CSS: normal and hover background image in a single image file - css

Good day, I have a DIV of fixed width and height on my HTML page. In normal state it should show image A on the background and in hover state it should show image B. I know how to do it using CSS and two image files A and B. Somewhere I saw those two images (A and B) put into a single image file and then they somehow wrote CSS so that in normal state the DIV showed upper half of the image on the background and in a hover state it showed the bottom half of the image. Could you please advise CSS code to achieve this? The DIV has no position set but it is a child of a DIV with relative position. Thank you in advance.
Vojtech

This is called CSS spriting and is an awesome technique that everyone should use.
See this answer for a good overview. What it comes down to is having a DOM element with a defined height and width and using a background image that is larger than that area. Then you can selectively show only portions of that background image using background-position

Related

Hover over image and have surrounding images darken

For clarification: I'm not asking how to darken an image when you hover over it. I'm wondering how to make other images surrounding the image your cursor is over darken.
Here is an example: http://www.b-reel.com/
When you hover over the big category images, the surrounding images darken, but the hovered image remains the same.
Any input would be appreciated. Thank you!
You don't make surrounding images darker. Instead, what you do is you put a div around all images, and when the cursor is over this div, all images are darker. But you also add div elements around each image, and you make an image less dark when the cursor is over it. The combination of both is what gives you the desired effect.
In the example you posted they are using JavaScript to apply a .fadeOut class on the other divs. That .fadeOut class sets the opactiy of the other divs to 50%.

filling part of an image in CSS

I'd like to create a scale with stars\flowers\whatever that will enable me to graphically present a fraction, in case of average grade (say 4.35). Is there a way to partially fill an empty non-rectangular image using CSS?
TIA, Matanya
If you are okay with using a div instead of an img for the image, you could set the image as a background in the div element, and calculate the width of the div, depending on how much of the image you want to show.
The calculation would have to be done through JavaScript, or server-side and then added inline on the div element, though.

css Background positioning of sprite

Is the background-position css property used to indicated where in the element should the image be displayed (like this) or what part of the image should be displayed (like when using sprites) ?
In my instance i have a div of let's say 300px width, i want the image to be shown in the right part of that element so normally i just added a center right to my background declaration, though now my image is a spirit so how can i control the coordinate of the image that i want to display ?
Seems to me that this background property act in 2 different way.. Am i missing something ?
If the place where you want to put element of the sprite is larger then the element then you need to put white space (trasnparent) around it. And you can't use keywords like center, you need to use pixels, because you will center whole sprite and not your element.
Using sprites is like using window where background is larger then background image so you need to position the window (actually you position the background).
If your container is larger than the background sprite image part you want to display then the other part of image will also be displayed. Better use Sprite cow to generate sprite it will give you the css for different parts of sprite image
http://www.spritecow.com/

Can I get these curved corners with CSS?

I need to create this layout and I'd like to do as much of it as possible with CSS, rather than using images and whatever.
As such, how can I do this in CSS? (if at all?)
As you can see, there is the image behind, with the button overlaid with padding. The bit that I'm struggling with is creating the curves on the IMAGE above and to the left of the button and bottom to the right of the button (I've pointed them out on the pic below).
Any help would be great.
Thanks
I know just enough CSS to be dangerous so I can't detail every step, but I think you can approach it like this:
Split the background image into two separate images both at a z-index of 0 at the height of the top of the grey box. I think you can use two div's that reference the same original image with different offsets (similar to CSS Sprites) but I don't know the details of how to do that. The left edge of the lower div would start where the grey box ends. Round the lower-left corner of each "image" div.
Add the grey box at a z-index of 1 with appropriate rounding, and then the blue box at a z-index of 2, again with appropriate rounding.
The background of the block element containing all of this would also have to be grey to match the grey border and properly fill in grey where your right-most arrow is pointing.
You don't have to split your image at all, only the container divs.
Let me detail a bit:
You can have your image set as a background image instead of putting it in a src attribute of an img tag. This technique is most commonly used when working with CSS sprites.
So, if you have you uppermost div at a constant width and height, if you try to apply the background image in it, you'll see it fits very nice.
On the bottom, you have two divs or whatever block element you'll like, just be sure to put fixed width and height, so the background will be applied and you will be able to actually see it.
Then all you have to do is fiddle with css background-position to adjust the SE chunk of image.
I'll be putting a small demo together to better illustrate the idea.
After you have a big div at the top, and two smaller at the bottom, where two of them share the same background-image, but with different background-position, you can safely add some css3 border-radius to fit your roundness needs. You can also use some tool like http://css3generator.com/ to add a compatibility layer on all browsers with ease.
That is very easy to realize with pure css. The page you have shown is divided into 3 divs without any margin. You only need to set the right border radius for each div.
This is a function of the background image, which is a css element if that's what you mean, but it is not a seperate attribute for a selector, at least not in standard CSS. Wait until CSS3 becomes more prevelant, then it's corner-radius or some such thing.
Well it's 3 probably 3 seperate divs, a hole "burned" into the background image, or a div being overlayed for the button.
The best way to figure out how it's done is to read the source of the page you found it on.
For convenience:
If you have a webkit based browser like chrome or safari then enable developper mode mouse over the button "right click" and choose inspect element. Otherwise you can pour over the page source until you find what you want.

CSS setting with on a div which contains a background

I have this website.
The div container contains a background with a grungy look, and the body contains another background that is repeated on the x coordinate.
If you view the site you'll see whitespace on the left and right side. I am wondering how I can set the background images to expand based on the screen resolution. Would it work to set a width based on percentage for each div?
To my knowledge, CSS does not support scaling background images, which is disappointing to say the least. Long story short, you'll probably have to fake it with a fixed-position, z-indexed img tag. That, or what you did: a large image with a background-repeat.
I dont see any issues with what you've got in FF3/IE6/IE7 and chrome. only issue i see is the transparent png in ie6 with the ugly gray behind it.
ie6 I gotta fix but what the customer wants is for the with of the page to size up based on the users computer resolution
Unfortunately, you can't scale the image itself.
What you could do would be remake the div structure so that the inner div contains the center of the grungy background and the sides were tiled through two separate divs. You could then recut the center piece to tile both vertically and horizontally and give it a width that is a percentage of the window size. You could keep it from getting too small via javascript.
This is not an optimal solution, but if the client is set on having it scale with the browser window, this might accomplish it for them.
thanks for all your answers, when i said white space i didnt mean actual white space what i was refering to was that the entire container div wasnt sizing (width wise) towards what the users computer resolution was. and since allot of the divs are set with a background image there is no css code for setting the width on the image but i guess it would work on the divs. but thankfully after talking with the customer he changed his mind and doesnt want it anymore :)

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