japanese characters not rendered uniformly under IE - css

while i was developing a Japanese website for my client, i encountered the following:
in the screenshot, the hiragana/katakana rendering and the kanji rendering look like it's using two different fonts
in google chrome and other modern browsers:
it's not limited to japanese only, if I use Simplified Chinese(GB2312), this kind of issue happens as well; Traditional Chinese(Big5) have no such issue
the rendering in IE looks terrible, the major audiences will be using IE, how can i solve this issue?
I did not specify any font in CSS

Most probably, the rendering does use two (or more) different fonts. To fix this, specify a list of fonts for the content, selecting the fonts so that a) each of them contains all the characters you are using and b) the computers that your visitors will use contain at least one of those fonts.
As a rough starting point, check out http://en.wikipedia.org/wiki/List_of_Microsoft_Windows_fonts
The reason for different browser behavior is that browsers have different default fonts and fallback strategies (for selecting alternate fonts when the browser's default font does not contain all the characters needed).
It's also a good idea to declare the language: <html lang="ja">. It may affect font choice by a browser, so that a font suitable for Japanese is selected. But this normally does not matter when you specify fonts in your document.

Related

Vertical character spacing in Chrome variable

I converted an SVG font to OTF using FontForge. I know the original font has certain errors, but really don't think any of those errors would cause the following issue:
When using CSS
writing-mode:vertical-lr; text-orientation:upright, I get the following results. The Firefox rendering is perfect, but for some reason the results seem to kern certain letter combinations in Chrome (ver. 96). I've tried doing everything I can think of in FontForge as far as clearing kerning tables, toggling options for "old kerning" and "microsoft kerning", etc. Nothing seems to make any difference to the result.
I know that upright orientation is not well supported by browsers in general, but it's apparent that Arial font renders perfectly under Chrome, so I think there must be something I can do to fix this problem.
The font is generated in FontForge from an SVG font that uses vert-adv-y. The values for that parameter are correct in the SVG (the SVG has other errors, but I don't think they have any bearing here). I'm linking a copy of the exported OTF file. Perhaps someone may discover some sort of kerning or letter-advancing issue there.
Or perhaps Chrome is doing some sort of automatic kerning, in which case, why doesn't it happen to the Arial font? Maybe the Arial font has GPOS settings, whereas my font has old-style kerning? I really have no clue.
LINK TO DOWNLOAD OTF FILE.
Although the letters on the left of the image are lowercase, they are produced using the uppercase keys A, B, C, etc.
Okay, so this seems to have been one of those miraculous-seeming instances when a problem seemed to fix itself. I resaved the file, which then kicks it to a microservice running FontForge, which coverts the SVG to an OTF, and when it reloaded everything appeared good.
I still have no idea why, since I didn't update the microservice, and I haven't changed the SVG-generating code AFAIK. All I did was upgrade Chrome (and the new version had been showing the issue with the old file), but it should still be sending the same data. Still, I'm not complaining!

How can I prevent this ndash from disappearing at small font sizes?

I have an – character that becomes invisible when the text is rendered at a smaller font size (the applicable font-size rule is 14px, at which it is invisible; if I zoom in one level in Firefox, it becomes visible.) I have only seen this behavior on Firefox on Windows. With Firefox on Linux, I see the character at all sizes. I believe that what happens is that at smaller sizes, the dash is allowed to render as a line of zero width. So the question is, how can I remedy this? Here's what I can think of -
Try a different dash character and hope for the best
wrap the dash in a span and force it to be bigger - seems clunky
maybe my font definition is broken - this is embedded Open Sans
any other approach I'm overlooking?
Don't use any of the legacy 90's Microsoft core fonts in Windows (Arial, Verdana, etc). They have very aggressive hints intended to prevent "fat" or "blurry" stems at all costs, that result in some of those stems disappearing at small sizes. Perpetuating the pixelated look Windows users were accustomed to was the only thing Microsoft cared about at the time (there are built-in workarounds in the Microsoft rendering stack to hide the bugs of those fonts, but they don't exist in third-party apps).
Have you tried a different font-family to see if it's showing the same problem?
This is a problem of fonts, not browser support. Try to use another font like "Times New Roman" to verify.
In the case of the small icons, the most reliable solution is to use the CSS #font-face rule to ask the browser to download a particular font. Then you'll know for sure that the user has an appropriate font installed. There are even some fonts designed specifically for this use, with extra icons built in: "Font Awesome" is a well-known example.
Please look here for more information: Does every browser support all unicode?

SVG as icon font alternative

For my current workflow I use iconic web fonts generated with the Icomoon. It’s a very easy and fun technique with an obvious advantages:
Icon behaves just like any other glyph, so any text CSS transformations can be applied to it in a natural way, like text-shadow, text-decoration, color etc.
Easy reuse, just add necessary font-family to element.
But it has major flaws do not let me sleep.
Font icons are blurry no matter how perfectly its curves are aligned to a pixel grid. Not to mention awful Windows rendering.
It’s hard to add new icons to the font, especially when vector source font is made from is not available and even lost.
It requires bunch of different font versions (woff, eot, ttf) for acceptable cross-browser support.
In the end fonts are not really for graphics at all (especially not monochrome), it seems to not the right way to use dummy empty and non-semantic <span class="icon"></span> for this purpose.
Well, the obvious alternative is SVG, which has no mentioned disadvantages. But has it’s own flaws, which do not let me use it’s easily.
A lot of small files are quite simply not acceptable in our HTTP/1.1 era.
Creating of icon modification is not an easy task and requires manual editing, which is also rather strange for our just-type-npm-install era.
I've googled for some npm packages which hasn’t satisfied me for some reasons.
So, I’m asking your advice how to manage this trivial and routine task. Is there productive and reliable way to generate SVG sprites with modified variations of original icon and bitmap fallback for old browser?
It doesn't make sense to talk about "supporting old browsers" without:
knowing what the majority of your users will be on (which'll be multiple browsers of course), and,
what support for the feature you want to use is for those browsers, for which we can use the handy http://caniuse.com
With that said, this is not going to be an answer so much as an explanation of how all those points you present "against" fonts are unfounded. Answers are great, but in this case we need to set the record straight so you can make real decisions based on facts, instead of (either "never", or "no longer" valid) preconceptions. I spent way too many years of my life working with fonts from an engineering perspective to let you maintain these claims =)
"Font icons are blurry no matter how perfectly its curves are aligned to a pixel grid. Not to mention awful Windows rendering."
This is plain old not true. As vector graphics, if they render poorly, SVG will also render poorly at the same size, although SVG will typically render worse: fonts actually allow for micro-outline-optimizations for dealing with small point sizes (.otf is better at this than .ttf, but the font maker needs to have spent the time to put them in. Pretty much all professional fonts come with that work done), and SVG doesn't, because it has no instructions in its vector graphics language to do so. As such, fonts render either on par with (if they have no optimization instructions), or better than (if they do) SVG.
For example, Font-Awesome comes with outline optimization that allows it to render pixel-perfect all the way down to a font size of 14px, which is already smaller than what browsers use as default size for text on a page (virtually all browsers agree to use a default of 16px serif). If you took its icon set and converted it to SVG, then tried to use those scaled down to match a 14px size, they would look an absolute blurry mess.
Or you can use an icon set that goes further, such as Symbol Set which has explicitly been designed for grid alignment, which means that even at sizes lower than intended, it still renders remarkably crisply.
SVG loses here.
As for Windows rendering, it might look bad, but that's not Windows's fault. Both Uniscribe and DirectWrite are really good at rendering fonts. Like, really good (which may not be a surprise, since Desktop Publishing has traditionally been Microsoft's core business since pretty much its beginnings, although that's shifting). Browsers that hook into them render fonts really well: IE has even supported web fonts since IE4... That's 1997. That's before HTML4 was even a thing, we were still on HTML3.2 at the time.
The problem isn't so much "Windows", as it's "older browser that are not IE, on Windows". Browsers didn't really care about web fonts for a very long time. It's only the last few years that major effort has suddenly gone into making sure they come with good Font shaping engines (like Harfbuzz, which is now used by Firefox and Chrome), and you won't get nice results for Fonts unless you're using a modern version of "not-IE" on a Windows machine.
And then finally a problem specific for "font vs SVG" on Windows and IE: While IE has supported web fonts since pretty much forever, SVG support only landed in IE9, so if you need to support IE8, you can't even use SVG. In the case for this very specific target audience, "fonts vs. SVG" isn't even a question, you have to go with a font.
"It’s hard to add new icons to the font, especially when vector source font is made from is not available and even lost."
No it isn't, you're still using HTML with CSS, so do what we always do when we need "letters not in this font": use font-fallback: font-family: iconfont1, iconfont2, iconetc.
"It requires bunch of different font versions (woff, eot, ttf) for acceptable cross-browser support."
Not for a few years now. These days we do not need multiple sources: caniuse shows us that everything supports WOFF and has done so for a few versions.
Even IE, although if you need to support IE8 you'll have to also find yourself an .eot (which is literally just a ttf file with an extra bit of metadata so IE will accept it... just like WOFF!) and then live with the fact that if this requires a conversion from otf to eot, you're going to end up with a shitty font because it's a lossy conversion (like converting .png to jpg. Excellent conversion software can generate a decent result, normal software will generate a mediocre result).
And because everything supports WOFF, we (thankfully) don't need ridiculous all-encompassing sets of ttf+otf+eot+woff+svg anymore, with a "bulletproof" #font-face rule that tries to optimize load order so not too many files are needlessly loaded - just use WOFF. Done. And in a pickle, add .eot as first source (with format indicator) and everything except IE will skip over it.
It's also worth looking at SVG font support: virtually nothing supports it, and those that do are in the process of deprecating it. SVG fonts as a thing has been discontinued because the results of using SVG fonts turned out to be incredibly much worse than using real fonts, underlining the explanation on point 1.
"In the end fonts are not really for graphics at all (especially not
monochrome), it seems to not the right way to use dummy empty and
non-semantic <span class="icon"></span> for this purpose."
Both of these claims are incorrect.
Fonts are for encoding vector graphics that are to be used in typesetting context. That can mean letters, or icons, or emoji; it can even be musical notes or mahjong tiles. And the way they do this has until very recently been as "single color", which is literally what monochrome is. The only place where monochrome rendering for fonts might be a problem is on monochrome monitors in which case: where the hell are your webpages being accessed that they can render webfonts, but do so on ancient-even-for-CRT technology O_O
As for semantics: if you need an icon that has no meaning inside the document and is purely UI candy then you do want a non-semantic element, so that text readers and the like for people with visual or reading disabilities don't get your icon read out loud to them, and text indexers for search engines (private or public) can safely ignore them entirely. Your icon should definitely be a non-semantic empty element that can be skipped by everything.
With all that said, what about bitmaps?
Bitmaps absolutely win at low point sizes, but—and this may be a surprise—fonts can actually contain embedded bitmaps so that they can render actual bitmaps, not vector graphics, at small point sizes.
Of course, only high grade fonts come with those, but that's also a thing you check for: does the icon font you're looking at come with bitmaps? If so, we have a winner. If not, then you might want to take the icon font you want to use, generate your icons as a bitmap file, and then manually clean up the bitmap before using it on your site.
This process is inherently manual, no utiltiy will do this for you and not get it wrong enough times that you still need to manually fix things up, but if you do go down this route, and you make your own icons based on a well known font, at a point size that makes the icons look better than the font rendering: give back to the world and send those bitmaps back to the font creators so that they can use them to build out the font's EBLC, EBDT, and EBSC tables and everyone else gets to enjoy having the bitmaps live inside the font, so we don't need to do crazy CSS sprite rendering.

render specific font bigger than other fonts

I'm searching for a method to tell the browser to render each glyph rendered with a specific font, e.g. FreeMono, in a bigger font size than glyphs rendered with other fonts. The reason for that is, that I use characters like ᚠ in a website and these glyphs are rendered using FreeMono in Chrome (see inspect element → computed → rendered fonts) and they look always like they're to small to fit the surrounding text. Is there any way I can do that?
You cannot. CSS has no tools for such font-specific tuning, apart from the font-size-adjust property, which has very limited effect, limited browser support, and buggy support.
If you use a character such as “ᚠ” U+16A0 RUNIC LETTER FEHU FEOH FE F on a web page, then it will be up to each browser in each system which font (if any) is used to render it, at least if you do not explicitly suggest some font(s) that contain it. It may be FreeMono, but most computers in the world do not have it. Besides, in FreeMono, “ᚠ” is rather large—taller than uppercase Latin letters. So if it looks too small, the reason might be a mix of fonts.
To make, say, Runic letters match the style of other text, you should try and find a font that is suitable for both—so that you can use a single font, designer by a typographer to make things fit. You would then probably need to find a suitable free font and use it as a downloadable font (with #font-face). It might be FreeSerif or FreeSans; only in very peculiar circumstances would I consider FreeMono, a monospace font, suitable for rendering computer code in some cases and mostly unsuitable for everything else.

How do I prevent different browsers from adding more width to words via #font-face?

See images:
Firefox on Mac:
Firefox on Chrome:
On chrome you can see that the same font using the same styling takes more room. What can I do so that all browsers will render the font the same way rather than adding more width to it?
I am using a font with #font-face property.
Unfortunately, there isn't much you can do about the way each browser renders your chosen typeface. Check out this article, it explains how different browsers and operating systems render different type face files:
http://www.smashingmagazine.com/2012/04/24/a-closer-look-at-font-rendering/
In the meantime, you can do two things.
1.) There are many fonts that can be used that are effected by this rendering difference much less. Experiment with different fonts that hold the same esthetic value of the font that you are using, and try to find one that not only fits your typographic needs but also have a less distinctive difference between their individual renderings across different platforms.
2.) Create a script to sense the user's browser/OS and use that script to adjust your font-weight accordingly.
Best of luck.
You forgot to mention which of the two cases is the correct font rendering.
A few ideas that come to mind:
Since you mentioned using font-weight:600 I would try to replace it with normal/bold (depending which result you want) and check if it makes any difference. If the font file does not support a weight for 600 the browser will go on interpreting it by itself - sometimes it takes bold sometimes normal.
If the problematic browser is Chrome you can also try playing with font-smoothing - sometimes it helps improving the font rendering:
-webkit-font-smoothing: none || antialiased || subpixel-antialiased
Also I'm not sure how you are implementing the #font-face - if you wrote it yourself I suggest generating your #font-face rule trough some service like Fontsquirell since it will generate a crossbrowser compatible code which often eliminates a few problems.
For more help you will need to expand your question with a bit more data - add the #font-face code, font name and specify which is the correct font rendering. Poor questions get poor answers.

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