Write a TCP Echo Program? - socketserver

I am trying to write a TCP Echo program that should open a TCP server socket, accept at least 1 connection, and echo back any data received. At minimum, this program should launch and run on a specified port (exe: port 4444". Ideally, it would ask for a port number (from command line, command line parameter, or config file), attempt to open on that port, and report if errors occurred.
The program is supposed to be tested using the telnet command from windows or Linux, or any terminal emulator in any OS. The use connects to the running program using Telnet or Hyperterminal. Anything that gets typed in should echo back immediately.
So far I have the following:
#include <stdio.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <netinet/in.h>
#include <errno.h>
#define MAXCONNECTING 1000 //Max connection requests
#define BUFFERSIZE 128 //limits data sent per loop
#define ECHOPORT 4444
//Error checking function
//Will be called multiple times to check for errors throughout the code
void ERR(char *ERROR) {
perror(ERROR);
exit(1);
}
/****************************************************************************
* Handles the connection. Receive/Send data from/to client
****************************************************************************/
void ClientHandle(int sock) {
char buffer[BUFFERSIZE];
int received = -1;
//receive the data
if ((received = recv(sock, buffer, BUFFERSIZE, 0)) < 0) {
ERR("Failed to receive message from client");
}
//send data and check for more incoming data
while (received > 0) {
if (send(sock, buffer, received, 0) != received) {
ERR("Failed to send data to client");
}
if ((received = recv(sock, buffer, BUFFERSIZE, 0)) < 0) {
ERR("Failed to receive additional data from client");
}
}
close(sock);
}
int main(int argc, char *argv[]) {
/****************************************************************************
* Get port number from command line and set to default port
****************************************************************************/
char *endptr;
short int port;
if (argc == 2) {
port = strtol(argv[1], &endptr, 0);
if (*endptr) {
fprintf(stderr, "EchoServer: Invalid Port Number.\n");
exit(EXIT_FAILURE);
}
} else if (argc < 2) {
port = ECHOPORT; //port 4444
} else {
fprintf(stderr, "EchoServer: Invalid arguments.\n");
exit(EXIT_FAILURE);
}
/****************************************************************************
* Server Configuration. Creating the socket
****************************************************************************/
int serversock, clientsock;
struct sockaddr_in echoserver, echoclient;
if (argc != 2) {
fprintf(stderr, "USING: echoserver Port: 4444\n");
exit(1);
}
//Creating the TCP socket
if ((serversock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) {
ERR("Failed to create socket");
}
//Constructing the server sockaddr_in structure
memset(&echoserver, 0, sizeof(echoserver)); //clear struct
echoserver.sin_family = AF_INET; //internet ip
echoserver.sin_addr.s_addr = htonl(INADDR_ANY); //listen to any ip address
echoserver.sin_port = htons(atoi(argv[1])); //server port
/*****************************************************************************
* Bind and Listen
*****************************************************************************/
if (bind(serversock, (struct sockaddr *) &echoserver, sizeof (echoserver)) < 0) {
ERR("Failed to bind the server socket");
}
if (listen(serversock, MAXCONNECTING) < 0) {
ERR("Failed to listen on server socket");
}
/*****************************************************************************
* Accepting the transmission
*****************************************************************************/
while (1) {
unsigned int clientleng = sizeof (echoclient);
if ((clientsock = accept(serversock, (struct sockaddr *) &echoclient, &clientleng)) < 0) {
ERR("Failed to accept connection from client");
}
fprintf(stdout, "Client connected: %s\n", inet_ntoa(echoclient.sin_addr));
ClientHandle(clientsock);
}
return (0);
}
/*****************************************************************************************/
Can anyone see where I have went wrong? I can find the program in terminal using the command: g++ EchoServer.cpp -0 EchoServer and then followed by: ./EchoServer
The ouput only gives me:
USING: echoserver Port: 4444
I am trying to telnet to it, but I am very new at this stuff. Please help!!

Assuming that you have the contents of the textbox above in a file called EchoServer.cpp in the current directory, you can run the following code to demonstrate it working:
g++ EchoServer.cpp -o EchoServer
After it compiles, you will have an executable file called EchoServer in the same directory.
If you just call it, You will receive the cryptic message below, which means that to use the executable, you will have to tell it which port number to use.
USING: echoserver Port 4444
To demonstrate it working, we are going to put the process in the background. To do this, we use an ampersand (&) to turn it into a job.
EchoServer 4444 &
This should return a job number, and a process identifier (yours will be different), thus:
[1] 53912
You can see that it is running using the jobs command:
[1]+ Running ./EchoServer 4444 &
You can now telnet to this to see that it is working:
telnet localhost 4444
You should see:
Trying 127.0.0.1...
Client connected: 127.0.0.1
Connected to localhost.
Escape character is '^]'.
Anything you type after this will be sent back to you when you press enter or return. Try typing Hello and pressing return.
Once you are done, you can press and hold the control key and then the close square bracket key (you may have to press return afterwards). This will bring you out into a telnet prompt, and you should type quit to leave.
To close off the EchoServer executable, you can bring the job back to the foreground and stop it with a Control-C keypress. Assuming that your job was 1 (you can run jobs again to check the number), you can run the following command to bring it back to the foreground:
fg 1
You are now effectively in the EchoServer process, and pressing Control-C will end it.
That's it! You're done. You have successfully demonstrated the program working.

Related

ESP32 TCP client

I want to set up TCP server on windows and TCP client on ESP32. Main idea is to send String to ESP32 change it and send it back to server, but I'm really new with all of this stuff and got stuck on setting up TCP client on ESP32. Examples or references would be really helpful.
int create_ipv4_socket()
{
struct addrinfo hints;
struct addrinfo *res;
struct in_addr *addr;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
int err = getaddrinfo(UDP_IPV4_ADDR, TCP_PORT, &hints, &res);
if(err != 0 || res == NULL) {
printf("DNS lookup failed err=%d res=%p\n", err, res);
return -1;
}
/* Code to print the resolved IP.
Note: inet_ntoa is non-reentrant, look at ipaddr_ntoa_r for "real" code */
addr = &((struct sockaddr_in *)res->ai_addr)->sin_addr;
printf("DNS lookup succeeded. IP=%s\n", inet_ntoa(*addr));
l_sock = socket(res->ai_family, res->ai_socktype, 0);
if(l_sock < 0) {
printf("... Failed to allocate socket.\n");
freeaddrinfo(res);
return -1;
}
struct timeval to;
to.tv_sec = 2;
to.tv_usec = 0;
setsockopt(l_sock,SOL_SOCKET,SO_SNDTIMEO,&to,sizeof(to));
if(connect(l_sock, res->ai_addr, res->ai_addrlen) != 0) {
printf("... socket connect failed errno=%d\n", errno);
close(l_sock);
freeaddrinfo(res);
return -1;
}
printf("... connected\n");
freeaddrinfo(res);
// All set, socket is configured for sending and receiving
return l_sock;
}
From this forum https://www.esp32.com/viewtopic.php?t=5965
How do you communicate with your ESP? if you communicate through UART, just send him AT command he need by writing on the UART port:
"AT+CIPSTATUS\r\n"
and then wait for his response.
If you are connected to your ESP32 directly with your computer, just use putty and directly send AT command to it.
A non exhaustive list of AT's command can be found here:
https://www.espressif.com/sites/default/files/documentation/esp32_at_instruction_set_and_examples_en.pdf

Winsock server message isn't showing on client side terminal

I created a simple TCP server listening on 8080 port that sends a message to the client once a connection is established. Here's the code.
#include <iostream>
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
#pragma warning(disable:4996)
int main(int argc, char* argv[]) {
WSADATA wsa;
SOCKET s, new_socket;
int c;
int ret;
struct sockaddr_in server, client;
char* message = "Thank you for connecting to us but i got to go\n";
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) {
printf("Failed to initialize Winsock : %d", WSAGetLastError());
return 1;
}
s = socket(AF_INET, SOCK_STREAM, 0);
if (s == INVALID_SOCKET) {
printf("Error creating socket : %d", WSAGetLastError());
}
server.sin_family = AF_INET;
server.sin_port = htons(8080);
server.sin_addr.s_addr = INADDR_ANY;
if (bind(s, (struct sockaddr*)&server, sizeof(server)) == SOCKET_ERROR) {
printf("Error binding socket : %d\n", WSAGetLastError());
exit(EXIT_FAILURE);
}
listen(s, 3);
puts("Listening for incoming connection\n");
c = sizeof(struct sockaddr_in);
while (new_socket = accept(s, (struct sockaddr*)&client, &c) != INVALID_SOCKET) {
puts("Connection established\n");
send(new_socket, message, strlen(message), 0);
}
if (new_socket == INVALID_SOCKET) {
printf("Connection failed : %d", WSAGetLastError());
return 1;
}
closesocket(s);
WSACleanup();
return 0;
}
When I'm running this, the server runs just fine. I open another terminal and open telnet and try to connect to the server on 8080 port. This is the client side terminal.
Welcome to Microsoft Telnet Client
Escape Character is 'CTRL+]'
Microsoft Telnet> open localhost 8080
Connecting To localhost...
And this is the server side.
Listening for incoming connection
Connection established
But even after server says that a connection is established, the client side stays at "Connecting to localhost". I send the message "Thank you for connecting to us but i got to go\n" but it doesn't show on the client side. what can possibly be wrong?
As it appears, it was a silly mistake.
while (new_socket = accept(s, (struct sockaddr*)&client, &c) != INVALID_SOCKET)
Since I didn't put another bracket over the new_socket = accept(s, (struct sockaddr*)&client, &c after initializing new_socket, the inequality was being applied on the accept function return.
The correct syntax would be
while ((new_socket = accept(s, (struct sockaddr*)&client, &c)) != INVALID_SOCKET)

Raspberry PI: endianness CROSS COMPILE

I use buildroot cross toolchain to compile Raspberry application from my computer (Ubuntu X86).
I'm developping a TCP serveur that allows a connection on 5003 (0x138B) TCP port number. When I'm start the server, that's right but my server wait a connection on 35603 (0x8B13) TCP port number (check with netstat -a).
It seems to be an endianness problem but I don't know how to resolve.
Can you help me please?
Thanks.
thanks for your answer.
I agree it's very strange. I don't think the code is the problem. It's working well on other platform.
Please find the code below:
/*Create the server */
int CreateServeur (unsigned short port, int *sock_srv, int nb_connect)
{
int l_ret = -1;
struct sockaddr_in l_srv_addr;
/* address initialisation */
printf("creation serveur port %i\n", port);
memset ((char*) &l_srv_addr,0, sizeof (struct sockaddr_in));
l_srv_addr.sin_family = PF_INET;
l_srv_addr.sin_port = port;
l_srv_addr.sin_addr.s_addr = htonl (INADDR_ANY);
/* main socket creation */
if ((*sock_srv = socket (PF_INET, SOCK_STREAM, 0)) <= 0)
{
printf("server socket creation error");
}
else
{
if (bind (*sock_srv, (struct sockaddr *) &l_srv_addr, sizeof (struct sockaddr_in)) == -1)
{
close (*sock_srv);
printf("bind socket error");
}
else
{
if (listen (*sock_srv, nb_connect) == ERROR)
{
close (*sock_srv);
printf("listen socket error");
}
else
{
l_ret = 0;
}
}
}
return (l_ret);
}
This function doesn't return any error. The first log (printf("creation serveur port %i\n", port);) display the good port (5003) but the server wait connexion on port 35603 (netstat -a).
If it's not a endianness problem, I don't understand.

Windows 7 upgrade, UDP Broadcast issue

I am new to this environment as far as UDP protocols and sending/receiving data via networks. I have read the other post regarding this kind of issue but I am not sure how to fix my problem:
I have just upgraded a PC to Windows 7 from XP. This upgrade was due to my application needs to run on Win7. I have NOT changed the was our UDP stream is broadcasted. With the upgrade I can no longer run the older version of my application becasue the UDP stream doesn't seam to get to my application.
I have turned off all firewalls and am running everything as admin.
This is how my setup is:
Code is running on ip: 192.168.2.1
UDP is sent from 192.168.2.1 to 192.168.2.87 and then broadcasted to 192.168.2.255
I used to be able to see this UDP stream with my old application on a seperate computer: 192.168.2.12
If I change my UDP stream to go directly to 192.168.2.12 ip, then my application works, but then the UDP is not broadcasted anymore. I need the UDP to be able to be read by more than one computer.
Here is my wireshark out put for the UDP Stream:
Source: 192.168.2.87
Destination: 192.168.2.255
Protocol: UDP Info:
Sorce Port: 6601 Destination Port: 6601
I have tried hard coding my c-code to listen to any possibility I can think of, aka the sender addr function:
senderAddr.sin_addr.s_addr = htonl(INADDR_ANY);
To something like:
senderAddr.sin_addr.s_addr = inet_addr("192.168.2.212")
This is the code to init the I/O buffer:
// UDP Receiver Declarations -
SOCKET SockIn = INVALID_SOCKET;
SOCKADDR_IN senderAddr;
int senderSize = sizeof(senderAddr);
u_short PortIn = 6601;
int timeout = 1;
//===================<Callbacks::Callbacks>==================
//
// Summary: Constructor
//
//=============================================================================
Callbacks::Callbacks(RTUserIntegrationI &a_rIntegration)
: m_rIntegration(a_rIntegration)
, m_pUDPInput(NULL)
{
}
//=====================<Callbacks::~Callbacks>===============
//
// Summary: Destructor
//
//=============================================================================
Callbacks::~Callbacks()
{
}
//=====================<Callbacks::InitIOBuffers>====================
//
// Summary: Init function for the IO buffer
//
//=============================================================================
void Callbacks::vInitIOBuffers()
{
BOOL bOptVal = TRUE;
int bOptLen = sizeof(BOOL);
WSADATA WSAData;
UInt Size = 0;
// UDP Declarations -
// Initialize the member pointers to buffers
bufferin = m_rIntegration.pGetIOBuffer(Input_Buffer);
if (bufferin != NULL)
m_pUDPInput = static_cast<InputData*>(bufferin->pGetDataAddress(Size));
// UDP Receive -
if (WSAStartup(MAKEWORD(2, 2), &WSAData) != 0)
{
printf("\nCould not open WSA connection");
WSACleanup();
}
SockIn = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (SockIn == INVALID_SOCKET)
{
printf("\nCould not create socket.");
closesocket(SockIn);
WSACleanup();
}
senderAddr.sin_family = AF_INET;
senderAddr.sin_port = htons(PortIn);
senderAddr.sin_addr.s_addr = htonl(INADDR_ANY);
if (setsockopt(SockIn, SOL_SOCKET, SO_REUSEADDR, (char*)&bOptVal, bOptLen) != INVALID_SOCKET)
{
printf("\nSet SO_REUSEADDR: ON.");
}
if (bind(SockIn, (struct sockaddr *) &senderAddr, senderSize) == -1)
{
printf("\nCould not bind socket.");
closesocket(SockIn);
WSACleanup();
}
setsockopt(SockIn, SOL_SOCKET, SO_RCVTIMEO, (char*) &timeout, sizeof(timeout));
}
I have the receive port number hard coded to 6601.
The code above works fine and the computer sees and reads the broadcasted UDP in Windows XP but ceases to work in Windows 7.
Any suggestions would be greatly appreciated.
ADDED:
192.168.2.1 generates the UDP stream--->sent to 192.168.2.87---> broadcasted on 192.168.2.255 ---> Notheing has changed on any of those computers....... I then have two computers (one XP and one Windows 7) than listen to the 2.255 ip. XP is getting the UDP and Win7 is not.

TCP server accept call does not return

We need some help with a TCP client server code. The client timesout from its connect call and the server does not return from accept. Here's the strace.
strace -p 7167 -p 7168 -p 7297
Process 7167 attached - interrupt to quit
Process 7168 attached - interrupt to quit
Process 7297 attached - interrupt to quit
[pid 7167] accept(4, <unfinished ...>
[pid 7168] accept(4, <unfinished ...>
[pid 7297] connect(3, {sa_family=AF_INET, sin_port=htons(24465), sin_addr=inet_addr("215.47.142.168")}, 16
We rebooted the system but the problem persists even immediately after reboot.
Could it be a SYN Flood problem. How do we deal with such connections? Also, do the half made connections queue up in the listen queue(argument 2 of listen call) and stop any further accepts from any client OR does the TCP some how blocks that particular client only.
Here's the code...
client.all this is inside a function that returns socket
int sock = socket(nmspace,style,protocol);
int ret;
struct hostent *hinfo;
if(sock<0){
printf("Error occurred while creating socket:%d\n",sock);
printf("%s\n",strerror(errno));
return -1;
}
memset(&dest, 0, sizeof(struct sockaddr_in));
hinfo = gethostbyname(rmserver);
if(hinfo == NULL)
printf("getbyname failed!\n");
dest.sin_family = AF_INET;
dest.sin_addr = *(struct in_addr *)(hinfo->h_addr);
dest.sin_port = htons(port);
ret = connect(sock, (struct sockaddr *)&dest, sizeof(struct sockaddr));
if(ret<0){
printf("Error occurred while connecting on the socket:%d\n",sock);
printf("%s\n",strerror(errno));
close(sock);
return -1;
}
server
making the server socket...all this is inside a function that returns the socket>>>>>>
struct sockaddr_in serv;
int mysocket,r;
mysocket = socket(AF_INET, SOCK_STREAM, 0);
memset(&serv, 0, sizeof(struct sockaddr_in));
serv.sin_family = AF_INET;
serv.sin_addr.s_addr = INADDR_ANY;
serv.sin_port = htons(port);
r = bind(mysocket, (struct sockaddr *)&serv, sizeof(struct sockaddr));
if(r<0) {
printf("Error occurred binding the socket:%d to the server port:%d\n",mysocket,port);
printf("%s",strerror(errno));
close(mysocket);
return -1;
}
r = listen(mysocket, 5);
if(r<0) {
printf("Error occurred while enabling listen on the socket:%d\n",mysocket);
printf("%s",strerror(errno));
close(mysocket);
return -1;
}
server accept call>>>>>>
struct sockaddr_in dest;
int socksize=sizeof(struct sockaddr_in);
int consocket;
consocket = accept(sock, (struct sockaddr *)&dest, (socklen_t *)&socksize);
if(consocket<0) {
printf("Error occurred while accepting on the socket:%d\n",sock);
printf("%s\n",strerror(errno));
}
Not using select. I hope we don't need that as the sockets are by default blocking.
cheers...raman
Your client should be using connect (man page) rather than accept. Servers use accept to accept incoming connections and to get a new socket unique to that connection, leaving the original file descriptor free for listening and accepting new connections. Clients just use the same socket after the connection is made.
Also, I recommend taking a look at how to use select (man page).

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