Simple application of delegates in c# to get started - asp.net

I am trying to learn delegates in C# from this article
http://msdn.microsoft.com/en-us/library/aa288459(v=vs.71).aspx
I am able to understand the code a bit but i am not able to understand where and why would a developer want to use delegates. Can somebody give an easy scenario which can help me start with delegates?
Update
I read this statement everywhere, "The delegate object can then be passed to code which can call the referenced method, without having to know at compile time which method will be invoked."
But why would i want compiler shouldn't know about function i pass? I can smell abstraction here but what's the use? Any real time scenario is required.

A good example of using delegates would be callbacks. Imagine you have a class DbSearcher. That class has the method Search(string q) and when you call this method it takes it 1 minute to return. You want to eventually display results of the search but you don't want to keep the user waiting for them to appear while being unable to do anything more. What you do is you change your method to, for example, Search(string q, Action displayResults) and fire it in a separate thread. displayResults here is a delegate which you will call inside the Search method once the search results are retrieved from the db.

Look, in windows forms there are classes like button, image, textbox etc... All of them have event handlers like button.click, textbox.texchange, ... which are delegates themselves.
and when you want to do something on button click you write function which is void and has two aguments: of object type and EventArgs. The one who wrote that button class didnot know what to do on button click but gave you delegate:
public delegate EventHandler Click;
where will be your defined methods like:
public void mymethod(object s, EventArgs e)
or every method tha is void and has that parameters

You can find so many example and code snippets over the web . Here is my example, think that your user is going to decide which operation he/she is going to do in the following,
Add two numbers
Subtract two numbers
Multiple two numbers
Divide two numbers.
But you have one common method to perform all this
Operation(some delgate method)
{
// do some operation
}
u you can pass the delegate at run time based on user selection.
This is just an example.

A delegate is basically a reference to a method.
You can for example have to different methods for changing a string:
public static string ChangeOne(string s) {
return s.TrimStart();
}
public static string ChangeTwo(string s) {
return s.TrimEnd();
}
Depending on some criteria, you can choose between them, and put the choice in a delegate:
Func<string, string> change;
if (DateTime.Today.DayOfWeek == DayOfWeek.Sunday) {
change = ChangeOne;
} else {
change = ChangeTwo;
}
Then you can use the delegate just a regular method. The code that uses it doesn't have to know what the method does, or why:
string x = " asdf ";
x = change(x);
Delegates are for example widely used for generic collections, where the library methods doesn't have to know anything about the objects in the collection. You just provide it with a delegate to a method that picks out the relevant information.
Here the Where method doesn't know anything about the objects in the list, it only gets a delegate to a method that determines if an object should be included in the result or not:
IEnumerable<obj> older = listOfObj.Where(o => o.Age >= 18);

Related

How to get return value in this case? (Java FX)

I'm writing part of a cross-platform application, where we mostly use REST (jersey) and Hibernate to communicate between systems. I'm new to JavaFX, but my side of the program should use it to get input values from users. Here is how the code flow would look:
public class startingClass{
...
public void startingMethod(Payload payload){
//send REST requests to different places with different payloads, like:
Response response = Utility.sendPostRequest(URI, payload2);
something = response.readEntity(something.class)
//more processing with the returned values
...
}}
In one of the places where I sent a request:
#Path("something")
#Consumes(MediaType.APPLICATION_JSON)
#Produces(MediaType.APPLICATION_JSON + ";charset=UTF-8")
public class Resource{
...
#POST
#Path(something)
public Response doSomething(Payload payload) {
//show JavaFX window with text fields and an okay button
JavaFXClass.launch(JavaFXClass.class);
/* THIS IS WHERE I would need to get back the input values somehow */
//payload3 has the input values I need to send back
return Response.entity(payload3).build();
}}
The JavaFX class extends application and and overrides the (void) start method where I put together the window I want to show and after the button click (if inputs are okay) I close the window.
So the idea is that the startingMethod would have to wait, until the response comes back (maybe return with some default values, if the user doesnt type in anything for a minute - what would be the elegant solution for that?) with the input values. This would guarantee the sync.
If I use more REST or database saves inside the JavaFX class then I can't be sure the values are there by the time I wanna use them in the startingMethod (probably not) and it's probably a really bad looking solution anyway.
What could I do? I dont know much about callback methods in javafx, can those help me here? Thanks!
In the end I moved the JavaFXClass into the Resource class. Meaning Resource class extends Application, overrides start, etc. In the doSomethingMethod I call launch in a try-catch block, catch the IllegalStateException if needed and call start() instead (also in a try-catch block). The textfield input values are stored in a global variable after.
Also in the start() method I havePlatform.setImplicitExit(false);
so the doSomethingMethod() can be called multiple times without a problem, starting the javaFX window. It's not a pretty solution.

How to store a type as member?

I am building a simple scheduler, which takes functions as parameter, puts them in a queue and executes them at a later time. The class is intended to be inherited, and later enqueue(function_ptr) to be called from the methods of the child class.
My problem is that the scheduling will be happening based on time, and that is measured with a 2ms interrupt. One can subscribe for callbacks from the interrupt handler, but those return only a void* to the object that got subscribed.
So how can I know what is the type of the object being passed back, so that I can cast it and call the appropriate method?
I was thinking about template parameter at class Scheduler creation, but then the callback function doesn't know what the template parameter was. So maybe some way of storing Scheduler's child class inside a member variable - cast object to Scheduler and looking at that field, cast it to the final type? I guess this can be solved by a global enum of schedulable classes, but that seems like a bad solution.
Or maybe my whole approach of this is wrong?
Here is some code for the Scheduler. I was refraining from posting, because possibly my whole approach is wrong.
class Scheduler {
private: std::vector<QueueItem> m_queue;
protected: void schedule(void *foo_ptr);
public: void callback_2ms_passed(); // Note that we are getting only 'this' as a parameter.
}
class Child1 : public Scheduler, public OtherClasses {
void slow_foo(bool execute_immediately = false) {
if(!execute_immediately)
schedule(slow_foo);
else
// Do slow stuff.
}
}
The idea is that the scheduler decides when at a later moment to call the slow function, and does it with parameter true so that the actual calculations are made.
What you are searching for are delegates. Since you don't want to use boost or the other mentioned implementations of delegates you could try this.
SomeObject obj;
delegate d = delegate::from_member<SomeObject,
&SomeObject::someMethod>(&obj);
Your Scheduler should use delegate objects in your vector.
Have a look here: http://www.codeproject.com/Articles/11015/The-Impossibly-Fast-C-Delegates

Actionscript 3: How to do multiple async webservice call requests

I am using Flex and Actionscript 3, along with Webservices, rpc and a callResponder. I want to be able to, for example, say:
loadData1(); // Loads webservice data 1
loadData2(); // Loads webservice data 2
loadData3(); // Loads webservice data 3
However, Actionscript 3 works with async events, so for every call you need to wait for the ResultEvent to trigger when it is done. So, I might want to do the next request every time an event is done. However, I am afraid that threading issues might arise, and some events might not happen at all. I don't think I'm doing a good job of explaining, so I will try to show some code:
private var service:Service1;
var cp:CallResponder = new CallResponder();
public function Webservice()
{
cp.addEventListener(ResultEvent.RESULT, webcalldone);
service = new Service1();
}
public function doWebserviceCall()
{
// Check if already doing call, otherwise do this:
cp.token = service.WebserviceTest_1("test");
}
protected function webcalldone(event:ResultEvent):void
{
// Get the result
var result:String = cp.lastResult as String;
// Check if other calls need to be done, do those
}
Now, I could ofcourse save the actions in an arraylist, but whose to say that the addToArrayList and the check if other calls are available do not mess eachother up, or just miss each other, thereby halting execution? Is there something like a volatile Arraylist? Or is there a completely different, but better solution for this problem?
Use an AsyncToken to keep track of which call the returned data was for http://flexdiary.blogspot.com/2008/11/more-thoughts-on-remoting.html
When I want to store data in an async manor I put it in an array and make a function that will "pop" the element as I send it off.
This function will be called on complete and on error events.
Yes I know there could be an issue with the server and data lost but oh well. That can also be handled
Events will always fire however, it may not be a complete event that gets fired but could be an error event.
Once the array is empty the function is done.

Asynchronous Callback in GWT - why final?

I am developing an application in GWT as my Bachelor's Thesis and I am fairly new to this. I have researched asynchronous callbacks on the internet. What I want to do is this: I want to handle the login of a user and display different data if they are an admin or a plain user.
My call looks like this:
serverCall.isAdmin(new AsyncCallback<Boolean>() {
public void onFailure(Throwable caught) {
//display error
}
public void onSuccess(Boolean admin) {
if (!admin){
//do something
}
else{
//do something else
}
}
});
Now, the code examples I have seen handle the data in the //do something// part directly. We discussed this with the person who is supervising me and I had the idea that I could fire an event upon success and when this event is fired load the page accordingly. Is this a good idea? Or should I stick with loading everything in the inner function? What confuses me about async callbacks is the fact that I can only use final variables inside the onSuccess function so I would rather not handle things in there - insight would be appreciated.
Thanks!
Since the inner-class/ anonymous function it is generated at runtime it needs a static memory reference to the variables it accesses. Putting final to a variable makes its memory address static, putting it to a safe memory region. The same happens if you reference a class field.
Its just standard java why you can only use Final variables inside an inner-class. Here is a great discussion discussing this topic.
When I use the AsyncCallback I do exactly what you suggested, I fire an event though GWT's EventBus. This allows several different parts of my application to respond when a user does log in.

Still having problems understanding ASP.NET events. What's the point of them?

Maybe I'm slow, but I just don't get why you would ever use an event that is not derived from an actual action (like clicking). Why go through the rigamarole of creating delegates and events when you can just call a method? It seems like when you create an event, all you're doing is creating a way for the caller to go through some complicated process to call a simple method. And the caller has to raise the event themselves! I don't get it.
Or maybe I'm just not grasping the concept. I get the need for events like OnClick and interactions with controls, but what about for classes? I tried to implement events for a class of mine, say, when the source of an item changed, but quickly realized that there was no point since I could just call a method whenever I wanted to perform a certain action instead of creating an event, raising an event, and writing an event handler. Plus, I can reuse my method, whereas I can't necessarily reuse my event handler.
Someone set me straight please. I feel like I'm just wrong here, and I want to be corrected. The last question I asked didn't really garner any sort of helpful answer.
Thanks.
I've always like the Radio Station metaphor.
When a radio station wants to broadcast something, it just sends it out. It doesn't need to know if there is actually anybody out there listening. Your radio is able to register itself with the radio station (by tuning in with the dial), and all radio station broadcasts (events in our little metaphor) are received by the radio who translates them into sound.
Without this registration (or event) mechanism. The radio station would have to contact each and every radio in turn and ask if it wanted the broadcast, if your radio said yes, then send the signal to it directly.
Your code may follow a very similar paradigm, where one class performs an action, but that class may not know, or may not want to know who will care about, or act on that action taking place. So it provides a way for any object to register or unregister itself for notification that the action has taken place.
Events in general can be a good way to decouple the listener/observer from the caller/raiser.
Consider the button. When someone clicks on the button, the click event fires. Does the listener of the button click care what the button looks like, does, or anything of that nature? Most likely not. It only cares that the click action has taken place, and it now goes and does something.
The same thing can be applied to anything that needs to same isolation/decoupling. It doesn't have to be UI driven, it can just be a logic separation that needs to take place.
Using events has the advantage of separating the class(es) which handle events from the classes which raise them (a la the Observer Pattern). While this is useful for Model View Controller (the button which raises click events is orthogonal to the class that handles them), it is also useful any time you want to make it easy to (whether at runtime or not) to keep the class which handles the events separated from the class which raises them (allowing you to change or replace them).
Basically, the whole point is to keep the classes which handle the events separated from the classes which raise them. Unnecessary coupling is bad, since it makes code maintainence much more difficult (since a change in one place in code will require changes in any pieces of code coupled to it).
Edit:
The majority of the event-handling you will do in Asp.Net will probably be to handle events from classes that are provided to you. Because such classes use event-handling, it makes it easy for you to interface with them. Often, the event will also serve to allow you to interact with the object that raised the event. For example, the databound controls usually raise an event right before they connect to the database, which you can handle in order to use runtime information to alter the arguments being passed to the stored procedure talking to your database, e.g. if the query string provides a page number parameter and the stored procedure has a page number argument.
Events can be used like messages to notify that something has happened, and an consumer can react to them in an appropriate way, so different components are loosely coupled. There's lots of things you can use events for, one example is auditing things that are happening in the system; the auditing component can consume various events and write out to a log when they are fired.
The things that you seem to be missing are two:
There are happenings in software that can take an arbitrary amount of time not only due to waiting for user input (async i/o, database queries and so on). If you launch an async i/o request you would want to subscribe to the event notifying you when the reading is done so you can do something with the data. This idea is generalized in .NET's BackgroundWorker class, which allows you to do heavy tasks in the background (another thread) and receive notifications in the calling thread when it's done.
There are happenings in software that are used by multiple clients not only a single one. For instance, if you have a plugin architecture where your main code offers hooks to plugin code, you could either do something like
foreach (Plugin p in getAvaliablePlugins()) { p.hook1(); }
in every hook all over your code which reduces flexibility (p cannot decide what to do, and has to provide the hook1 method publicly) or you can just
raiseEvent(hook1,this)
where all registered plugins can execute their code because they receive the event, letting them do their job as they see fit.
I think you're confusing ASP.NET's (mis)use of events, with plain ol' event handling.
We'll start with plain ol' event handling. Events is a (yet another) way of fulfilling the "Open [for extension]/Closed [for modification]" principle. When your class exposes an event, it allows external classes (perhaps classes that aren't even thought of, much less built, yet) to have code run by your class. That's a pretty powerful extension mechanism, and it doesn't require your class to be modified in any way.
As an example, consider a web server, that knows how to accept a request, but doesn't know how to process a file (I'll use bi-directional events here, where the handler can pass data back to the event source. Some would argue that's not kosher, but it's the first example that came to mind):
class WebServer {
public event EventHandler<RequestReceivedEventArgs> RequestReceived;
void ReceiveRequest() {
// lots of uninteresting network code here
var e = new RequestReceivedEventArgs();
e.Request = ReadRequest();
OnRequestReceived(e);
WriteResponse(e.Response);
}
void OnRequestReceived(RequestReceivedEventArgs e) {
var h = RequestReceived;
if (h != null) h(e);
}
}
Without changing the source code of that class - maybe it's in a 3rd party library - I can add a class that knows how to read a file from disk:
class FileRequestProcessor {
void WebServer_RequestReceived(object sender, EventArgs e) {
e.Response = File.ReadAllText(e.Request);
}
}
Or, maybe an ASP.NET compiler:
class AspNetRequestProcessor {
void WebServer_RequestReceived(object sender, EventArgs e) {
var p = Compile(e.Request);
e.Response = p.Render();
}
}
Or, maybe I'm just interested in knowing that an event happened, without affecting it at all. Say, for logging:
class LogRequestProcessor {
void WebServer_RequestReceived(object sender, EventArgs e) {
File.WriteAllText("log.txt", e.Request);
}
}
All of these classes are basically "injecting" code in the middle of WebServer.OnRequestReceived.
Now, for the ugly part. ASP.NET has this annoying little habit of having you write event handlers to handle your own events. So, the class that you're inheriting from (System.Web.UI.Page) has an event called Load:
abstract class Page {
public event EventHandler Load;
virtual void OnLoad(EventArgs e) {
var h = this.Load;
if (h != null) h(e);
}
}
and you want to run code when the page is loaded. Following the Open/Closed Principle, we can either inherit and override:
class MyPage : Page {
override void OnLoad(EventArgs e) {
base.OnLoad(e);
Response.Write("Hello World!");
}
}
or use eventing:
class MyPage : Page {
MyPage() {
this.Load += Page_Load;
}
void Page_Load(EventArgs e) {
Response.Write("Hello World!");
}
}
For some reason, Visual Studio and ASP.NET prefer the eventing approach. I suppose you can then have multiple handlers for the Load event, and they would all get run auto-magically - but I never see anyone doing that. Personally, I prefer the override approach - I think it's a bit clearer and you'll never have the question of "why am I subscribed to my own events?".

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