that it won't run to the best of it's ability.
To set the build configuration to Debug or Release, choose 'Edit Scheme' from the 'Product' menu.
Then you see a clear choice.
The Apple Transition Guide mentions a button at the top left of the Xcode screen, but I cannot see it in Xcode 4.3.
That part is now located under Schemes. If you edit your schemes you will see that you can set the debug/release/adhoc/distribution build config for each scheme.
Product -> Archive, later, press the distribute button and check the option Export as Application or what you want

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