Data Types and Structures in Ada - ada

I am working on a paper on Ada 83. We have an assignment that lists the sections of the paper (history, design goals, syntax, etc.,) The instructor has mentioned that some of us are going to have sections that simply say "This language does not support this feature."
Two of these sections are Data Types and Data Structures. Well, everything I can see indicated that Ada only has data types and not data structures. Is this true or am I missing something? I know this is kinda a weird question (asking about the 1983 version of Ada) but I don't want to make such a big claim without only to find that it was false.

I assume that by "data structures" you mean linked lists, stacks, queues etc.
In Ada83 you could implement data structures, but the standard library didn't contain any. Non-standard libraries were available.
The same was true in Ada95, but the new object-oriented programming features resulted in several open-source container libraries, many of which are still available.
Part of the Ada05 revision was the introduction of a standardised container library Ada.Containers, which has been extended in the Ada12 revision.

A lot of things can be called data structure. As for Ada, records and arrays would be language-supported data structures. Packages are also a kind of a data structure. Ada 2005's Ada.Containers (as mentioned by Simon) are part of the standard library and not of the language itself (your definition may vary; they are defined in the LRM).
Complex data structures like stacks, hashed maps, linked lists etc. are usually a feature of the language's standard library, but in some scripting languages, some of these (particularly hashed maps) are actually language features.

Related

Notes from the ANSI standardisation process

Somewhere I saw some personal notes from someone who was on the ANSI committee. I thought it was Kent Pitman, but a search of his site doesn't turn up anything. Neither does Google.
I'm interested in the background of the decision not to integrate the condition system with CLOS. CLtL2 speaks of it as a fait accompli, and I'm curious as to why it didn't happen.
The condition system was not integrated with CLOS because there were implementations with existing condition systems which were not CLOS-based (they were, in at least one case, flavors-based), because CLOS did not exist at all until pretty late in the standardisation process. Since a condition system has really deep roots in any implementation, requiring those implementations to rip out a great part of their guts in and replace them with some CLOS-based guts would have placed them – the very implementations which had gone out of their way to make sophisticated condition handling possible in the first place – at a huge disadvantage. Doing that would have been both stupid and would have derailed the standardisation process, since the representatives of those implementations would have been considerably antagonised by a decision like that. So the right decision was made.
It was also unclear at the time that CLOS could be made really performant on stock hardware (perhaps this is still unclear, but stock hardware is now so fast and we all happily live with implementations of other languages which are hugely slower than a good CLOS implementation can be so the problem no longer matters). CL was also considered really big (hard to remember when my fully-fledged hairy CL IDE containing the entire hyperspect and all its own documentation is 2/3 the size of my web browser), so people thought about subset implementations which might not contain CLOS but really needed to contain the condition system.
In particular it is worth looking at the CLHS issue (not part of the spec) CLOS-CONDITIONS-AGAIN, from which comes the following text:
The condition system should not be too tightly integrated into CLOS, for two reasons: Some implementations already have a native condition system that is not based on CLOS, and it should be possible to integrate the native conditions and the ANSI CL conditions. Some people would like to define an ANSI Common Lisp subset that does not contain CLOS but does contain conditions.
The problem areas are the use of DEFCLASS, MAKE-INSTANCE, and DEFMETHOD to define and create conditions, rather than using more abstract macros that conceal the implementation of conditions in terms of CLOS, and exposure of the implementation of condition slots as CLOS slots. If user code was written in a more abstract way, it could run in a subset language that did not contain CLOS.
This is not normative text but you can see what people were thinking.

What is more in the spirit of the Julia language and philosophy?

I recently started programming in Julia for research purposes. Going through it I started loving the syntax, I positively experienced the community here in SO and now I am thinking about porting some code from other programming languages.
Working with highly computational expensive forecasting models, it would be nice to have them all in a powerful modern language as Julia.
I would like to create a project and I am wondering how I should design it. I am concerned both from a performance and a language perspective (i.e.: Would it be better to create modules – submodules – functions or something else would be preferred? Is it better off to use dictionaries or custom types?).
I have looked at different GitHub projects in my field, but I haven't really found a common standard. Therefore I am wondering: what is more in the spirit of the Julia language and philosophy?
EDIT:
It has been pointed out that this question might be too generic. Therefore, I would like to focus it on how it would be better structuring modules (i.e. separate modules for main functions and subroutines versus modules and submodules, etc.). I believe this would be enough for me to have a feel about what might be considered in the spirit of the Julia language and philosophy. Of course, additional examples and references are more than welcome.
The most you'll find is that there is an "official" style-guide. The rest of the "Julian" style is ill-defined, but there are some ways to heuristically define it.
First of all, it means designing the software around multiple dispatch and the type system. A software which follows a Julian design philosophy usually won't be defining a bunch of functions like test_pumpkin and test_pineapple, instead it will use dispatches on test for types Pumpkin and Pineapple. This allows for clean/understandable code. It will break tasks up into small type-stable functions which will allow for good performance. It likely will also be written very generically, allowing the user to use items that are subtypes of AbstractArray or Number, and using the power of dispatch to allow their software to work on numbers they've never even heard of. (In this respect, custom types are recommended over dictionaries when you need performance. However, for a type you have to know all of the fields at the beginning, which means some things require dictionaries.)
A software which follows a Julian design philosophy may also implement a DSL (Domain-Specific Language) to allow a simpler interface to the user. Instead of requiring the user to conform to archaic standards derived from C/Fortran, or write large repetitive items and inputs, the package may provide macros to allow the user to more heuristically define the problem for the software to solve.
Other items which are part of the Julian design philosophy are up for much debate. Is proper Julia code devectorized? I would say no, and the loop fusing broadcast . is a powerful way to write MATLAB-style "vectorized" code and have it be perform like a devectorized loop. However, I have seen others prefer devectorized styles.
Also note that Julia is very different from something like Python where in Julia, you can essentially "build your own standard way of doing something". Since there's no performance penalty for functions/types declared in packages rather than Base, you can build your own Julia world if you want, using macros to define your own "function-like" objects, etc. I mean, you can re-create Java styles in Julia if you wanted.

How can I "think OOP" when using R?

I am a statistics graduate student who works a lot with R. I am familiar with OOP in other programming contexts. I even see its use in various statistical packages that define new classes for storing data.
At this stage in my graduate career, I am usually coding some algorithm for some class assignment--something that takes in raw data and gives some kind of output. I would like to make it easier to reuse code, and establish good coding habits, especially before I move on to more involved research. Please offer some advice on how to "think OOP" when doing statistical programming in R.
I would argue that you shouldn't. Try to think about R in terms of a workflow. There's some useful workflow suggestions on this page:
Workflow for statistical analysis and report writing
Another important consideration is line-by-line analysis vs. reproducible research. There's a good discussion here:
writing functions vs. line-by-line interpretation in an R workflow
Two aspects of OOP are data and the generics / methods that operate on data.
The data (especially the data that is the output of an analysis) often consists of structured and inter-related data frames or other objects, and one wishes to manage these in a coordinated fashion. Hence the OOP concept of classes, as a way to organize complex data.
Generics and the methods that implement them represent the common operations performed on data. Their utility comes when a collection of generics operate consistently across conceptually related classes. Perhaps a reasonable example is the output of lm / glm as classes, and the implementation of summary, anova, predict, residuals, etc. as generics and methods.
Many analyses follow familiar work flows; here one is a user of classes and methods, and gets the benefit of coordinated data + familiar generics. Thinking 'OOP' might lead you to explore the methods on the object, methods(class="lm") rather than its structure, and might help you to structure your work flows so they follow the well-defined channels of established classes and methods.
Implementing a novel statistical methodology, one might think about how to organize the results in to a coherent, inter-related data structure represented as a new class, and to write methods for the class that correspond to established methods on similar classes. Here one gets to represent the data internally in a way that is convenient for subsequent calculation rather than as a user might want to 'see' it (separating representation from interface). And it is easy for the user of your class (as Chambers says, frequently yourself) to use the new class in existing work flows.
It's a useful question to ask 'why OOP' before 'how OOP'.
You may want to check these links out: first one, second one.
And if you want to see some serious OO code in R, read manual page for ReferenceClasses (so called R5 object orientation), and take a look at Rook package, since it relies heavily on ReferenceClasses. BTW, Rook is a good example of reasonable usage of R5 in R coding. Previous experience with JAVA or C++ could be helpful, since R5 method dispatching differs from S3. Actually, S3 OO is very primitive, since the actuall "class" is saved as an object attribute, so you can change it quite easily.
S3: <method>.<class>(<object>)
R5: <object>$<method>
Anyway, if you can grab a copy, I recommend: "R in a Nutshell", chapter 10.
I have a limited knowledge of how to use R effectively, but there here is an article that allowed even me to walk through using R in an OO manner:
http://www.ibm.com/developerworks/linux/library/l-r3/index.html
I take exception to David Mertz's "The methods package is still somewhat tentative from what I can tell, but some moderately tweaked version of it seems certain to continue in later R versions" mentioned in the link in BiggsTRC answer. In my opinion, programming with classes and methods and using the methods package (S4) is the proper way to "think OOP" in R.
The last paragraph of chapter 9.2 "Programming with New Classes" (page 335) of John M. Chambers' "Software for Data Analysis" (2008) states:
"The amount of programming involved in using a new class may be much more than that involved in defining the class. You owe it to the users of your new classes to make that programming as effective as possible (even if you expect to be your own main user). So the fact that the programming style in this chapter and in Chapter 10 ["Methods and Generic Functions"] is somewhat different is not a coincidence. We're doing some more serious programming here."
Consider studying the methods package (S4).
Beyond some of the other good answers here (e.g. the R in a Nutshell chapter, etc), you should take a look at the core Bioconductor packages. BioC has always had a focus on strong OOP design using S4 classes.

Is there a software-engineering methodology for functional programming? [closed]

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Software Engineering as it is taught today is entirely focused on object-oriented programming and the 'natural' object-oriented view of the world. There is a detailed methodology that describes how to transform a domain model into a class model with several steps and a lot of (UML) artifacts like use-case-diagrams or class-diagrams. Many programmers have internalized this approach and have a good idea about how to design an object-oriented application from scratch.
The new hype is functional programming, which is taught in many books and tutorials. But what about functional software engineering?
While reading about Lisp and Clojure, I came about two interesting statements:
Functional programs are often developed bottom up instead of top down ('On Lisp', Paul Graham)
Functional Programmers use Maps where OO-Programmers use objects/classes ('Clojure for Java Programmers', talk by Rich Hickley).
So what is the methodology for a systematic (model-based ?) design of a functional application, i.e. in Lisp or Clojure? What are the common steps, what artifacts do I use, how do I map them from the problem space to the solution space?
Thank God that the software-engineering people have not yet discovered functional programming. Here are some parallels:
Many OO "design patterns" are captured as higher-order functions. For example, the Visitor pattern is known in the functional world as a "fold" (or if you are a pointy-headed theorist, a "catamorphism"). In functional languages, data types are mostly trees or tuples, and every tree type has a natural catamorphism associated with it.
These higher-order functions often come with certain laws of programming, aka "free theorems".
Functional programmers use diagrams much less heavily than OO programmers. Much of what is expressed in OO diagrams is instead expressed in types, or in "signatures", which you should think of as "module types". Haskell also has "type classes", which is a bit like an interface type.
Those functional programmers who use types generally think that "once you get the types right; the code practically writes itself."
Not all functional languages use explicit types, but the How To Design Programs book, an excellent book for learning Scheme/Lisp/Clojure, relies heavily on "data descriptions", which are closely related to types.
So what is the methodology for a systematic (model-based ?) design of a functional application, i.e. in Lisp or Clojure?
Any design method based on data abstraction works well. I happen to think that this is easier when the language has explicit types, but it works even without. A good book about design methods for abstract data types, which is easily adapted to functional programming, is Abstraction and Specification in Program Development by Barbara Liskov and John Guttag, the first edition. Liskov won the Turing award in part for that work.
Another design methodology that is unique to Lisp is to decide what language extensions would be useful in the problem domain in which you are working, and then use hygienic macros to add these constructs to your language. A good place to read about this kind of design is Matthew Flatt's article Creating Languages in Racket. The article may be behind a paywall. You can also find more general material on this kind of design by searching for the term "domain-specific embedded language"; for particular advice and examples beyond what Matthew Flatt covers, I would probably start with Graham's On Lisp or perhaps ANSI Common Lisp.
What are the common steps, what artifacts do I use?
Common steps:
Identify the data in your program and the operations on it, and define an abstract data type representing this data.
Identify common actions or patterns of computation, and express them as higher-order functions or macros. Expect to take this step as part of refactoring.
If you're using a typed functional language, use the type checker early and often. If you're using Lisp or Clojure, the best practice is to write function contracts first including unit tests—it's test-driven development to the max. And you will want to use whatever version of QuickCheck has been ported to your platform, which in your case looks like it's called ClojureCheck. It's an extremely powerful library for constructing random tests of code that uses higher-order functions.
For Clojure, I recommend going back to good old relational modeling. Out of the Tarpit is an inspirational read.
Personally I find that all the usual good practices from OO development apply in functional programming as well - just with a few minor tweaks to take account of the functional worldview. From a methodology perspective, you don't really need to do anything fundamentally different.
My experience comes from having moved from Java to Clojure in recent years.
Some examples:
Understand your business domain / data model - equally important whether you are going to design an object model or create a functional data structure with nested maps. In some ways, FP can be easier because it encourages you to think about data model separately from functions / processes but you still have to do both.
Service orientation in design - actually works very well from a FP perspective, since a typical service is really just a function with some side effects. I think that the "bottom up" view of software development sometimes espoused in the Lisp world is actually just good service-oriented API design principles in another guise.
Test Driven Development - works well in FP languages, in fact sometimes even better because pure functions lend themselves extremely well to writing clear, repeatable tests without any need for setting up a stateful environment. You might also want to build separate tests to check data integrity (e.g. does this map have all the keys in it that I expect, to balance the fact that in an OO language the class definition would enforce this for you at compile time).
Prototying / iteration - works just as well with FP. You might even be able to prototype live with users if you get very extremely good at building tools / DSL and using them at the REPL.
OO programming tightly couples data with behavior. Functional programming separates the two. So you don't have class diagrams, but you do have data structures, and you particularly have algebraic data types. Those types can be written to very tightly match your domain, including eliminating impossible values by construction.
So there aren't books and books on it, but there is a well established approach to, as the saying goes, make impossible values unrepresentable.
In so doing, you can make a range of choices about representing certain types of data as functions instead, and conversely, representing certain functions as a union of data types instead so that you can get, e.g., serialization, tighter specification, optimization, etc.
Then, given that, you write functions over your adts such that you establish some sort of algebra -- i.e. there are fixed laws which hold for these functions. Some are maybe idempotent -- the same after multiple applications. Some are associative. Some are transitive, etc.
Now you have a domain over which you have functions which compose according to well behaved laws. A simple embedded DSL!
Oh, and given properties, you can of course write automated randomized tests of them (ala QuickCheck).. and that's just the beginning.
Object Oriented design isn't the same thing as software engineering. Software engineering has to do with the entire process of how we go from requirements to a working system, on time and with a low defect rate. Functional programming may be different from OO, but it does not do away with requirements, high level and detailed designs, verification and testing, software metrics, estimation, and all that other "software engineering stuff".
Furthermore, functional programs do exhibit modularity and other structure. Your detailed designs have to be expressed in terms of the concepts in that structure.
One approach is to create an internal DSL within the functional programming language of choice. The "model" then is a set of business rules expressed in the DSL.
See my answer to another post:
How does Clojure aproach Separation of Concerns?
I agree more needs to be written on the subject on how to structure large applications that use an FP approach (Plus more needs to be done to document FP-driven UIs)
While this might be considered naive and simplistic, I think "design recipes" (a systematic approach to problem solving applied to programming as advocated by Felleisen et al. in their book HtDP) would be close to what you seem to be looking for.
Here, a few links:
http://www.northeastern.edu/magazine/0301/programming.html
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.86.8371
I've recently found this book:
Functional and Reactive Domain Modeling
I think is perfectly in line with your question.
From the book description:
Functional and Reactive Domain Modeling teaches you how to think of the domain model in terms of pure functions and how to compose them to build larger abstractions. You will start with the basics of functional programming and gradually progress to the advanced concepts and patterns that you need to know to implement complex domain models. The book demonstrates how advanced FP patterns like algebraic data types, typeclass based design, and isolation of side-effects can make your model compose for readability and verifiability.
There is the "program calculation" / "design by calculation" style associated with Prof. Richard Bird and the Algebra of Programming group at Oxford University (UK), I don't think its too far-fetched to consider this a methodology.
Personally while I like the work produced by the AoP group, I don't have the discipline to practice design in this way myself. However that's my shortcoming, and not one of program calculation.
I've found Behavior Driven Development to be a natural fit for rapidly developing code in both Clojure and SBCL. The real upside of leveraging BDD with a functional language is that I tend to write much finer grain unit tests than I usually do when using procedural languages because I do a much better job of decomposing the problem into smaller chunks of functionality.
Honestly if you want design recipes for functional programs, take a look at the standard function libraries such as Haskell's Prelude. In FP, patterns are usually captured by higher order procedures (functions that operate on functions) themselves. So if a pattern is seen, often a higher order function is simply created to capture that pattern.
A good example is fmap. This function takes a function as an argument and applies it to all the "elements" of the second argument. Since it is part of the Functor type class, any instance of a Functor (such as a list, graph, etc...) may be passed as a second argument to this function. It captures the general behavior of applying a function to every element of its second argument.
Well,
Generally many Functional Programming Languages are used at universities for a long time for "small toy problems".
They are getting more popular now since OOP has difficulties with "paralel programming" because of "state".And sometime functional style is better for problem at hand like Google MapReduce.
I am sure that, when functioanl guys hit the wall [ try to implement systems bigger than 1.000.000 lines of code], some of them will come with new software-engineering methodologies with buzz words :-). They should answer the old question: How to divide system into pieces so that we can "bite" each pieces one at a time? [ work iterative, inceremental en evolutionary way] using Functional Style.
It is sure that Functional Style will effect our Object Oriented
Style.We "still" many concepts from Functional Systems and adapted to
our OOP languages.
But will functional programs will be used for such a big systems?Will they become main stream? That is the question.
And Nobody can come with realistic methodology without implementing such a big systems, making his-her hands dirty.
First you should make your hands dirty then suggest solution. Solutions-Suggestions without "real pains and dirt" will be "fantasy".

Modelling / documenting functional programs

I've found UML useful for documenting various aspects of OO systems, particularly class diagrams for overall architecture and sequence diagrams to illustrate particular routines. I'd like to do the same kind of thing for my clojure applications. I'm not currently interested in Model Driven Development, simply on communicating how applications work.
Is UML a common / reasonable approach to modelling functional programming? Is there a better alternative to UML for FP?
the "many functions on a single data structure" approach of idiomatic Clojure code waters down the typical "this uses that" UML diagram because many of the functions end up pointing at map/reduce/filter.
I get the impression that because Clojure is a somewhat more data centric language a way of visualizing the flow of data could help more than a way of visualizing control flow when you take lazy evaluation into account. It would be really useful to get a "pipe line" diagram of the functions that build sequences.
map and reduce etc would turn these into trees
Most functional programmers prefer types to diagrams. (I mean types very broadly speaking, to include such things as Caml "module types", SML "signatures", and PLT Scheme "units".) To communicate how a large application works, I suggest three things:
Give the type of each module. Since you are using Clojure you may want to check out the "Units" language invented by Matthew Flatt and Matthias Felleisen. The idea is to document the types and the operations that the module depends on and that the module provides.
Give the import dependencies of the interfaces. Here a diagram can be useful; in many cases you can create a diagram automatically using dot. This has the advantage that the diagram always accurately reflects the code.
For some systems you may want to talk about important dependencies of implementations. But usually not—the point of separating interfaces from implementations is that the implementations can be understood only in terms of the interfaces they depend on.
There was recently a related question on architectural thinking in functional languages.
It's an interesting question (I've upvoted it), I expect you'll get at least as many opinions as you do responses. Here's my contribution:
What do you want to represent on your diagrams? In OO one answer to that question might be, considering class diagrams, state (or attributes if you prefer) and methods. So, obviously I would suggest, class diagrams are not the right thing to start from since functions have no state and, generally, implement one function (aka method). Do any of the other UML diagrams provide a better starting point for your thinking? The answer is probably yes but you need to consider what you want to show and find that starting point yourself.
Once you've written a (sub-)system in a functional language, then you have a (UML) component to represent on the standard sorts of diagram, but perhaps that is too high-level, too abstract, for you.
When I write functional programs, which is not a lot I admit, I tend to document functions as I would document mathematical functions (I work in scientific computing, lots of maths knocking around so this is quite natural for me). For each function I write:
an ID;
sometimes, a description;
a specification of the domain;
a specification of the co-domain;
a statement of the rule, ie the operation that the function performs;
sometimes I write post-conditions too though these are usually adequately specified by the co-domain and rule.
I use LaTeX for this, it's good for mathematical notation, but any other reasonably flexible text or word processor would do. As for diagrams, no not so much. But that's probably a reflection of the primitive state of the design of the systems I program functionally. Most of my computing is done on arrays of floating-point numbers, so most of my functions are very easy to compose ad-hoc and the structuring of a system is very loose. I imagine a diagram which showed functions as nodes and inputs/outputs as edges between nodes -- in my case there would be edges between each pair of nodes in most cases. I'm not sure drawing such a diagram would help me at all.
I seem to be coming down on the side of telling you no, UML is not a reasonable way of modelling functional systems. Whether it's common SO will tell us.
This is something I've been trying to experiment with also, and after a few years of programming in Ruby I was used to class/object modeling. In the end I think the types of designs I create for Clojure libraries are actually pretty similar to what I would do for a large C program.
Start by doing an outline of the domain model. List the main pieces of data being moved around the primary functions being performed on this data. I write these in my notebook and a lot of the time it will be just a name with 3-5 bullet points underneath it. This outline will probably be a good approximation of your initial namespaces, and it should point out some of the key high level interfaces.
If it seems pretty straight forward then I'll create empty functions for the high level interface, and just start filling them in. Typically each high level function will require a couple support functions, and as you build up the whole interface you will find opportunities for sharing more code, so you refactor as you go.
If it seems like a more difficult problem then I'll start diagramming out the structure of the data and the flow of key functions. Often times the diagram and conceptual model that makes the most sense will depend on the type of abstractions you choose to use in a specific design. For example if you use a dataflow library for a Swing GUI then using a dependency graph would make sense, but if you are writing a server to processing relational database queries then you might want to diagram pools of agents and pipelines for processing tuples. I think these kinds of models and diagrams are also much more descriptive in terms of conveying to another developer how a program is architected. They show more of the functional connectivity between aspects of your system, rather than the pretty non-specific information conveyed by something like UML.

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