IntelliJ: Refactoring causes whole file reformat - apache-flex

When I perform a refactoring (extract variable for instance) in a .mxml file, IntelliJ reformats the contents whole <mx:Script> element. We don't want it to do that because it makes the commits noisier than it needs to be. This in turn complicates merges.
Part of the problem is that we're transitioning from Eclipse to IntelliJ - which has generally been a big improvement - and we're still getting our code style sorted out. So there are some inconsistencies in the format actually present in a particular file. A problem, which to some degree pre-dates our migration. We are working on getting a standard format published, which will help. But we don't need the merge conflicts. This is out of character for IntelliJ. How do we prevent this?

It's a known bug, you can track it at http://youtrack.jetbrains.com/issue/IDEA-64985.
It may help if you change your code style to be similar between Eclipse and IDEA so that reformat doesn't change it.

Related

How to use syntax highlighting in next js?

I am able to parse the markdwon with the help of remark and remark-html. How can I add syntax highlighting features for the code element?
I've been searched for TWO whole days trying to use remark/rehype ecosystem on syntax highlighting which is way more complex to use. I'm still working on searching, it's better to avoid remark/rehype ecosystem and try another method.
Here I share list of my search, just give you some subjective perspective so that you won't waste you too much time on things that not working. None of them will work as you expected, and their sample code are obscure or just broken codes.
https://github.com/remarkjs/remark-highlight.js
They move to support rehype. Are you a big fan of them wanna move as well?
https://github.com/sergioramos/remark-prism
You will get this error: Module parse failed: Unexpected character '�'
https://github.com/torchlight-api/remark-torchlight
They states on their website: 🚨 This client is still very much a work in progress. Please open issues! 🚨View it on github at github.com/torchlight-api/remark and this link is invalid.
https://github.com/rehypejs/rehype-highlight
It force you to use rehpye althought you can you remark-rehype for you to transfer easily. However, debug your code once you encounter some error will be helpless.
sample code use third-pary v-file to read file showing their code is working but not. and it reads html file not markdown file.
It's hard for you to grasp their concept to use their plugins to easily. It waste most of you valuable time to think what they think.
I give up remark/rehype ecosystem and stay away from them. Good luck! :)

Benefits of using pyuic vs uic.loadUi

I am currently working with python and Qt which is kind of new for me coming from the C++ version and I realised that in the oficial documentation it says that an UI file can be loaded both from .ui or creating a python class and transforming the file into .py file.
I get the benefits of using .ui it is dynamically loaded so no need to transform it into python file with every change but what are the benefits of doing that?, Do you get any improvements in run time? Is it something else?
Thanks
Well, this question is dangerously near to the "Opinion-based" flag, but it's also a common one and I believe it deserves at least a partial answer.
Conceptually, both using the pyuic approach and the uic.loadUi() method are the same and behave in very similar ways, but with some slight differencies.
To better explain all this, I'll use the documentation about using Designer as a reference.
pyuic approach, or the "python object" method
This is probably the most popular method, especially amongst beginners. What it does is to create a python object that is used to create the ui and, if used following the "single inheritance" approach, it also behaves as an "interface" to the ui itself, since the ui object its instance creates has all widgets available as its attributes: if you create a push button, it will be available as ui.pushButton, the first label will be ui.label and so on.
In the first example of the documentation linked above, that ui object is stand-alone; that's a very basic example (I believe it was given just to demonstrate its usage, since it wouldn't provide a lot of interaction besides the connections created within Designer) and is not very useful, but it's very similar to the single inheritance method: the button would be self.ui.pushButton, etc.
IF the "multiple inheritance" method is used, the ui object will coincide with the widget subclass. In that case, the button will be self.pushButton, the label self.label, etc.
This is very important from the python point of view, because it means that those attribute names will overwrite any other instance attribute that will use the same name: if you have a function named "saveFile" and you name the button "saveFile", you won't have any [direct] access to that instance method any more as soon as setupUi is returned. In this case, using the single inheritance method might be helpful - but, in reality, you could just be more careful about function and object names.
Finally, if you don't know what the pyuic generated file does and what's it for, you might be inclined to use it to create your program. That is wrong for a lot of reasons, but, most importantly, because you might certainly realize at some point that you have to edit your ui, and merging the new changes with your modified code is clearly a PITA you don't want to face.
I recently answered a related question, trying to explain what happens when setupUi() is called in much more depth.
Using uic.loadUi
I'd say that this is a more "modular" approach, mostly because it's much more direct: as already pointed out in the question, you don't have to constantly regenerate the ui files each time they're modified.
But, there's a catch.
First of all: obviously the loading, parsing and building of an UI from an XML file is not as fast as creating the ui directly from code (which is exactly what the pyuic file does within setupUi()).
Then, there is at least one relatively small bug about layout contents margins: when using loadUi, the default system/form margins might be completely ignored and set to 0 if not explicitly set. There is a workaround about that, explained in Size of verticalLayout is different in Qt Designer and PyQt program (thanks to eyllanesc).
A comparison
pyuic approach
Pros:
it's faster; in a very simple test with a hundred buttons and a tablewidget with more than 1200 items I measured the following bests:
pyuic loading: 33.2ms
loadUi loading: 51.8ms
this ratio is obviously not linear for a multitude of reasons, but you can get the idea
if used with the single inheritance method, it can prevent accidental instance attribute overwritings, and it also means a more "contained" object structure
using python imports ensures a more coherent project structure, especially in the deployment process (having non-python files is a common source of problems)
the contents of those files are actually instructive, especially for beginners
Cons:
you always must remember to regenerate the python files everytime you update an ui; we all know how easy is to forget an apparently meaningless step like this might be, expecially after hours of coding: I've seen plenty of situations for which people was banging heads on desks (hopefully both theirs) for hours because of untraceable issues, before realizing that they just forgot to run pyuic or didn't run it on the right files; my own forehead still hurts ;-)
file tracking: you have to count two files for each ui, and you might forget one of them along the way when migrating/forking/etc, and if you forgot an ui file it possibly means that you have to recreate it completely from scratch
n00b alert: beginners are commonly led to think that the generated python file is the one to be used to create their programs, which is obviously wrong; unfortunately, the # WARNING! message is not clear enough (I've been almost begging the head PyQt developer about this); while this is obviously not an actual problem of this approach, right now it results in being so
some of the contents of a pyuic generated files are usually unnecessary (most importantly, the object name, which is used only for specific cases), and that's pretty obvious, since it's automatically generated ("you might need that, so better safe than sorry"); also, related to the issue above, people might be led to think that everything pyuic creates is actually needed for a GUI, resulting in unnecessary code that decreases its readability
loadUi method
Pros:
it's direct and immediate: you edit your ui on Designer, you save it (or, at least, you remember to do it...), and when you run your code it's already there; no fuss, no muss, and desks/foreheads are safe(r)
file tracking and deployment: it's just one file per ui, you can put all those ui files in a separate folder, you don't have to do anything else and you don't risk to forget something on the way
direct access to widgets (but this can be achieved using the multiple inheritance approach also)
Cons:
the layout issue mentioned above
possible instance attribute overwriting and no "ui" object "containment"
slightly slower loading
path and deployment: loading is done using os relative paths and system separators, so if you put the ui in a directory different from the py file that loads that .ui you'll have to consider that; also, some package managers use to compress everything, resulting in access errors unless paths are correctly managed
In my opinion, all considering, the loadUi method is usually the better choice. It doesn't distract me, it allows better conceptual compartmentation (which is usually good and also follows a pattern similar to MVC much more closely, conceptually speaking) and I strongly believe it as being far less prone to programmer errors, for a multitude of reasons.
But that's clearly a matter of choice.
We should also and always remember that, like every other choice we do, using ui files is an option.
There is people who completely avoids them (as there is people who uses them literally for anything), but, like everything, it all and always depends on the context.
A big benefit of using pyuic is that code autocompletion will work.
This can make programming much easier and faster.
Then there's the fact that everything loads faster.
pyuic6-Tool can be used to automate the call of pyuic6 when the application is run and only convert .ui files when they change.
It's a little bit longer to set up than just using uic.loadUi but the autocompletion is well worth it if you use something like PyCharm.

Empty CSS/SCSS files and do Angular problems occur?

Sonarqube is displaying errors for empty css/scss files in the Angular application. What are the effects of having empty scss files? Do they cause issues with performance, side bugs/errors, future problems, what are the compound negative issues? These are generally leftover when we do ng generate component
Sonarqube flag: Remove this empty stylesheet
Article below states to ignore it, compiler will take care of it, however more interested in the effects of leaving empty files, if there are any.
Empty style (.css/.scss) files
Company would have to go through 1000+ empty scss files in large application, interested to know if its worth the time.
As far as I can tell from looking into this, the best answer is to just leave it. The compiler will indeed handle the empty files appropriately.
SonarQube is just picking it up as code smell, empty files should probably be removed to keep a project in its least complex state possible. In the example you gave with a company going through that many files it is a complete waste of time.
I come from the future and I face the same problem, our solution was to delete the files that were already empty and generate the new components with the --inline-style option, this way no css/scss files are created by default when create the components.

Subversion: "svn update" loses CSS data

Recently, I've noticed strange behavior by Subversion. Occasionally, and seemingly randomly, the "svn up" command will wreak havoc on my CSS files. 99% of the time it works fine, but when it goes bad, it's pretty damn terrible.
Instead of noting a conflict as it should, Subversion appears to be trashing all incoming conflict lines and reporting a successful merge. This results in massively inconvenient manual merges because the incoming changes effectively disappear unless they're manually placed back into the file.
I would have believed this was a case of user error, but I just watched it happen. We have two designers that frequently work on the same CSS files, but both are familiar and proficient with conflict resolution.
As near as can figure, this happens when both designers have a large number of changes to check in and one beats the other to the punch. Is it possible that this is somehow confusing SVN's merging algorithm?
Any experience or helpful anecdotes dealing with this type of behavior from SVN are welcome.
If you can find a diff/merge program that's better at detecting the minimal changes in files of this structure, use the -diff-cmd option to svn update to invoke it.
It may be tedious but you can check the changes in the CSS file by using
svn diff -r 100:101 filename/url
for example and stepping back from your HEAD revision. This should show what changes were made , at what revision and by whom. It sounds like a merging issue I've had before but unfortunately I found myself resolving it by looking at previous revisions and merging them manually too.

Tool to merge 3 CSS files

Merging huge CSS files is huge pain,
Hi i found some question asked on the same line. I tried some of the tools but they end up merging line by line rather than on the basis or CSS rules.
Now i thought i should right one good program to do following,
1. read CSS file convert in XML
2. sort it on the basis of CSS rule
Now write one more program to consume 3 XML files find different classes and merge the files nicely based on CSS rules.
How ever that turned out to be good amount of work and i hope there must be someone who must have faced this problem before me and solved it clean way.
Please add your thoughts and suggestions, I would love to know the tool for this however i would also love to know how to design/code for this kind of tool? Am i thinking on right track ?
Thanks All,
There is a free tool called CSS Merge. Have you tried it?
Since order is important in CSS, it is difficult to merge files more sensibly than simply concatenating them. Certainly, this can't be done in the general case. In a specific case you might be able to produce a tool that can do it.

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