cannot connect to parents slot - qt

I thought I was beginning to understand this but it seems not.
I am trying to connect together a stacked widget so that the children can send a message to the parent to tell it to change the view. The QStackedWidget is a child of the main window and its pages are promoted fomrs that I created myself. I think that's the right way to do it?
So within one of the children forms I tried the following:
// Set up a mapping between the buttons and the pages
QSignalMapper *mapper = new QSignalMapper(this);
mapper->setMapping(ui->automatedButton, 1); // Value of the index
connect(ui->automatedButton, SIGNAL(clicked()), mapper, SLOT(map()));
connect(mapper, SIGNAL(mapped(int)), ((QStackedWidget*)parentWidget()), SLOT(setCurrentIndex(int)));
But that doesn't seem to work. I click the button and nothing changes. However if i do this:
void MySelectionForm::on_automatedButton_clicked()
{
((QStackedWidget*)parentWidget())->setCurrentIndex(1);
}
Which I thought was the same as what I was doing before?
I do see on message when running which I guess is associated:
QObject::connect: Cannot connect QSignalMapper::mapped(int) to (null)::setCurrentIndex(int)

Have you checked that parentItem() is not returning NULL when you call QObject::connect()? It sounds like maybe the parent item is being set after the constructor, which would mean that parentItem() would indeed return NULL. I suspect that might be how Qt Designer rolls. If so, you would need to connect the signal/slot outside of the constructor, either in another method (one that is not called inside the constructor), or outside of the child altogether.

According to the message,
((QStackedWidget*)parentWidget()), SLOT(setCurrentIndex(int)));
leads to
(null)::setCurrentIndex(int)
which means parentWidget() is NULL.
This basically means that the forms are not a child of the QStackedWidget.
If you create your forms manually, you have to do something like this
MyForm *form = new MyForm( ui->stackedWidget );

Related

Qt shortcut for custom context menu

I have been reading though a couple of examples and post but I just cannot figure out how to add a shortcut to my custom context menu. My GUI has several elements. One of them is a treeView. For the elements in my treeView I would like to have a custom context menu.
My first approach was according to this tutorial here. The context menu itself worked but the shortcuts cannot work if you create the actin within the show function.
So my second approach was according to this tutorial. But still my shortcuts do not work and if I use the context menu all actions are called twice...
Since I did not find a tutorial or code example, which matches my case, I hope that someone here can explain to me how this is correctly done in theory. Adding a shortcut to an action for a custom context menu.
Where do I have to declare my action?
What needs to be the parent of the action?
On which widget do I need to call addAction?
Thanks for any hints.
Another way is to add your action also to the parent widget (or main window widget). As mentioned in this reply, adding the same action to multiple widgets is fine and it's the way QActions are supposed to be used.
Example with custom HtmlBrowser class deriving from QTextBrowser:
Ctrl+U shortcut works for this code:
HtmlBrowser::HtmlBrowser(QWidget * parent) : QTextBrowser(parent)
{
viewSourceAct = new QAction(tr("View/hide HTML so&urce"), this);
viewSourceAct->setShortcut(tr("Ctrl+U"));
viewSourceAct->setCheckable(true);
parent->addAction(viewSourceAct);
connect(viewSourceAct, &QAction::triggered, this, &HtmlBrowser::viewSourceToggle);
}
and Ctrl+U shortcut does not work with this code (same as above, but without parent->AddAction(...)):
HtmlBrowser::HtmlBrowser(QWidget * parent) : QTextBrowser(parent)
{
viewSourceAct = new QAction(tr("View/hide HTML so&urce"), this);
viewSourceAct->setShortcut(tr("Ctrl+U"));
viewSourceAct->setCheckable(true);
connect(viewSourceAct, &QAction::triggered, this, &HtmlBrowser::viewSourceToggle);
}
Curiously, parent in this case is another widget (tab widget), not MainWindow. Still, adding parent->addAction() helps. And, unlike your suggested answer, it works even when connecting action to simple methods, without slots. Works for me in Qt 5.15.0. Not quite sure why it works, though. Perhaps, the widget the action is added to must be permanent for shortcuts to work? Looks like a bug in Qt.
Thanks to Scheff's hint I got it working. I do not now if this is really the correct way but this works for me.
The action needs to be declared in the constructor of your GUI class (e.g. MainWindow):
actionDel = new QAction(tr("delete"), this);
actionDel->setShortcut(QKeySequence(Qt::Key_Delete));
connect(actionDel, SIGNAL(triggered()), this, SLOT(actionDel_triggered()));
The triggered signal needs to be connected to a slot. Hint: if you create the slot do not use on_ACTIONNAME_triggered, this will interfere with the designer and cause a connection error.
Next add the action to a custom menu
fileContextMenu = new QMenu(this);
fileContextMenu->addAction(actionDel);
And to the widget
ui->treeView->setContextMenuPolicy(Qt::CustomContextMenu);
connect(ui->treeView, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(showDirContextMenu(QPoint)));
ui->treeView->addAction(actionDel);
All in the constructor of your GUI class.
To show the context menu use the following code in slot used in the above connect:
QModelIndex index=ui->treeView->indexAt(pos);
// Here you can modify the menu e.g. disabling certain actions
QAction* selectedItem = fileContextMenu->exec(ui->treeView->viewport()->mapToGlobal(pos));
If you do not have a slot for an action, the action can be also handled in the context menu slot, but this does not work with shortcuts!
if(selectedItem == actionOpen){
on_treeView_doubleClicked(index);
}

Adobe Flex PopUpManager -- multiple instances of a TitleWindow opened

Setup: My Flex application is one consisting of several "subapps". Basically, the main application area is an ApplicationControlBar with buttons for each of the subapps. The rest of the area is a canvas where the subapps are displayed. Only one subapp is visible at a time. When switching between subapps, we do a canvas.removeAllChildren(), then canvas.addChild(subAppSwitchedTo). It's essentially a manual implementation of a ViewStack (the pros and cons of which are not the topic of this, so refrain from commenting on this).
Problem: In one of my subapps (let's say subapp "A"), I have a search function where results are displayed in a TitleWindow that gets popped up. Workflow is like enter search criteria, click search button, TitleWindow pops up with results (multiple selection datagrid), choose desired result(s), click OK, popup goes away (PopUpManager.removePopUp), and continue working. This all works fine. The problem is if I switch to a different subapp (say "B" -- where A gets removeAllChildren()'d and B gets added), then switch back to A and search again, when the results TitleWindow pops open, there will be TWO stacked on top of each other. If I continue to navigate away and back to A, every time I search, there will be an additional popup in the "stack" of popups (one for each time A gets addChild()'d).
Has anyone else experienced this? I'm not sure what to do about it and it's causing a serious usability bug in my application. Does this ring any bells to anyone? It's like I somehow need to flush the PopUpManager or something (even though I'm correctly calling removePopUp() to remove the TitleWindow). Please help!
EDIT
Flex SDK = 4.5.1
// Subapp "A"
if (!certificateSearchTitleWindow)
{
certificateSearchTitleWindow = new CertificateSearchTitleWindow;
certificateSearchTitleWindow.addEventListener("searchAccept", searchOKPopupHandler);
certificateSearchTitleWindow.addEventListener("searchCancel", searchClosePopupHandler);
}
PopUpManager.addPopUp(certificateSearchTitleWindow, this, true);
My guess is that the popup is removed from the main display list when you remove its parent (this in the PopUpManager.addPopup() method), but not from its parent display list. Why don't you listen, in your subapps, to the Event.REMOVED event, and then remove your popup ? That would be :
private var pp:CertificateSearchTitleWindow;
private function onCreationComplete():void
{
addEventListener(Event.REMOVED, onRemovede);
}
private function addPopUp():void
{
if (!pp) {
pp = new CertificateSearchTitleWindow();
PopUpManager.addPopUp(pp, this, true);
}
}
private function onRemoved(event:Event):void
{
if (pp) {
PopupManager.removePopUp(pp);
pp = null;
}
}
Thank you to those who gave suggestions. It turned out I was re-registering an eventListener over and over.
I am using a singleton to act as "shared memory" between the subapps. I was setting singleton.addEventListener(someType, listener) in subapp A's creationComplete callback. So everytime I navigated back to A, the creationComplete was running and re-adding this listener. After the search, the listener method (that opened the popup) was being called multiple times, i.e., as many times as the event had been added.
xref: http://forums.adobe.com/message/3941163

Flex: Lose Component Focus

I have a (hopefully) quick question. I've got some stepper boxes. Though really this could apply to any interactive component. I want the selected box to lose focus when when I click anywhere else ( stage included ). Is there an easy way to do this? I can't seem to find an effective way to make it lose focus.
In case anyone else finds their way here seeking a solution to this problem, here is the answer:
private function onGlobalMouseUp(event : MouseEvent) : void {
var fm:FocusManager = new FocusManager(stage);
//Since Flash Player can set focus on subcomponents as well as on components themselves,
//findFocusManagerComponent is used to find the component that either has focus or contains the subcomponent
//that has focus. If, for example, a TextField contained within a TextArea component has focus, findFocusManagerComponent
//will return the TextArea component, and not the TextField. This being the case, we can definitely determine
//whether the target object of the MouseUp event is a component (or is part of a component). If the target
//object is NOT a component (nor contained within one), then we clear all component focus.
if(fm.findFocusManagerComponent(event.target as InteractiveObject) is UIComponent){
//target of MouseUp is either a UIComponent, or is contained within a UIComponent, so do nothing.
}else{
//target of MouseUp is neither a UIComponent, nor is it contained within a UIComponent, so set component focus to null.
fm.setFocus(null);
}
}
So here's the solution I've come up with that works very well. I have a function called add() which has been assigned to applicationComplete. In that function I include:
this.skin.addEventListener( MouseEvent.MOUSE_UP, loseFocus );
Which calls:
private function loseFocus( e : MouseEvent ) : void
{
if ( e.eventPhase == EventPhase.AT_TARGET )
{
this.focusManager.deactivate();
}
}
Simple enough, and does what I was looking for. "Phase" filter is necessary to keep other components from registering the clicks.
As an important note: this.skin needs to be the event target. The stage is never exposed to the mouse in a Flex application.
Example Application Code
If someone has a better solution, please suggest one!
Perhaps you should check out FocusManager.hideFocus().
Maybe tie it into the focusOut event of your UIComponent.
Flex API

Qt-Right click mouseReleaseEvents aren't caught by eventfilter,other events though are caught

My application consists of a WebView widget. A mouse click on the widget is not handled by the mousePressEvent() of my application, but by the WebView widget. So, I installed an event filter to receive the events. Now, I get notified of all events, except the mouseReleaseEvent for the right click (Everything works fine for left clicks and mousePressEvent for the right click is also getting registered). I guess it has got something to do with context events getting generated by right clicks (a pop-up menu gets generated). But since I am using a filter, the event should first be sent to me. The following is the code for the event filter
in Jambi, but I hope I can modify an answer given in Qt for Jambi.
public boolean eventFilter(QObject o,QEvent event)
{
if (event.type()==QEvent.Type.MouseButtonPress) // One can call the mousePressEvent() functions from here,which can do this work but speed
{
if (((QMouseEvent)event).button()==Qt.MouseButton.LeftButton)
{
mousebuttontype=1;
clickedorpressed=1;
}
else
if (((QMouseEvent)event).button()==Qt.MouseButton.RightButton)
{
mousebuttontype=2;
System.out.println("right");
}
t1=QTime.currentTime();
t1.start();
}
else
if (event.type()==QEvent.Type.MouseButtonRelease)
{
if (t1.elapsed()>900)
{
switch(mousebuttontype)
{
case 1: browser.back();
break;
case 2: browser.forward();
break;
}
}System.out.println("choda");
}
return false;
}
MY BASIC AIM IS GETTING THE TIME INTERVAL FOR WHICH THE RIGHT CLICK WAS PRESSED. ANY WORKAROUND ?
Some digging around certainly seems to suggest that there may be no right-mouse release event being generated if that is the trigger for a context menu on your particular system. These are conveyed as a QContextMenuEvent.
This Qt Labs post hints about this too.
A work around may be tricky if it is system dependent. Have you tried overriding event() in the QApplication class to see if the event comes through there? Some events don't necessarily get to the children but everything goes through QApplication::event().
Another option for you is, subclass Qwebview and override mouseReleaseEvent event
I've found a fix for this that I dont think will be system dependent.
My particular case was using mouseReleaseEvent in order to catch the events, and use them myself. I didn't get these events.
On all child widgets of the widget that I want to handle the event, I added to the class definition:
protected:
void mouseReleaseEvent(QMouseEvent *event) {event->ignore();}
This overrides the default implementation for context menu's, and sends the mouseReleaseEvent back up the parent chain like it would for other mousebuttons.
http://doc.qt.io/qt-5/qevent.html#ignore
This shows that it will probably propagate to the parent widget. As the link indicates, this fixed it for me at Qt 5.9, but I think it should work for virtually all version.
(I am aware this question is literally 7 years old, but it doesn't contain the fix that I think would be the best fix, and shows up as result 2 on google(qt not getting mouse release event on rightclick). So I think it deserves an up to date answer.)
Without going in to broader implementation explanations, the core problem I needed to solve related to this issue was that I needed to know if a context menu swallowed the right-click so I could ensure some custom state was handled properly. The simplest workaround I was able to find was to implement contextMenuEvent, which gets called after mousePressEvent, to detect if the event was accepted (a context menu was opened somewhere in my QGraphicsScene/Items). Here is a minimal example in Python to demonstrate how the event state might be used:
def contextMenuEvent(self, event):
event.setAccepted(False)
super(MyGraphicsView, self).contextMenuEvent(event)
self.__context_menu_used = event.isAccepted()
Note you can also skip running the the base class contextMenuEvent entirely to block the scene/items from opening a context menu. This is handy if you want to do 3D-DCC-like alt-RMB-zooming without accidentally opening a context menu, e.g.:
def contextMenuEvent(self, event):
# Block context menus if alt is held down
if event.modifiers() & QtCore.Qt.AltModifier:
return
event.setAccepted(False)
super(MyGraphicsView, self).contextMenuEvent(event)
self.__context_menu_used = event.isAccepted()

Connecting to a signal hidden by QMessageBox

I want to show the user a warning QMessageBox with a link inside. This is relatively easy, I just need to make sure I set the RichText text format on the message box and the QMessageBox setup does the rest. However, I would also like to close the message box (as in some-sort-of-call-to done()) if the user clicks on the link - the semantic being that the user acknowledged the message and made a decision.
The problem: QMessageBox hides the linkActivated signal coming from its inner QLabel (which is used to store the text).
I thought I could extend the QMessageBox class and do this very ugly hack in the constructor:
QLabel *lbl = findChild<QLabel*>(QString("qt_msgbox_label"));
assert(lbl != NULL);
connect(lbl, SIGNAL(linkActivated(const QString&)), this, SLOT(handle_link_activation(const QString&)));
but although the label found with findChild is not null, and the "qt_msgbox_label" is definitely correct (c/p'ed from the source), and there is no "no such signal/slot" message, my slot never gets called when I click the link.
I'd like to avoid writing my own QDialog which would mimic the QMessageBox behavior. Does anyone have any idea on how I can catch that signal?
Try defining your own link "protocol" i.e. msgboxurl://yoururl.is.here and install url handler for it
QDesktopServices::setUrlHandler("msgboxurl", urlHandlerObj, "slotName");
urlHandlerObj may be object that created message box. In slot you can just hide your message box and take url part after // and open it with QDesktopServices::openUrl but remember that you have to prepend then http/https prefix (on some platforms url without "scheme" is not handled properly). Slot handling url must have same parameters as QDesktopServices::openUrl static method

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