XCode 4.3.3 crashes on launch running 10.7.4 - xcode4

After installing the latest preview version of Xcode my other install of Xcode 4.3.3 started crashing on launch. I'm running OS X Lion 10.7.4. Here is the crash that I get after opening Xcode for a few seconds.
Application Specific Information:
ProductBuildVersion: 4E3002
ASSERTION FAILURE in /SourceCache/IDEFoundation/IDEFoundation-1193/Framework/Classes/Model/Logging/ActivityLog/IDEActivityLogSection.m:666
Details: Assertion failed: _uniqueIdentifier
Object: <IDEActivityLogSection: 0x40797e340>
Method: -dvt_initFromDeserializer:
Thread: <NSThread: 0x40797e700>{name = (null), num = 19}
Hints: None
Backtrace:
0 0x0000000106967b9f -[IDEAssertionHandler handleFailureInMethod:object:fileName:lineNumber:messageFormat:arguments:] (in IDEKit)
1 0x0000000105e225d5 _DVTAssertionFailureHandler (in DVTFoundation)
2 0x000000010643aac3 -[IDEActivityLogSection dvt_initFromDeserializer:] (in IDEFoundation)
3 0x0000000105df4085 -[DVTSimplePlainTextDeserializer decodeObject] (in DVTFoundation)
4 0x0000000105df4888 -[DVTSimplePlainTextDeserializer decodeObjectList] (in DVTFoundation)
5 0x000000010643a455 -[IDEActivityLogSection dvt_initFromDeserializer:] (in IDEFoundation)
6 0x0000000105df4085 -[DVTSimplePlainTextDeserializer decodeObject] (in DVTFoundation)
7 0x0000000106489b2b +[IDEActivityLogSection sectionWithContentsOfFile:error:] (in IDEFoundation)
8 0x000000010643a27d -[IDEOnDiskActivityLogRecord fullLogWithError:] (in IDEFoundation)
9 0x0000000106500b31 __45-[IDEBuildIssueProvider _blueprintsDidChange]_block_invoke_0 (in IDEFoundation)
10 0x00007fff8afb8ae1 -[NSBlockOperation main] (in Foundation)
11 0x00007fff8af7f6b4 -[__NSOperationInternal start] (in Foundation)
12 0x00007fff8af92912 ____NSOQSchedule_block_invoke_2 (in Foundation)
13 0x00007fff87df7a86 _dispatch_call_block_and_release (in libdispatch.dylib)
14 0x00007fff87df8965 _dispatch_worker_thread2 (in libdispatch.dylib)
15 0x00007fff866e33da _pthread_wqthread (in libsystem_c.dylib)
16 0x00007fff866e4b85 start_wqthread (in libsystem_c.dylib)

Finally I was able to get it to launch by doing the following.
cd ~/Library/Developer/Xcode/DerivedData
Delete everything in the above directory
Hold down Option and double-click on the XCode icon. You'll see a popup that asks if you want to restore the windows from your last session. Hit don't restore.
Now Xcode 4.3.3 seems to be launching

Related

remark: Incremental compilation has been disabled: it is not compatible with whole module optimization

Updated to the Xcode 13 beta, now I can't build the project due to an error in several pods
Older Xcode launches an app on iOS 15 too long
I use M1, maybe this is due to architecture
I faced with issue after updating Xcode to version 13. As the compiler complains about whole module compilation, we need to use the incremental mode.
To do this:
Select your target and go to Build Settings -> Compilation Mode -> Switch to "Incremental"
That remark isn't an actual error, just a warning. The real error can be found in the nested Compile Swift source files under the top level section with the same name. Expand the logs for this command and you should see the actual error.
I ran pod update and it fixed the issue for me
In my project, pods deployment target was still iOS 8.0. I have added following to my Podfile to upgrade them iOS 13. Then I clean project and removed derived data. After adding following script you need to call pod install.
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings.delete 'IPHONEOS_DEPLOYMENT_TARGET'
end
end
end
I downgraded Xcode to 13.2.1 and that solved my problem. Seems 13.3 have this compat issue with some of 3rd party libraries.
This issue is due to an upgrade to a new Xcode version.
Go to ->About this Mac -> Storage -> Manage
1 - Delete the files in the developer Xcode Project Indexes files
2 - Give it a try again
My Xcode 13.3 can't build for device. But it builds for simulators.
So I downgraded Xcode to 13.2.1. Problem solved.
I think the problem is cause by pod. when you upgrade to 13.3, some pod target's option "ENABLE_BITCODE" have been set "YES", so you just need add code to your Podfile, just like this:
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['ENABLE_BITCODE'] = 'NO'
end
end
end
and clean project and delete cache, archive will be success.
I also have a similar issue, tried multiple ways but no help.
Finally worked for me:
pod deintegrate
Clean up
pod install
This helped me. Answers from developer.apple.com
Add this in Podfile
$iOSVersion = '11.0'
post_install do |installer|
# add these lines:
installer.pods_project.build_configurations.each do |config|
config.build_settings["EXCLUDED_ARCHS[sdk=*]"] = "armv7"
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = $iOSVersion
end
installer.pods_project.targets.each do |target|
# add these lines:
target.build_configurations.each do |config|
if Gem::Version.new($iOSVersion) > Gem::Version.new(config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'])
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = $iOSVersion
end
end
end
end
I have that problem on Xcode 13.3, but after downgraded to 13.1, I can archive successful
pod update
Updating SwiftMessages pod version from 8.0.2 to 9.0.4 (which didn't not work with Swift 5.5) helped me
What worked for me initially was cleaning Xcode project build files.
"About This Mac" -> Storage -> Manage -> Developer
Xcode project build files
This is also a neat way to clear up some space when you are running out.
Then it started happening again. I then tried selecting "Whole Module" for "Compilation Mode" in "Build Settings". Build didn't fail so far.
I've experienced the same problem due to one of my swift packages lacked 'platforms' specifications in manifest, while at the same time utilising some platform specific framework (SwiftUI in my case)..
Package implementation specified the availability of the api as follows:
#available(iOS 14.0, tvOS 14.0, watchOS 7.0, macOS 11, *)
public extension Font {
//
}
Once I've added the corresponding platform specification in package manifest the problem went away:
let package = Package(
name: "package-name",
platforms: [
.iOS(.v14),
.watchOS(.v7),
.tvOS(.v14),
.macCatalyst(.v14)
],
//
//
)
That remark isn't an actual error, just a warning. The real error can be found in the nested Compile Swift source files under the top level section with the same name. Expand the logs for this command and you should see the actual error.
Inspired by ryanavocado.
For me, it was caused by SKPhotoBrowser in my Podfile. After removing it, the error goes away.
LLVM ERROR: out of memory
Allocation failed
Please submit a bug report (https://swift.org/contributing/#reporting-bugs) and include the project and the crash backtrace.
Stack dump:
0. Program arguments: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swift-frontend -frontend -c -primary-file /Users/***/Library/Developer/Xcode/DerivedData/***/Build/Intermediates.noindex/ArchiveIntermediates/***/IntermediateBuildFilesPath/Pods.build/Release-iphoneos/SKPhotoBrowser.build/Objects-normal/arm64/SKPhotoBrowser.bc -embed-bitcode -target arm64-apple-ios13.0 -Xllvm -aarch64-use-tbi -O -disable-llvm-optzns -module-name SKPhotoBrowser -o /Users/***/Library/Developer/Xcode/DerivedData/***/Build/Intermediates.noindex/ArchiveIntermediates/***/IntermediateBuildFilesPath/Pods.build/Release-iphoneos/SKPhotoBrowser.build/Objects-normal/arm64/SKPhotoBrowser.o
1. Apple Swift version 5.6 (swiftlang-5.6.0.323.62 clang-1316.0.20.8)
2. Compiling with the current language version
3. Running pass 'Function Pass Manager' on module '/Users/***/Library/Developer/Xcode/DerivedData/***-hhhfwlkzxdivscfrppsfvbhllnzc/Build/Intermediates.noindex/ArchiveIntermediates/***/IntermediateBuildFilesPath/Pods.build/Release-iphoneos/SKPhotoBrowser.build/Objects-normal/arm64/SKPhotoBrowser.bc'.
4. Running pass 'ObjC ARC contraction' on function '#UI_USER_INTERFACE_IDIOM'
Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it):
0 swift-frontend 0x00000001077f8de7 llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 39
1 swift-frontend 0x00000001077f7e38 llvm::sys::RunSignalHandlers() + 248
2 swift-frontend 0x00000001077f9440 SignalHandler(int) + 288
3 libsystem_platform.dylib 0x00007ff810cf2dfd _sigtramp + 29
4 libsystem_platform.dylib 0x000000031069bae0 _sigtramp + 18446603383459187968
5 libsystem_c.dylib 0x00007ff810c28d24 abort + 123
6 swift-frontend 0x0000000107745cda llvm::report_bad_alloc_error(char const*, bool) + 106
7 swift-frontend 0x0000000107745cf2 out_of_memory_new_handler() + 18
8 libc++abi.dylib 0x00007ff810c9a96b operator new(unsigned long) + 43
9 swift-frontend 0x0000000107506efd llvm::Function::BuildLazyArguments() const + 77
10 swift-frontend 0x00000001052efe87 llvm::objcarc::BundledRetainClaimRVs::insertRVCallWithColors(llvm::Instruction*, llvm::CallBase*, llvm::DenseMap<llvm::BasicBlock*, llvm::TinyPtrVector<llvm::BasicBlock*>, llvm::DenseMapInfo<llvm::BasicBlock*>, llvm::detail::DenseMapPair<llvm::BasicBlock*, llvm::TinyPtrVector<llvm::BasicBlock*> > > const&) + 151
11 swift-frontend 0x0000000105302f88 (anonymous namespace)::ObjCARCContract::run(llvm::Function&, llvm::AAResults*, llvm::DominatorTree*) + 1384
12 swift-frontend 0x000000010753e380 llvm::FPPassManager::runOnFunction(llvm::Function&) + 1488
13 swift-frontend 0x0000000107545073 llvm::FPPassManager::runOnModule(llvm::Module&) + 67
14 swift-frontend 0x000000010753eb39 llvm::legacy::PassManagerImpl::run(llvm::Module&) + 1161
15 swift-frontend 0x0000000102a5c6df swift::performLLVMOptimizations(swift::IRGenOptions const&, llvm::Module*, llvm::TargetMachine*) + 3791
16 swift-frontend 0x0000000102a5d8cc swift::performLLVM(swift::IRGenOptions const&, swift::DiagnosticEngine&, llvm::sys::SmartMutex<false>*, llvm::GlobalVariable*, llvm::Module*, llvm::TargetMachine*, llvm::StringRef, swift::UnifiedStatsReporter*) + 2812
17 swift-frontend 0x0000000102a66aa5 swift::performLLVM(swift::IRGenOptions const&, swift::ASTContext&, llvm::Module*, llvm::StringRef) + 213
18 swift-frontend 0x0000000102521795 swift::performFrontend(llvm::ArrayRef<char const*>, char const*, void*, swift::FrontendObserver*) + 16565
19 swift-frontend 0x00000001024e05d4 swift::mainEntry(int, char const**) + 1108
20 dyld 0x000000020a16151e start + 462
21 dyld 0x000000020a15c000 start + 18446744073709530288
error: Abort trap: 6 (in target 'SKPhotoBrowser' from project 'Pods')
I had same remark for multiple libraries (ObjectMapper, Alamofire) but that wasn't the actual error (as ryanavocado suggested). In my case I also had segmentation fault error in SKPhotoBrowser so I tried updating the SKPhotoBrowser pod and that didn't work. Luckily this worked:
pod 'SKPhotoBrowser', :git => 'https://github.com/suzuki-0000/SKPhotoBrowser.git', :branch => 'master'
As suggested here.
So in conclusion the problem is not that actual remark but some other error.
I faced similar issue before I got it fixed. None of the solutions mentioned worked in isolation.
After two days of research and google searches, here is the combination that worked :
1. On the main project (Runner) I updated the compilation mode to incremental by clicking on Build Setting and searching for compilation.
I cleaned the build folder and tried archiving again and got the same error, then I proceeded to the second step.
2. I changed the Apple clang code generation optimisation level to None
I cleaned the build folder and tried archiving again and got the same error. Then I checked that the error message referenced some plugins in the pod
e.g error: Segmentation fault: 11 (in target 'twilio_voice' from project 'Pods')
So, I proceeded to repeating the steps 1 and two above for each pod plugin that had the error.
3. Repeat steps 1 and two above for each pod plugin that had the error. By clicking on the pod and selecting the plugin in context.
I then cleaned the build folder and tried archiving again and still got the same error, then finally after several researches and google searches I executed the following step
4.
A. I Added
config.build_settings['ENABLE_BITCODE'] = 'NO'
config.build_settings.delete 'IPHONEOS_DEPLOYMENT_TARGET'
to the pod file post install script .
The complete script looks like this :
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
target.build_configurations.each do |config|
config.build_settings['GCC_PREPROCESSOR_DEFINITIONS'] ||= [
'$(inherited)',
'PERMISSION_CAMERA=1',
'PERMISSION_MICROPHONE=1',
# Add other permissions required by your app
]
config.build_settings['ENABLE_BITCODE'] = 'NO'
config.build_settings.delete 'IPHONEOS_DEPLOYMENT_TARGET'
end
end
end
B. Foreach Pod plugin that had the error, I then changed Enable Bitcode to No, like this :
I then cleaned the build folder and tried archiving again and boom, it worked .
I should also mention that I changed target IOS version to 11, not sure if it had any effect.
Good luck.
Make sure your pods are the same swift version as your project.
I found that it was due to a mismatch between a framework and project optimisation build settings.
To fix it the target of the project should be optimised e.g. -Os in BuildSettings -> Apple Clang Code Generation -> Optimisation Level on your project target
It seems swift expects optimisations if compilation mode is set to whole module. Eray's answer works, but might not create optimal assembly/bitcode for a release build of the framework.
Project level compilation mode also needs to be Whole module.
Also noticed this can occur if the dependancy order is incorrect. During a parallel build if a required dependancy of a dependancy has not yet been built, this error can exhibit. Fixed by explicitly adding to the the 1st level dependants Build Phases->Link with Libraries list.
I did Product -> Clean, then Xcode -> Preferences -> Locations -> Derived Data, go to directory and delete everything. Then close Xcode and reopened and did my build (Archive). All better.
I went with Podfile update as suggested by atalaysa.
Then Preferences > Derived Data > Force Quit Xcode > Deleted Derived Data > Pod Install > Opened the Xcode project > Let the project run through indexing > Archived successfully.
Delete iOS Podfile.lock and pubspec.lock and pod deintegrate and pod install. Set in iOS/Flutter folder ApplicationFramework.plist file iOS minimum target to 9.0 and below code in Podfile post install script
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
target.build_configurations.each do |config|
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '9.0'
end
end
end
you can check once by setting bitcode enbaled false, if u are using framework.
I have a solution!!!
You need to upgrade the iOS version for problem pods to 11 or higher. I hope this helps you because it helped me, but none of the solutions worked before.photo where change

DllNotFound: FirebaseCppApp-6_14_0 on Android only?

I am currently using Unity to create my game, and I am implementing the user account system now. The send/receive methods for username/password work perfectly fine in Editor, but when I build on Android, logcat gives me the error in the question title (DllNotFound).
Obviously the DLL is not missing, yes? Otherwise it wouldn't work on standalone desktop/Editor? If this is the case, I am assuming it isn't getting built into the Unity .apk for whatever reason. Does anyone have any reason why? I haven't found any useful resources online, as all the similar questions I have run across are regarding no functionality at all, not split functionality across platforms.
What reasons would Unity recognize a DLL in Editor/standalone, but not on an Android build?
(The .dll in question is located at \Assets\Firebase\Plugins\x86_64, if that helps).
Your fix is probably to run force resolve in the Android resolver.
Which should give you the file you need as part of firebase-app-unity:
My reasoning:
The Unity SDK actually ships with roughly five copies of each native library for iOS, Android, MacOS, Windows, and Linux (plus variants for different architectures &c). The FirebaseCppApp libraries being C++ implementations of some Firebase features. If you look in the folder you listed, you'll see a bunch of library folders for different editor platforms:
╰─$ ls -al | fgrep -v .meta
total 558360
drwxr-xr-x# 14 martinpatrick primarygroup 448 May 8 10:06 .
drwxr-xr-x 25 martinpatrick primarygroup 800 May 8 10:18 ..
-rwxrwxr-x# 1 martinpatrick primarygroup 48236 Dec 4 2016 FirebaseCppAnalytics.bundle
-rwxrwxr-x# 1 martinpatrick primarygroup 355840 Dec 4 2016 FirebaseCppAnalytics.dll
-rwxrwxr-x# 1 martinpatrick primarygroup 226136 Dec 4 2016 FirebaseCppAnalytics.so
-rwxrwxr-x# 1 martinpatrick primarygroup 23186972 Dec 4 2016 FirebaseCppApp-6_14_0.bundle
-rwxrwxr-x# 1 martinpatrick primarygroup 7526400 Dec 4 2016 FirebaseCppApp-6_14_0.dll
-rwxrwxr-x# 1 martinpatrick primarygroup 254502608 Dec 4 2016 FirebaseCppApp-6_14_0.so
bundle is for OSX, dll is for Windows, and so is for Linux.
Clearly this is missing the iOS and Android variants of the SDKs.
The native iOS and Android packages are being pulled in via External Dependency Manager for You (see this post, Play Services Resolver is the old name). When it runs, it looks for a file matching the pattern *Dependencies.xml and starts looking for native libraries to pull in.
Firebase includes a local Android maven repository at Assets/Firebase/m2repository which contains firebase-app-unity-6.14.0.srcaar with the Android C++ implementation. If you're not using gradle to resolve dependencies, it should copy the necessary components into Assets/Plugins/Android on build depending on your settings in the resolver:
Note that if you're using gradle, this package will be added to your mainTemplate.gradle. If there's no mention of it, something may have gone wrong.
--Patrick

QtCreator: Cannot run compiler 'g++'. Output:

I've installed the latest Qt through the online installer and with it installed the latest MinGW 64 bit compiler. I'm running windows 10 with the latest updates. Here is an error message upon opening one of the example projects:
Project ERROR: Cannot run compiler 'g++'. Output:
===================
# 1 "C:/Qt/5.14.1/mingw73_64/mkspecs/features/data/macros.cpp"
# 1 "<built-in>"
# 1 "<command-line>"
# 1 "C:/Qt/5.14.1/mingw73_64/mkspecs/features/data/macros.cpp"
QT_COMPILER_STDCXX = 201402L
# 26 "C:/Qt/5.14.1/mingw73_64/mkspecs/features/data/macros.cpp"
QMAKE_GCC_MAJOR_VERSION = 7
QMAKE_GCC_MINOR_VERSION = 3
QMAKE_GCC_PATCH_VERSION = 0
===================
Maybe you forgot to setup the environment?
Error while parsing file C:\Qt\Examples\Qt-5.14.1\widgets\itemviews\addressbook\addressbook.pro. Giving up.
Here is my kit and compiler setup:
I can confirm that C:\Qt\Tools\mingw730_64\bin\g++.exe exists, and C:\Qt\Tools\mingw730_64\bin is also added to PATH. I've tried the offline installer as well, with and without admin permissions but it didn't work. Everything seemingly looks fine (no red highlights or anything like that) so what is the problem here? Any help is appreciated.
Edit: I have a Ryzen 3 CPU, and from reading the qt forums there was a rare bug where Qt would fail to install without upgrading the BIOS. I updated mine and Qt installation went well. Just something that could be relevant.

Xcode 7.3 and iCloud Drive

I just update Xcode 7.2 to 7.3. My app fetch and store files on icloud drive. If I run app on real device it works fine, if I run in the simulator (logged with my icloud account) the metadataQueryResults returns always 0 files.
Also the system app "iCloud Drive" cannot fetch or save icloud folders and files.
I tried Debug-->Trigger iCloud sync with no luck.
With xcode 7.2 and any simulator running iOS 8.x or greater worked fine.
Is it a xcode 7.3 bug?
Thanks,
Max
The issue is with OS X 10.11.4. Stay at OS X 10.11.3 or use the 10.11.5 beta.
Yes I got the same problem too after getting the latest Xcode 7.2 -> 7.3.
It looks like a problem with Apples background services crashing in the simulator and not telling its client i.e. the iCloud Drive or your app.
Even triggering an iCloud re-sync doesn't sort it so for the time being we have to debug on a real device which is a pain.
Looking in the system log via the simulator (Debug -> Open System Log), I see a lot of Sandbox (bird) access denied messages from the simulator which I guess are related to the issue - there is more info in some e.g.:
Process: bird [597]
Path: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/PrivateFrameworks/CloudDocsDaemon.framework/bird
Load Address: 0x1085b8000
Identifier: bird
Version: ??? (???)
Code Type: x86_64 (Native)
Parent Process: launchd_sim [566]
User ID: 501
Date/Time: 2016-04-07 08:28:45.714 +0100
OS Version: Mac OS X 10.11.4 (15E65)
Report Version: 8
Thread 0:
0 libsystem_kernel.dylib 0x000000010aae21fa openbyid_np + 10
1 CloudDocsDaemon 0x00000001086f0664 -[BRCRelativePath _resolveAndKeepOpenMustExist:error:] + 872
etc.
I guess there are some permissions that have not been set on the file system that is used on the Mac backend for the simulator, but I've no idea how or what to change.
Do you get the same errors in your log when trying to use iCloud?
The only other thing I did recently was to install the latest Xamarin Studio, I hope that's not related but I doubt it.
Thanks
Matt

Qt 5.3.2: cannot play HTML5 in QWebKit (+ gstreamer 1.0)

I am currently working on an i.MX6 SoC-based system... I've just built Qt 5.3.2 (through Yocto) configuring it for using gstreamer 1.0 as backend...
The compilation completes successfully, but unluckily I am not able to play HTML5 video from QWebKit...
Looking at the console output of my application (a simple QML-based application showing a WebView full-screen) I see the messages from gstreamer (so I think that the library is initialized and working)...
QML debugging is enabled. Only use this in a safe environment.
QEglFSImx6Hooks will set environment variable FB_MULTI_BUFFER=2 to enable double
buffering and vsync.
If this is not desired, you can override this via: export QT_EGLFS_IMX6_NO_FB_M
ULTI_BUFFER=1
[ 53.214914] PU: Power-off latency exceeded, new value 35000 ns
====== AIUR: 4.0.3 build on Feb 26 2016 12:18:25. ======
Core: MPEG4PARSER_06.09.10 build on Jan 8 2015 07:06:50
file: /usr/lib/imx-mm/parser/lib_mp4_parser_arm11_elinux.so.3.2
------------------------
Track 00 [video_0] Enabled
Duration: 0:09:56.458304000
Language: und
Mime:
video/x-h264, parsed=(boolean)true, alignment=(string)au, stream-format=
(string)avc, width=(int)853, height=(int)480, framerate=(fraction)24/1, codec_da
ta=(buffer)014d401effe10015274d401ea9181b07bcde00d4040406db0ad7bdf01001000428de0
9c8
------------------------
Track 01 [subtitle]: Disabled
Codec: 0, SubCodec: 0
------------------------
------------------------
Track 02 [audio_0] Enabled
Duration: 0:09:56.480000000
Language: und
Mime:
audio/mpeg, mpegversion=(int)4, channels=(int)6, rate=(int)48000, bitrat
e=(int)448000, stream-format=(string)raw, codec_data=(buffer)11b0
------------------------
====== BEEP: 4.0.3 build on Feb 26 2016 12:18:37. ======
Core: AAC decoder Wrapper build on Apr 22 2014 09:43:50
file: /usr/lib/imx-mm/audio-codec/wrap/lib_aacd_wrap_arm12_elinux.so.3
CODEC: BLN_MAD-MMCODECS_AACD_ARM_03.09.00_CORTEX-A8 build on Jun 19 2014 18:30:
32.
As you can see, gstreamer also reports the correct duration (length) of the video resource, but then I am not able to start the playback... The "play" button shown on screen is "greyed" and the duration of the media is reported as "00:00"... Even clicking on the "track bar" does not produce any results...
A screenshot of what is appearing on screen here follows:
Any ideas?

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