BPEL, initialize variable and repeating onAlarm eventHandler - initialization

I have a little problem I can't solve so far. In BPEL I want to create an onAlarm eventHandler which fires immediatly (i.e. the "for" element is set to 'PT0S') and repeats every 2 seconds. This eventHandler shall contain a counter which increments every time the alarm fires.
The question is: How to initialize the counter? If the variable will be initialized within the onAlarm scope the value would not increment anymore. In the "normal" control flow the value also cannot be initialized, because it is not defined if the process or the onAlarm scope runs first. So I would get every now and then an uninitializedVariable exception.
My solution would be to not initialize the variable neither in the process scope nor in the onAlarm scope, but create a faultHandler wherein the variable will be initialized and afterwards the onAlarm flow will be executed. Problem is every uninitializedVariable execution will be caught now by this faultHandler and there may be another too.
So is there another possibility to deal with this problem or can I somehow find out which variable wasn't initialized properly so the faultHandler can get two control flows?
The solution should work on every BPEL engine.
Thanks, Michael

You can initialize a variable with a default value on its definition using a from-spec just like in an assignment. See section 8.4.1 of the spec for the details.
A default initialization can look like this:
<variables>
<variable name="Default" type="xsd:int" >
<from>5</from>
</variable>
</variables>
This should work as eventHandlers are installed after the start activity of a process has completed. By then, the variables defined in the root scope have already been initialized. To quote the spec, section 12.1:
Scope initialization consists of instantiating and initializing the
scope's variables and partner links; ... If a scope contains an
initial start activity then the start activity MUST complete before
the event handlers are installed.
So much for spec. I think nobody can tell whether this "works on every BPEL engine". As far as I know, it works on bpel-g, Orchestra and EasyBPEL, but not on Apache ODE or OpenESB.

Related

Are there any restrictions or special requirements when calling a method in a backgroundWorker DoWork section?

This question is related to direction provided to me in another post (see How can I stop a method using a Cancel button in visual C#?). My question, is whether there are any restrictions when creating a BackgroundWorker, as far as called methods are concerned? I have a method that executes fine outside the DoWork section of my BackgroundWorker, but the moment it is placed inside the DoWork, I get a Cross Thread error stating "Cross-thread operation not valid: Control "txtFileOutput" accessed from a thread other than the thread it was created on." I know the BackgroundWorker is working with a basic for loop and have validated that. The "txtFileOutput" control referenced in the error is a textbox, to which I'm piping output from a regex query against a file (this is the method I'm trying to call within the DoWork).

Is it necessary to release an event created by clCreateUserEvent() ?

I can't find a release method in the docs. Is it hiding somewhere where I can't see?
Any help would be greatly appreciated.
Thanks!
You can decrement the reference count of an event using clReleaseEvent:
Decrements the event reference count. The event object is deleted once the reference count becomes zero, the specific command identified by this event has completed (or terminated) and there are no commands in the command-queues of a context that require a wait for this event to complete.
Note however that:
Developers should be careful when releasing their last reference count on events created by clCreateUserEvent that have not yet been set to status of CL_COMPLETE or an error. [...]
User events are created with an initial reference count of 1, as per the OpenCL specification (§5.9 Event Objects):
The OpenCL commands that return an event perform an implicit retain.
Therefore if you haven't performed any additional retain on your user event, passing it to clReleaseEvent should delete it immediately. You must take care that your event was marked as complete, otherwise your application may end up in a deadlock.

When to use deleteLater

Assuming I have the following snippet, is it safe to call deleteLater in qto's destructor for other QT objects it might administer?
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MyQTObject qto;
qto.show();
return a.exec();
}
Because I've analyzed similar code like this with a leak detector and all the objects for which deleteLater was called, weren't deallocated correctly unless I replaced the call with a normal delete.
If I've understood this correctly, deleteLater only registers a deletion event in the QT message queue. Can this be the problem that qto's destructor is called at the end of main's scope whereas the QT message loop already ends with the return from a.exec? Thus the deletion event will never be processed, in fact not even pushed into a message queue since there is none?
This post is rather aged, but I would like to add the answer I would have liked to come across when I was asking this myself.
deleteLater() can be very useful in combination with asynchronous operations. It especially shines, I think, with the more recent possibility to connect signals to lambda functions.
Suppose you have some longComputation() that you want to execute asynchronously (not in the sense of multithreading, in the sense of scheduling execution in the event loop). You can do like this:
void MyClass::deferLongComputation()
{
QTimer* timer = new QTimer();
connect(timer,
&QTimer::timeout,
[this, timer](){this->longComputiation(); timer->deleteLater();});
timer->setSingleShot(true);
timer->start();
}
where deleteLater() takes care of safely disposing of the QTimer once its duty has been carried out and avoid the memory leak that one would have otherwise.
The same pattern can be used in multithreading with QFutureWatcher.
As I understand it, deleteLater is most often used when you require an object to be deleted from within the call to a slot. If delete is used in this case and the object is referenced when returning from the slot, a reference to uninitialised memory occurs.
Therefore, deleteLater requests that object to be deleted by placing a message on the event loop, which is processed at some point, on returning from the slot and it is safe to be deleted.
I expect that using deleteLater in the destructor means there's a likely chance that the object goes out of scope, calls deleteLater on its managed objects, but quits before the event loop has a chance to delete the objects, as exiting from QApplication::exec() will terminate the event loop.
The question is old, but I'll leave this for the future generation)
The reply which was marked as an answer is correct but oddly formulated.
Actually your question contains a right answer:
message loop already ends with the return from a.exec? Thus the
deletion event will never be processed, in fact not even pushed into a
message queue since there is none.
This is exactly what is happening. Everything deleteLater() does is just posting a deletion event into the outter event loop. When event gets proccessed - object gets deleted. But if there are not outter event loop and no event loop is encountered later in the execution flow - event will never get posted, thus object is never deleted.
If you call deleteLater() in the object's destructor and put an object on the stack - deleteLater() is called when the object goes out of scope. In your example "going out of scope" is happening when closing brace of main() function is encountered. However, by that time, a.exec() (which represents the main event loop of Qt App) has already returned --> no event loop any more --> deleteLater() was called, but it's nowhere to post a deletion event --> objects were supposed to be "deletedLater" never get deleted...
Regarding the part "when to use deleteLater()":
Kuba Ober answered:
Generally speaking, there is a narrow set of circumstances where
deleteLater should be used. Most likely you simply shouldn't be using
it...
Don't listen to it, it is absolutely incorrect as the whole answer. What you should do and what should not you better decide after reading this article. Although, it is mainly about Qt threads, the article also tells about ascynchronous programming (and, as Emerald Weapon mentioned, it is exactly what deleteLater() was created for).
Also, smart pointers and QObject parent ownership have nothing to do with scheduling for the deletion with deleteLater(). These both techniques are actually using a simple delete operation under the hood. And as the article shows and as Emerald Weapon's answer demonstrated: delete does not solve the problems deleteLater() does. So if you need to delete object you use delete, if you need to schedule it for the deletion you use deleteLater().
BTW, if you want to use smart pointer with deleteLater() you can specify the deleter:
// Shared Pointer
QSharedPointer<MyObject> obj =
QSharedPointer<MyObject>(new MyObject, &QObject::deleteLater);
// Scoped Pointer
QScopedPointer<MyObject, QScopedPointerDeleteLater> customPointer(new MyObject);
And at last, It is an NOT an error to use deleteLater() in the destructor of QObject, for non-child objects.
You are correct that the deleteLater() command is only executed by an event loop.
From the Qt documentation for QObject:
Schedules this object for deletion.
The object will be deleted when control returns to the event
loop. If the event loop is not running when this function is
called (e.g. deleteLater() is called on an object before
QCoreApplication::exec()), the object will be deleted once the
event loop is started. If deleteLater() is called after the main event loop
has stopped, the object will not be deleted.
Since Qt 4.8, if deleteLater() is called on an object that lives in a
thread with no running event loop, the object will be destroyed when the
thread finishes.
Note that entering and leaving a new event loop (e.g., by opening a modal
dialog) will \e not perform the deferred deletion; for the object to be
deleted, the control must return to the event loop from which
deleteLater() was called.
Note: It is safe to call this function more than once; when the
first deferred deletion event is delivered, any pending events for the
object are removed from the event queue.
If you want all child QObjects to be deleted when qto is deleted, make sure they are created with qto as a the parent.
Generally speaking, there is a narrow set of circumstances where deleteLater should be used. Most likely you simply shouldn't be using it.
It is an error to use it in the destructor of QObject, for non-child objects. As you've found QObjects may well be destructed without an event loop present. There are no deleteLater calls in object destructors the qtbase Qt module, for example.
One has to be careful here: for example, ~QTcpServer() invokes close() invoking d->socketEngine->deleteLater(), but the socket engine is already a child of the server and will be deleted by ~QObject() anyway.
For all I know, MyQTObject should be doing one of the following:
using a smart pointer like QScopedPointer or std::unique_ptr,
have the objects as regular (non-pointer) members,
use raw pointers and have the objects be children of it.

How to share data between threads?

In the main thread I open a new thread that gets the number of new messages of user (takes about 5 secs) and this second thread should save the number in some place.
In the main thread I should check the "some place" and if the value exists I display it on the page.
Where can I save the value from the second thread to read it from the main one? This value is unique per user so I can't use static field.
Thank you for advance!
You can use static dictionary with user id as key and result as value. Protect dictionary access with locks. After main thread reads value, you can clear it from dictionary.
Use critical section to protect access to some data when several threads can read/write it. Use singleton instance to store data, global variable, registry pattern or whatever.
The way I do it, i have a vector od "ThreadData" elements.
Each started thread gets this element when started and it can update that data (protected by mutexes).
The main thread simply checks some flag in the element (ThreadState -- Running, Idle, Stopped, etc) and read the other data which the thread updated.

Statefinalization/initialization activity only runs on leaf states

I am trying to get my Windows State Machine workflow to communicate with end users. The general pattern I am trying to implement within a StateActivity is:
StateInitializationActivity: Send a message to user requesting an answer to a question (e.g. "Do you approve this document?"), together with the context for...
...EventDrivenActivity: Deal with answer sent by user
StateFinalizationActivity: Cancel message (e.g. document is withdrawn and no longer needs approval)
This all works fine if the StateActivity is a "Leaf State" (i.e. has no child states). However, it does not work if I want to use recursive composition of states. For non-leaf states, StateInitialization and StateFinalization do not run (I confirmed this behaviour by using Reflector to inspect the StateActivity source code). The EventDrivenActivity is still listening, but the end user doesn't know what's going on.
For StateInitialization, I thought that one way to work around this would be to replace it with an EventDrivenActivity and a zero-delay timer. I'm stuck with what to do about StateFinalization.
So - does anyone have any ideas about how to get a State Finalization Activity to always run, even for non-leaf states?
Its unfortunate that the structure of "nested states" is one of a "parent" containing "children", the designer UI re-enforces this concept. Hence its quite natural and intuative to think the way you are thinking. Its unfortunate because its wrong.
The true relationship is one of "General" -> "Specific". Its in effect a hierachical class structure. Consider a much more familar such relationship:-
public class MySuperClass
{
public MySuperClass(object parameter) { }
protected void DoSomething() { }
}
public class MySubClass : MySuperClass
{
protected void DoSomethingElse() { }
}
Here MySubClass inherits DoSomething from SuperClass. The above though is broken because the SuperClass doesn't have a default constructor. Also parameterised constructor of SuperClass is not inherited by SubClass. In fact logically a sub-class never inherits the constructors (or destructors) of the super-class. (Yes there is some magic wiring up default constructors but thats more sugar than substance).
Similarly the relationship between StateAcivities contained with another StateActivity is actually that the contained activity is a specialisation of the container. Each contained activity inherits the set of event driven activities of the container. However, each contained StateActivity is a first class discrete state in the workflow same as any other state.
The containing activity actual becomes an abstract, it can not be transitioned to and importantly there is no real concept of transition to a state "inside" another state. By extension then there is no concept of leaving such an outer state either. As a result there is no initialization or finalization of the containing StateActivity.
A quirk of the designer allows you to add a StateInitialization and StateFinalization then add StateActivities to a state. If you try it the other way round the designer won't let you because it knows the Initialization and Finalization will never be run.
I realise this doesn't actually answer your question and I'm loath to say in this case "It can't be done" but if it can it will be a little hacky.
OK, so here’s what I decided to do in the end. I created a custom tracking service which looks for activity events corresponding to entering or leaving the states which are involved in communication with end users. This service enters decisions for the user into a database when the state is entered and removes them when the state is left. The user can query the database to see what decisions the workflow is waiting on. The workflow listens for user responses using a ReceiveActivity in an EventDrivenActivity. This also works for decisions in parent ‘superstates’. This might not be exactly what a "Tracking Service" is meant to be for, but it seems to work
I've thought of another way of solving the problem. Originally, I had in mind that for communications I would use the WCF-integrated SendActivity and ReceiveActivity provided in WF 3.5.
However, in the end I came to the conclusion that it's easier to ignore these activities and implement your own IEventActivity with a local service. IEventActivity.Subscribe can be used to indicate to users that there is a question for them to answer and IEventActivity.Unsubscribe can be used to cancel the question. This means that separate activities in the State's inialization and finalization blocks are not required. The message routing is done manually using workflow queues and the user's response is added to the queue with appropriate name. I used Guid's for the queue names, and these are passed to the user during the IEventActivity.Subscribe call.
I used the 'File System Watcher' example in MSDN to work out how to do this.
I also found this article very insructive: http://www.infoq.com/articles/lublinksy-workqueue-mgr

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