Communicating with Arduino in Java [closed] - arduino

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Closed 9 years ago.
How do I make communications go between Arduino Uno and a Java app?
I've found Arduino and Java, but that's not clear to me.

Ok, I'll modify the same code to help you understand. (I'll remove the listener and add a substitution, which is not good. You should use the listener)
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import gnu.io.CommPortIdentifier;
import gnu.io.SerialPort;
import gnu.io.SerialPortEvent;
import gnu.io.SerialPortEventListener;
import java.util.Enumeration;
public class SerialTest implements SerialPortEventListener {
SerialPort serialPort;
private static final String PORT = "COM32";
private InputStream input;
private OutputStream output;
private static final int TIME_OUT = 2000;
private static final int DATA_RATE = 9600;
public void initialize() {
CommPortIdentifier portId = null;
Enumeration portEnum = CommPortIdentifier.getPortIdentifiers();
while (portEnum.hasMoreElements()) {
CommPortIdentifier currPortId = (CommPortIdentifier) portEnum.nextElement();
if (currPortId.getName().equals(PORT)) {
portId = currPortId;
break;
}
}
if (portId == null) {
System.out.println("Could not find COM port.");
return;
}
try {
// open serial port, and use class name for the appName.
serialPort = (SerialPort) portId.open(this.getClass().getName(),
TIME_OUT);
// set port parameters
serialPort.setSerialPortParams(DATA_RATE,
SerialPort.DATABITS_8,
SerialPort.STOPBITS_1,
SerialPort.PARITY_NONE);
// open the streams
input = serialPort.getInputStream();
output = serialPort.getOutputStream();
} catch (Exception e) {
System.err.println(e.toString());
}
}
/**
* This should be called when you stop using the port.
* This will prevent port locking on platforms like Linux.
*/
public synchronized void close() {
if (serialPort != null) {
serialPort.removeEventListener();
serialPort.close();
}
}
public static void main(String[] args) throws Exception {
SerialTest main = new SerialTest();
main.start();
}
public void start() throws IOException {
initialize();
System.out.println("Started");
byte[] readBuffer = new byte[400];
while (true) {
int availableBytes = input.available();
if (availableBytes > 0) {
// Read the serial port
input.read(readBuffer, 0, availableBytes);
// Print it out
System.out.print(new String(readBuffer, 0, availableBytes));
}
}
}
}
Run this and load a code to Arduino which write to the serial. Then those values will be displayed by the program. (you may need to change the PORT accordingly)

Related

Peformance issues when creating nodes using FXML [duplicate]

Problem
I want to add custom made panels, built via javafx scene builder, to a gridpane at runtime. My custom made panel exsits of buttons, labels and so on.
My Attempt
I tried to extend from pane...
public class Celli extends Pane{
public Celli() throws IOException{
Parent root = FXMLLoader.load(getClass().getResource("Cell.fxml"));
this.getChildren().add(root);
}
}
... and then use this panel in the adding method of the conroller
#FXML
private void textChange(KeyEvent event) {
GridPane g = new GridPane();
for (int i=0 : i<100; i++){
g.getChildren().add(new Celli());
}
}
}
It works, but it performs very very poor.
What I am looking for
Is there a way to design panels via javafx scene builder (and as a result having this panels in fxml) and then add it to a gridpane at runtime without make use of this fxmlloader for each instance. I think it performs poor because of the fxml loader. When I add a standard button e.g. whitout fxml it is very much faster.
Short answer: No, it is not (as of JavaFX 2.x and 8.0). It may be in a future version (JFX >8)
Long answer:
The FXMLLoader is currently not designed to perform as a template provider that instantiates the same item over and over again. Rather it is meant to be a one-time-loader for large GUIs (or to serialize them).
The performance is poor because depending on the FXML file, on each call to load(), the FXMLLoader has to look up the classes and its properties via reflection. That means:
For each import statement, try to load each class until the class could successfully be loaded.
For each class, create a BeanAdapter that looks up all properties this class has and tries to apply the given parameters to the property.
The application of the parameters to the properties is done via reflection again.
There is also currently no improvement for subsequent calls to load() to the same FXML file done in the code. This means: no caching of found classes, no caching of BeanAdapters and so on.
There is a workaround for the performance of step 1, though, by setting a custom classloader to the FXMLLoader instance:
import java.io.IOException;
import java.net.URL;
import java.util.Enumeration;
import java.util.HashMap;
import java.util.Map;
public class MyClassLoader extends ClassLoader{
private final Map<String, Class> classes = new HashMap<String, Class>();
private final ClassLoader parent;
public MyClassLoader(ClassLoader parent) {
this.parent = parent;
}
#Override
public Class<?> loadClass(String name) throws ClassNotFoundException {
Class<?> c = findClass(name);
if ( c == null ) {
throw new ClassNotFoundException( name );
}
return c;
}
#Override
protected Class<?> findClass( String className ) throws ClassNotFoundException {
// System.out.print("try to load " + className);
if (classes.containsKey(className)) {
Class<?> result = classes.get(className);
return result;
} else {
try {
Class<?> result = parent.loadClass(className);
// System.out.println(" -> success!");
classes.put(className, result);
return result;
} catch (ClassNotFoundException ignore) {
// System.out.println();
classes.put(className, null);
return null;
}
}
}
// ========= delegating methods =============
#Override
public URL getResource( String name ) {
return parent.getResource(name);
}
#Override
public Enumeration<URL> getResources( String name ) throws IOException {
return parent.getResources(name);
}
#Override
public String toString() {
return parent.toString();
}
#Override
public void setDefaultAssertionStatus(boolean enabled) {
parent.setDefaultAssertionStatus(enabled);
}
#Override
public void setPackageAssertionStatus(String packageName, boolean enabled) {
parent.setPackageAssertionStatus(packageName, enabled);
}
#Override
public void setClassAssertionStatus(String className, boolean enabled) {
parent.setClassAssertionStatus(className, enabled);
}
#Override
public void clearAssertionStatus() {
parent.clearAssertionStatus();
}
}
Usage:
public static ClassLoader cachingClassLoader = new MyClassLoader(FXMLLoader.getDefaultClassLoader());
FXMLLoader loader = new FXMLLoader(resource);
loader.setClassLoader(cachingClassLoader);
This significantly speeds up the performance. However, there is no workaround for step 2, so this might still be a problem.
However, there are already feature requests in the official JavaFX jira for this. It would be nice of you to support this requests.
Links:
FXMLLoader should be able to cache imports and properties between to load() calls:
https://bugs.openjdk.java.net/browse/JDK-8090848
add setAdapterFactory() to the FXMLLoader:
https://bugs.openjdk.java.net/browse/JDK-8102624
I have had a similar issue. I also had to load a custom fxml-based component several times, dynamically, and it was taking too long. The FXMLLoader.load method call was expensive, in my case.
My approach was to parallelize the component instantiation and it solved the problem.
Considering the example posted on the question, the controller method with multithread approach would be:
private void textChange(KeyEvent event) {
GridPane g = new GridPane();
// creates a thread pool with 10 threads
ExecutorService threadPool = Executors.newFixedThreadPool(10);
final List<Celli> listOfComponents = Collections.synchronizedList(new ArrayList<Celli>(100));
for (int i = 0; i < 100; i++) {
// parallelizes component loading
threadPool.execute(new Runnable() {
#Override
public void run() {
listOfComponents.add(new Celli());
}
});
}
// waits until all threads completion
try {
threadPool.shutdown();
threadPool.awaitTermination(3, TimeUnit.SECONDS);
} catch (InterruptedException e) {
// seems to be a improbable exception, but we have to deal with it
e.printStackTrace();
}
g.getChildren().addAll(listOfComponents);
}
Just adding code for "caching of already loaded classes" in #Sebastian sir given code. It is working for me. Please suggest changes in it for better performance.
#Override
public Class<?> loadClass(String name) throws ClassNotFoundException {
System.out.println("In Class loader");
Class result;
System.out.println(" >>>>>> Load class : "+name);
result = (Class)classes.get(name);
if(result != null){
System.out.println(" >>>>>> returning cached class.");
return result;
}else{
Class<?> c = findClass(name);
if ( c == null ) {
throw new ClassNotFoundException( name );
}
System.out.println(" >>>>>> loading new class for first time only");
return c;
}
}

Java FX UI blocked by ExecutorService

I have a problem how to correctly update Java FX UI. I'm moving from Swing to FX for the first time and also ExecutorService. Problem is I need to show gif file and update progress bar during code execution but instead I get white screen with mouse loading icon. The gif and progressbar are eventually showed but after finishing this for cycle: for (int i = 0; i < futures.size(); i++)
I thought that running tasks in ExecutorService is in separate thread and using Platform.runLater for progressbar will separate UI from long running code in ExecutorService. Can you give me some explanation what is going on please?
Controller.java:
public void initialize() {
ivGif.setImage(new Image(Main.class.getResourceAsStream("/test/loading.gif")));
}
public void synchronizeFiles() {
Platform.runLater(() -> pbDownloading.setVisible(true));
ExecutorService pool = Executors.newFixedThreadPool(1);
ArrayList<Future<Boolean>> futures = new ArrayList<>();
File localFile = new File(simplified code here);
Future<Boolean> f = pool.submit(new DownloadTask(new URL(simplified code here), localFile));
futures.add(f);
for (int i = 0; i < futures.size(); i++) {
final int position = i;
Platform.runLater(() -> {
pbDownloading.setProgress(position / (double) futures.size());
});
if (!futures.get(i).get(600, TimeUnit.SECONDS)) {
System.out.println("ShutdownNow");
pool.shutdownNow();
}
}
}
DownloadTask.java:
public class DownloadTask implements Callable<Boolean> {
protected Category cat = Category.getInstance(DownloadTask.class.getName());
private URL fileURL;
private File toPath;
public DownloadTask(URL fileURL, File toPath) {
this.fileURL = fileURL;
this.toPath = toPath;
}
private void downloadFile(URL fileURL, File toPath) throws IOException {
ReadableByteChannel readableByteChannel = Channels.newChannel(fileURL.openStream());
if (!toPath.getParentFile().exists()) {
if (!toPath.getParentFile().mkdirs()) throw new IOException("Unable to create parent dirs for file: "+toPath.getAbsolutePath());
}
FileOutputStream fileOutputStream = new FileOutputStream(toPath);
fileOutputStream.getChannel().transferFrom(readableByteChannel, 0, Long.MAX_VALUE);
URLConnection urlConnection = fileURL.openConnection();
if (!toPath.setLastModified(urlConnection.getLastModified())) cat.error("Unable to write modified time stamp for file: "+toPath.getAbsolutePath());
}
#Override
public Boolean call() {
try {
downloadFile(fileURL, toPath);
} catch (IOException e){
System.out.println(e);
cat.error(e, e);
return false;
}
return true;
}
}
Thank you
EDIT: I didn't realize that the main class is running from FX Application Thread. So I had reverse threads and just applied the new thread (() -> {...}).Start(); in the main class in the start method and it's ok.

HERE SDK TrafficUpdater.request(Geocordinate, TrafficUpdater.Listener) not returning traffic results

I have been working on integrating several HERE features into an app I am working on. Right now I am trying to add traffic data to the application. The default auto-updates aren't quite frequent enough for me (~1 min), so I am trying to use the TrafficUpdater.request(GeoCoordinate, TrafficUpdater.Listener) to manually retrieve traffic information every 5 seconds or so. The problem is, although the request line executes, the listener is never called, and I never receive any traffic updates. Below is my activity:
import android.os.CountDownTimer;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.Log;
import com.here.android.mpa.common.GeoCoordinate;
import com.here.android.mpa.common.GeoPosition;
import com.here.android.mpa.common.MapSettings;
import com.here.android.mpa.common.OnEngineInitListener;
import com.here.android.mpa.common.PositioningManager;
import com.here.android.mpa.guidance.TrafficUpdater;
import com.here.android.mpa.mapping.Map;
import com.here.android.mpa.mapping.MapFragment;
import com.here.android.mpa.mapping.MapTrafficLayer;
import com.here.android.mpa.mapping.MapView;
import com.here.android.mpa.mapping.TrafficEvent;
import java.io.File;
import java.lang.ref.WeakReference;
public class MainActivity extends AppCompatActivity {
private Map map;
private MapFragment mapFragment;
private TrafficUpdater trafficUpdater;
private PositioningManager.OnPositionChangedListener onPositionChangedListener = new PositioningManager.OnPositionChangedListener() {
#Override
public void onPositionUpdated(PositioningManager.LocationMethod locationMethod, GeoPosition geoPosition, boolean b) {
onLocationUpdate(geoPosition);
}
#Override
public void onPositionFixChanged(PositioningManager.LocationMethod locationMethod, PositioningManager.LocationStatus locationStatus) {
}
};
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
MapSettings.setIsolatedDiskCacheRootPath(
getApplicationContext().getExternalFilesDir(null) + File.separator + ".here-maps",
"MAP_SERVICE");
mapFragment = (MapFragment) getFragmentManager().findFragmentById(R.id.map);
mapFragment.init(new OnEngineInitListener() {
#Override
public void onEngineInitializationCompleted(Error error) {
if (error == Error.NONE) {
map = mapFragment.getMap();
initTracker();
}
}
});
}
private void initTracker() {
trafficUpdater = TrafficUpdater.getInstance();
trafficUpdater.enableUpdate(false);
PositioningManager positioningManager = PositioningManager.getInstance();
positioningManager.addListener(new WeakReference<PositioningManager.OnPositionChangedListener>(onPositionChangedListener));
mapFragment.getPositionIndicator().setVisible(true);
positioningManager.start(PositioningManager.LocationMethod.GPS_NETWORK);
}
private boolean isTimerRunning = false;
CountDownTimer trafficTimer = new CountDownTimer(5000,5000) {
#Override
public void onTick(long millisUntilFinished) {
}
#Override
public void onFinish() {
isTimerRunning = false;
getTrafficInfo();
}
};
private GeoPosition lastGeoPosition;
private void onLocationUpdate(GeoPosition geoPosition) {
map.setCenter(geoPosition.getCoordinate(), Map.Animation.NONE);
Log.i("____MAINACTIVITY", "location update");
lastGeoPosition = geoPosition;
if(!isTimerRunning) {
trafficTimer.cancel();
trafficTimer.start();
isTimerRunning = true;
}
}
private TrafficUpdater.Listener trafficListener = new TrafficUpdater.Listener() {
#Override
public void onStatusChanged(TrafficUpdater.RequestState requestState) {
Log.i("____MAINACTIVITY", requestState.name());
}
};
private void getTrafficInfo() {
if(lastGeoPosition != null) {
TrafficUpdater.RequestInfo requestInfo = trafficUpdater.request(lastGeoPosition.getCoordinate(), trafficListener);
Log.i("___MAINACTIVITY", requestInfo.getError().name());
}
}
}
I have tried several things to remedy this issue. First, I have checked all of my app permissions and project dashboard on the developer portal to ensure everything is setup properly, and it is. I was providing the listener as an anonymous method in the line we execute the request, and that did not work. I moved the listener to be a private member variable of the activity, and provided it that way, but it still isn't working. I've checked the RequestInfo returned by the method, and it always indicates an error code of NONE, so it seems as though no errors are occurring. Lastly, I set my updater frequency to once every 1.5 seconds (well above the default value), and I still receive nothing. Does anyone know a solution to this problem? I feel as though it's something simple that I'm missing. Updates from the Positioning Manager are coming through just fine, and the app is talking to our server with no problems, so I don't think it's a connectivity issue.
The traffic feed does provide updates only in a one minute time frame. To force the application to request this in a higher frequency won't provide fresher data. I would recommend to keep the default auto-updates.

why server GUI freezing after i clicking on startButton for connecting to server (JavaFX)?

Its a traficklight programm. the GUI is a server. on GUI i used a button to start the server but my gui is freezing because it waiting for clients. The cliens are just recivers. i know that i should use threads but i dont know how. the problem is freezing of GUI.please help me
public class Controller {
public TextArea meldingPlass;
private static int portNr = 5555;
public void startServer() throws IOException {
Server cs = new Server();
cs.connectToServer(portNr);
}
}
//Here my SeverThreads class
public class ServerThread extends Thread {
Socket s;
InetAddress ca;
public ServerThread(Socket s)
{
this.s=s;
ca=s.getInetAddress();
}
public void run()
{
try(
PrintWriter out=new PrintWriter(s.getOutputStream(),true);
//BufferedReader in = new BufferedReader(new InputStreamReader(s.getInputStream()));
)
{
while (true){
System.out.println(ca.getHostAddress());
out.println("Status of Server");
}
// s.close();
}
catch(Exception e){
System.out.println(e);
}
}
}
//here is ServerClass
public class Server implements Runnable {
public void connectToServer(int portNr){
try(
ServerSocket ss = new ServerSocket(portNr);
)
{
while (true)
{
System.out.println("In Server - while loop");
ServerThread st = new ServerThread(ss.accept());
System.out.println("Client connected. Starting client");
st.start();
}
}
catch (Exception e){
System.out.println("Exception occurred when trying to listen on port "
+portNr+ " or listening for a connection");
System.out.println(e.getMessage());
}
}
#Override
public void run() {
}
}
You don't show all the required code. Most probably you're running your server on the JavaFX thread.
Anyway, here's an excellent resource about how to create a web server.

samsung gear live audio encoding

I'm currently working on an Android Wear app, and I'm looking toward audio recording. I've followed the tutorial on the Android developper website, and it works well on my Nexus 7, but not on the Samsung Gear Live I have for testing. The application just goes crashing all the time.
Digging a bit into the problem, I might have figured out that it was a problem with 2 parameters for the recorder to work: either the OutputFormat, or the AudioEncoder. I tried pairing and trying all the OutputFormat and AudioEncoder available, but without any luck.
So here's my question: did someone encounter the same problem? And if so, did you find the right combination of Format/Encoder?
I don't paste my code as it's exactly the same as in the documentation. Here is the link if you want to have a look: http://developer.android.com/guide/topics/media/audio-capture.html
Thank you in advance for your answers and your time :)
The root problem is that you cannot use MediaRecorder, even though the Android audio capture example does, but instead you need to use the AudioRecord class.
Also, I'd recommend streaming the raw data back to your phone to assemble it into an audio file as that is very thorny on a wearable.
For more, see this answer for more.
I have included a sample below that I got working.
import android.app.Activity;
import android.content.Intent;
import android.media.AudioFormat;
import android.media.AudioRecord;
import android.media.MediaRecorder;
import android.os.Bundle;
import android.speech.RecognizerIntent;
import android.support.wearable.view.WatchViewStub;
import android.util.Log;
import android.widget.TextView;
import android.view.View;
import java.util.List;
public class MainActivity extends Activity {
private static final String TAG = MainActivity.class.getName();
private static final int SPEECH_REQUEST_CODE = 1;
private static final int RECORDER_SAMPLERATE = 44100;
private static final int RECORDER_CHANNELS = AudioFormat.CHANNEL_IN_STEREO;
private static final int RECORDER_AUDIO_ENCODING = AudioFormat.ENCODING_PCM_16BIT;
private TextView mTextView;
private AudioRecord recorder;
private int bufferSize = 0;
private Thread recordingThread = null;
private volatile boolean isRecording;
#Override
protected void onCreate(Bundle savedInstanceState) {
Log.v(TAG, "Creating MainActivity");
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final WatchViewStub stub = (WatchViewStub) findViewById(R.id.watch_view_stub);
stub.setOnLayoutInflatedListener(new WatchViewStub.OnLayoutInflatedListener() {
#Override
public void onLayoutInflated(WatchViewStub stub) {
mTextView = (TextView) stub.findViewById(R.id.text);
}
});
bufferSize =
AudioRecord.getMinBufferSize(RECORDER_SAMPLERATE,
RECORDER_CHANNELS, RECORDER_AUDIO_ENCODING);
}
public void handleRecordButtonClick(View view) {
startAudioCapture();
}
public void handleStopButtonClick(View view) {
stopAudioCapture();
}
private void startAudioCapture() {
Log.v(TAG, "Starting audio capture");
recorder = new AudioRecord(MediaRecorder.AudioSource.MIC,
RECORDER_SAMPLERATE, RECORDER_CHANNELS, RECORDER_AUDIO_ENCODING, bufferSize);
if (recorder.getState() == AudioRecord.STATE_INITIALIZED) {
recorder.startRecording();
isRecording = true;
Log.v(TAG, "Successfully started recording");
recordingThread = new Thread(new Runnable() {
#Override
public void run() {
processRawAudioData();
}
}, "AudioRecorder Thread");
recordingThread.start();
} else {
Log.v(TAG, "Failed to started recording");
}
}
private void stopAudioCapture() {
Log.v(TAG, "Stop audio capture");
recorder.stop();
isRecording = false;
recorder.release();
}
private void processRawAudioData() {
byte data[] = new byte[bufferSize];
int read = 0;
while(isRecording) {
read = recorder.read(data, 0, bufferSize);
if(AudioRecord.ERROR_INVALID_OPERATION != read) {
Log.v(TAG, "Successfully read " + data.length + " bytes of audio");
}
}
}
}

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