QSlider makes unnecessary steps - qt

I am trying to use a QSlider, but if somebody clicks on a position X, where he wants to put the slider to, the slider always sets the value to maximum or minimum at first and then to the value X. So there is an unnecessary step in-betweeen.
How can I avoid this step?
I implemented the slider with the help of QTDesigner.
The code for the remaining setup is the following:
_ui->horizontalSlider->setRange(1, aMaximalValue);
_ui->horizontalSlider->setValue(theCurrentValue);
connect(_ui->horizontalSlider, SIGNAL(valueChanged(int)), this, SLOT(onValueOfSliderChanged(int)));

When using a QSlider, my experience says that when you click at a certain position in the slider which is to right of current position(considering horizontal slider), it will increase slider value by pageStep size. Similarly, if click value is to left of current position, it will decrease slider value by pageStep size. Only when you drag the slider to that place, it will set the value to what you want and not on clicking. Try setting the pageStep size to see if this is the issue.

Yes, just like shubh explained, the pagestep is probably too large. A common issue with QSliders is that they do not jump to the position you have clicked, but move a pagestep in that direction.
A solution to that problem has been described in this question

Related

Qt QGraphicsProxyWidget hiding other QGraphicsProxyWidgets

I'm working on a Slotmachine with QGraphicsScene and -View and I'm close to the end of that project. But now I want to add a small rect to the winning-lines that shows the amount of won credits in that line. The rect is a QLabel in a QGraphicsProxyWidget. I don't know if thats the best way to solve this problem but I'm not able to find a better solution at the moment. I'm setting the proxyWidget to not visible in the constructor of the label but when I'm setting this proxyWidget to visible other proxyWidgets in the scene disappear. And I just dont understand why. It's not hiding every proxyWidgets.
As you can see on the picture there's a red rect in the middle of the first square of the winning line. This is causing the problem. It is hiding the lower white border which is a QGraphicsPixmapItem and the first of the normally three QGraphicsProxyWidgets at the bottom, stake(this is not visible), last gain(letzter Gewinn), credit(Guthaben). I don't know why its not hiding the other Widgets on the bottom because they are all equal. As you can see its not hiding the complete lower border. I just don't know why this happens and why it just happens to the lower border and the left widget on the bottom and not to any other elements. I just don't know how to fix a problem like that.
It's a bit long to read but I don't know how to really describe the problem or how I could show you in the Code. I hope someone could help me.
Solved it by using an QGraphicsTextItem. totally forgot that it is existing. Thanks to the QT Forum.

CSS transition animation with tiles layout is it possible to achieve?

I am trying to create a specific solution for weeks now and I have tried many things but I am just not sure if it is possible at all to achieve. I need your opinions and point me in direction o a correct approach. Following what I am trying to create:
Initially there is a tile layout in which a certain number of cards (say 12) are placed in 4x3 grid:
Now, if user clicks on a tile (Box 3), the state changes to following:
Selected tile is expanded and other tiles get aligned one below another on the right side:
Challenge is that I want to create a transition from every tile's initial state to the state where every tile is aligned one below another on the right. At the same time, when a tile is clicked it is expanded in place.
Note - there are no sudden change in positions, no reload of page and preferably no JS (I wanted to write a CSS-only solution). Everything smoothly animates to new position. From the second screen if a different tile is selected (from right), then the expanded item will shrink and go in to the right hand stack while the selected item will expand and take place of the currently expanded (B3).
If you could just point me to correct direction it would be great help.
thanks.
You should check css flexbox.
Using the "order" proprety, you could asign order of every box from 2 to 8,
and each time a box is selected, you change it's order to 1 and you also change its size and colour.
However, I don't think you can use 'click' actions with css only.
I would recommend using JS for what you are trying to achieve.
Hope it helps

GWT - PopupPanel, change layout when flipped

I'm creating a context menu for certain elements using a PopupPanel; the menu itself is going to be fairly large and complex. What I'm looking to do is to have a list of buttons, plus an image and some text, related to the element clicked.
My problem is that I'd like the buttons to always display directly under the clicked element, because that's convenient for the user; the issue is that when PopupPanel is near the edges of the screen, it automatically changes position to be fully visible, not aligning its left side to the element as usual. I like this behavior, but it moves the position of the buttons away.
So what I'd like to happen is: normally the buttons are on the left of the panel, the other stuff is to the right. When the panel is close to the right of the screen, I'd like the buttons to instead be on the right (and thus under the clicked element) and the other stuff on the left.
Is there a clever way to do this, either in GWT or better yet, using only CSS? PopupPanel itself doesn't seem to tell you when it's going to get flipped, sadly. The only solution I currently have is to manually check the position and width of the popup before showing it and adjust accordingly, but I'm hoping there's a better solution.
Here is what I suggest (based on my own implementation of a similar use case):
Have the position callback implementation accept references (in constructor) on:
PopupPanel element
element on which user right cliked
the content you put in the PopupPanel
Replicate (I know this not DRY but implementation is package private) the code from default position callback
When opening to the right invoke a method that changes the layout of your content (CSS based or otherwise)
I hope it helps. If you find something better let me know.

Qt: When is layout "Final"?

I'm having a problem where I cannot deterministically tell when a layout takes place.
Simplified example:
I have a widget with two sub-widgets.
Top widget has expanding width and fixed height. Let's say the fixed height defaults to 50.
Bottom widget has expanding height and width
There's a vertical layout set up.
Let's say there's a button somewhere i can click to run code. The button is not on the widget itself to make things simple...
When the button is clicked, i do the following:
I measure the height of the bottom expandable widget. The height is 100.
I then "topWidget->SetMaximumHeight(100)", and "topWidget->SetMinimumHeight(100)"
I measure the height of the bottom expandable widget again. The height is still 100
But I see the bottom expandable widget change height!
this means that when I do step #3, the layout hasn't taken place yet. No matter what I do, update(), updateGeometry() - I cannot get the bottom widget to change height between step #2 and step #3.
The only way for me to resolve this is to have a timer wait, say 250ms, and then measure the height of the bottom widget -- and then It's always correct - meaning the re-layout took place correctly
This is a crazy/dirty solution, but I don't have another. Is there an API I am missing to allow me to deterministically, synchronously change the layout and query for the new size of affected widgets right after?
from user: alexisdm
Try calling QApplication::processEvents() between steps #2 and #3 (it should do what the timer allow the event loop to do)

Qt Layout, resize to minimum after widget size changes

Basically I've got a QGridLayout with a few widgets in it. The important ones are 2 labels, which I use for drawing images to the screen. Well, if the user wants, he can change the resolution of the incoming images, thus, forcing the Labels to resize.
Let's assume the initial size of the label is 320x240. The user changes the VideoMode to 640x480, the label and the entire GUI resizes perfectly. But when the user switches back to 320x240, the label shrinks, but the Layout/Window does NOT.
I've played around with sizePolicies and sizeHints, and resize(0,0), but nothing did the trick. Could somebody help me with this?
Here some screenshots to clarify the problem:
You need to set the size constraint of the layout holding all your widgets to "SetFixedSize". Although the name doesn't sound like it will work, it ensures that your layout will only use the space it needs. You will not have the problem like you do in your second screenshot.
Example:
mainLayout.setSizeConstraint(QLayout::SetFixedSize);
QLayout::setSizeConstraint(QLayout::SetFixedSize) solves this problem well when you prefer keeping your widget's size fixed at all times--that is, if you'd like it to always be fixed to its "packed" size (which may still vary as the child widgets change size). That is what the "fixed" means there: "fixed" to the correct size, even as the latter varies. (In Qt terms, what I'm calling the "packed" size is simply the widget's sizeHint.)
But a constraint may be too strong a solution in some instances. In particular, if you apply it to a top-level window, then the user will not be free to resize the window. If you don't like that, you can instead perform the "set size to sizeHint" operation instantaneously each time it's needed, rather than imposing it as an unrelenting constraint. The way to do that is to call QWidget::adjustSize().
http://doc.qt.io/qt-5/qwidget.html#adjustSize
Note that if the container whose children are changing size is not the top-level window, then adjustSize() may have to be called recursively on the container and its parents. (In my case I had to do that, anyway. I also tried the size-constraint scheme, and found that applying the constraint at only the topmost level was successful in compacting all levels. I haven't enough knowledge of Qt to comment usefully on these observations, so I merely share them.)
You need to store the original size of your widget parent window before applying any changes to the layout and restore it when the user switches back to the original.
Notice that you need to work with the widget parent window size and not the widget parent size.
in your widget before applying the layout changes:
minimumWindowSize = this->window().size();
when you finished reorganizing the widget to the compact size
this->window().resize(minimumWindowSize);
So that is exactly what i'm doing in mu project.
Resolution os doesn't matter. I have only to have a widget for rendering video, or image in your case.
void MainWindow::resizeEvent(QResizeEvent* event)
{
QMainWindow::resizeEvent(event);
if ((player != 0) && ((player->isPlaying()) || player->isLoaded() || player>isLoaded())){
renderer->resize(ui->mainVideoWidget->width(),ui->mainVideoWidget->height());
resizeFilter();
}
}

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