I have a "Loading" dialog that displays while I'm adding a lot of custom elements to a container. I've set the dialog to disappear when the last added element's creationCompleteHandler is called, but the dialog disappears before all the elements display on screen (which results in a very large lag).
Here's an example of what I'm doing:
for (var i:int = 0; i < 100; i++) {
var elem:MyElement = new MyElement();
elem.name = "elem" + i;
container.addElement(elem);
if (i == 99) {
elem.creationComplete = function():void {
PopUpManager.removePopUp(loadingDialog);
};
}
}
So as I've said, the dialog disappears before all the elements appear on screen. Is there a way to tell when all the custom elements have been added AND are currently showing on screen?
Update: To clarify, elem.creationComplete is just a custom property function that gets called when the element's creationCompleteHandler is called.
The elements, even though they have been added in the right order, they are not created in that order:
private function doStuff():void {
PopUpManager.addPopUp(myPopup, this);
for (var i:int = 0; i < 10; i++) {
var elem:MyElement = new MyElement();
elem.name = "elem" + i;
container.addElement(elem);
elem.addEventListener(FlexEvent.CREATION_COMPLETE, function(e:FlexEvent):void {
trace("i'm done " + e.target.name);
});
if (i == 9) {
elem.addEventListener(FlexEvent.CREATION_COMPLETE, function():void {
trace("i'll remove the popup " + elem.name);
PopUpManager.removePopUp(myPopup);
});
}
}
}
Gives:
i'm done elem5
i'm done elem7
i'm done elem0
i'm done elem8
i'm done elem6
i'm done elem3
i'm done elem9
i'll remove the popup elem9
i'm done elem1
i'm done elem4
i'm done elem2
You need to add a global variable to check that all the elements have actually been created:
public var created:int = 0;
private function doStuff():void {
PopUpManager.addPopUp(myPopup, this);
for (var i:int = 0; i < 10; i++) {
var elem:MyElement = new MyElement();
elem.name = "elem" + i;
container.addElement(elem);
created++; // <--- increment with each new element
elem.addEventListener(FlexEvent.CREATION_COMPLETE, function(e:FlexEvent):void {
created--; // <--- decrement when element is created
trace("i'm done ", e.target.name);
if (created == 0) {
trace("i'll remove it ", e.target.name);
PopUpManager.removePopUp(myPopup);
}
});
}
}
And the result is:
i'm done elem5
i'm done elem7
i'm done elem0
i'm done elem8
i'm done elem6
i'm done elem3
i'm done elem9
i'm done elem1
i'm done elem4
i'm done elem2
i'll remove it elem2
To solve this, I followed jidma's answer, except I listened for the PropertyChanged event and decremented when the contentHeight property changed on the container. This decremented only when the container's height was affected by the added element, which seemed to work.
Related
Is there a way to keep formulas in certain cells when I have a clear cell script. At the moment it clears everything and removes my formula.
Cells with formulas are - 'H2' & 'K2'
function reset() {
var sheet = SpreadsheetApp.getActive();
sheet.getRange("F3:K8").clearContent();
}
Clearing your content will always clear the formula in a cell. A cell has a text/number literal or a formula in it. There's not a function that will clear one and not the other.
But, you can check to see if a cell contains a formula, and if so, don't clear the content for it. That will functionally do what you want.
function reset() {
var sheet = SpreadsheetApp.getActive();
var range = sheet.getRange('F3:K8');
var numRows = range.getNumRows();
var numCols = range.getNumColumns();
for (var i = 1; i <= numRows; i++) {
for (var j = 1; j <= numCols; j++) {
if (range.getCell(i,j).getFormula());
{
range.getCell(i,j).clearContent();
}
}
}
}
I have been trying to create a Placemark that I can hide and show (like turning visibility on and off) on demand (on click)... I am using this to make the placemark:
function placemark(lat, long, name, url, iconsrc){
var placemark = ge.createPlacemark(name);
ge.getFeatures().appendChild(placemark);
placemark.setName(name);
// Create style map for placemark
var icon = ge.createIcon('');
if(iconsrc == "0")
icon.setHref('http://maps.google.com/mapfiles/kml/paddle/red-circle.png');
else{
icon.setHref(iconsrc);
}
var style = ge.createStyle('');
style.getIconStyle().setIcon(icon);
if(iconsrc != "0")
style.getIconStyle().setScale(2.5);
placemark.setStyleSelector(style);
// Create point
var point = ge.createPoint('');
point.setLatitude(lat);
point.setLongitude(long);
//point.setAltitudeMode(1500);
placemark.setGeometry(point);
google.earth.addEventListener(placemark, 'click', function(event) {
// Prevent the default balloon from popping up.
event.preventDefault();
var balloon = ge.createHtmlStringBalloon('');
balloon.setFeature(placemark); // optional
balloon.setContentString(
'<iframe src="'+ url +'" frameborder="0"></iframe>');
ge.setBalloon(balloon);
});
}
I have tried everything... from this:
function hidePlacemark(name){
var children = ge.getFeatures().getChildNodes();
for(var i = 0; i < children.getLength(); i++) {
var child = children.item(i);
if(child.getType() == 'KmlPlacemark') {
if(child.getId()== name)
child.setVisibility(false);
}
}
}
to using this ge.getFeatures().removeChild(child);
can anyone point me to the right direction on creating a function that will allow me to turn the visibility on/off on demand please.
Your hidePlacemark function is missing some {} in your final IF statement
if(child.getId()== name)
you have
function hidePlacemark(name){
var children = ge.getFeatures().getChildNodes();
for(var i = 0; i < children.getLength(); i++) {
var child = children.item(i);
if(child.getType() == 'KmlPlacemark') {
if(child.getId()== name)
child.setVisibility(false);
}
}
}
make it
function hidePlacemark(name){
var children = ge.getFeatures().getChildNodes();
for(var i = 0; i < children.getLength(); i++) {
var child = children.item(i);
if(child.getType() == 'KmlPlacemark') {
if(child.getId()== name) {
child.setVisibility(false);
}
}
}
}
HOWEVER ------- you are better off doing this as it is much faster as you don't need to loop through ALL your placemarks
function hidePlacemark(name) {
var placemark = ge.getElementById(name);
placemark.setVisibility(false);
}
I think the plain ge.getFeatures().removeChild(placemark); works.
I played with this GooglePlayground, and just added the following code to line 8 (that is empty in this GooglePlayground Sample):
addSampleButton('Hide Placemark', function(){
ge.getFeatures().removeChild(placemark);
});
Clicking the button Hide Placemark hides the placemark like a charm here. Any chances your problem is somewhere else in your code?
I've got a whole bunch of rects on my canvas.
I'd like to change the stroke on whatever rect the user clicks, as well as running some other javascript. My simplified code is below.
var canvas = Raphael("test");
var st = canvas.set();
for (var i = 0; i < 2; i++) {
var act = canvas.rect(///edited for brevity////).attr({"stroke":"none"});
st.push(act)
act.node.onclick = function() {
st.attr({stroke: "none"});
act.attr({stroke: "yellow"});
}
}
Right now, no matter what rect I click on, it's only changing the stroke on the last rect drawn.
Any ideas?
Not a Raphaƫl problem but rather lack of closure understanding. Easily could be fixed by self invoking function:
for (var i = 0; i < 2; i++) {
var act = canvas.rect(///edited for brevity////).attr({"stroke":"none"});
st.push(act)
(function (act) {
act.node.onclick = function() {
st.attr({stroke: "none"});
act.attr({stroke: "yellow"});
}
})(act);
}
//Try and then embellish
st[i].click(function (e)
{
this.attr({stroke: "yellow"});
}
I used a javascript FocusChange() in my aspx page. I have couple of controls and I need Hit enter key need to move next control based on tab index. It is working good in IE7 but not working in IE8... Please help me on this..
Thanks for your help in advance. The java script is given below.
function FocusChange() {
if (window.event.keyCode == 13) {
var formLength = document.form1.length; // Get number of elements in the form
var src = window.event.srcElement; // Gets the field having focus
var currentTabIndex = src.getAttribute('tabindex'); // Gets its tabindex
// scroll through all form elements and set focus in field having next tabindex
for (var i = 0; i < formLength; i++) {
if (document.form1.elements[i].getAttribute('tabindex') == currentTabIndex + 1) {
for (var j = i; j <= formLength; j++) {
if (document.form1.elements[j].disabled == false) {
document.form1.elements[j].focus();
event.returnValue = false;
event.cancel = true;
return;
}
}
}
}
}
}
I've got the same request as you, but solved it in a different manner, just replacing the Enter for Tab
<script language="JavaScript">
document.onkeydown = myOnkeydown;
function myOnkeydown()
{
var key = window.event.keyCode;
if (key == 13) //13 is the keycode of the 'Enter' key
{window.event.keyCode = 9; //9 is the code for the 'Tab' key. Essentially replacing the Enter with the Tab.
}
}
</script>
Warning: Works in IE only.
Ok so I have a component, that has a function to remove itself as a popUp in its current Window, and add itself to a newly created Window.
It works, however, if the component has a child like a ComboBox, the drop down still pops up in the old window where it used to be, also scrollbars, and focus seems to behave incorrectly in the new window also.
It seems to me like Flex still thinks the component is a child of the original window, not the new window. I have no idea how to resolve this though.
Here is my code:
private var ownWindow:Window;
private var _inOwnWindow:Boolean;
private var _removedEffect:Move;
private var _openX:Number;
private var _openY:Number;
public function launchInNewWindow(e:Event):void
{
_openX = Application.application.nativeWindow.x + this.x + 5; //keep in same spot add 5 for systemChrom border
_openY = Application.application.nativeWindow.y + this.y + 30;//keep in same spot add 30 for systemChrom title
this.parent.removeChild(this);
ownWindow = new Window();
ownWindow.systemChrome = 'none';
ownWindow.type = NativeWindowType.LIGHTWEIGHT;
ownWindow.transparent = true;
ownWindow.setStyle('showFlexChrome', false);
ownWindow.width = this.width > 750 ? 750 : this.width;
ownWindow.height = this.height > 550 ? 550 : this.height;
edit.enabled = false;
_removedEffect = this.getStyle('removedEffect') as Move;
if(_removedEffect == null)
{
openNewWindow();
}
else
{
// Wait for removed effect to play before adding to new window
_removedEffect.addEventListener(EffectEvent.EFFECT_END,delayOpenInNewWindow);
}
}
private function delayOpenInNewWindow(e:Event = null):void
{
var t:Timer = new Timer(100,1);
t.addEventListener(TimerEvent.TIMER,openNewWindow);
t.start();
}
private function openNewWindow(e:Event = null):void
{
ownWindow.addChild(this);
ownWindow.width += 5; //add to show dropshadow
ownWindow.height += 10; //add to show dropshadow
ownWindow.open();
_inOwnWindow = true;
ownWindow.nativeWindow.x = _openX;
ownWindow.nativeWindow.y = _openY;
}
Any ideas?
Thanks!!
Before I give this a run, have you tried a callLater on the openNewWindow() line?
[ lame fix attempt, i know -- but given that there doesn't seem to be an event that you can listen for in the case that the removedEffect isn't null and it seems like a timer is your only option there, I think it's o.k. to give lame fix attempts :-) ]