Is there a command line tool for all the incoming traffic in different protocol? - networking

I found netcat is very useful for listening TCP connection by using -l port-number, but I'm wondering if there is a more powerful tool available to analysis all incoming protocol, like RADIUS client request, so I can check out what the request are made of and if server get the request
netstat maybe the way to go with the -c flag, but it doesn't show even tcp connection with custom port number
any idea?

Wireshark offers a command line tool as well as a GUI (http://www.wireshark.org/)

Why don't you use netstat and grep the output to filter only the ports that you need?
The output is similar to this:
Proto Recv-Q Send-Q Local Address Foreign Address (state)
tcp4 0 0 192.168.1.7.63364 64.34.119.101.80 ESTABLISHED
tcp4 0 0 192.168.1.7.63357 64.34.119.13.80 ESTABLISHED
and it is very simple to grep results by protocol, port, address and state.

Bro is a (command-line) tool that extracts a wide range of information from network traffic. It is port agnostic, e.g., can detect HTTP on non-standard ports and features a application parsers for a variety of protocols. The connection log provides a lot of useful information at flow granularity, including:
Timestamp
Connection 5-tuple (source host, source port, destination host, destination port, transport protocol)
Application-layer protocol
Duration
Transport-layer bytes sent (source and destination)
Connection status
Number of packets (source and destination)
See this answer for example output.

Related

using socat to multicast an mpeg-2 stream

I have a broken ts file containing some MPEG-2 stream, with occasional intentional packet errors. The idea is to analyze the stream on another application I am trying to build and detect the errors.
If I use socat as
socat -u open:test.ts udp:localhost:1234
sleep 0.001
It correctly sends the contents of the file on that socket and I can listen to that port in my client application to analyze transport stream packets. Now, I want my application to support multicast as well.For that, I use something like
socat -u open:test.ts udp:239.48.208.1:1234
sleep 0.001
and listen to that multicast address on my application. I receive nothing. Since I know that multicast address is valid within my firewall, I am assuming this is an issue of socat not sending any packets in the first place. So, I believe this is not the correct way to send file contents over network using socat.
It does not have to be an MPEG-2 stream though. I just want to know how to multicast contents of a binary file on a specific multicast address and port.
I have not tried this, but there are many detailed examples on dest-unreach.org by Gerhard Rieger, the author of socat. The first example is of a multicast client and several receiving servers on a common network 192.168.10.*. The client 192.168.10.1 sends to a multicast address, and the receiving
servers may send response packets. On any of the servers, e.g. 192.168.10.2, we have
socat UDP4-RECVFROM:6666,ip-add-membership=224.1.0.1:192.168.10.2,fork EXEC:hostname
which means receive multicasts to 224.1.0.1, and fork a process for each packet. The process (eg hostname) can send one or more reply packets back. 192.168.10.2 is the interface to receive on (so differs on each server); see the socat man page for ip-add-membership.
On the sending client we have
socat STDIO UDP4-DATAGRAM:224.1.0.1:6666,range=192.168.10.0/24
which sends data from stdin to be multicast. It will print any received replies.

How can I control the source port of a TCP packet?

To test my implementation of a NAT, I want to send TCP packets from one internal host to two different external hosts, and make sure that the source port for both streams of packets that leave the NAT have the same source port. How can I control the source port? wget uses different source ports for separate TCP connections.
Maybe you want to try netcat with -p option, if you don't want to write code by yourself, example:
$ nc -p 31337 www.google.com 80
Here is the explanation for "-p" option from man page:
Specifies the source port nc should use, subject to privilege restrictions and availability. It is an error to use this option in conjunction with the -l option.
Note though to use any port under 1024 requires root permission.
Bind the socket to a specific local port before you connect it.

Are there different ports for output and input?

When sending data using UDP, a destination port is needed to be specified.
If sending by TCP, a source port should also be specified.
Are there different ports for input and output? E.g., if I specify port 1234, can I use it for both input and output or should I use different ports for output and input?
EDIT:
To clarify my question:
- I send data from port X.
- Someone sends data to me to port X.
Are those two different ports or is the same one used?
When sending data using UDP, a
destination port is needed to be
specified.
Correct.
If sending by TCP, a source port
should also be specified.
Incorrect. The system will allocate one for you automatically if not specified. This is the normal usage.
Are there different ports for input and output?
No. The local port you are bound to is used for both.
And all this applies to both UDP and TCP.
The source port is a port that exists only on the computer that is initiating the connection, whereas the destination port exists only on the computer that is receiving it (though both are visible to both endpoints). Both TCP and UDP have both source and destination ports. Usually the source port is selected automatically by the socket library from the unused ports on the computer. There are very few good reasons for selecting a specific source port, and it will often be changed by the Internet gateway (router) as a part of the Network Address Translation (NAT) process.
Edit: To clarify, both the source and destination ports are used for both input and output. Which port is on your computer depends on which end of the TCP connection you are on. If you are on the receiving end, then the destination port is on your computer. When you are looking at the connection from your perspective, it will be the source port, and will be used for both input and output. The same principle applies to UDP as well, except that there are no "connections" per se, merely an exchange of raw data between ports.
TCP needs both a source and a destination port because it forms a connection between the two clients, whereas UDP is connectionless; You simply send data to a destination port and it either arrives or not.
So with TCP, you open a "channel" between two computers. You send data through it and possibly receive some back.
With UDP, if you want to receive data, then yes you need a "separate" port that listens for incoming data.

can i display the tcp status in wireshark?

Im using tcpdump to generate some captures between a client, proxy and an origin server.
I was wondering if its possible to either within wireshark or thru some param to indicate in each packet what TCP status the device is at e.g. ip 10.20.30.34 -- CLOSE_WAIT etc..
This is not possible within Wireshark (and AFAIK not within tcpdump either).

How do multiple clients connect simultaneously to one port, say 80, on a server? [duplicate]

This question already has answers here:
Does the port change when a server accepts a TCP connection?
(3 answers)
Closed 4 years ago.
I understand the basics of how ports work. However, what I don't get is how multiple clients can simultaneously connect to say port 80. I know each client has a unique (for their machine) port. Does the server reply back from an available port to the client, and simply state the reply came from 80? How does this work?
First off, a "port" is just a number. All a "connection to a port" really represents is a packet which has that number specified in its "destination port" header field.
Now, there are two answers to your question, one for stateful protocols and one for stateless protocols.
For a stateless protocol (ie UDP), there is no problem because "connections" don't exist - multiple people can send packets to the same port, and their packets will arrive in whatever sequence. Nobody is ever in the "connected" state.
For a stateful protocol (like TCP), a connection is identified by a 4-tuple consisting of source and destination ports and source and destination IP addresses. So, if two different machines connect to the same port on a third machine, there are two distinct connections because the source IPs differ. If the same machine (or two behind NAT or otherwise sharing the same IP address) connects twice to a single remote end, the connections are differentiated by source port (which is generally a random high-numbered port).
Simply, if I connect to the same web server twice from my client, the two connections will have different source ports from my perspective and destination ports from the web server's. So there is no ambiguity, even though both connections have the same source and destination IP addresses.
Ports are a way to multiplex IP addresses so that different applications can listen on the same IP address/protocol pair. Unless an application defines its own higher-level protocol, there is no way to multiplex a port. If two connections using the same protocol simultaneously have identical source and destination IPs and identical source and destination ports, they must be the same connection.
Important:
I'm sorry to say that the response from "Borealid" is imprecise and somewhat incorrect - firstly there is no relation to statefulness or statelessness to answer this question, and most importantly the definition of the tuple for a socket is incorrect.
First remember below two rules:
Primary key of a socket: A socket is identified by {SRC-IP, SRC-PORT, DEST-IP, DEST-PORT, PROTOCOL} not by {SRC-IP, SRC-PORT, DEST-IP, DEST-PORT} - Protocol is an important part of a socket's definition.
OS Process & Socket mapping: A process can be associated with (can open/can listen to) multiple sockets which might be obvious to many readers.
Example 1: Two clients connecting to same server port means: socket1 {SRC-A, 100, DEST-X,80, TCP} and socket2{SRC-B, 100, DEST-X,80, TCP}. This means host A connects to server X's port 80 and another host B also connects to the same server X to the same port 80. Now, how the server handles these two sockets depends on if the server is single-threaded or multiple-threaded (I'll explain this later). What is important is that one server can listen to multiple sockets simultaneously.
To answer the original question of the post:
Irrespective of stateful or stateless protocols, two clients can connect to the same server port because for each client we can assign a different socket (as the client IP will definitely differ). The same client can also have two sockets connecting to the same server port - since such sockets differ by SRC-PORT. With all fairness, "Borealid" essentially mentioned the same correct answer but the reference to state-less/full was kind of unnecessary/confusing.
To answer the second part of the question on how a server knows which socket to answer. First understand that for a single server process that is listening to the same port, there could be more than one socket (maybe from the same client or from different clients). Now as long as a server knows which request is associated with which socket, it can always respond to the appropriate client using the same socket. Thus a server never needs to open another port in its own node than the original one on which the client initially tried to connect. If any server allocates different server ports after a socket is bound, then in my opinion the server is wasting its resource and it must be needing the client to connect again to the new port assigned.
A bit more for completeness:
Example 2: It's a very interesting question: "can two different processes on a server listen to the same port". If you do not consider protocol as one of the parameters defining sockets then the answer is no. This is so because we can say that in such a case, a single client trying to connect to a server port will not have any mechanism to mention which of the two listening processes the client intends to connect to. This is the same theme asserted by rule (2). However, this is the WRONG answer because 'protocol' is also a part of the socket definition. Thus two processes in the same node can listen to the same port only if they are using different protocols. For example, two unrelated clients (say one is using TCP and another is using UDP) can connect and communicate to the same server node and to the same port but they must be served by two different server processes.
Server Types - single & multiple:
When a server processes listening to a port that means multiple sockets can simultaneously connect and communicate with the same server process. If a server uses only a single child process to serve all the sockets then the server is called single-process/threaded and if the server uses many sub-processes to serve each socket by one sub-process then the server is called a multi-process/threaded server. Note that irrespective of the server's type a server can/should always use the same initial socket to respond back (no need to allocate another server port).
Suggested Books and the rest of the two volumes if you can.
A Note on Parent/Child Process (in response to query/comment of 'Ioan Alexandru Cucu')
Wherever I mentioned any concept in relation to two processes say A and B, consider that they are not related by the parent-child relationship. OS's (especially UNIX) by design allows a child process to inherit all File-descriptors (FD) from parents. Thus all the sockets (in UNIX like OS are also part of FD) that process A listening to can be listened to by many more processes A1, A2, .. as long as they are related by parent-child relation to A. But an independent process B (i.e. having no parent-child relation to A) cannot listen to the same socket. In addition, also note that this rule of disallowing two independent processes to listen to the same socket lies on an OS (or its network libraries), and by far it's obeyed by most OS's. However, one can create own OS which can very well violate this restriction.
TCP / HTTP Listening On Ports: How Can Many Users Share the Same Port
So, what happens when a server listen for incoming connections on a TCP port? For example, let's say you have a web-server on port 80. Let's assume that your computer has the public IP address of 24.14.181.229 and the person that tries to connect to you has IP address 10.1.2.3. This person can connect to you by opening a TCP socket to 24.14.181.229:80. Simple enough.
Intuitively (and wrongly), most people assume that it looks something like this:
Local Computer | Remote Computer
--------------------------------
<local_ip>:80 | <foreign_ip>:80
^^ not actually what happens, but this is the conceptual model a lot of people have in mind.
This is intuitive, because from the standpoint of the client, he has an IP address, and connects to a server at IP:PORT. Since the client connects to port 80, then his port must be 80 too? This is a sensible thing to think, but actually not what happens. If that were to be correct, we could only serve one user per foreign IP address. Once a remote computer connects, then he would hog the port 80 to port 80 connection, and no one else could connect.
Three things must be understood:
1.) On a server, a process is listening on a port. Once it gets a connection, it hands it off to another thread. The communication never hogs the listening port.
2.) Connections are uniquely identified by the OS by the following 5-tuple: (local-IP, local-port, remote-IP, remote-port, protocol). If any element in the tuple is different, then this is a completely independent connection.
3.) When a client connects to a server, it picks a random, unused high-order source port. This way, a single client can have up to ~64k connections to the server for the same destination port.
So, this is really what gets created when a client connects to a server:
Local Computer | Remote Computer | Role
-----------------------------------------------------------
0.0.0.0:80 | <none> | LISTENING
127.0.0.1:80 | 10.1.2.3:<random_port> | ESTABLISHED
Looking at What Actually Happens
First, let's use netstat to see what is happening on this computer. We will use port 500 instead of 80 (because a whole bunch of stuff is happening on port 80 as it is a common port, but functionally it does not make a difference).
netstat -atnp | grep -i ":500 "
As expected, the output is blank. Now let's start a web server:
sudo python3 -m http.server 500
Now, here is the output of running netstat again:
Proto Recv-Q Send-Q Local Address Foreign Address State
tcp 0 0 0.0.0.0:500 0.0.0.0:* LISTEN -
So now there is one process that is actively listening (State: LISTEN) on port 500. The local address is 0.0.0.0, which is code for "listening for all". An easy mistake to make is to listen on address 127.0.0.1, which will only accept connections from the current computer. So this is not a connection, this just means that a process requested to bind() to port IP, and that process is responsible for handling all connections to that port. This hints to the limitation that there can only be one process per computer listening on a port (there are ways to get around that using multiplexing, but this is a much more complicated topic). If a web-server is listening on port 80, it cannot share that port with other web-servers.
So now, let's connect a user to our machine:
quicknet -m tcp -t localhost:500 -p Test payload.
This is a simple script (https://github.com/grokit/dcore/tree/master/apps/quicknet) that opens a TCP socket, sends the payload ("Test payload." in this case), waits a few seconds and disconnects. Doing netstat again while this is happening displays the following:
Proto Recv-Q Send-Q Local Address Foreign Address State
tcp 0 0 0.0.0.0:500 0.0.0.0:* LISTEN -
tcp 0 0 192.168.1.10:500 192.168.1.13:54240 ESTABLISHED -
If you connect with another client and do netstat again, you will see the following:
Proto Recv-Q Send-Q Local Address Foreign Address State
tcp 0 0 0.0.0.0:500 0.0.0.0:* LISTEN -
tcp 0 0 192.168.1.10:500 192.168.1.13:26813 ESTABLISHED -
... that is, the client used another random port for the connection. So there is never confusion between the IP addresses.
Normally, for every connecting client the server forks a child process that communicates with the client (TCP). The parent server hands off to the child process an established socket that communicates back to the client.
When you send the data to a socket from your child server, the TCP stack in the OS creates a packet going back to the client and sets the "from port" to 80.
Multiple clients can connect to the same port (say 80) on the server because on the server side, after creating a socket and binding (setting local IP and port) listen is called on the socket which tells the OS to accept incoming connections.
When a client tries to connect to server on port 80, the accept call is invoked on the server socket. This creates a new socket for the client trying to connect and similarly new sockets will be created for subsequent clients using same port 80.
Words in italics are system calls.
Ref
http://www.scs.stanford.edu/07wi-cs244b/refs/net2.pdf

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