Disable pagination animation - javafx

I'm trying to disable the Pagination control animation using JavaFX. I could not find any precise info on how to do that. I know some controls have the setAnimated(false) method, but this one doesn't.
Maybe there is a solution via CSS styling or via the Skin interface, but I'm kinda new to JavaFX
Any ideas?

For JavaFX 2.2, the pagination animation is going to be a little tough to disable.
As you note there is no public API to disable the animation (and there isn't anything in CSS). What you will need to is create your own skin and assign that skin to the pagination control.
To do this use the default JavaFX 2.2 pagination skin as a base and edit it so that it doesn't do animations. If you rename your custom pagination skin to another package (e.g. org.acme.javafx.scene.control.skin), then you can specify that new skin via assigning a css stylesheet to your app which includes the following rule:
.pagination {
-fx-skin: "org.acme.javafx.scene.control.skin.PaginationSkin";
}
Apart from the difficulty of initial implementation for a new JavaFX user (which is rather significant) another serious downside to this approach is that in JavaFX 2.2, the skin API is not public, so when JavaFX 8 is released where the skin api is public, your changes probably won't work, so you will need to recode them for JavaFX 8. The reason your changes won't continue to work for JavaFX 8 is that the com.sun.javafx.scene.control.skin.SkinBase class your custom pagination skin needs to derive from will have moved to something like javafx.scene.control.skin.SkinBase to become public API.
So I'd suggest living with the Pagination animation for now unless you really need to get rid of it.
There is currently a a request against the JavaFX runtime issue tracker to allow disabling animation in the Pagination control. See RT-26439 Pagination: Animation of page flip should be deactivatable.

Related

Debug JavaFx with a tool like FireBug

Is there a tool like FireBug (hover and get information about HTML and CSS) to see what is active in a JavaFX scene?
Try Scenic View – James_D
Scenic View is a JavaFX application designed to make it simple to
understand the current state of your application scenegraph, and to
also easily manipulate properties of the scenegraph without having to
keep editing your code. This lets you find bugs, and get things pixel
perfect without having to do the compile-check-compile dance.

How to add skin effect to MenuItem in JavaFX 8?

I'm using a custom Button class that implements the effect seen in Android Material Design. I got this from here.
I would like to implement the same thing but in the MenuBar with MenuItem, but in this class I can't override createDefaultSkin(). Is there any other way to create this dynamic background? I have searched and only found how to change the background color or how to make animated transitions of colors but nothing like setting a custom shape like a Circle in this case that it's latter animated.
MenuItems are not controls, so they are not skinnable using the controls architecture methods like createDefaultSkin() - which you have already discovered. You do have a few options though.
JavaFX supplies a CustomMenuItem class which provides a configurable node content property. So you can customize the menu items by creating CustomMenuItem instances.
Standard menu items can also be customized by setting a graphic on them.
Menu items can also be customized quite extensively without Java code by manipulating their CSS, though it would not be possible to achieve the animated effects in the android material design button you refer to.
MenuBars are controls and have a skin implementation, so you provide your own skin implementation for the entire menu bar (in the same way that the link you provided supplies a custom skin implementation for buttons). The custom menu bar skin is then responsible for rendering the GUI of the entire menu and can do so using whatever implementation you decide to provide.
A menu bar is a far more complicated control than a button, so providing a custom menu bar skin is a non-trivial task. To understand the built-in MenuBarSkin implementation, you can search the JavaFX source repository for the MenuBarSkin class. The built-in menu bar can is complicated because it has the ability to use system menu features on a Mac, pop-up menus, scene graph node based menus within an app window, etc. The built-in implementation handles some of the UI functionality for the menu bar itself and in other cases delegates to grabbing custom node content from menu items, various Java helper classes and ultimately the underlying OS windowing toolkit support for menu display and management.

Flex 4 - What is meant by skinning and what is meant by custom components?

I want to know what is skinning and what is custom components? I know this is so chilly question. But I would like know about it. And where we have to use skinning and where we have to use custom components? If it has any similarities , please tell me about it.
I just want the clear explanation about these two things.
Thank you.
Skinning -
For example, dropdownlist open dropdown, which has default hovered color, selected color, etc. which you have to change according to your application, then you can change it by skinning the dropdownlist component...
Custom component -
For example, button component has default events like, click event, mouse evnt, etc. and according to your application you have to remove some of events or modify some then create button with your event...
Please check below links...which will help you more...
Need the example to use custom component in FLEX application
http://coenraets.org/blog/2010/01/creating-a-custom-component-and-skins-in-flex-4/
Skinning is about the look and feel of the application. What colors to use, drops shadows etc.
Custom component is tweaking an existing widget, combining widgets or creating a new one from scratch to achieve functionality that does not exist in the standard Sdk. Good examples of custom components are charts from 3rd party vendors

Qt and UI Skinning

I wanted to consult with the sages here regarding Qt and skinning, get your opinion and chart a path for my development. My requirements are as follows:
My Qt/C++ application (cross platform with Mac, Windows and Linux versions) needs to have modular skins.
A skin is defined as a set of one or more elements: - Window background texture - Look/feel of UI controls such as edit boxes, drop down, radio buttons, buttons etc. - Look/feel of window "caption", resize grips etc.
Skins will be installed with the application installer, allowing the user to choose which one he/she wants to use. Users should be able to change skins on the fly.
Can I go the QML route? should this be custom and based on simple resources which are built into the application? Any design advice will be appreciated.
Thanks.
If I understood you correctly then stylesheet is the best way forward. You can create stylesheets similar to CSS and then pass them as command line option to your application or load on invocation to style your application at runtime. That way you can create multiple stylesheets each having a different look and feel and allow user to load them at will. Since its CSS it doesn't need any new learning and you can keep all your styling outside your source code.
Here are a list of resources that can get you up and running quickly:
http://blog.qt.io/blog/2007/11/27/theming-qt-for-fun-and-profit/
http://doc.qt.io/qt-5/stylesheet.html
I haven't played with QML yet, but you could also create a custom QStyle implementation that supports your resource format. Note that you'd lose style sheet support if you went this route.
Changing window captions is a little trickier if you want portability.
QML, if I understand correctly, doesn't really skin the widgets, it mainly deals with GUI layout etc etc.
QStyle is used to change the looks. It is a bit low-level though, and requires programming, so if you want to load different user-created skins (from an XML or so) it might be tricky to support extensive skinning. Chaining colors and a few items are easy enough though. (There might be someone else who've done something you could re-use.. not sure.)
For modifying widgets, use QStyle::polish(). You could use that to change the background picture (if it's a top-level window, or of a certain class). There are numerous repaint method to change almost every part of every widget.
Store/load the style using QSettings, by reading and setting the desired Style just after QApplication but before your main window is constructed.

Does Flex allow full control over UI components?

I'm wondering what the best tool is for developing a mobile UI is. My requirements are that I retain full control over the look and movement of every UI component. I think Flex might be the best way to do this but I can't tell if I'll have that level of control using their UI components.
Any links would be appreciated. Thanks!
Edit: For example, looking at the documentation I see there's a an 'enabled' field which dims the color of a container and it's children if false. Am I able to change that so, maybe a repeated bitmap pattern appears if false?
Or, if there's a sliding menu can I edit the speed and change in speed as it closes?
You can create any component you like and make it look like anything you want. You don't have to use standard components. You can reskin any components just by specifying a new skin. It's really pretty easy.
You can create custom skins for Flex, for both Spark and Halo components. You also can create custom components, either based on other existing components, or based on the base component. You could even create custom objects which are just based on Sprites or similar (if you like to have control over everything :P).
edit
In response to your updated question. Regarding the enabled/disabled property, yes, it is possible to skin that. Spark components have states, for example a Button has a up, over and down state – and an disabled state. That state is exactly what is active when the enabled property is set to false. So yes, you can skin that.
Regarding the sliding menu animation, I'm not totally sure if that would be easily possible as I believe that this is coded into the component itself and not part of the skin to decide. However even if that is the case, you could instead create your own component that basically features exactly the same functionality but has a changed animation there.
I'm not sure if the Spark skinning wouldn't be able to do this though, because what you definitely can do is creating transitions between states. So if the slide is made with different states, you'll probably be able to change the transition as well.

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