AdvancedDataGrid add Column by Dataprovider - apache-flex

I have a problem with the AdvancedDataGrid in Flex.
I have a AdvancedDataGrid with a Bindable ArrayCollection as DataProvider. When I set the ArrayCollection (by Clicking on Button 1) the AdvancedDataGrid will represent 4 Columns.
After that i click on Button 2. In this case the AdvancedDataGrid still shows 4 columns instead of the expected 3 columns.
Scenario 2
First clicked Button2 -> AdvancedDataGrid shows 3 columns
Clicking Button1 -> AdvancedDataGrid still shows 3 columns instead of the expected 4 columns
How can I tell the AdvancedDataGrid to adjust the Column count?
Snippet:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" minWidth="955" minHeight="600" creationComplete="application1_creationCompleteHandler(event)">
<mx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
import mx.events.FlexEvent;
[Bindable]
private var dataProv:ArrayCollection;
protected function button1_clickHandler(event:MouseEvent):void {
dataProv = new ArrayCollection([
{country:"USA", year2004:3.5, year2005:4.2, year2006:3.7},
{country:"UK", year2004:1.7, year2005:3.1, year2006:3.6},
{country:"Canada", year2004:2.8, year2005:2.9, year2006:3.4},
{country:"Japan", year2004:2.6, year2005:2.3, year2006:2.8},
{country:"France", year2004:1.4, year2005:2.1, year2006:2.6},
{country:"Brazil", year2004:2.6, year2005:4.9, year2006:4.4},
{country:"Russia", year2004:6.4, year2005:7.2, year2006:6.7},
{country:"India", year2004:8.0, year2005:7.1, year2006:6.6},
{country:"China", year2004:9.9, year2005:10.1, year2006:10.6}
]);
adg.validateNow();
adg.dataProvider.refresh();
}
protected function button2_clickHandler(event:MouseEvent):void{
dataProv = new ArrayCollection([
{country:"USA", year2004:3.5, year2005:4.2},
{country:"UK", year2004:1.7, year2005:3.1},
{country:"Canada", year2004:2.8, year2005:2.9},
{country:"Japan", year2004:2.6, year2005:2.3},
{country:"France", year2004:1.4, year2005:2.1},
{country:"Brazil", year2004:2.6, year2005:4.9},
{country:"Russia", year2004:6.4, year2005:7.2},
{country:"India", year2004:8.0, year2005:7.1},
{country:"China", year2004:9.9, year2005:10.1}
]);
adg.validateNow();
adg.dataProvider.refresh();
}
]]>
</mx:Script>
<mx:HBox width="100%" height="100%">
<mx:AdvancedDataGrid
id="adg"
width="100%"
height="100%"
dataProvider="{dataProv}"/>
<mx:Button label="change" click="button1_clickHandler(event)"/>
<mx:Button label="changeBack" click="button2_clickHandler(event)"/>
</mx:HBox>
</mx:Application>

You need to extend the AdvancedDataGrid class and override the collectionChangeHandler. You need to set the protected var generatedColumns to true in order for the dynamic column code to execute more than once.
override protected function collectionChangeHandler(event:Event):void
{
generatedColumns = true;
super.collectionChangeHandler(event);
}

Related

Problem with displaying AS3 code in Flex

I have AS3 script bitfade.text.steel returning type Sprite. It works in Flash environment but not in FLEX. In Flex it displays nothing. No errors appear. It looks like the attached code also works. I use Flex SDK 4.5
Can you give me a clue what the problem with this code might be?
English is not my native language.
If there are any errors please correct me.
Chris
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"
creationComplete="creationComplete();" >
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<fx:Script>
<![CDATA[
import bitfade.text.steel;
import flash.display.Sprite;
import mx.core.UIComponent;
function creationComplete(){
var textSteel = new steel("config.xml");
if(textSteel is Sprite){
trace("it is a sprite");
}
//var textSteelName:String = getQualifiedClassName(textSteel);
//trace(textSteelName);
textSteel.x = 150;
trace("this is visible on the screen");
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0xFFCC00);
sprite.graphics.drawCircle( 40, 40, 40 );
sprite.graphics.endFill();
var wrapper:UIComponent = new UIComponent();
wrapper.addChild(sprite);
wrapper.addChild(textSteel);
animationStage.addElement(wrapper);
}
]]>
</fx:Script>
<s:Group id="animationStage" visible="true" x="50" y="50">
<s:Label text="test">
</s:Label>
</s:Group>
</s:WindowedApplication>
If I switch your custom class to a Sprite, and draw something on it, it shows up. Therefore I Believe there is a bug within your steel class. A sprite won't have any size until something is inside it with a size. There is no indication of the code you've shown what happens inside your steel class.
My sample:
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="creationComplete();">
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<fx:Script>
<![CDATA[
// import bitfade.text.steel;
import flash.display.Sprite;
import mx.core.UIComponent;
public function creationComplete():void{
var textSteel : Sprite = new Sprite();
if(textSteel is Sprite){
trace("it is a sprite");
}
//var textSteelName:String = getQualifiedClassName(textSteel);
//trace(textSteelName);
textSteel.x = 150;
// JH Code added new
textSteel.graphics.beginFill(0xFFCC00);
textSteel.graphics.drawRect(0,0,100,100);
textSteel.graphics.endFill();
trace("this is visible on the screen");
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0xFFCC00);
sprite.graphics.drawCircle( 40, 40, 40 );
sprite.graphics.endFill();
var wrapper:UIComponent = new UIComponent();
wrapper.addChild(sprite);
wrapper.addChild(textSteel);
animationStage.addElement(wrapper);
}
]]>
</fx:Script>
<s:Group id="animationStage" visible="true" x="50" y="50">
<s:Label text="test">
</s:Label>
</s:Group>
</s:WindowedApplication>
I think you need to set the width and height of the wrapper UIComponent instance.
UIComponents don't automatically resize to their content so it's showing up with a width and height of 0.

Flex: Binding to the Height of the UITextField

I'm having problems binding the height of a UITextField to the y of a VBox and the height of the TitleWindow. I'm trying to adjust the height of the TitleWindow and the height of the VBox so, that the UITextField doesn't overlap the other content.
Alternatively, I've tried setting the height of the UITextField to an explicit height, but I haven't been able to get it to work.
I have to use a UITextField instead of Text, because I'm using Flash Eff2.
<?xml version="1.0" encoding="utf-8"?>
<mx:TitleWindow xmlns:mx="http://www.adobe.com/2006/mxml"
layout="absolute"
width="520"
height="{tf.height + 380}">
<mx:Script>
<![CDATA[
import mx.core.UITextFormat;
import mx.events.ItemClickEvent;
import mx.controls.RadioButton;
import mx.controls.RadioButtonGroup;
import mx.core.UITextField;
import mx.managers.PopUpManager;
[Bindable]
public var tf:UITextField = new UITextField;
[Bindable]
public var myText:String;
[Embed(source="../libs/arial.ttf", fontFamily="ArialEmbedded")]
public const ArialEmbedded:Class;
public function createEffect2():void{
tf.autoSize = TextFieldAutoSize.LEFT;
//tf.height=150;
tf.embedFonts = true;
tf.multiline = true;
tf.text = myText;
tf.width = 400;
tf.wordWrap = true;
var myFormat:TextFormat = new TextFormat;
myFormat.size = 25;
myFormat.blockIndent=50;
this.addChild(tf);
tf.validateNow();
tf.setTextFormat(myFormat);
}
]]>
</mx:Script>
<mx:VBox x="180" y="{tf.height + 140}" width="480" >
<mx:RadioButtonGroup id="choicesRadioButtonGroup" />
<mx:RadioButton groupName="choicesRadioButtonGroup" label="A" horizontalCenter="150"/>
<mx:RadioButton groupName="choicesRadioButtonGroup" label="B" horizontalCenter="150"/>
<mx:RadioButton groupName="choicesRadioButtonGroup" label="C" horizontalCenter="150"/>
</mx:VBox>
</mx:TitleWindow>
I'm getting: Data Binding will not be able to detect assignments to "height".
Any suggestions?
Thank you.
-Laxmidi
If I had to guess, Binding is a Flex construct, not an "ActionScript' construct. Height is a made Bindable in UIComponent, but UITextField does not extend UIComponent. Instead it extends, FlexTextField, which extends TextField (A Closed source Flash class).
You can either extend UITextField and override height to make it Bindable or just use a Flex TextInput class, which does extend UIComponent.

PopUpButton with TileList and custom renderer

I have prepared a simple test case for a PopUpButton opening a TileList with black and red entries and it mostly works, but has 2 annoyances.
I've searched a lot, tried several variants (added [Bindable] members in my renderer; added color member to the bids array; created my public override set data() method; ...) and has been getting some answers too, but they are way too general.
I would appreciate if someone can suggest code to fix the 2 issues in my code:
1) Scrolling "tl2" right-left doesn't work well: the entries are displayed in a mix of red and black. I know the TileList reuses itemRenderer, but how do I fix the problem?
2) In debug-mode I get numerous warnings:
warning: unable to bind to property 'label' on class 'Object' (class is not an IEventDispatcher)
Thank you,
Alex
MyRenderer.mxml:
<?xml version="1.0" encoding="utf-8"?>
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml"
verticalScrollPolicy="off" horizontalScrollPolicy="off"
width="100%" height="100%">
<mx:Script>
<![CDATA[
public static function findColor(str:String):uint {
return (str.indexOf('♥') != -1 ||
str.indexOf('♦') != -1) ? 0xFF0000 : 0x000000;
}
]]>
</mx:Script>
<mx:Label truncateToFit="true" width="60"
text="{data.label}" color="{findColor(data.label)}"/>
</mx:Canvas>
MyTest.mxml:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
creationPolicy="all" applicationComplete="init(event);">
<mx:Style>
#font-face {
src:url("C:\\WINDOWS\\Fonts\\arial.ttf");
fontFamily: myFont;
unicodeRange:
U+0020-U+0040, /* Punctuation, Numbers */
U+0041-U+005A, /* Upper-Case A-Z */
U+005B-U+0060, /* Punctuation and Symbols */
U+0061-U+007A, /* Lower-Case a-z */
U+007B-U+007E, /* Punctuation and Symbols */
U+0410-U+0451, /* cyrillic */
U+2660-U+266B; /* card suits */
}
List, CheckBox, Label, Button, PopUpButton, TileList {
fontFamily: myFont;
fontSize: 24;
}
</mx:Style>
<mx:Script>
<![CDATA[
import mx.controls.*;
import mx.events.*;
[Bindable]
private var bids:Array;
private var tl:TileList;
private function init(event:FlexEvent):void {
bids = createBids();
pub.popUp = createList(bids);
}
private function createBids():Array {
var arr:Array = [{label: 'Pass'}];
for (var i:uint = 6; i <= 10; i++)
for (var j:uint = 0; j < 5; j++)
arr.unshift({label: i+'♠♣♦♥ '.charAt(j%5)});
return arr;
}
private function createList(arr:Array):TileList {
tl = new TileList();
tl.maxColumns = 5;
tl.width = 350;
tl.height = 250;
tl.dataProvider = arr;
tl.itemRenderer = new ClassFactory(MyRenderer);
tl.addEventListener('itemClick', itemClickHandler);
if (arr.length > 0) {
tl.selectedIndex = arr.length - 1;
pub.label = arr[tl.selectedIndex].label;
}
return tl;
}
private function itemClickHandler(event:ListEvent):void {
var index:uint = tl.columnCount * event.rowIndex + event.columnIndex;
var label:String = bids[index].label;
pub.label = label;
pub.setStyle('color', MyRenderer.findColor(label));
pub.close();
tl.selectedIndex = index;
}
]]>
</mx:Script>
<mx:Panel title="TileList scrolling problem" height="100%" width="100%"
paddingTop="10" paddingBottom="10" paddingLeft="10" paddingRight="10">
<mx:Label width="100%" color="blue" text="Select your bid:"/>
<mx:TileList id="tl2" height="200" width="200"
maxColumns="5" rowHeight="30" columnWidth="60"
dataProvider="{bids}" itemRenderer="MyRenderer"/>
</mx:Panel>
<mx:ApplicationControlBar width="100%">
<mx:Spacer width="100%"/>
<mx:CheckBox id="auto" label="Auto:"/>
<mx:Button id="left" label="<<"/>
<mx:PopUpButton id="pub" width="90"/>
<mx:Button id="right" label=">>"/>
</mx:ApplicationControlBar>
</mx:Application>
Update:
Thank you Wade, the warning is gone now (I guess it was not ok to use {data.label} in my label), but the "tl2" still has scrolling issues.
New MyRenderer.mxml (still has scrolling issues):
<?xml version="1.0" encoding="utf-8"?>
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml"
verticalScrollPolicy="off" horizontalScrollPolicy="off"
width="100%" height="100%">
<mx:Script>
<![CDATA[
override public function set data(value:Object):void {
super.data = value;
var str:String = String(value.label);
myLabel.text = str;
myLabel.setStyle('color', findColor(str));
}
public static function findColor(str:String):uint {
return (str.indexOf('♥') != -1 ||
str.indexOf('♦') != -1) ? 0xFF0000 : 0x000000;
}
]]>
</mx:Script>
<mx:Label id="myLabel" truncateToFit="true" width="60"/>
</mx:Canvas>
You can take care of both of your issues by overriding the set data method on your item renderer:
<?xml version="1.0" encoding="utf-8"?>
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml"
verticalScrollPolicy="off" horizontalScrollPolicy="off"
width="100%" height="100%">
<mx:Script>
<![CDATA[
override public function set data(value:Object):void {
super.data = value;
var str:String = value.label;
this.myLabel.text = str;
this.myLabel.setStyle("color", (str.indexOf('♥') != -1 ||
str.indexOf('♦') != -1) ? 0xFF0000 : 0x000000);
}
]]>
</mx:Script>
<mx:Label id="myLabel" truncateToFit="true" width="60"/>
</mx:Canvas>
Since the renderers are re-used, the best way to ensure they are correctly updated is to use the set data method since it always gets called when a renderer gets re-used. This also gets rid of your binding warning since you are no longer binding to data.label. Note: I haven't tested this code, it may need some tweaking :) Hope that helps.
EDIT: Your "tl2" issue looks like it's caused by horizontally scrolling your tile list, whereas the TileList appears to be optimized for vertical scrolling. Since your data set is finite and relatively small, I would make the tile list full size to show all of the elements (eliminating item renderer re-use) and wrap it in a canvas set to the desired dimensions and let the canvas handle the scrolling. Probably not the answer you are looking for, sorry.

How to set tab index > 0 in TabNavigator at initilize, flex

How to set tab index > 0 in TabNavigator control at initilize, flex
There is a property selectedIndex which you can set. Look here
There is a bug in Flex 3, extend the TabNavigator and make a component with the following. After that selectedIndex works.
<mx:TabNavigator xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Script>
<![CDATA[
override protected function commitSelectedIndex(newIndex:int):void
{
super.commitSelectedIndex(newIndex);
tabBar.selectedIndex = newIndex;
}
]]>
</mx:Script>
</mx:TabNavigator>

Populate a datagrid from a Loop

I'm just starting to learn flex and AS3
I'm trying to get information into a datagrid that originates from a mathmatical formula. For example if I have 100 and I subtract 5 from it and continue to do so until it reaches 0 so my grid would be something like:
100 | -5
95 | -5
90 | -5
...
...
5 | -5
0
I'm guessing that it needs to do something like this but can't find any examples of how to impliment something like this:
var i:Number = 100;
do {
add row to datagrid
i-5;
} while (i < 0);
Thanks
Dave
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="onCreationComplete()">
<mx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
[Bindable]
private var myDataProvider:ArrayCollection = new ArrayCollection();
private function onCreationComplete():void
{
var i:int = 100;
while(i >= 0) {
myDataProvider.addItem({"index" : i});
i -= 5;
}
}
]]>
</mx:Script>
<mx:DataGrid dataProvider="{ myDataProvider }" width="100%" height="100%">
<mx:columns>
<mx:DataGridColumn dataField="index" headerText="#"/>
</mx:columns>
</mx:DataGrid>
</mx:Application>
Also take a look in Flex language reference DataGrid, there is example at the bottom of the page.

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