I would to know if is posssible create a APP in Java for web without to need to install the plugin. For example I to use Google Earth Libraries for Java and show the Google Earth in a web page without the user to need install the plugin. It's possible? If yes, What I need to do?
I am questioning, because the plugin have a lot of BUGs. For example Suddenly the plugin stopped work in my Mac's Chrome. I am with this problem about 5 months.
Thanks
No, It is not possible. You must use the Javascript API. There was an COM API but now is obsolete (http://googlegeodevelopers.blogspot.com.es/2010/08/sunset-for-google-earth-com-api.html).
I'm using Google Earth API with Chrome in Mac and yes it has some bugs, but I think it's usable.
Related
I am currently in the process of trying to set up a freeboard and I was wondering if there were any plugins for better calendar integration.
MRD
As far as I know, there isn't any calendar plugin available to be downloaded and integrated to Freeboard. Since it doesn't work using database, you won't be able to connect the Freeboard to such applications.
They recommend you to develop your own plugin and widget, by following this quick and easy tutorial. I would recommend you to give it a look and maybe try it, since for now, unfortunately, there isn't such type of plugin available for integration.
Hope this clarifies!
Does anyone know what is the status of Google One-tap AKA YOLO project?
It seems like all the official documentation on One-tap is gone. The cached version states:
The beta test program for this API is currently closed. We are improving the API's cross-browser functionality and will provide updates here in the coming months.
There are quite some websites which are still using this technology, either because they were in Beta and/or whitelisted by Google.
There is a new version that addresses the feedback and issues from the beta, it's available as of 2020 Q1: https://developers.google.com/identity/one-tap/web
All of the prior URLs regarding one tap are all 404 errors now. Seems like it was totally canned and they are deferring to the more generic sign in integration from a website login page.
The offical document of the project has been updated. Please see the latest status there.
this time stuff gonna be the opposite > 2. Headings:
reword//06{GUIDEDLATEVIEW||2022 blank
I'm building a VR/AR calendar in Unity, and looking for the easiest way to read calendar event data from Google and Facebook (let's just start with Google). I've tried using the Google Calendar C# API, but Unity doesn't support .NET 4.0 or above (Google Calendar API only works with .NET 4.0 and above). Unity does have a .NET 4.6 Experimental version, but in Visual Studio after installing Google.Apis.Auth etc and other packages needed in PuTTY package manager the C# code would still not recognize the imported packages below:
using Google.Apis.Auth.OAuth2;
using Google.Apis.Calendar.v3;
using Google.Apis.Calendar.v3.Data;
using Google.Apis.Services;
using Google.Apis.Util.Store;
So next I tried a different approach: I tried installing the Unity Firebase plugin. It only works for iOS and Android for now, so I started a new project just to start clean. There are only a few YouTube videos about Firebase in Unity in general, and they don't get into Google Auth, just Google Analytics and regular plain email/password, so it's been trial and error for a few weeks now. I feel like this guy, except I'm not working with a FitBit, and I don't have it figured out. Does anybody have insight on how to go about this?
More important question: If I were to get Google Auth working through Firebase in Unity, how would I go about pulling the Google Calendar event data associated with that account? Would that be back through the C# script?
Is there another way all together that I'm probably missing? Thanks for any help!
To clarify your question. The Google Calendar API supports any language that can send HTTP POST and HTTP Gets. The Google .net client library currently requires a min of .net 4.5 to run. There is currently no support in the library for unity there is an issue here which states that we will probably not support it.
That being said you can still add google calendar to your project you will just have to code your own library for it.
Do anyone know if there's a way to programatically get the latest version of a Google hosted library?
The reason why I'm asking this is to use it in a template generator. IMHO, it's good to download latest library at the time the template is being applied to the project and it's slightly annoying having to update the repo just because the library released a new version.
Don't get me wrong, this isn't meant to always use the latest while your app is working. It's meant to always give you the latest version available at the time of coming up with your project.
Thanks! :)
If you use cdnjs: http://cdnjs.com/packages.json
Also available via HTTPS: https://cdnjs.com/packages.json
I couldn't find a suitable solution so I went out there and built one. Would you give CDN.io a go and share your thoughts?
Objective? Always have the latest reference to a CDN hosted library, programatically.
Why could this be useful? I.e., to be used in template generators. In that way we can always rest assured that the user will get the latest version of their CDNed library and we don't have to worry about updating helpers anymore.
Why did I even bother? Because CDN services don't offer an API to access their list of hosted libraries!
What if you don't want to use the Web Service? No problem, just use it as a library.
Thanks! :)
DarĂo
I would like to use Facebook API (http://wiki.developers.facebook.com/index.php/API) in my Qt Application.
I don't want to use WebKit. Is it possibile to use QNetwork only?
Is there any example on how to do that?
Have you seen KFacebook, the KDE client for Facebook?
KdePlayground and KFacebook
They have a library for Facebook API and a Plasma Applet as well.
It's easier using jQuery, probably. But Qt4 can do the work, I think.
Use QNetworkAccessManager to access the web without an actual browser.
If you're interested in posting photos you can download one at
https://github.com/eamocanu/Facebook.Qt.APIs/downloads. I had to make this last year for a project.
use this its ready for Qt open source project for facebook
http://code.google.com/p/facebook-cpp-graph-api/
You can also use QHttp directly