Installing Flex 4.6 in Eclipse on Windows Vista - apache-flex

I am using Windows Vista 32bit. I have installed Eclipse Helios Service Release 2.
I need to integrate flex in Eclipse. Can someone show give me steps to install or point me to a good tutorial that explains the process.
Note: I have downloaded flex_sdk_4.6

From your comments it seems FlashBuilder is your tool of choice.
Download it
Go to the FlashBuilder download page to get it. The automatic download will have you download an Akamai software, which is Adobe's download crapware. If you're behind a proxy, you're out of luck: your download won't work. You can get a direct link though: simply cancel the automatic download and on the download page select the "File 1 of 1" link.
Install it
You can find the installation instructions here for both a standalone installation or as an Eclipse plugin: http://helpx.adobe.com/flash-builder/release-note/flash-builder-4-6-release.html#main_Install_your_software

You can't really integrate Flex into eclipse without a plug-in - it would let you edit the text files as text, and run the compiler, but you'd have no actual IDE support.
As for plugins/eclipse-based IDEs: Right now, there's Adobe Flash Builder and FDT, which are both good products (they each have different advantages and shortcomings, though -you probably want to try them out and see which fits your needs best), but they are both neither free nor cheap.
Another very good commercial IDE is IntelliJ IDEA, but that's not eclipse-based.
If you need a free IDE for ActionScript on Windows, check out FlashDevelop - it is not quite as sophisticated as the eclipse-based commercial products, but a good start if you want to get into ActionScript, or try out IDE alternatives to Flash.

Related

Google NaCl with Qt on Windows

I have a project which is using Qt 4.7.4 version (also I can't rebuild it using qt4.8 or qt5 – there are a lot of errors appears, project is big and not mine so fixing issues would be even harder than erasing the whole code and write new code). So I need to make this project, well, working on NativeClient.
Is it even possible? I use Windows and Visual Studio, I was trying to google instructions about qt+nacl on Windows but just can’t find nothing.
Also which pepper version should I use if it depends on it?
Is your qt build supporting native client?
Please check out this
Windows
The Qt-Nacl is not support, for now, in Windows.
By the way, here is the github repository dedicated for it -> https://github.com/msorvig/qt5-qtbase-nacl
In the file nacl-readme it is written :
[...] Windows is not supported as a host platform.
Linux
If you want to compile in Linux, I have made a script that will compile Qt5.4 with NaCl with all the dependencies needed.
https://gist.github.com/theshadowx/438297ac465874a5e226
I also made a video that will show the different steps and a showCase at the end :
https://www.youtube.com/watch?v=q2pMv1Svtqw

Cross Platform Auto Updater

I am using Qt in order to build a cross platform GUI app (Windows and Mac). I want to be able to update the app efficiently and automatically whenever there is a new patch available.
I saw this post which got me to take a look at WyBuild. It looks great and probably what I may end up using for the Windows version but what about Mac? What are some alternatives available to me?
I've just started developing a Qt-based autoupdater called Fervor for my own needs. You can try it out, contributions are more than welcome too.
For Mac the best choice is Sparkle used by WebKit, Adium, Cyberduck and more. Its only for Mac but I guess native look matters on Mac a lot.
Not familiar with WyBuild so cannot comment. Sparkle is a fine choice but the poster preferred a single app for both platforms. BitRock InstallBuilder contains an autoupdater written in Qt that can be used independently (disclaimer, I am the original BitRock developer). It is a commercial app, but we have free licenses for open source projects.
There is Updatenode which seems to provide a real Qt cross-platform solution.
It comes with a prebuilt client for Windows, Mac and Linux. The online service lets you manage updates very easy and are able to see good charts of your application usage.
And here another one of the possibilities:
Using the Qt Installer Framework: It provides installers for Windows/Linux/Mac with an build-in updater. If you need an example - The MaintenanceTool of your Qt-Installation uses the framework.
To get an auto-updater from it, all you need to do is:
Create an online installer (Just check the documentation, it's not that hard)
Use the maintenancetool in your application to check for updates.
This cane be done using my QtAutoUpdater. Go there for more information about the whole process
If new updates are available, the maintenancetool can be started in updater mode to install the update
Update the online repository - and your update is out.
Advantages:
Installer and updater in 1 tool - this means less work for you
Easy to use (with or without the QtAutoUpdater library)
Cross-Platform for all desktop platforms supported by Qt
The installer itself is a Qt original
Disadvantages:
No "native" installers (i.e. no .msi on windows or .deb on ubuntu)
Must be used together - if you want to use the update feature, you have to use the framework as installer
This may be obvious, but for Linux you can use the built in package manager. For example, apt-get, yum, pacman, or what have you.

flex plugin on eclipse

This is not a programming question but i wanted to know How to install flex plugin for eclipse on ubuntu.Point me to any links for this.Eclipse is already installed.Thanks...
Flash Builder is not supported on any form of Linux.
You might try FDT, which has support for Linux.
IntelliJ also supports Linux, however is not eclipse based.
You can make flash builder run in linux using wine. Intellij Is decent, but fall way short in flex development. ( except re factoring of course ;))
search google for "flexbuilder in linux" + wine. You will get multiple results including this one.
http://diariolinux.com/2009/06/22/how-to-install-flash-builder-on-linux/

Getting started with Flex3

I'm a little bit confused.
I want to start learn Flex3 with Eclipse and the FlexPlugin .
But I can't find the link.
Is the Standalone version of FlexBuilder free ?
How do i set up the Enviorement ?
Do i have to download the FlexBuilder ( free?)
Or do i have to download Eclipse and then add the plugin ( link ? )
Can anyone help me :(
Flex Builder Standalone will work as is just download and use, but no version of flex builder is free, you get a trail version of 30 days or so.
For Flex Builder plugin version you need to first download Eclipse from eclipse.org and then download the Flex plugin. On installation of the flex plugin, the wizard will prompt you to point it the eclipse (unzipped) location, it will take care of installing the plugins.
The plugin version is useful if you want to work on java based projects, if you just want to learn flex use Flex Builder Standalone version.
Flex Builder is not free. You can use Flash Develop together with flex sdk (both are free) to get syntax highlighting and code completion in mxml/AS files.
Actually, you can get hold of Flex Builder for free, assuming you fit into one of two categories, if you are unemployed or in education (educator or student)
See freeriatools.
Adobe Flex Builder is not free but you can download trial. Flex SDK is free though and will be enough at least for hello world examples.

Development tools for Adobe Flex/AIR?

I'm starting a new development position with a company that implements many of its products in Adobe Flex. What tools should I look to install (Ubuntu Linux options prefered) for Flex development?
As dirkgently said, installing Flex Builder 3 in Linux is a great way to get going. It's quick and easy to get up and running, and since it's based on Eclipse, the overall environment is decent.
That said, I was able to put together a decent Flex-building environment using Emacs and some third-party packages to get everything running under Linux.
Here's a quick rundown of what I used (this isn't comprehensive--just what I can remember):
Flex 3 SDK for Linux
actionscript-mode.el for AS code
highlighting
nxml bundle for MXML code
highlighting
ani-fcsh.el for running fcsh
from Emacs
ECB for code browsing in Emacs
snippet.el for creating code
templates in Emacs
This link was also helpful for getting started. It links to this article which talks about putting together a Flex development environment in Linux. I was able to put together some shell scripts for compiling and running applications.
Note: I didn't do any debugging, though Adobe has some info about it.
Note #2: If you decide to use Flex Builder, it will install the Flash Player 9 debugger version in your browser (you can tell it not to). I would recommend installing version 10's debugger. The builder will output a warning about not supporting the version, but everything else appears to work.
If you can, try Flex Builder 3 alpha for Linux. That's the you can get (not without its set of pet peeves though!). It lacks the following however:
* Design view
* States view
* Refactoring
* Data Wizards
* Cold Fusion - Data Services Wizard
* Web Services introspection
* Profiler
Since AIR/Flex are cross-platform technologies, I don't see why you want to limit yourself to Linux. At least for the time being, I think you are better off with the proper Flex Builder 3 on Windows for development. You can then test your product(s) on Linux.
about debugging - there is an external AIR debugger called MonsterDebugger which is pretty good

Resources