Graph shortest path? - graph

I am facing which I believe is a kind of shortest path problem on a graph.
I need to find shortest path from node A to B, considering all edges have positive weight for connected vertexes, ∞ for not connected ones.
Vertexes have variable positive weightes.
The cost of a path is the weight of the vertex with maximum weight considering all vertexes involved in that path.
Should I apply Dijkstra in this situation, and if so how, considering that the weight of each Vertex changes depending on the previous vertexes visited?
Can you point me on how to tackle this problem otherwise?

I cant understand if you should consider the weights of the edges,because you said that you want the path with the max/min weight on a vertice possible,from A to B.
My solution for that is to convert every weight on vertex,to a weight on edge , just like in the image:
now you want to find the path from A to B where the the biggest weight on edge is min/max.
you can use MST algotirhm for this,because you dont care about the path lenght,but only the max/min edge cost.

Related

Shortest Path Function (Dijkstra's Algorithm)

I have a data frame composed of a latitude, longitude, node ID, from NodeID, to Node_ID, length. The from and to node columns are my edges. I can only travel on my edges when trying to find the shortest path. I want to be able to go from a node to another node while minimizing my total length traveled. The output should return every node I have to travel through to get to my destination. I have tried many built in packages like cppRouting and igraph, but I can not get anything to work correctly . Any ideas on how to either create a function or how to use any existing functions to accomplish this? Thank you.
Below are the detailed steps used in Dijkstra’s algorithm to find the shortest path from a single source vertex to all other vertices in the given graph.
Algorithm:
1) Create a set sptSet (shortest path tree set) that keeps track of vertices included in shortest path tree, i.e., whose minimum distance from source is calculated and finalized. Initially, this set is empty.
2) Assign a distance value to all vertices in the input graph. Initialize all distance values as INFINITE. Assign distance value as 0 for the source vertex so that it is picked first.
3) While sptSet doesn’t include all vertices
….a) Pick a vertex u which is not there in sptSet and has minimum distance value.
….b) Include u to sptSet.
….c) Update distance value of all adjacent vertices of u. To update the distance values, iterate through all adjacent vertices. For every adjacent vertex v, if sum of distance value of u (from source) and weight of edge u-v, is less than the distance value of v, then update the distance value of v.
Go through the following link: Printing Paths in Dijkstra’s Shortest Path Algorithm

finding maximum weight subgraph

My graph is as follows:
I need to find a maximum weight subgraph.
The problem is as follows:
There are n Vectex clusters, and in every Vextex cluster, there are some vertexes. For two vertexes in different Vertex cluster, there is a weighted edge, and in the same Vextex cluster, there is no edge among vertexes. Now I
want to find a maximum weight subgraph by finding only one vertex in each
Vertex cluster. And the total weight is computed by adding all weights of the edges between the selected vertex. I add a picture to explain the problem. Now I know how to model this problem by ILP method. However, I do not know how to solve it by an approximation algorithm and how to get its approximation ratio.
Could you give some solutions and suggestions?
Thank you very much. If any unclear points in this description,
please feel free to ask.
I do not think you can find an alpha-approx for this problem, for any alpha. That is because if such an approximation exists, then it would also prove that the unique games conjecture(UGC) is false. And disproving (or proving) the UGC is a rather big feat :-)
(and I'm actually among the UGC believers, so I'd say it's impossible :p)
The reduction is quite straightforward, since any UGC instance can be described as your problem, with weights of 0 or 1 on edges.
What I can see as polynomial approximation is a 1/k-approx (k the number of clusters), using a maximum weight perfect matching (PM) algorithm (we suppose the number of clusters is even, if it's odd just add a 'useless' one with 1 vertex, 0 weights everywhere).
First, you need to build a new graph. One vertex per cluster. The weight of the edge u, v has the weight max w(e) for e edge from cluster u to cluster v. Run a max weight PM on this graph.
You then can select one vertex per cluster, the one that corresponds to the edge selected in the PM.
The total weight of the solution extracted from the PM is at least as big as the weight of the PM (since it contains the edges of the PM + other edges).
And then you can conclude that this is a 1/k approx, because if there exists a solution to the problem that is more than k times bigger than the PM weight, then the PM was not maximal.
The explanation is quite short (lapidaire I'd say), tell me if there is one part you don't catch/disagree with.
Edit: Equivalence with UGC: unique label cover explained.
Think of a UGC instance. Then, every node in the UGC instance will be represented by a cluster, with as many nodes in the cluster as there are colors in the UGC instance. Then, create edge with weight 0 if they do not correspond to an edge in the UGC, or if it correspond to a 'bad color match'. If they correspond to a good color match, then give it the weight 1.
Then, if you find the optimal solution to an instance of your problem, it means it corresponds to an optimal solution to the corresponding UGC instance.
So, if UGC holds, it means it is NP-hard to approximate your problem.
Introduce a new graph G'=(V',E') as follows and then solve (or approximate) the maximum stable set problem on G'.
Corresponding to each edge a-b in E(G), introduce a vertex v_ab in V'(G') where its weight is equal to the weight of the edge a-b.
Connect all of vertices of V'(G') to each other except for the following ones.
The vertex v_ab is not connected to the vertex v_ac, where vertices b and c are in different clusters in G. In this manner, we can select both of these vertices in an stable set of G' (Hence, we can select both of the corresponding edges in G)
The vertex v_ab is not connected to the vertex v_cd, where vertices a, b, c and d are in different clusters in G. In this manner, we can select both of these vertices in an stable set of G' (Hence, we can select both of the corresponding edges in G)
Finally, I think you can find an alpha-approximation for this problem. In other words, in my opinion the Unique Games Conjecture is wrong due to the 1.999999-approximation algorithm which I proposed for the vertex cover problem.

Pathfinding: broadest path

I have a networkx graph in which a cost has been assigned to each edge, and I want to compute the path from source to target nodes that represents broadest bottleneck instead of shortest path. So, highest edge cost should be minimized instead of the sum of individual edge costs. What algorithm should I use?

Minimum Weight Path

"Given a connected undirected weighted graph, find the maximum weight of the edge in the path from s to t where the maximum weight of the edges in the path is the minimum."
This seems like a Floyd–Warshall algorithm problem. Is there an approach faster than O(V^3)?
I submit that a breadth first search (BFS) to determine whether s is connected to t by any path can run in O(V) time, since each vertex need only be visited once.
I propose therefore, that the solution to this problem is to sort the edges by weight, and then
while the BFS succeeds in finding a path from s to t
remove the highest weighted edge from the graph
The last edge to be removed before the BFS fails is the maximum weighted edge that you're looking for.
Total running time is O(E log E) to sort the edges by weight, plus O(VE) to run the BFS until removing an edge disconnects the graph.

Pathfinding - A* with least turns

Is it possible to modify A* to return the shortest path with the least number of turns?
One complication: Nodes can no longer be distinguished solely by their location, because their parent node is relevant in determining future turns, so they have to have a direction associated with them as well.
But the main problem I'm having, is how to work number of turns into the partial path cost (g). If I multiply g by the number of turns taken (t), weird things are happening like: A longer path with N turns near the end is favored over a shorter path with N turns near the beginning.
Another less optimal solution I'm considering is: After calculating the shortest path, I could run a second A* iteration (with a different path cost formula), this time bounded within the x/y range of the shortest path, and return the path with the least turns. Any other ideas?
The current "state" of the search is actually represented by two things: The node you're in, and the direction you're facing. What you want is to separate each of those states into different nodes.
So, for each node in the initial graph, split it into E separate nodes, where E is the number of incoming edges. Each of these new nodes represents the old node, but facing in different directions. The outgoing edges of these new nodes will all be the same as the old outgoing edges, but with a different weight. If the old weight was w, then...
If the edge doesn't represent a turn, make the new weight w as well
If the edge does represent a turn, make the new weight w + ε, where ε is some number significantly smaller than the smallest weight.
Then just do a normal A* search. Since none of the weights have decreased, your heuristic will still be admissible, so you can still use the same heuristic.
If you really want to minimize the number of turns (as opposed to finding a nice tradeoff between turns and path length), why not transform your problem space by adding an edge for every pair of nodes connected by an unobstructed straight line; these are the pairs you can travel between without a turn. There are O(n) such edges per node, so the new graph is O(n3) in terms of edges. That makes A* solutions as much as O(n3) in terms of time.
Manhattan distance might be a good heuristic for A*.
Is it possible to modify A* to return the shortest path with the least number of turns?
It is most likely not possible. The reason being that it is an example of the weight-constrained shortest path problem. It is therefore NP-Complete and cannot be solved efficiently.
You can find papers that discuss solving this problem e.g. http://web.stanford.edu/~shushman/math15_report.pdf

Resources