Centering a QDialog relative to its parent while using RestoreGeometry() - qt

I have a program that has several QDialogs. Most are a fixed size, but one is a resizable editor. The editor dialog gets its geometry restored from a QByteArray.
The problem I'm having is the Editor is not being centered correctly. (only the window's x/y dimensions) The Editor usually appears in the upper left corner when it is instantiated.
The Editor class gets instantiated like this in MainWindow:
Editor e(this);
e.exec();
For some reason, restoring the window geometry breaks the Editor's automatic centering relative to its parent. Before I implemented the SaveGeometry and RestoreGeomentry code today, the editor worked fine.
Here's the SaveGeometry code in Editor.cpp: (it gets executed right before the current Editor object is destroyed)
// Remember current window size
QByteArray geo=saveGeometry();
SettingsManager s;
s.SaveEditorSize(geo);
Here's the restore code in Editor.cpp: (this is part of a function that sets up the UI, assigns a layout, etc.)
if(!Buffer::editor_geometry.isEmpty()){
restoreGeometry(Buffer::editor_geometry);
}
Does anyone know what the problem is?
Edit: Actually, it does remember where it was last time, it just won't center.

Actually, I think I've solved this.
Instead of storing the entire window geometry, I tried storing just the size as a QSize. The size is then reapplied through QDialog::Resize() when the Editor is initialized. The window remembers its previous size and remains centered to parent like it is supposed to.

Related

Getting QScrollArea to resize its child widget immediately

I have a QScrollArea (we'll call it myContainer) that contains and scrolls a child view (we'll call it myChildWidget). All works almost fine - when I change the height of myChildWidget dynamically in response to something, if the height exceeds that of myContainer (the QScrollArea), a vertical scroll bar pops into view, effectively narrowing myChildWidget since I've set it to resize its child using:
myContainer->setWidgetResizable(true);
The problem is that myChildWidget is not actually resized until later, rather than right when I set its new height or try resizing myContainer, so I can't do certain things depending on its new width without subclassing and putting in a whole bunch of extra code. Surely there's something I can call to get the QScrollArea to auto-resize its child right away, right? I can use:
QCoreApplication::processEvents();
but the problem with that is that it causes the widgets to flash and redraw when I'm not done setting things up. I've tried update(), updateGeometry(), and adjustSize(), both on the container and its child, and none work. Anything I'm missing? Thanks for any help.

Why has my QWidget stopped expanding to fit its children?

Here is a screenshot of my Qt application. I have blurred everything which isn't important. Look at the bottom-right.
That "Comment" bit is a QGroupBox containing a QTextEdit, it is being cropped because some containing QWidget is not expanding to fit it.
So far I have seen widgets expand by default to fit their contents (as long as child widgets are added to layouts before they become visible, which is what's happening here) but suddenly this is no longer happening. If I manually expand the window, the "Comment" box is laid out as expected.
The innermost QTextEdit has setMinimumHeight called and I have verified that every widget in the hierarchy has QSizePolicy::GrowFlag set in its sizePolicy. I have grepped the source to check that I am not setting maximum sizes anywhere in the application. And, yes, the QTextEdit is in the layout of the QGroupBox.
It seems like Qt is saying "I'll automatically expand the main window to fit the contents, but only up to a limit."
Why is this happening and how do I stop it? Or rather, how do I make it continue the helpful auto-resizing behaviour regardless of the size/depth of child widgets?

Qt Layout, resize to minimum after widget size changes

Basically I've got a QGridLayout with a few widgets in it. The important ones are 2 labels, which I use for drawing images to the screen. Well, if the user wants, he can change the resolution of the incoming images, thus, forcing the Labels to resize.
Let's assume the initial size of the label is 320x240. The user changes the VideoMode to 640x480, the label and the entire GUI resizes perfectly. But when the user switches back to 320x240, the label shrinks, but the Layout/Window does NOT.
I've played around with sizePolicies and sizeHints, and resize(0,0), but nothing did the trick. Could somebody help me with this?
Here some screenshots to clarify the problem:
You need to set the size constraint of the layout holding all your widgets to "SetFixedSize". Although the name doesn't sound like it will work, it ensures that your layout will only use the space it needs. You will not have the problem like you do in your second screenshot.
Example:
mainLayout.setSizeConstraint(QLayout::SetFixedSize);
QLayout::setSizeConstraint(QLayout::SetFixedSize) solves this problem well when you prefer keeping your widget's size fixed at all times--that is, if you'd like it to always be fixed to its "packed" size (which may still vary as the child widgets change size). That is what the "fixed" means there: "fixed" to the correct size, even as the latter varies. (In Qt terms, what I'm calling the "packed" size is simply the widget's sizeHint.)
But a constraint may be too strong a solution in some instances. In particular, if you apply it to a top-level window, then the user will not be free to resize the window. If you don't like that, you can instead perform the "set size to sizeHint" operation instantaneously each time it's needed, rather than imposing it as an unrelenting constraint. The way to do that is to call QWidget::adjustSize().
http://doc.qt.io/qt-5/qwidget.html#adjustSize
Note that if the container whose children are changing size is not the top-level window, then adjustSize() may have to be called recursively on the container and its parents. (In my case I had to do that, anyway. I also tried the size-constraint scheme, and found that applying the constraint at only the topmost level was successful in compacting all levels. I haven't enough knowledge of Qt to comment usefully on these observations, so I merely share them.)
You need to store the original size of your widget parent window before applying any changes to the layout and restore it when the user switches back to the original.
Notice that you need to work with the widget parent window size and not the widget parent size.
in your widget before applying the layout changes:
minimumWindowSize = this->window().size();
when you finished reorganizing the widget to the compact size
this->window().resize(minimumWindowSize);
So that is exactly what i'm doing in mu project.
Resolution os doesn't matter. I have only to have a widget for rendering video, or image in your case.
void MainWindow::resizeEvent(QResizeEvent* event)
{
QMainWindow::resizeEvent(event);
if ((player != 0) && ((player->isPlaying()) || player->isLoaded() || player>isLoaded())){
renderer->resize(ui->mainVideoWidget->width(),ui->mainVideoWidget->height());
resizeFilter();
}
}

Resizing QT's QTextEdit to Match Text Height: maximumViewportSize()

I am trying to use a QTextEdit widget inside of a form containing several QT widgets. The form itself sits inside a QScrollArea that is the central widget for a window. My intent is that any necessary scrolling will take place in the main QScrollArea (rather than inside any widgets), and any widgets inside will automatically resize their height to hold their contents.
I have tried to implement the automatic resizing of height with a QTextEdit, but have run into an odd issue. I created a sub-class of QTextEdit and reimplemented sizeHint() like this:
QSize OperationEditor::sizeHint() const {
QSize sizehint = QTextBrowser::sizeHint();
sizehint.setHeight(this->fitted_height);
return sizehint;
}
this->fitted_height is kept up-to-date via this slot that is wired to the QTextEdit's "contentsChanged()" signal:
void OperationEditor::fitHeightToDocument() {
this->document()->setTextWidth(this->viewport()->width());
QSize document_size(this->document()->size().toSize());
this->fitted_height = document_size.height();
this->updateGeometry();
}
The size policy of the QTextEdit sub-class is:
this->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Preferred);
I took this approach after reading this post.
Here is my problem:
As the QTextEdit gradually resizes to fill the window, it stops getting larger and starts scrolling within the QTextEdit, no matter what height is returned from sizeHint(). If I initially have sizeHint() return some large constant number, then the QTextEdit is very big and is contained nicely within the outer QScrollArea, as one would expect. However, if sizeHint gradually adjusts the size of the QTextEdit rather than just making it really big to start, then it tops out when it fills the current window and starts scrolling instead of growing.
I have traced this problem to be that, no matter what my sizeHint() returns, it will never resize the QTextEdit larger than the value returned from maximumViewportSize(), which is inherited from QAbstractScrollArea. Note that this is not the same number as viewport()->maximumSize(). I am unable to figure out how to set that value.
Looking at QT's source code, maximumViewportSize() is returning "the size of the viewport as if the scroll bars had no valid scrolling range." This value is basically computed as the current size of the widget minus (2 * frameWidth + margins) plus any scrollbar widths/heights. This does not make a lot of sense to me, and it's not clear to me why that number would be used anywhere in a way that supercede's the sub-class's sizeHint() implementation. Also, it does seem odd that the single "frameWidth" integer is used in computing both the width and the height.
Can anyone please shed some light on this? I suspect that my poor understanding of QT's layout engine is to blame here.
Edit: after initially posting this, I had the idea to reimplement maximumViewportSize() to return the same thing as sizeHint(). Unfortunately, this did not work as I still have the same problem.
I have solved this issue. There were 2 things that I had to do to get it to work:
Walk up the widget hierarchy and make sure all the size policies made sense to ensure that if any child widget wanted to be big/small, then the parent widget would want to be the same thing.
This is the main source of the fix. It turns out that since the QTextEdit is inside a QFrame that is the main widget in a QScrollArea, the QScrollArea has a constraint that it will not resize the internal widget unless the "widgetResizable" property is true. The documentation for that is here: http://doc.qt.io/qt-4.8/qscrollarea.html#widgetResizable-prop. The documentation was not clear to me until I played around with this setting and got it to work. From the docs, it seems that this property only deals with times where the main scroll area wants to resize a widget (i.e. from parent to child). It actually means that if the main widget in the scroll area wants to ever resize (i.e. child to parent), then this setting has to be set to true.
So, the moral of the story is that the QTextEdit code was correct in overriding sizeHint, but the QScrollArea was ignoring the value returned from the main frame's sizeHint.
Yay! It Works!
You may try setting minimumSize property of the QTextEdit to see if that force the layout to grow.
I don't understand most of Qt's layout scheme but setting minimum and maximum size pretty much does what I want it to do. Well, most of the time anyways.

How do I enable autoresizing for a Flex UIComponent?

I have a class which extends UIComponent and draws directly onto a Sprite contained within. Currently I'm (probably incorrectly) listening to the Event.RESIZE event and drawing the contents when the width and height are non-zero. The problem is that even though I've passed percentage widths to the instance tag, it doesn't appear to be resized along with other Flex components on the page, certainly the resize event isn't being fired at all.
I've hacked it for the moment by binding the width and height to a container which does resize, but how should I really be handling this?
Update :
It turns out I was setting the width and height somewhere in the redraw method (I have no recollection of why I did this!). I shall go hang my head in shame now...
I think you need to provide more information. I'm doing exactly the same, and it works smoothly for me. Perhaps the answer lies somewhere else: e.g. exactly what type of container do you use? Isn't it possible that the space gained/lost on resizing gets allocated to some other component within the cointainer? Try substituting your own component with an mx:Box with some colored background, and see if that resizes with the container.

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