Changing Google Maps v3 MarkerClustererPlus Title - google-maps-api-3

I am trying to dynamically set the cluster title, rollover text, of clustered icons. I want the cluster count/total to be used in the rollover text.
Through console.log I am able to see that the title has been changed to that set for var txt. It also works with alert( txt ). The default title for a cluster is "" and does not seem to be getting updated and stays at the default value.
Currently I am setting the title in google.maps.event.addListener( markerClusterer, 'mouseover', function( cluster ) {}).
I'm thinking that my code continues to execute and that might be the reason I don't see the change but I haven't been able to narrow it down.
var latlng = new google.maps.LatLng( lat, lng );
var qs = location.search;
var options = {
zoom: 17,
center: latlng,
mapTypeId: google.maps.MapTypeId.ROADMAP,
mapTypeControlOptions: {
style: google.maps.MapTypeControlStyle.DROPDOWN_MENU
}
};
map = new google.maps.Map( mapId[0], options );
google.maps.event.addListener( map, 'idle', function() {
var bounds = map.getBounds();
downloadXML( ABSPATH + 'xml/maps/markers.php' + qs + '&bounds=' + bounds, function( data ) {
var xml = parseXml( data );
var markers = xml.documentElement.getElementsByTagName( "marker" );
var markerArray = [];
for ( var i = 0; i < markers.length; i++ ) {
var attributes = getMarkerAttributes( markers[i] );
var marker = createMarker( attributes );
// Add marker to marker array
markerArray.push(marker);
}
// Define the marker clusterer
var clusterOptions = {
zoomOnClick: false,
gridSize: 1
}
var markerClusterer = new MarkerClusterer( map, markerArray, clusterOptions );
// Listen for a cluster to be clicked
google.maps.event.addListener( markerClusterer, 'clusterclick', function( cluster ) {
combineInfoWindows( cluster );
});
// Listen for a cluster to be hovered and set title
google.maps.event.addListener( markerClusterer, 'mouseover', function( cluster ) {
var txt = 'There are ' + cluster.getSize() + ' properties at this location.';
//alert( txt );
console.log( cluster );
markerClusterer.setTitle( txt );
});
}); // downloadXML
}); // google.maps.event.addListener( map, 'idle', ... )
Any help would be greatly appreciated. Thanks!
EDIT: 1
I have a solution based on the suggested solution by Rick.
I have modified the onAdd method.
/**
* Adds the icon to the DOM.
*/
ClusterIcon.prototype.onAdd = function () {
var cClusterIcon = this;
// MY CHANGES - START
this.cluster_.markerClusterer_.title_ = 'There are ' + this.cluster_.getSize() + ' properties at this location.';
// MY CHANGES - END
this.div_ = document.createElement("div");
if (this.visible_) {
this.show();
}
...
};
EDIT: 2 - FINAL SOLUTION
Moved changes to show method versus previous onAdd method as Rick had suggested. Change is made in a file outside of the original source file for MarkerClustererPlus.
/**
* Positions and shows the icon.
*/
ClusterIcon.prototype.show = function () {
if (this.div_) {
var pos = this.getPosFromLatLng_(this.center_);
this.div_.style.cssText = this.createCss(pos);
if (this.cluster_.printable_) {
// (Would like to use "width: inherit;" below, but doesn't work with MSIE)
this.div_.innerHTML = "<img src='" + this.url_ + "'><div style='position: absolute; top: 0px; left: 0px; width: " + this.width_ + "px;'>" + this.sums_.text + "</div>";
} else {
this.div_.innerHTML = this.sums_.text;
}
//this.div_.title = this.cluster_.getMarkerClusterer().getTitle();
// MY SOLUTION BELOW
this.div_.title = 'There are ' + this.cluster_.getSize() + ' properties at this location.';
this.div_.style.display = "";
}
this.visible_ = true;
};

Are you using this for clustering markers? Did you extend it to make your own setTitle function? If not, You'll have to make your own label. It's not actually a marker per se.
Edit: Didn't know this existed.
The cluster icons just pull the title from the MCOptions. I don't see where ClusterIcon or Cluster has a setTitle function, so I'd think the best bet would be overriding the ClusterIcon show prototype yourself and setting it there.
> ClusterIcon.prototype.show =
> function () { if (this.div_) {
> var pos = this.getPosFromLatLng_(this.center_);
> this.div_.style.cssText = this.createCss(pos);
> if (this.cluster_.printable_) {
> // (Would like to use "width: inherit;" below, but doesn't work with MSIE)
> this.div_.innerHTML = "<img src='" + this.url_ + "'><div style='position: absolute; top: 0px; left: 0px; width: " + this.width_
> + "px;'>" + this.sums_.text + "</div>";
> } else {
> this.div_.innerHTML = this.sums_.text;
> }
> this.div_.title = **** Your stuff here ***
> this.div_.style.display = ""; } this.visible_ = true; };

Your problem is that you are trying to assign the mouseover event listener (where you set the title) to a MarkerClusterer, but to define a mouseover listener, you have to pass a Cluster.
There is a MarkerClusterer.getClusters() function that will return an Array of the Cluster instances. You want to loop over that Array and pass an instance of Cluster to your mouseover event listeners. If you check the reference doc and scroll down to the MarkerClusterer Events section of the doc, the row for mouseover defines the Argument to be:
c:Cluster
Which is in contrast to events like clusteringbegin and clusteringend, which define the Argument to be:
mc:MarkerClusterer
Having said all that, I'm not sure there is an easy way to set the title for each Cluster. That class does not have a setTitle function. The setTitle on the MarkerClusterer just applies the title to all of the Cluster instances. And I've double checked in JavaScript; there is no setTitle function on the Cluster class. Your best option right now seems to be to dynamically create the content you want to display within the mouseover handler for each Cluster. You could create an InfoBox and then close it on a Cluster mouseoet event. Not the simplest solution ever, but it will get you where you want to be.

I know this is an old question, but it ranked high on Google for my search. Anyway, here is what I did thanks to tips from this page:
google.maps.event.addListener(markerCluster, 'mouseover', function (c) {
if(c.clusterIcon_.div_){
c.clusterIcon_.div_.title = c.getSize() + ' businesses in this area';
}
});
I can't guarantee it will be compatible with future versions of MarkerClusterer Plus since I'm using "private" properties clusterIcon_ and div_.

Related

Here maps :load multiples KML files on differents map on same page and enable events on each

On the same page, i have differents maps loaded with Here maps API for each map i have loaded a specific kml file.
When i try to click, it works only on the last kml loaded and not others one, so how to make working event on each map ? This my code, it's taken from the example but a little bit modified :
function renderSchoenefeldAirport(map, ui, renderControls, kmlfile) {
// Create a reader object, that will load data from a KML file
var reader = new H.data.kml.Reader(kmlfile);
// Request document parsing. Parsing is an asynchronous operation.
reader.parse();
reader.addEventListener('statechange', function () {
// Wait till the KML document is fully loaded and parsed
if (this.getState() === H.data.AbstractReader.State.READY) {
var parsedObjects = reader.getParsedObjects();
// Create a group from our objects to easily zoom to them
var container = new H.map.Group({objects: parsedObjects});
// So let's zoom to them by default
map.setViewBounds(parsedObjects[0].getBounds());
// Let's make kml ballon visible by tap on its owner
// Notice how we are using event delegation for it
container.addEventListener('tap', function (evt) {
var target = evt.target, position;
// We need to calculated a position for our baloon
if (target instanceof H.map.Polygon || target instanceof H.map.Polyline) {
position = target.getBounds().getCenter();
} else if (target instanceof H.map.Marker) {
position = target.getPosition();
}
if (position) {
// Let's use out custom (non-api) function for displaying a baloon
showKMLBallon(position, target.getData(), ui);
}
});
// Make objects visible by adding them to the map
map.addObject(container);
}
});
}
/**
* Boilerplate map initialization code starts below:
*/
// Step 1: initialize communication with the platform
var platform = new H.service.Platform({
'app_id': 'myappid',
'app_code': 'myappcode',
useHTTPS: true
});
var pixelRatio = window.devicePixelRatio || 1;
var defaultLayers = platform.createDefaultLayers({
tileSize: pixelRatio === 1 ? 256 : 512,
ppi: pixelRatio === 1 ? undefined : 320
});
// Step 2: initialize a map
// Please note, that default layer is set to satellite mode
var map = new H.Map(document.getElementById('mapcontainer1'), defaultLayers.satellite.map, {
zoom: 1,
pixelRatio: pixelRatio
});
var map_secondary = new H.Map(document.getElementById('mapcontainer2'), defaultLayers.satellite.map, {
zoom: 1,
pixelRatio: pixelRatio
});
// Step 3: make the map interactive
// MapEvents enables the event system
// Behavior implements default interactions for pan/zoom (also on mobile touch environments)
var behavior = new H.mapevents.Behavior(new H.mapevents.MapEvents(map));
var behavior_secondary = new H.mapevents.Behavior(new H.mapevents.MapEvents(map_secondary));
// Template function for our controls
function renderControls(buttons) {
var containerNode = document.createElement('div');
containerNode.setAttribute('style', 'position:absolute;top:0;left:0;background-color:#fff; padding:10px;');
containerNode.className = "btn-group";
Object.keys(buttons).forEach(function (label) {
var input = document.createElement('input');
input.value = label;
input.type = 'button';
input.onclick = buttons[label];
input.className="btn btn-sm btn-default"
containerNode.appendChild(input);
});
map.getElement().appendChild(containerNode);
}
function showKMLBallon(position, data, ui) {
var content = data.balloonStyle.text;
if (content) {
// Styling of the balloon text.
// The only supported wilde cards are $[text] and $[description].
content = content
.replace('$[name]', data.name || '')
.replace('$[description]', data.description || '');
// Note how we are caching our infoBubble instance
// We create InfoBubble object only once and then reuse it
var bubble = showKMLBallon.infoBubble;
if (!bubble) {
bubble = new H.ui.InfoBubble(position, {content: content});
ui.addBubble(bubble);
bubble.getContentElement().style.marginRight = "-24px";
// Cache our instance for future use
showKMLBallon.infoBubble = bubble;
} else {
bubble.setPosition(position);
bubble.setContent(content);
bubble.open();
}
}
}
// Step 4: create the default UI component, for displaying bubbles
var ui = H.ui.UI.createDefault(map, defaultLayers);
var ui_secondary = H.ui.UI.createDefault(map_secondary, defaultLayers);
// Step 5: main logic goes here
renderSchoenefeldAirport(map, ui, renderControls, 'path/to/file1.kml');
renderSchoenefeldAirport(map_secondary, ui_secondary, renderControls, 'path/to/file2.kml');
Thanks by advance
In the provided snippet there is a line 106: var bubble = showKMLBallon.infoBubble; where the info bubble is "cached", the problem is that when the user clicks on one of the maps the infobubble is created and cached, and when somebody clicks on the second map the the info bubble from the first is used.
In the simplest case this line should be:
var bubble = ui.infoBubble;
so the bubble for each map instance in cached. In general, depending on the desired outcome, the proper caching strategy should be devised.
Hope this helps.

Aframe: cycle through colors using array

I've been trying to cycle through colors using a custom component.
<script>
AFRAME.registerComponent('floor-cycle', {
init: function () {
var sceneEl = document.querySelector('a-scene');
var floorEl = sceneEl.querySelector('#floor')
status = 1;
floorEl.addEventListener('click', function () {
if(status==1) {
floorEl.setAttribute('color', 'red'); status = 2
}
else if(status==2) {
floorEl.setAttribute('color', 'blue'); status = 3;
}
else if(status==3) {
floorEl.setAttribute('color', 'green'); status = 1
}
}
);
}
});
</script>
The component uses status to set the color attribute on click event, however this seems inefficient. Can this be implemented using an array rather than status?
demo - https://codepen.io/MannyMeadows/pen/GWzJRB
You can make an array ['red','green','blue'] and Cycle through it:
colors = ['red','green','blue'];
let i = 0;
floorEl.addEventListener('click',function(){
floorEl.setAttribute('material','color', colors[i]);
function add(){(i==colors.length-1) ? i = 0 : i++;}
add();
});
Seems better as the array is now dynamic, not sure how about the performance.
working fiddle here: https://jsfiddle.net/gftruj/g9wfLgab/2/

How do I draw a marker or a circle on a Google StreetViewPanorama

I am creating a walkthrough for the interior of a building and am wondering how to draw a marker on a StreetViewPanorama. Maybe I'm missing something basic, but everything I have read indicates that you need a lat and lng to draw the marker.
Here is what I have:
var initPosPanoID, streetView;
function initPano() {
// Set StreetView provider.
var streetViewOptions = {
zoom: 0,
panoProvider: getCustomPanorama,
pano : "lobby",
addressControlOptions: {
position: google.maps.ControlPosition.BOTTOM_CENTER
}
};
// Create a StreetView object.
var streetViewDiv = document.getElementById('map');
streetView = new google.maps.StreetViewPanorama(streetViewDiv, streetViewOptions);
// Add links when it happens "links_change" event.
google.maps.event.addListener(streetView, "links_changed", createCustomLink);
google.maps.event.addListener(streetView, "pano_changed", function() {
var panoCell = document.getElementById('pano-cell');
panoCell.innerHTML = panorama.getPano();
});
}
function getCustomPanoramaTileUrl(panoID, zoom, tileX, tileY) {
// Return a pano image given the panoID.
return "images/he/" + panoID + '.jpg';
}
function getHeading(panoID) {
var heading;
switch(panoID) {
case "lobby":
heading = 0;
break;
case "secorner":
heading = 100;
break;
}
return heading;
}
function getCustomPanorama(panoID) {
// get a custom heading for the pano
var heading = getHeading(panoID);
var streetViewPanoramaData = {
links: [],
copyright: 'Imagery (c) HumanElement',
tiles: {
tileSize : new google.maps.Size(1024, 512),
worldSize : new google.maps.Size(1024, 512),
// The heading in degrees at the origin of the panorama
// tile set.
centerHeading : heading,
getTileUrl : getCustomPanoramaTileUrl
}
};
switch(panoID) {
case "lobby":
// Description of this point.
streetViewPanoramaData["location"] = {
pano: 'lobby',
description: "Human Element",
latLng: new google.maps.LatLng(42.282138, -83.751471)
};
return streetViewPanoramaData;
case "secorner":
streetViewPanoramaData["location"] = {
pano: 'secorner',
description: "SouthEast Corner",
latLng: new google.maps.LatLng(42.282078, -83.751413)
};
return streetViewPanoramaData;
}
}
function createCustomLink() {
var links = streetView.getLinks();
var panoID = streetView.getPano();
switch(panoID) {
case "lobby":
links.push({
description : "SouthEast Corner",
pano : "secorner",
heading : 280
});
break;
case "secorner":
links.push({
description : "HumanElement Lobby",
pano : "lobby",
heading : 90
});
break;
}
}
I would like to have different markers or touchpoints at different locations, but am not sure how to get them on there.
Trying to draw a standard marker does not work without the lat/lng.
I thought about trying to create it around a google.maps.Point thinking I might be able to use the x and y from my tiles, but couldn't seem to get that working.
The other options I see are related to google.maps.drawing.DrawingManager.
Does anyone have any advice on this?
Setting up the map this way helped: It creates the map and panorama separately and then sets the panorama into the map, rather than just having the panorama object by itself.
map = new google.maps.Map(document.getElementById('map'), {
center: position,
zoom: 10
});
// Create the panorama and set it into the map
panorama = new google.maps.StreetViewPanorama(
document.getElementById('map'), {
position: position,
pov: {
heading: 0,
pitch: -10
},
// Override the default panoId to outside the building to start
pano:'e_giRekRylYAAAQn7y2xAg'
});
map.setStreetView(panorama);
For placing markers on the map, I found an excellent plugin which creates points and then places elements on those points.
https://github.com/marmat/google-maps-api-addons/tree/master/panomarker
So far this is working very well. If you have an interior walkthrough, you should be able to toggle markers based on the PanoId. You can even add click listeners to open up dialogs.

Asynchronous update of nodes properties after the graph is rendered (Vivagraph.js)

I am trying to populate nodes' data in a graph, asynchronously.
How to ensure that data fetched asyncrosly is actually bound to the graph, and rendered when ready?
First, you render the graph structure, node and links.
Second, you render data as nodes' properties, when data is ready.
New node can by dynamically added by interacting on parents' nodes, and don't want to wait for completion of node's properties.
Please note I am using Vivagraph.js library.graph is an object created with the library, addLinks() and getNode() are its function properties - see the demo at Vivagraph demo, I am using that as a draft of my attempts.
The issue I experience is that nodes are rendered in the graph as soon as they are added - addNode() either addLinks(node1, node2) functions -, while node's properties fetched asynchronously - getNode(node).property = updatedValue - result undefined.
EDITED - Simplified code based on comment
Below I include a working mockup version, based on tutorial provided by #Anvaka, the author of this (awesome) library.
My goal is to render the graph immediately, enabling interaction, and update data while it is being fetched from third parties.
// attempt 1: fetch data async
var fetchInfo = function (graph, nodeId) {
var root = 'http://jsonplaceholder.typicode.com';
$.ajax({
url: root + '/photos/' + nodeId,
method: 'GET'
}).then(function (data) {
graph.getNode(nodeId).data = data.thumbnailUrl;
console.log(graph.getNode(nodeId));
});
};
// attempt 2: defer ajax directly
var fetchInfo_2 = function (graph, nodeId) {
var root = 'http://jsonplaceholder.typicode.com';
return $.ajax({
url: root + '/photos/' + nodeId,
method: 'GET'
});
};
function main() {
// As in previous steps, we create a basic structure of a graph:
var graph = Viva.Graph.graph();
graph.addLink(1, 2);
fetchInfo(graph, 1); // updated data is undefined when graph is rendered
fetchInfo(graph, 2); // updated data is undefined when graph is rendered
/* trying a different outcome by deferring whole ajax
graph.getNode(1).data = fetchInfo_2(1).done(function(data) {
data.thumbnailUrl;
}); // the whole object is deferred but cannot fetch data
graph.getNode(2).data = fetchInfo_2(2).done(function(data) {
data.thumbnailUrl;
}); // the whole object is deferred but cannot fetch data
*/
var graphics = Viva.Graph.View.svgGraphics(),
nodeSize = 24,
addRelatedNodes = function (nodeId, isOn) {
for (var i = 0; i < 6; ++i) {
var child = Math.floor((Math.random() * 150) + nodeId);
// I add children and update data from external sources
graph.addLink(nodeId, child);
fetchInfo(graph, child);
}
};
// dynamically add nodes on mouse interaction
graphics.node(function (node) {
var ui = Viva.Graph.svg('image')
.attr('width', nodeSize)
.attr('height', nodeSize)
.link(node.data);
console.log('rendered', node.id, node.data);
$(ui).hover(function () {
// nodes are rendered; nodes' data is undefined
addRelatedNodes(node.id);
});
return ui;
}).placeNode(function (nodeUI, pos) {
nodeUI.attr('x', pos.x - nodeSize / 2).attr('y', pos.y - nodeSize / 2);
});
graphics.link(function (link) {
return Viva.Graph.svg('path')
.attr('stroke', 'gray');
}).placeLink(function (linkUI, fromPos, toPos) {
var data = 'M' + fromPos.x + ',' + fromPos.y +
'L' + toPos.x + ',' + toPos.y;
linkUI.attr("d", data);
})
var renderer = Viva.Graph.View.renderer(graph, {
graphics: graphics
});
renderer.run();
}
main();
svg {
width: 100%;
height: 100%;
}
<script src="https://rawgit.com/anvaka/VivaGraphJS/master/dist/vivagraph.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script>
As I said in the comments, any work you want to do as a result of an asynchronous process must be done in the callback. This includes any rendering work.
For jQuery's deferreds (like the result of an Ajax call), the callback is defined through .then or .done, enabling you to detach the act of fetching a resource from working with that resource.
Setting the image source is rendering work, so you must do it in the callback. Below is a function that fetches images and returns the deferred result and the node callback function uses that to do its own piece of work.
function fetchInfo(id) {
var root = 'http://jsonplaceholder.typicode.com';
return $.getJSON(root + '/photos/' + id);
}
function main() {
var graph = Viva.Graph.graph(),
graphics = Viva.Graph.View.svgGraphics(),
nodeSize = 24,
addRelatedNodes = function (nodeId, count) {
var childId, i;
for (i = 0; i < count; ++i) {
childId = Math.floor(Math.random() * 150) + nodeId;
graph.addLink(nodeId, childId);
}
};
graphics
.node(function (node) {
var ui = Viva.Graph.svg('image')
.attr('width', nodeSize)
.attr('height', nodeSize)
.link('http://www.ajaxload.info/images/exemples/24.gif');
$(ui).dblclick(function () {
addRelatedNodes(node.id, 6);
});
// render when ready
fetchInfo(node.id).done(function (data) {
ui.link(data.thumbnailUrl);
});
return ui;
})
.placeNode(function (nodeUI, pos) {
nodeUI.attr('x', pos.x - nodeSize / 2).attr('y', pos.y - nodeSize / 2);
})
.link(function (link) {
return Viva.Graph.svg('path')
.attr('stroke', 'gray');
})
.placeLink(function (linkUI, fromPos, toPos) {
var data =
'M' + fromPos.x + ',' + fromPos.y +
'L' + toPos.x + ',' + toPos.y;
linkUI.attr("d", data);
});
graph.addLink(1, 2);
Viva.Graph.View.renderer(graph, {
graphics: graphics
}).run();
}
main();
svg {
width: 100%;
height: 100%;
}
img {
cursor: pointer;
}
<script src="https://rawgit.com/anvaka/VivaGraphJS/master/dist/vivagraph.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script>
Sadly, it does not seem to run in the StackSnippets, but it works over on jsFiddle: http://jsfiddle.net/tL9992ua/

Google Map Hybrid and Aerial tiles missing

I am using google map api. I am having an issue with Google base map. When i load Google hybrid or aerial, it gives me following result.
https://www.dropbox.com/s/u51hegt7hu03gz9/Untitled.png?dl=0
Some tiles are missing on the map.
Missing tiles: https://www.dropbox.com/s/5vlp86xf4iote32/Untitled2.png?dl=0
My code is:
google.maps.event.addListener(mapA, 'maptypeid_changed', function () {
var mapTypeId = mapA.getMapTypeId();
if (mapTypeId != "basemap")
mapTileSource = [];
if (mapTypeId == google.maps.MapTypeId.HYBRID) {
mapTileSource.push("http://khm1.google.com/kh/v=134&x={0}&y={1}&z={2}&s=Gal");
mapTileSource.push("http://mt0.google.com/vt/lyrs=h#177290279&hl=en&x={0}&y={1}&z={2}&s=Gal");
}
else if (mapTypeId == google.maps.MapTypeId.ROADMAP) {
mapTileSource.push("http://mt1.google.com/vt/lyrs=m#113&hl=hu&x={0}&y={1}&z={2}&s=Gal");
}
else if (mapTypeId == google.maps.MapTypeId.SATELLITE) {
mapTileSource.push("http://khm1.google.com/kh/v=134&x={0}&y={1}&z={2}&s=Gal");
}
else if (mapTypeId == google.maps.MapTypeId.TERRAIN) {
mapTileSource.push("http://mt1.google.com/vt/lyrs=t#131,r#176163100&hl=en&x={0}&y={1}&z={2}&s=Gal");
}
});
Some tiles are missing on the view.
I have tried this:
function CoordMapType(tileSize) {
debugger;
this.tileSize = tileSize;
}
CoordMapType.prototype.getTile = function (coord, zoom, ownerDocument) {
var div = ownerDocument.createElement('div');
div.innerHTML = coord;
div.style.width = this.tileSize.width + 'px';
div.style.height = this.tileSize.height + 'px';
div.style.fontSize = '10';
div.style.borderStyle = 'solid';
div.style.borderWidth = '1px';
div.style.borderColor = '#AAAAAA';
return div;
};
mapA.overlayMapTypes.insertAt(0, new CoordMapType(new google.maps.Size(256, 256)));
And i have also tried this:
google.maps.event.addListenerOnce(mapA, 'tilesloaded', function() {
google.maps.event.addListenerOnce(mapA, 'tilesloaded', function() {
google.maps.event.trigger(mapA, 'resize');
});
});
But they did not work for me.
Can anyone please tell me the way to load all the tiles on the map?
Thank you
Try set higher version (the number after m# or h# etc.) and use url directly in web broswer (check if tile in this version exists)
http://mt1.google.com/vt/lyrs=m#901000000&hl=en&x=4&y=10&z=5&s=Ga
or check your cache layer (if you use)
In my option for googleSatellite :
get error - http://khm0.google.com/kh/v=149&hl=en&x=18&y=9&z=5&s=Galileo
******* ok - http://khm0.google.com/kh/v=165&hl=en&x=18&y=9&z=5&s=Galileo
Here's a working example of mapbox with google maps hybrid satellite view: https://github.com/SnakeO/mapbox-with-google-maps-hybrid-tiles

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