Is SPDY any different than http multiplexing over keep alive connections - http

HTTP 1.1 supports keep alive connections, connections are not closed until "Connection: close" is sent.
So, if the browser, in this case firefox has network.http.pipelining enabled and network.http.pipelining.maxrequests increased isn't the same effect in the end?
I know that these settings are disabled because for some websites this could increase load but I think a simple http header flag could tell the browser that is ok tu use multiplexing and this problem can be solved easier.
Wouldn't be easier to change default settings in browsers than invent a new protocol that increases complexity especially in the http servers?

SPDY has a number of advantages that go beyond what HTTP pipelining can offer, which are described in the SPDY whitepaper:
With pipelining, the server still has to return the responses one at a time in the order they were requested. This can be a problem if the client requests a resource that's dynamically generated before one that is static: the server cannot send any of the "easy" static responses until the dynamically generated one has been generated and sent. With SPDY, responses can be returned out of order or in parallel as they are generated, lowering the total time to receive all resources.
As you noted in your question, not all servers are able to deal with pipelining: it's not just load, some servers actually behave incorrectly when the client requests pipelining. Using a header to indicate that it's okay to do pipelining is too late to get the maximum benefit: you are already receiving the first response at that point, so while you can use it on future connections it's already too late for this one.
SPDY compresses headers using an algorithm which is specific to that task (stateful and with knowledge of what is normally in HTTP headers); while yes, SSL already includes compression, just compressing them with deflate is not as efficient. Most HTTP requests have no bodies and only a short GET line, so the headers make up virtually the entire request: any compression you can get is an improvement. Many responses are also small compared to their headers.
SPDY allows servers to send back additional responses without the client asking for them. For example, a server might start sending back the CSS for a page along with the original HTML, before the client has had a chance to receive and parse the HTML to determine the stylesheet URL. This can speed up page loads even further by eliminating the need for the client to actually parse the HTML before requesting other resources needed to render the page. It also supports a less bandwidth-heavy version of this feature where it can "hint" about which resources might be needed, and allow the client to decide: this allows, for example, clients that don't care about images to not bother to request them, but clients that want to display images can still request the images using the given URLs without needing to wait for the HTML.
Other things too: see William Chan's answer for even more.

HTTP pipelining is susceptible to head of line blocking (http://en.wikipedia.org/wiki/Head-of-line_blocking) at the HTTP transaction level whereas SPDY only has head of line blocking at the transport level, due to its use of multiplexing.
HTTP pipelining has deployability issues. See https://datatracker.ietf.org/doc/html/draft-nottingham-http-pipeline-01 which describes a number of different workarounds and heuristics to mitigate this. SPDY as deployed in the wild does not have this problem since it is generally deployed over SSL (port 443) using NPN (http://technotes.googlecode.com/git/nextprotoneg.html) to negotiate SPDY support. SSL is key, since it prevents intermediaries from interfering.
SPDY has header compression. See http://dev.chromium.org/spdy/spdy-whitepaper which discusses some benchmark results of the benefits of header compression. Now, it's useful to note that bandwidth is less and less of an issue (see http://www.belshe.com/2010/05/24/more-bandwidth-doesnt-matter-much/), but it's also useful to remember that bandwidth is still key for mobile. Check out https://developers.google.com/speed/articles/spdy-for-mobile which shows how beneficial SPDY is for mobile.
SPDY supports features like server push. See http://dev.chromium.org/spdy/spdy-best-practices for ways to use server push to improve cacheability of content and still reduce roundtrips.
HTTP pipelining has ill-defined failure semantics. When the server closes the connection, how do you know which requests have been successfully processed? This is a major reason why POST and other non-idempotent requests are not allowed over pipelined connections. SPDY provides semantics to cancel individual streams on the same connection, and also has a GOAWAY frame which indicates the last stream to be successfully processed.
HTTP pipelining has difficulty, often due to intermediaries, in allowing deep pipelines. This (in addition to many other reasons like HoL blocking) means that you still need to utilize multiple TCP connections to achieve maximal parallelization. Using multiple TCP connections means that congestion control information cannot be shared, that compression contexts cannot be shared (like SPDY does with headers), is worse for the internet (more costly for intermediaries and servers).
I could go on and on about HTTP pipelining vs SPDY. But I'd recommend just reading up on SPDY. Check out http://dev.chromium.org/spdy and our tech talk on SPDY at http://www.youtube.com/watch?v=TNBkxA313kk&list=PLE0E03DF19D90B5F4&index=2&feature=plpp_video.

See Difference between HTTP pipeling and HTTP multiplexing with SPDY

Related

Can I do something similar to pipelining on HTTP 2?

Pipelining is a technique in HTTP/1.1 where multiple requests are sent at once without waiting for a response, on a keepalive connection. The responses are then returned in order by the server, without waiting for a round-trip-time between a response being sent and the next request being received.
HTTP/2 adds a feature called multiplexing, which similarly allows the client to send off multiple requests at once. In this case however, the server can send responses all at once.
Without control of the server, Can I achieve something similar to pipelining (i.e. receiving responses in order one-at-a-time without latency between responses) when using HTTP/2?
This would be useful when downloading many large files, without much available memory to buffer several partially-completed responses.
Without control of the server, Can I achieve something similar to pipelining (i.e. receiving responses in order one-at-a-time without latency between responses) when using HTTP/2?
No you cannot, unless the server cooperates (for example the server can be configured to handle requests sequentially or something similar).
As a side note, while request pipelining was allowed in HTTP/1.1, it has always been considered a bad idea and as such made irrelevant by all major implementations (i.e. browsers don't do it, servers don't really support it, etc.).
The main problem is error handling and buggy proxy servers.
HTTP/2 allows a client to set priorities on requests so that requests are processed in priority order.
However, this feature is optional and servers may not implement it, so again you need to carefully choose/configure the server in order to get the behavior you want.
If you can control a little the server side, for both HTTP/1.1 and HTTP/2, a better solution would be to ask the server for all the files in a single request, and have the server reply with a multipart response.

HTTP/2 should I start or plan refactoring

HTTP/1.x has a problem called "head-of-line blocking"
HTTP/1.1 tried to fix this with pipelining
Multiplexing addresses these problems by allowing multiple request and response messages to be in flight at the same time; it’s even possible to intermingle parts of one message with another on the wire
Does this reason minimize importance of domain sharding for resource and also bundling resource, spriting images etc? If this is true, should I at least plan for a refactoring? And how does this work?
Multiplexing takes every request and makes them into one request, therefore optimisations surrounding reducing the number of requests are far less useful than in HTTP 1. I would suggest that you plan for refactoring your site/app only if you are migrating your server to HTTP2. Modern browsers are adopting it, however server implementations vary. This was done to ensure that we as developers have the choice to upgrade to HTTP2, in contrast to a 'forced upgrade'.

How does HTTP/2 provide faster browsing speed compared to HTTP/1.1?

I was reading reading an article on launching of HTTP/2. It was said that HTTP/2 is based on SPDY (speedy) protocol and it can provide faster browsing speed compared to HTTP/1.1 by using "header field compression" and "multiplexing". How does these terms exactly work?
Am I supposed to believe that in HTTP/1.1 requests are processed in a 'one after the other' manner?
Multiplexing
With HTTP 1.1 a lot of time is spent just waiting. A browser sends requests and waits for the response to come back and then sends another GET etc. An inefficient use of the bandwidth. At times it would use Pipelining but that too suffers that sometimes requests need to wait for the requests done prior. The head of line blocking problem.
With multiplexing, there's virtually no waiting but the browsers can just ask for hundreds of things at once and they will be delivered in whatever order they can be delivered and without individual streams or objects having to wait for each other. (With prioritization and flow control to help control them properly.)
This will be most notable on high-latency connections. For a visible and clear demo what it can do, see the golang's gophertiles demo at https://http2.golang.org/gophertiles?latency=1000 (requires a HTTP/2 enabled browser)
Header compression
Additionally, HTTP/2 offers header compression that makes a client able to squeeze in more requests earlier in a TCP connection lifetime. In the early slow-start period of a new TCP connection it can be valuable to cram in more requests so that the responses come back earlier. HTTP headers are extremely repetitive in their nature.
Server push
A HTTP/2 server can send data to the client as if the client asked for it, before the client asks for it! If the server thinks the client is likely to want/need that too, and thus a half RTT can be saved.
Starting with HTTP/2, both headers and HTTP response content could be compressed. With HTTP/1.1, headers are never compressed contrary to the content (specified with Content-Encoding header).
Multiplexing is related to server-push. Actually, when the server sends an HTML page, it can use the same connection to push additional resources like css and javascript files. If the HTML page needs to load those additional scripts, no more request will be sent to the server as they were already sent previously.

What are the disadvantage(s) of using HTTP pipelining?

WWDC 2012 session 706 - Networking Best Practices explains HTTP Pipelining.
By default its disabled on iOS
In the talk its described it as a huge performance win.
Why might you not want to use it?
Implementation bugs
For pipelining to work, responses must come back in the order they were requested. A naive server implementation might just send the response as soon as it has been calculated. If multiple requests are sent in parallel, and the first request one takes longer to process (e.g. processing a larger image), then the responses will be out of order.
This is a problem for the client since HTTP is a stateless protocol, the client has no way to match the requests with the responses. It is reliant on the order the responses came back in.
A server MUST send its responses to those requests in the same order that the requests were received.
Safari apparently used HTTP pipelining for images at least. This results in an issue where images would be swapped around.
AFNetworking used to use pipelining, but it was pulled after a reported issue.
All major browsers (other than Opera) have HTTP pipelining is disabled or not implemented.
Performance issues
Even if the server does properly support pipelining, performance issues can arise because all subsequent requests have to wait for the first one to be complete (Head of Line blocking).
This article, talks about performance loss in some circumstances and a potential of denial of service attack.
This article also suggest that pipelining isn't a massive win.
WWDC 2015 - Networking with NSURLSession explains head of line blocking really well. (The solution is to switch to HTTP 2 which support priorities)
So in summary the issues with HTTP pipelining are:
Some servers & most proxies don't support it. (Perhaps due to security / reliability / or performance concerns)
Some servers support it incorrectly and this can lead to client bugs.
It is not necessarily a performance win.
Susceptible to head of line blocking

The number of HTTP requests need to be made for downing a webpage?

Are all assets (html files, js files, css files, images) in one webpage transmitted through a single HTTP request/response, or through multiple HTTP requests/responses, one for each asset?
Assumed no XHR in that webpage.
All the digital assets on a web document are transmitted on separate HTTP requests. However modern web servers and browsers are able to use the same TCP connection with HTTP keep-alive.
Conceptually, each asset is a separate request. In practise, most servers allow the browser to re-use the same physical socket connection for multiple requests (but they are still issued one after the other) and this can significantly improve performance (because you need extra round-trips to establish a connection, and subsequent requests can piggy-back on the ACKs for the previous request: you cut down on a lot of round-trips).
But yes, there is always one request/response per asset on the page.
On connections with high latency (e.g. Australia -> U.S.) the number of round-trips can be a significant bottleneck, and that's why things like CSS sprites are widely used.
It's one request per asset, but you can use multiple TCP connections to send multiple HTTP requests in parallel. In fact all browser do exactly that.
I'd recommend downloading Firebug for Firefox, then watching its 'Net' tab while you browser some sites. It would answer this question and so many more.

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