I have an ASP.NET website project that until recent had all code in App_Code folder. It uses Entity Framework 4 as ORM. Application is divided into three "sections" (let's say one for each customer). Each section has it's own database (but same schema). This is due to performance reasons, databases are over 10GB each with millions of rows.
Each time a context object is created a Session variable which holds section ID is called and proprietary connection string is chosen for this context.
It looks like this (following are members of static Connection class):
public static MyEntities GetEntityContext()
{
if (HttpContext.Current.Session["section"] == null)
{
HttpContext.Current.Response.Redirect("~/Login.aspx");
}
var context = new MyEntities(GetEntityConnectionStringForSection((int)HttpContext.Current.Session["section"]);
return context;
}
private static string GetEntityConnectionStringForSection(int section)
{
switch (section)
{
case 1: return ConfigurationManager.ConnectionStrings["entity_1"].ConnectionString;
case 2: return ConfigurationManager.ConnectionStrings["entity_2"].ConnectionString;
case 3: return ConfigurationManager.ConnectionStrings["entity_3"].ConnectionString;
default: return ConfigurationManager.ConnectionStrings["entity_1"].ConnectionString;
}
}
It works very good and also handles situation when session timed out everytime any data access is performed.
Recently as I needed to share DB classes among two websites I moved all DB classes to separate class library and referenced System.Web library which I know is bad practice, but it's working.
Now the next step is to include unit and module tests which as I read is very difficult or impossible when using HttpContext in library, so I want to get rid of System.Web references. What is the best practice for this situation?
I think I can't just pass HttpContext to GetEntityContext() as it is also called from within my entity classes. Although this probably can be refactored. So maybe this is where I should go?
I also wondered if is it possible to somehow pass current section ID to this whole library? It cannot be just static property because as far as I understand it would be common for all users using the application. This should be user-specific.
Reassuming the objective is to make automated testing possible without loosing transparent Connection String choosing and session timeouts handling.
If I do something fundamentally wrong at this stage please also let me know. I can look again at this question tomorrow morning (8.00 am UTC) so please don't be discouraged by my silence till then.
EDIT:
Example of usage of Connection class in the library:
public partial class Store
{
public static List<Store> GetSpecialStores()
{
using (var context = Connection.GetEntityContext())
{
return context.Stores.Where(qq => qq.Type > 0).OrderBy(qq => qq.Code).ToList();
}
}
}
You can declare interface IContextProvider inside your library ans use it to retrieve context. Something like:
public interface IContextProvider
{
MyEntities GetEntityContext();
}
This will make your library testable. In your web project you can inject IContextProvider implementation into your library.
public class WebContextProvider : IContextProvider
{
public MyEntities GetEntityContext()
{
if (HttpContext.Current.Session["section"] == null)
HttpContext.Current.Response.Redirect("~/Login.aspx");
int sectionId = (int)HttpContext.Current.Session["section"];
string connectionString = GetEntityConnectionStringForSection(sectionId);
var context = new MyEntities(connectionString);
return context;
}
private static string GetEntityConnectionStringForSection(int section)
{
switch (section)
{
case 1: return ConfigurationManager.ConnectionStrings["entity_1"].ConnectionString;
case 2: return ConfigurationManager.ConnectionStrings["entity_2"].ConnectionString;
case 3: return ConfigurationManager.ConnectionStrings["entity_3"].ConnectionString;
default: return ConfigurationManager.ConnectionStrings["entity_1"].ConnectionString;
}
}
}
Inject this interface to repositories or other data access classes.
public partial class Store
{
private IContextProvider contextProvider;
public Store(IContextProvider contextProvider)
{
this.contextProvider = contextProvider;
}
public List<Store> GetSpecialStores()
{
using (var context = contextProvider.GetEntityContext())
{
return context.Stores.Where(qq => qq.Type > 0).OrderBy(qq => qq.Code).ToList();
}
}
}
Related
We are transitioning from Xamarin.Forms to .Net MAUI but our project uses Prism.Unity.Forms. We have a lot of code that basically uses the IContainer.Resolve() passing in a collection of ParameterOverrides with some primitives but some are interfaces/objects. The T we are resolving is usually a registered View which may or may not be the correct way of doing this but it's what I'm working with and we are doing it in backend code (sometimes a service). What is the correct way of doing this Unity thing in DryIoC? Note these parameters are being set at runtime and may only be part of the parameters a constructor takes in (some may be from already registered dependencies).
Example of the scenario:
//Called from service into custom resolver method
var parameterOverrides = new[]
{
new ParameterOverride("productID", 8675309),
new ParameterOverride("objectWithData", IObjectWithData)
};
//Custom resolver method example
var resolverOverrides = new List<ResolverOverride>();
foreach(var parameterOverride in parameterOverrides)
{
resolverOverrides.Add(parameterOverride);
}
return _container.Resolve<T>(resolverOverrides.ToArray());
You've found out why you don't use the container outside of the resolution root. I recommend not trying to replicate this error with another container but rather fixing it - use handcoded factories:
internal class SomeFactory : IProductViewFactory
{
public SomeFactory( IService dependency )
{
_dependency = dependency ?? throw new ArgumentNullException( nameof(dependency) );
}
#region IProductViewFactory
public IProductView Create( int productID, IObjectWithData objectWithData ) => new SomeProduct( productID, objectWithData, _dependency );
#endregion
#region private
private readonly IService _dependency;
#endregion
}
See this, too:
For dependencies that are independent of the instance you're creating, inject them into the factory and store them until needed.
For dependencies that are independent of the context of creation but need to be recreated for each created instance, inject factories into the factory and store them.
For dependencies that are dependent on the context of creation, pass them into the Create method of the factory.
Also, be aware of potential subtle differences in container behaviours: Unity's ResolverOverride works for the whole call to resolve, i.e. they override parameters of dependencies, too, whatever happens to match by name. This could very well be handled very differently by DryIOC.
First, I would agree with the #haukinger answer to rethink how do you pass the runtime information into the services. The most transparent and simple way in my opinion is by passing it via parameters into the consuming methods.
Second, here is a complete example in DryIoc to solve it head-on + the live code to play with.
using System;
using DryIoc;
public class Program
{
record ParameterOverride(string Name, object Value);
record Product(int productID);
public static void Main()
{
// get container somehow,
// if you don't have an access to it directly then you may resolve it from your service provider
IContainer c = new Container();
c.Register<Product>();
var parameterOverrides = new[]
{
new ParameterOverride("productID", 8675309),
new ParameterOverride("objectWithData", "blah"),
};
var parameterRules = Parameters.Of;
foreach (var po in parameterOverrides)
{
parameterRules = parameterRules.Details((_, x) => x.Name.Equals(po.Name) ? ServiceDetails.Of(po.Value) : null);
}
c = c.With(rules => rules.With(parameters: parameterRules));
var s = c.Resolve<Product>();
Console.WriteLine(s.productID);
}
}
UPDATE 2: FIXED THE CODE at the end
I have the abp.io service below with 2 parameters in the constructor instantiated via DI.
One of them, IOutcomeWriter, has 2 implementations.
I'd like to define at runtime which of the implementations of IOutcomeWriter to use.
This is the main service:
public class UCManagerService
: DomainService, IUCManagerService, ITransientDependency {
private readonly IUCInputReader _inputReader;
// This field can have 2 or 3 implementations.
private readonly IOutcomeWriter _outcomeWriter;
public UCManagerService(
IUCInputReader inputReader, IOutcomeWriter outcomeWriter) {
_inputReader = inputReader;
_outcomeWriter = outcomeWriter;
}
public async Task ExecuteAsync() {
// start processing the input and generate the output
var input = _inputReader.GetInput());
// do something
// ...
_outcomeWriter.Write(something);
}
}
The main service is registered in the AbpModule together with with IUCInputReader and the 2 implementations of IOutcomeWriter:
[DependsOn(
typeof(SwiftConverterDomainModule),
typeof(AbpAutofacModule) // <= use Autofac in some way (I don't know how)
)]
public class ProgramAppModule : AbpModule {
public override void ConfigureServices(ServiceConfigurationContext context) {
context.Services.AddTransient<IUCManagerService, UCManagerService>();
context.Services.AddTransient<IUCInputReader, UCInputReader>();
// 2 implementations of IOutcomeWriter
context.Services.AddTransient<IOutcomeWriter, OutcomeWriter1>();
context.Services.AddTransient<IOutcomeWriter, OutcomeWriter2>();
}
}
What I would like is to instantiate UCManagerService sometimes with OutcomeWriter1 and sometimes with OutcomeWriter2, according to some values in appsettings.json:
IList<JobSetting> jobsToSet = _configuration.GetSection("Jobs")
.Get<List<JobSetting>>();
foreach (JobSetting jobToSet in jobsToSet) {
// If jobsToSet.SomeValue == 'MyValue1' following line should have to
// require a IUCManagerService using OutcomeWriter1. If it is
// 'MyValue2' it'd use OutcomeWriter2, and so on:
var service = abpApplication.ServiceProvider.GetRequiredService<IUCManagerService>(); // ???
// do something else with service
// ...
}
Finally, if a tomorrow I add an OutcomeWriter3 I would just like to register it in ProgramAppModule.ConfigureServices(...) and of course use a different key in appsettings.json.
If I understand correctly, you need the IOutcomeWriter to differ based on the currently executed job. In other words, that means that you need to dynamically switch the writer based on its context.
The fact that it you need to change it dynamically, it means that is not a problem that can be solved solely using your DI configuration, because DI configurations are best kept static.
Instead, you need to mix and match a few concepts. First of all, you need a way to set the used job in the context. For instance:
// DI configuration
services.AddScoped<JobContext>();
// Execution of a job
using (var scope = abpApplication.ServiceProvider.CreateScope())
{
var context = scope.GetRequiredService<JobContext>();
context.CurrentJob = typeof(MyFirstJob);
var job = scope.GetRequiredService<MyFirstJob>();
var job.Execute();
}
In this example, JobContext is a class that holds the data that is used during the execution of a certain job. It is registered as Scoped to allow this data to be available for multiple classes within the same scope.
Now using this new JobContext, you can build an adapter for IOutcomeWriter that can forward the incoming call to the right implementation based on its injected JobContext. This might look as follows:
public class JobSpecificOutcomeWriter : IOutcomeWriter
{
private readonly JobContext context;
private readonly IList<JobSetting> settings;
private readonly IEnumerable<IOutcomeWriter> writers;
public JobSpecificOutcomeWriter(
JobContext context,
IList<JobSetting> settings,
IEnumerable<IOutcomeWriter> writers)
{
this.context = context;
this.settings = settings;
this.writers = writers;
}
// Implement all IOutcomeWriter methods by forwarding them to the
// CurrentWriter.
object IOutcomeWriter.SomeMethod(object a) =>
this.CurrentWriter.SomeMethod(a);
private IOutcomeWriter CurrentWriter
{
get
{
// TODO: Based on the current context and the settings,
// select the proper outcome writer from the writers list.
}
}
}
When JobSpecificOutcomeWriter is injected into UCManagerService (or any component for that matter), it transparently allows the proper writer to be used, without the consuming class from knowing about this.
The tricky part, actually, is to now configure your DI container correctly using JobSpecificOutcomeWriter. Depending on which DI Container you use, your mileage might vary and with the MS.DI Container, this is actually quite complicated.
services.AddTransient<IOutcomeWriter>(c =>
new JobSpecificOutcomeWriter(
context: c.GetRequiredService<JobContext>(),
settings: jobsToSet,
writers: new IOutcomeWriter[]
{
c.GetRequiredService<MyFirstJob>(),
c.GetRequiredService<MySecondJob>(),
c.GetRequiredService<MyThirdJob>(),
});
services.AddTransient<MyFirstJob>();
services.AddTransient<MySecondJob>();
services.AddTransient<MyThirdJob>();
I'm trying to implement a web application using ASP.NET MVC and the Microsoft Unity DI framework. The application needs to support multiple user sessions at the same time, each of them with their own connection to a separate database (but all users using the same DbContext; the database schemas are identical, it's just the data that is different).
Upon a user's log-in, I register the necessary type mappings to the application's Unity container, using a session-based lifetime manager that I found in another question here.
My container is initialized like this:
// Global.asax.cs
public static UnityContainer CurrentUnityContainer { get; set; }
protected void Application_Start()
{
// ...other code...
CurrentUnityContainer = UnityConfig.Initialize();
// misc services - nothing data access related, apart from the fact that they all depend on IRepository<ClientContext>
UnityConfig.RegisterComponents(CurrentUnityContainer);
}
// UnityConfig.cs
public static UnityContainer Initialize()
{
UnityContainer container = new UnityContainer();
DependencyResolver.SetResolver(new UnityDependencyResolver(container));
GlobalConfiguration.Configuration.DependencyResolver = new Unity.WebApi.UnityDependencyResolver(container);
return container;
}
This is the code that's called upon logging in:
// UserController.cs
UnityConfig.RegisterUserDataAccess(MvcApplication.CurrentUnityContainer, UserData.Get(model.AzureUID).CurrentDatabase);
// UnityConfig.cs
public static void RegisterUserDataAccess(IUnityContainer container, string databaseName)
{
container.AddExtension(new DataAccessDependencies(databaseName));
}
// DataAccessDependencies.cs
public class DataAccessDependencies : UnityContainerExtension
{
private readonly string _databaseName;
public DataAccessDependencies(string databaseName)
{
_databaseName = databaseName;
}
protected override void Initialize()
{
IConfigurationBuilder configurationBuilder = Container.Resolve<IConfigurationBuilder>();
Container.RegisterType<ClientContext>(new SessionLifetimeManager(), new InjectionConstructor(configurationBuilder.GetConnectionString(_databaseName)));
Container.RegisterType<IRepository<ClientContext>, RepositoryService<ClientContext>>(new SessionLifetimeManager());
}
}
// SessionLifetimeManager.cs
public class SessionLifetimeManager : LifetimeManager
{
private readonly string _key = Guid.NewGuid().ToString();
public override void RemoveValue(ILifetimeContainer container = null)
{
HttpContext.Current.Session.Remove(_key);
}
public override void SetValue(object newValue, ILifetimeContainer container = null)
{
HttpContext.Current.Session[_key] = newValue;
}
public override object GetValue(ILifetimeContainer container = null)
{
return HttpContext.Current.Session[_key];
}
protected override LifetimeManager OnCreateLifetimeManager()
{
return new SessionLifetimeManager();
}
}
This works fine as long as only one user is logged in at a time. The data is fetched properly, the dashboards work as expected, and everything's just peachy keen.
Then, as soon as a second user logs in, disaster strikes.
The last user to have prompted a call to RegisterUserDataAccess seems to always have "priority"; their data is displayed on the dashboard, and nothing else. Whether this is initiated by a log-in, or through a database access selection in my web application that calls the same method to re-route the user's connection to another database they have permission to access, the last one to draw always imposes their data on all other users of the web application. If I understand correctly, this is a problem the SessionLifetimeManager was supposed to solve - unfortunately, I really can't seem to get it to work.
I sincerely doubt that a simple and common use-case like this - multiple users logged into an MVC application who each are supposed to access their own, separate data - is beyond the abilities of Unity, so obviously, I must be doing something very wrong here. Having spent most of my day searching through depths of the internet I wasn't even sure truly existed, I must, unfortunately, now realize that I am at a total and utter loss here.
Has anyone dealt with this issue before? Has anyone dealt with this use-case before, and if yes, can anyone tell me how to change my approach to make this a little less headache-inducing? I am utterly desperate at this point and am considering rewriting my entire data access methodology just to make it work - not the healthiest mindset for clean and maintainable code.
Many thanks.
the issue seems to originate from your registration call, when registering the same type multiple times with unity, the last registration call wins, in this case, that will be data access object for whoever user logs-in last. Unity will take that as the default registration, and will create instances that have the connection to that user's database.
The SessionLifetimeManager is there to make sure you get only one instance of the objects you resolve under one session.
One option to solve this is to use named registration syntax to register the data-access types under a key that maps to the logged-in user (could be the database name), and on the resolve side, retrieve this user key, and use it resolve the corresponding data access implementation for the user
Thank you, Mohammed. Your answer has put me on the right track - I ended up finally solving this using a RepositoryFactory which is instantiated in an InjectionFactory during registration and returns a repository that always wraps around a ClientContext pointing to the currently logged on user's currently selected database.
// DataAccessDependencies.cs
protected override void Initialize()
{
IConfigurationBuilder configurationBuilder = Container.Resolve<IConfigurationBuilder>();
Container.RegisterType<IRepository<ClientContext>>(new InjectionFactory(c => {
ClientRepositoryFactory repositoryFactory = new ClientRepositoryFactory(configurationBuilder);
return repositoryFactory.GetRepository();
}));
}
// ClientRepositoryFactory.cs
public class ClientRepositoryFactory : IRepositoryFactory<RepositoryService<ClientContext>>
{
private readonly IConfigurationBuilder _configurationBuilder;
public ClientRepositoryFactory(IConfigurationBuilder configurationBuilder)
{
_configurationBuilder = configurationBuilder;
}
public RepositoryService<ClientContext> GetRepository()
{
var connectionString = _configurationBuilder.GetConnectionString(UserData.Current.CurrentPermission);
ClientContext ctx = new ClientContext(connectionString);
RepositoryService<ClientContext> repository = new RepositoryService<ClientContext>(ctx);
return repository;
}
}
// UserData.cs (multiton-singleton-hybrid)
public static UserData Current
{
get
{
var currentAADUID = (string)(HttpContext.Current.Session["currentAADUID"]);
return Get(currentAADUID);
}
}
public static UserData Get(string AADUID)
{
UserData instance;
lock(_instances)
{
if(!_instances.TryGetValue(AADUID, out instance))
{
throw new UserDataNotInitializedException();
}
}
return instance;
}
public static UserData Current
{
get
{
var currentAADUID = (string)(HttpContext.Current.Session["currentAADUID"]);
return Get(currentAADUID);
}
}
public static UserData Get(string AADUID)
{
UserData instance;
lock(_instances)
{
if(!_instances.TryGetValue(AADUID, out instance))
{
throw new UserDataNotInitializedException();
}
}
return instance;
}
I want to write a unit test that verifies my route registration and ControllerFactory so that given a specific URL, a specific controller will be created. Something like this:
Assert.UrlMapsToController("~/Home/Index",typeof(HomeController));
I've modified code taken from the book "Pro ASP.NET MVC 3 Framework", and it seems it would be perfect except that the ControllerFactory.CreateController() call throws an InvalidOperationException and says This method cannot be called during the application's pre-start initialization stage.
So then I downloaded the MVC source code and debugged into it, looking for the source of the problem. It originates from the ControllerFactory looking for all referenced assemblies - so that it can locate potential controllers. Somewhere in the CreateController call-stack, the specific trouble-maker call is this:
internal sealed class BuildManagerWrapper : IBuildManager {
//...
ICollection IBuildManager.GetReferencedAssemblies() {
// This bails with InvalidOperationException with the message
// "This method cannot be called during the application's pre-start
// initialization stage."
return BuildManager.GetReferencedAssemblies();
}
//...
}
I found a SO commentary on this. I still wonder if there is something that can be manually initialized to make the above code happy. Anyone?
But in the absence of that...I can't help notice that the invocation comes from an implementation of IBuildManager. I explored the possibility of injecting my own IBuildManager, but I ran into the following problems:
IBuildManager is marked internal, so I need some other authorized derivation from it. It turns out that the assembly System.Web.Mvc.Test has a class called MockBuildManager, designed for test scenarios, which is perfect!!! This leads to the second problem.
The MVC distributable, near as I can tell, does not come with the System.Web.Mvc.Test assembly (DOH!).
Even if the MVC distributable did come with the System.Web.Mvc.Test assembly, having an instance of MockBuildManager is only half the solution. It is also necessary to feed that instance into the DefaultControllerFactory. Unfortunately the property setter to accomplish this is also marked internal (DOH!).
In short, unless I find another way to "initialize" the MVC framework, my options now are to either:
COMPLETELY duplicate the source code for DefaultControllerFactory and its dependencies, so that I can bypass the original GetReferencedAssemblies() issue. (ugh!)
COMPLETELY replace the MVC distributable with my own build of MVC, based on the MVC source code - with just a couple internal modifiers removed. (double ugh!)
Incidentally, I know that the MvcContrib "TestHelper" has the appearance of accomplishing my goal, but I think it is merely using reflection to find the controller - rather than using the actual IControllerFactory to retrieve a controller type / instance.
A big reason why I want this test capability is that I have made a custom controller factory, based on DefaultControllerFactory, whose behavior I want to verify.
I'm not quite sure what you're trying to accomplish here. If it's just testing your route setup; you're way better off just testing THAT instead of hacking your way into internals. 1st rule of TDD: only test the code you wrote (and in this case that's the routing setup, not the actual route resolving technique done by MVC).
There are tons of posts/blogs about testing a route setup (just google for 'mvc test route'). It all comes down to mocking a request in a httpcontext and calling GetRouteData.
If you really need some ninja skills to mock the buildmanager: there's a way around internal interfaces, which I use for (LinqPad) experimental tests. Most .net assemblies nowadays have the InternalsVisibleToAttribute set, most likely pointing to another signed test assembly. By scanning the target assembly for this attribute and creating an assembly on the fly that matches the name (and the public key token) you can easily access internals.
Mind you that I personally would not use this technique in production test code; but it's a nice way to isolate some complex ideas.
void Main()
{
var bm = BuildManagerMockBase.CreateMock<MyBuildManager>();
bm.FileExists("IsCool?").Dump();
}
public class MyBuildManager : BuildManagerMockBase
{
public override bool FileExists(string virtualPath) { return true; }
}
public abstract class BuildManagerMockBase
{
public static T CreateMock<T>()
where T : BuildManagerMockBase
{
// Locate the mvc assembly
Assembly mvcAssembly = Assembly.GetAssembly(typeof(Controller));
// Get the type of the buildmanager interface
var buildManagerInterface = mvcAssembly.GetType("System.Web.Mvc.IBuildManager",true);
// Locate the "internals visible to" attribute and create a public key token that matches the one specified.
var internalsVisisbleTo = mvcAssembly.GetCustomAttributes(typeof (InternalsVisibleToAttribute), true).FirstOrDefault() as InternalsVisibleToAttribute;
var publicKeyString = internalsVisisbleTo.AssemblyName.Split("=".ToCharArray())[1];
var publicKey = ToBytes(publicKeyString);
// Create a fake System.Web.Mvc.Test assembly with the public key token set
AssemblyName assemblyName = new AssemblyName();
assemblyName.Name = "System.Web.Mvc.Test";
assemblyName.SetPublicKey(publicKey);
// Get the domain of our current thread to host the new fake assembly
var domain = Thread.GetDomain();
var assemblyBuilder = domain.DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.RunAndSave);
moduleBuilder = assemblyBuilder.DefineDynamicModule("System.Web.Mvc.Test", "System.Web.Mvc.Test.dll");
AppDomain currentDom = domain;
currentDom.TypeResolve += ResolveEvent;
// Create a new type that inherits from the provided generic and implements the IBuildManager interface
var typeBuilder = moduleBuilder.DefineType("Cheat", TypeAttributes.NotPublic | TypeAttributes.Class, typeof(T), new Type[] { buildManagerInterface });
Type cheatType = typeBuilder.CreateType();
// Magic!
var ret = Activator.CreateInstance(cheatType) as T;
return ret;
}
private static byte[] ToBytes(string str)
{
List<Byte> bytes = new List<Byte>();
while(str.Length > 0)
{
var bstr = str.Substring(0, 2);
bytes.Add(Convert.ToByte(bstr, 16));
str = str.Substring(2);
}
return bytes.ToArray();
}
private static ModuleBuilder moduleBuilder;
private static Assembly ResolveEvent(Object sender, ResolveEventArgs args)
{
return moduleBuilder.Assembly;
}
public virtual bool FileExists(string virtualPath) { throw new NotImplementedException(); }
public virtual Type GetCompiledType(string virtualPath) { throw new NotImplementedException(); }
public virtual ICollection GetReferencedAssemblies() { throw new NotImplementedException(); }
public virtual Stream ReadCachedFile(string fileName) { throw new NotImplementedException(); }
public virtual Stream CreateCachedFile(string fileName) { throw new NotImplementedException(); }
}
I'm trying to work out how to complete my implementation of the Repository pattern in an ASP.NET web application.
At the moment, I have a repository interface per domain class defining methods for e.g. loading and saving instances of that class.
Each repository interface is implemented by a class which does the NHibernate stuff. Castle Windsor sorts out the DI of the class into the interface according to web.config. An example of an implemented class is provided below:
public class StoredWillRepository : IStoredWillRepository
{
public StoredWill Load(int id)
{
StoredWill storedWill;
using (ISession session = NHibernateSessionFactory.OpenSession())
{
storedWill = session.Load<StoredWill>(id);
NHibernateUtil.Initialize(storedWill);
}
return storedWill;
}
public void Save(StoredWill storedWill)
{
using (ISession session = NHibernateSessionFactory.OpenSession())
{
using (ITransaction transaction = session.BeginTransaction())
{
session.SaveOrUpdate(storedWill);
transaction.Commit();
}
}
}
}
As pointed out in a previous thread, the repository class needs to accept an unit of work container (i.e. ISession) rather than instantiating it in every method.
I anticipate that the unit of work container will be created by each aspx page when needed (for example, in a property).
How do I then specify that this unit of work container instance is to be passed into the constructor of StoredWillRepository when Windsor is creating it for me?
Or is this pattern completely wrong?
Thanks again for your advice.
David
I have a persistence framework built on top of NHibernate that is used in a few Web apps. It hides the NH implementation behind an IRepository and IRepository<T> interface, with the concrete instances provided by Unity (thus I could in theory swap out NHibernate for, say, Entity Framework fairly easily).
Since Unity doesn't (or at least the version I'm using doesn't) support the passing in of constructor parameters other than those that are dependency injections themselves, passing in an extant NH ISession isn't possible; but I do want all objects in the UOW to share the same ISession.
I solve this by having a controlling repository class that manages access to the ISession on a per-thread basis:
public static ISession Session
{
get
{
lock (_lockObject)
{
// if a cached session exists, we'll use it
if (PersistenceFrameworkContext.Current.Items.ContainsKey(SESSION_KEY))
{
return (ISession)PersistenceFrameworkContext.Current.Items[NHibernateRepository.SESSION_KEY];
}
else
{
// must create a new session - note we're not caching the new session here... that's the job of
// BeginUnitOfWork().
return _factory.OpenSession(new NHibernateInterceptor());
}
}
}
}
In this example, PersistenceFrameworkContext.Current.Items accesses an IList<object> that is stored either ThreadStatic if not in a Web context, or within HttpContext.Current.Items if it is in a Web context (to avoid thread-pool problems). The first call to the property instantiates the ISession from the stored factory instance, subsequent calls just retrieve it from storage. The locking will slow things down slightly but not as much as just locking an appdomain-scoped static ISession instance.
I then have BeginUnitOfWork and EndUnitOfWork methods to take care of the UOW - I have specifically disallowed nested UOWs because frankly they were a pain to manage.
public void BeginUnitOfWork()
{
lock (_lockObject)
{
if (PersistenceFrameworkContext.Current.Items.ContainsKey(SESSION_KEY))
EndUnitOfWork();
ISession session = Session;
PersistenceFrameworkContext.Current.Items.Add(SESSION_KEY, session);
}
}
public void EndUnitOfWork()
{
lock (_lockObject)
{
if (PersistenceFrameworkContext.Current.Items.ContainsKey(SESSION_KEY))
{
ISession session = (ISession)PersistenceFrameworkContext.Current.Items[SESSION_KEY];
PersistenceFrameworkContext.Current.Items.Remove(SESSION_KEY);
session.Flush();
session.Dispose();
}
}
}
Finally, a pair of methods provide access to the domain-type-specific repositories:
public IRepository<T> For<T>()
where T : PersistentObject<T>
{
return Container.Resolve<IRepository<T>>();
}
public TRepository For<T, TRepository>()
where T : PersistentObject<T>
where TRepository : IRepository<T>
{
return Container.Resolve<TRepository>();
}
(Here, PersistentObject<T> is a base class providing ID and Equals support.)
Access to a given repository is thus in the pattern
NHibernateRepository.For<MyDomainType>().Save();
This is then facaded over such that you can use
MyDomainType.Repository.Save();
Where a given type has a specialised repository (ie needs more than it can get from IRepository<T>) then I create an interface deriving from IRepository<T>, an extending implementation inheriting from my IRepository<T> implementation, and in the domain type itself I override the static Repository property using new
new public static IUserRepository Repository
{
get
{
return MyApplication.Repository.For<User, IUserRepository>();
}
}
(MyApplication [which is called something less noddy in the real product] is a facade class which takes care of supplying the Repository instance via Unity so you have no dependency on the specific NHibernate repository implementation within your domain classes.)
This gives me full pluggability via Unity for the repository implementation, easy access to the repository in code without jumping through hoops, and transparent, per-thread ISession management.
There's lots more code than just what's above (and I've simplified the example code a great deal), but you get the general idea.
MyApplication.Repository.BeginUnitOfWork();
User user = User.Repository.FindByEmail("wibble#wobble.com");
user.FirstName = "Joe"; // change something
user.LastName = "Bloggs";
// you *can* call User.Repository.Save(user), but you don't need to, because...
MyApplication.Repository.EndUnitOfWork();
// ...causes session flush which saves the changes automatically
In my Web app, I have session-per-request, so BeginUnitOfWork and EndUnitOfWork get called in BeginRequest and EndRequest respectively.
I have a pretty similar structure to yours, and here's how I solve your question:
1) To specify my container on each method, I have a separate class ("SessionManager") which I then invoke via a static property. By doing so, here's an example using my Save implementation:
private static ISession NHibernateSession
{
get { return SessionManager.Instance.GetSession(); }
}
public T Save(T entity)
{
using (var transaction = NHibernateSession.BeginTransaction())
{
ValidateEntityValues(entity);
NHibernateSession.Save(entity);
transaction.Commit();
}
return entity;
}
2) My container is not created on each ASPX page. I instantiate all of my NHibernate goodness on the global.asax page.
** A few more things spring up **
3) You don't need to have a helper to instantiate the Load. You might as well use Get instead of Load. More information # Difference between Load and Get.
4) Using your current code, you would have to repeat pretty much the same code for each domain object you need (StoredWillRepository, PersonRepository, CategoryRepository, etc..?), which seems like a drag. You could very well use a generic class to operate over NHibernate, like:
public class Dao<T> : IDao<T>
{
public T SaveOrUpdate(T entity)
{
using (var transaction = NHibernateSession.BeginTransaction())
{
NHibernateSession.SaveOrUpdate(entity);
transaction.Commit();
}
return entity;
}
}
In my implementation, I could then use something like:
Service<StoredWill>.Instance.SaveOrUpdate(will);
Technically, the answer to my question is to use the overload of container.Resolve which allows you to specify the constructor argument as an anonymous type:
IUnitOfWork unitOfWork = [Code to get unit of work];
_storedWillRepository = container.Resolve<IStoredWillRepository>(new { unitOfWork = unitOfWork });
But let's face it, the answers provided by everyone else have been much more informative.