I need some help to resolve my problem.
I want to put one FragmentActivity into another FragmentActivity, that is my MainActivity of the project. It is possible?
My idea, is that i want to put tabs with a TabHost into a LinearLayout or FrameLayout in MainActivity, so I thought about the possibility of inserting tabs that will be a FragmentActivity.
Could you help me?
Could just Fragment work? Why do you need a FragmentActivity?
Related
My app has a bottom nav with 3 Fragments where first one has a ViewPager with tablayout each having their own Fragments.
What I want to do is change the content of fragments of viewpager fragments depending on the selection of Spinner selected.
How do i implement a listener to listen for change in Spinner to change the data calls to repo in each of the ViewModels.
Any other solutions are also welcome.
This may not be ideal solution, but I was able to work it out using SharedPreference and SharedPreference Listener. I also came across LiveData to observe SharedPreference, but this was easier and much simpler. Also see this answer
I have a question but maybe it was an old question.
I saw a class that extends JPanel and an override function called paintComponent for updating panel.
I use javafx, so i want to know is there any alternative for paintComponent?
I want to update a scene in my game loop, or when i use setScene for my stage.
Thanks.
Since it appears that the ViewPager class only supports android.support.v4.app.Fragment Fragments (and their FragmentManagers), I am unable to create a ViewPager which has an SKMapFragment as one of its Fragments, since SKMapFragment extends android.app.Fragment.
Is this a known issue and if so, how can I tackle it?
I'm trying to set a onClickListener for the hardware back button in Fragment. Since I'm in a fragment I'm unable to use onBackButtonPressed(). Can someone please tell me what I can do in this case.
I try to implement custom editing into my UIImagePickerController. I wrote a drawing view subclass of UIView.
And now I want to add one of my UIDrawView as the editing view for the UIImagePickerController. Is there a way to implement something like this?
I heard that the UIImagePickerController is a UINavigationController. So could I make a subclass of UIImagePickerController and push an UIDrawView object into the imagePicker when the user took a photo?
If possible, which class methods should I inherit from UIImagePickerController?
Thanks for any help! With kind regards – Julian