Using this code:
results = NetworkInfo.networkInfo.findInterfaces();
for (var i:int =0; i<results.length; i++) {
ethName = ethName + results[i].name
}
I get this result:
{E9742B69-3B80-471A-AF41-B38753474834}
I thought I'd get either the hardware information for the interface or the name. What is this? Anyone have a similar result?
Thanks!
Related
I am trying to get all the steps inside a particular workflow ONLY in FileNet Process Engine. But no luck getting it. I am not sure if what I am trying to achieve is available in the API because I looked for days but cannot see it.
Here is my code
String workflowName = "Sample workflow 1";
String[] workClassNames = myPESession.fetchWorkClassNames(true);
for (int i = 0; i < workClassNames.length; i++) {
System.out.println(workClassNames[i]);
}
// Launch Workflow VWStepElement
VWStepElement stepElement = myPESession.createWorkflow(workflowName);
System.out.println(stepElement.getWorkflowName());
System.out.println(stepElement.getSubject());
System.out.println(stepElement.getComment());
System.out.println(stepElement.getStepDescription());
System.out.println("Parameters");
String[] a = stepElement.getParameterNames();
for (int i = 0; i < a.length; i++)
{
if (a[i] != null)
{
Object _parameterValue = stepElement.getParameterValue(a[i]);
System.out.println("\t" + a[i] + "=" + _parameterValue);
}
}
It is static part that is the same for any instance of particular workflow. Thus you should obtain it from the workflow definition, not the running workflow instance.
You should start with VWWorkflowDefinition, iterate through each map obtained using getMaps() and then obtain the steps from VWMapDefinition using getSteps().
Try this
VWWorkflowDefinition defn = peSession.fetchWorkflowDefinition(workSpaceId, workflowIdentifier, convert);
VWMapDefinition vwMapDefinition = defn.getMap(workflowname);
VWMapNode[] mapNode = vwMapDefinition.getSteps()//Gets all of the steps contained in this map.
then iterate the mapNode.
My question is at the very end of the post.
I have tried everything from setting a timer for all the markers to be set to all kinds of calculations of the four corners, but nothing seems to be working.
Each time that I add a marker to the markermanager, I call this function below
public function markerSetBounds(someLat , someLng):void{
var bounds:LatLngBounds = new LatLngBounds();
for(var i:int = 0; i < myMarkers.length; i++)
{
var currentLatLon:LatLng = new LatLng(someLat , someLng);
bounds.extend(currentLatLon);
}
googleMap.setZoom(googleMap.getBoundsZoomLevel(bounds));
googleMap.setCenter(bounds.getCenter());
}
I believe I know why this does not work. I am only sending one set of lat, lng at a time.
However, when I tried the following, flex told me that it did not know what myMarkers[i].lat meant.
The following is how I fill myMarkers array
var someMarker:Marker = new Marker(new LatLng(someLat , someLng), new MarkerOptions({tooltip:someAddress, hasShadow: true}));
myMarkers.push(someMarker);
This is how I want to traverse through the array, but flex does not understand what .lat means.
for(var i:int = 0; i < myMarkers.length; i++)
{
var currentLatLon:LatLng = new LatLng(myMarkers[i].lat , myMarkers[i].lng);
bounds.extend(currentLatLon);
}
My question is how do I traverse through the myMarkers array to set currentLatLon. I have also tried a for each(var someObj:Marker in myMarkers) but it finds nothing. The markers are showing up on the map, but the bounds are not working.
Have you tried doing something like:
(myMarkers[i] as Marker).lat
Is this a problem at run time or compile time?
OK, I figured out was what the issue and it was that I had to place things in the correct order.
First, declare the LatLngBounds.
Second, make the markers.
Third, set the zoom
Forth, extend the bounds.
bounds = new LatLngBounds();
covToXML = new XML(event.result);
xmlToList = new XMLList(covToXML);
listToCol = new XMLListCollection(xmlToList);
someLat = Number(listToCol.children().child("geometry").child("location").child("lat").text());
someLng = Number(listToCol.children().child("geometry").child("location").child("lng").text());
someAddress = String(listToCol.children().child("formatted_address").text());
var markerOptions:MarkerOptions = new MarkerOptions();
markerOptions.icon = new (whichIcon(GlobalVars.randomIcon));
markerOptions.tooltip = someAddress;
markerOptions.hasShadow = true;
someMarker = new Marker(new LatLng(someLat , someLng), markerOptions);
someMarker.addEventListener(MapMouseEvent.CLICK,markerClicked);
myMarkers.push(someMarker);
googleMap.addOverlay(someMarker);
for each(someMarker in myMarkers)
{
var newLatLng:LatLng = someMarker.getLatLng();
// Alert.show(newLatLng.toString());
bounds.extend(newLatLng);
}
googleMap.setCenter(bounds.getCenter());
googleMap.setZoom(googleMap.getBoundsZoomLevel(bounds));
Thanks for all the suggestions and questions, which helped me to the solution.
If I have a list of items in an array that represent the names of modules:
var phaseNames:Array = new Array("directorsPrep", "checkIO", "pickupPhoto", "pickupPhoto", "syncing", "dailies", "pictureEdit", "soundEdit", "soundMix", "colorCorrection", "finishing");
and I want to go through each one of these and call a function within each instance of each module, how would I go about doing so. So far, I have the following:
private function changeStartViewDate(numDays:Number):void
{
startViewDate = rightDate(startViewDate.getMonth(), startViewDate.getDate() + numDays, startViewDate.getFullYear());
getDateInfo();
determineCalendarWeek();
var phaseNames:Array = new Array("directorsPrep", "checkIO", "pickupPhoto", "pickupPhoto", "syncing", "dailies", "pictureEdit", "soundEdit", "soundMix", "colorCorrection", "finishing");
for (var i:int = 0; i < wholeProject.length; i++)
{
wholeProject[i].moveProject(Number((1-2) * numDays));
}
for (i = 0; i < phaseNames.length; i++)
{
for (var j:int = 0; j < [phaseNames[i]].length; j++)
{
[phaseNames[i]].movePhase(Number((-1) * numDays));
}
}
}
But when I try to save it, I get the following error:
1084: Syntax Error: expecting identifier before dot.
It's telling me the error is on the following line:
[phaseNames[i]].movePhase(Number((-1) * numDays));
I tried doing something like the following, but it didn't work:
[phaseNames[i].movePhase(Number((-1) * numDays))];
The above attempt of trying to figure this out gave me the following error
1064: Invalid metadata.
Any help would be appreciated.
I am going to assume that:
Each value of your phaseNames array references an actual instance of some other class [and not the name of the class]
The instance defined in the phaseNames array is a child of the current class.
You should be able to do something like this:
var childName = phaseNames[0];
var myChild : myObjectType = this[childName];
// then call function
myChild.doStuff();
This approach is not dissimilar to what you have; I'm just doing it in more lines. I'm also adding the this keyword to access the child.
I bet if you tried this, directly, it would work:
this[phaseNames[i]].movePhase(Number((-1) * numDays));
I have to wonder why you haven't created an array of all the instances instead of an array of all the variables names that point to the instances.
Is it possible to sort an XMLList? All the examples I can find on it create a new XMLListCollection like this:
MyXMLListCol = new XMLListCollection(MyXMLList);
I don't think the XMLListCollection in this case has any reference to the XMLList so sorting it would leave my XMLList unsorted, is this correct?
How can I sort the XMLList directly?
Thanks
~Mike
So I finally got my search terms altered enough I actually churned up an answer to this.
Using the technique I got from here:
http://freerpad.blogspot.com/2007/07/more-hierarchical-sorting-e4x-xml-for.html
I was able to come up with this:
public function sortXMLListByAttribute(parentNode:XML,xList:XMLList,attr:String):void{
//attr values must be ints
var xListItems:int = xList.length();
if(xListItems !=0){
var sortingArray:Array = new Array();
var sortAttr:Number = new Number();
for each (var item:XML in xList){
sortAttr = Number(item.attribute(attr));
if(sortingArray.indexOf(sortAttr)==-1){
sortingArray.push(sortAttr);
}
//piggy back the removal, just have to remove all of one localName without touching items of other localNames
delete parentNode.child(item.localName())[0];
}
if( sortingArray.length > 1 ) {
sortingArray.sort(Array.NUMERIC);
}
var sortedList:XMLList = new XMLList();
for each(var sortedAttr:Number in sortingArray){
for each (var item2:XML in xList){
var tempVar:Number = Number(item2.attribute(attr));
if(tempVar == sortedAttr){
sortedList += item2
}
}
}
for each(var item3:XML in sortedList){
parentNode.appendChild(item3);
}
}
}
Works pretty fast and keeps my original XML variable updated. I know I may be reinventing the wheel just to not use an XMLListCollection, but I think the ability to sort XML and XMLLists can be pretty important
While there is no native equivalent to the Array.sortOn function, it is trivial enough to implement your own sorting algorithm:
// Bubble sort.
// always initialize variables -- it save memory.
var ordered:Boolean = false;
var l:int = xmlList.length();
var i:int = 0;
var curr:XML = null;
var plus:XML = null;
while( !ordered )
{
// Assume that the order is correct
ordered = true;
for( i = 0; i < l; i++ )
{
curr = xmlList[ i ];
plus = xmlList[ i + 1 ];
// If the order is incorrect, swap and set ordered to false.
if( Number( curr.#order ) < Number( plus.#order ) )
{
xmlList[ i ] = plus;
xmlList[ i + 1 ] = curr;
ordered = false;
}
}
}
but, realistically, it is far easier and less buggy to use XMLListCollection. Further, if someone else is reading your code, they will find it easier to understand. Please do yourself a favor and avoid re-inventing the wheel on this.
i have an application in which i have around 100 textinputs all are numbers
i want to simplify the addition ie. any other way than saying txt1.text+txt2.text.....
that would increase my code a lot
is it possible to have (n+=txt*.text) or some thing like that
any help would be appreciated have to get the application done in two days thank you
If txt1, txt2 etc are public properties of the class representing this, you can use the following code to get the sum of the numbers in the text inputs.
var n:Number = 0;
for(i = 1; i <= total; i++)
n += Number(this["txt" + i].text);
To get a concatenated string:
var s:String = "";
for(i = 1; i <= total; i++)
s += this["txt" + i].text;
If the text inputs are properties of a different class, use the instance name of the object instead of this. For example:
instanceName["txt" + i].text;
Another solution that is more clean is to store them in an array and loop through them. But that might require changes in other parts of your code.