It was my understanding that all you needed to support retina display was to have a #2x image and scale down to half for the non retina display devices. I put all the regular and #2x files in my Supporting Files > Images folder. However, on the apple website is says the following:
"Even if you use these fixed icon filenames, your app should continue to include the CFBundleIcons or CFBundleIconFiles key in your app’s Info.plist file"
I was unaware that I had to do anything to the plist file or maybe the information in apple's website is outdated. I am running xcode 4.4, any help is appreciated, thanks.
its simple to add icons click on your project in the xcode navigator and just drag and drop the icons to the right slots. then, to be sure they are there just click on the info tab icon files ios5, icon files, ... , and then see if it says icon.png, icon#2x.png, icon-72.png because you need those. its pretty simple and the only editing you really have to do is add icon-72.png(which should be 72x72) and then it should work fine
Related
I want to modifiy slimjet for personal use and searched through gits, reshacked all dll files and the app exe but I can't seem to find the resources I want to change. Does anybody know, where the grafical resoucres - icons or buttons for the toolbar - are stored in chromium derivatives general, but especially slimjet? I am not talking about the extension buttons. I mean those for "home" and navigation.
Are they inside the compiled binary file inside the exe or inside the .pak file I can not reshack or unpack?
Any clue or hint or help is appreciated.
OS X 10.7.5, Eclipse 4.3 Kepler build ID 20130919-0819, Java 1.7.0_51
I'm following along the Vogel tutorial, and I have (another) problem. I've added a toolbar as described in the tutorial, but no icons appear on the toolbar. The toolbar itself appears, but it is empty. If I click in the empty space where the icon should be, the handler is called as expected. I can add an icon file to my project, and have my HandledToolItem point to it, and in that case the icon is visible, and operates as expected.
Should I expect default icons to appear automatically? Do I have to import or include standard Eclipse icons somehow? Or do I have to add each icon manually (I rather doubt this is the case.)
Thanks, gary
You can add Icons via the platform-notation, e.g. platform:/plugin/de.myplugin.ui/icons/icon.gif.
Using this way, you can also access eclipse-build-in-icons.
See this blogpost: http://codeandme.blogspot.co.at/2012/07/reusing-platform-images.html for a plugin to browse the available plugins.
I've tried this about nine different ways tonight (and read through all the SO responses to similar issues, all of which have a straightforward similar resolution that doesn't seem to be working for me).
I'm getting this response from Apple after submission:
We have discovered one or more issues with your recent delivery for "[App Name]". Your delivery was successful, but you may wish to correct the following issues in your next delivery:
Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format.
Missing recommended icon file - The bundle does not contain an app icon for iPad of exactly '76x76' pixels, in .png format.
Missing recommended icon file - The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format.
Now, normally the advice is to make sure those app icon sizes are included, obviously, but also in the Info.plist.
The problem is that I've verified that they're in both — I have Icon-76.png, Icon-120.png, and Icon-152.png in the app bundle along with all the other pre-iOS-7 icons, and Info.plist includes, under "Icon files", "Icon-76.png", "Icon-120.png", and "Icon-152.png" along with all the other icon filenames.
I've cleaned, deleted any other developer-rejected archives, checked to make sure the archive from the Organizer has the icons and updated Info.plist, and tried rejecting and resubmitting several times, always receiving the missing-icons email upon the otherwise successful submission.
Has anyone run into this sort of thing, and/or have a possible solution?
Thanks.
If you use asset catalogues, could it be, that the asset catalog is not part of your build target? Check it by clicking on the catalogue in the project explorer and inspecting the targets in the inspector window.
When i upload my iPad app for iOS7 to app store , i got following message.
And here is my plist file.
I don't know where am i wrong?
Under App icons category under general section , select correct image like this. see screen shot.
Change your way to add icons on your project. You can refer here.
But, in your case, you have a problem with the name.
Your icon is named iCons and the #2x named iCon#2x without S and verify if you have all your icons file in your resources.
Here the guidelines iOS for all icons and the new guidelines for iOS 7 here.
and Here a website to create all size of your icons for iOS 6, 7 and Android with the 1024*1024.
Add the different keys of your icon in your info.plist and add the icons in your resources :
I am developing an Adobe Air app. I need to set an icon to the app so it is shown on the task bar. I added the icon tag to the descriptor file but it is not working and I really don't know why, any ideas?
Two things that might be throwing you off:
1) the icons block is commented out by default in the auto-generated descriptor file, and is an easy thing to overlook
2) the icons specified in a descriptor file don't appear in the app unless you build a release build, and install the resulting .air file. A debug build will only show the AIR icon.
At least these are the behaviors I experience in Flash Builder 4.
Adding the icons to your application descriptor should do it.
However, icons come in different sizes.
For example:
<icon>
<image16x16>/icons/app/icon_16.png</image16x16>
<image29x29>/icons/app/icon_29.png</image29x29>
<image32x32>/icons/app/icon_32.png</image32x32>
<image36x36>/icons/app/icon_36.png</image36x36>
<image48x48>/icons/app/icon_48.png</image48x48>
<image57x57>/icons/app/icon_57.png</image57x57>
<image72x72>/icons/app/icon_72.png</image72x72>
<image114x114>/icons/app/icon_114.png</image114x114>
<image128x128>/icons/app/icon_128.png</image128x128>
<image512x512>/icons/app/icon_512.png</image512x512>
</icon>
If I'm not mistaken, the 32x32 icon should be the one that is displayed in the taskbar.
Obviously, make sure that you are referring to the correct path in your descriptor file.
One more thing. I just wasted over an hour on this: For an iOS app, you won't see the icon when you drop the app into iTunes (at least not under Windows), but it will appear on your device!