I am thinking about using PlayN to manage "common code" in Java and use PlayN to generate iOS, Android, and HTML native versions of the common code.
I figure I could then use the playn-generated native code and link with actual platform specific code (such as UI).
In other words,
Common Code libs in Java-> PlayN -> Native Commond Code Libs -> Link with Native App
Is the use of Play for the above workflow/pipeline appropriate? Any challenges?
Thank-you...
Firstly, you have to specify what you mean by "native" code for the different platforms.
On Android, your java files are specifically compiled/prepared for dalvik. So they are already "native" of a fashion, no work needed to be done here. If you want to get C/C++ native code for Android using the NDK, you're out of luck. PlayN doesn't do this and this is a hard problem (going from Java to C++)
If you take a look at the Maven modular layout of how PlayN is intended to be used, it isn't difficult to define a Factory interface in the common code and pass in a platform specific implementation for each module. It's no big deal to support Android specific functionality this way.
For the HTML version, you can use HTML libraries no problem using JNI, although really garnering specific functionality of the browser I'd imagined of limited value compared to what PlayN has already exposed. The one thing that is useful is text/keyboard input, although I'd recommend triplePlay https://github.com/threerings/tripleplay UI library as they've solved this, and it's an active project.
As for iOS, this might be more complicated as the iOS module is a bit of a hack where the compiled Java classes are run through an JVM runtime for .net (IKVM) and then uses the Monotouch tools to compile the whole thing to native code for iOS. See https://github.com/samskivert/ikvm-monotouch
So for iOS, you won't be able to bind the code to any form of native version, and what you have access to via the toolchain method depends very much on what Monotouch has catered for iOS (quite a lot I imagine), and also what IKVM-Monotouch has supported (I imagine the bare minimum to get PlayN working).
I'm not familiar enough with the Flash pipeline to give you an appraisal, although I think that it's quite flexible.
The above answer is written assuming your app is actually a game. If it is not and you intend to use the standard widget libraries for various platforms on mass, it should be possible. Choosing a good MVP framework would be good here, and depending on the assumptions it makes on different host environments will determine how easy the whole thing will be.
I'd recommend reading and comparing https://developers.google.com/web-toolkit/articles/mvp-architecture and perhaps look at questions like What is your favorite GWT MVP Framework?
...although a lot of these frameworks might be GWT specific and not really have catered to being reused on other platforms.
Related
Can any one suggest me a QT5 cross mobile platform library and APIs of XMPP protocol to develop a mobile cross platform chat client. This is my college project.
I'm stoped for three month and searching for suitable library and now, Not started yet!!!.
I have a few time to present and speack.
I am disappoint now.
Just a QT5 based XMPP Liberary for mobile programming (Android , IOS and maybe etc)
Swiften ( http://swift.im/swiften/ ) is not Qt, but is plain old C++ with Boost, and is used in the Swift client, which is Qt. It's cross platform desktop, iOS, Android. Not quite what you asked for, but usable in that environment.
(Bias: I'm responsible for those projects)
QXmpp is quite nice for Qt development.
When using Qt, the advantages in comparison to gloox or Swiften are obviously:
No need to convert any types (like QString to std::string)
No different signals from different libraries (in case of Swiften: boost signals and Qt signals)
No additional dependencies, only Qt, so creating builds for all platforms is easier
Another point that can be positive (but in some cases might also be negative) is that QXmpp's classes are mostly monolithic.
This makes the whole architecture very simple and easy to use, but not always that nicely extensible. Extending from outside of the library is however possible.
QXmpp uses DOM trees to parse the XML elements. The serialization is done using an XML stream writer.
(like Kev I'm biased here: I'm responsible for QXmpp)
I am a novice runner in Qt. Reading what Qt it is, I get confused in the meaning of some terms in web sites. Indeed I meet the term cross-platform framework, often platform-independant framework. I'd really like to understand the difference between these two group of words.
In the specific case of Qt, it is said that it is a cross-platform application framework
Please, Let me give you my thinking. I'd like to confirm that by someone else.
By Qt is a cross-platform framework, I myself understand the Qt source code is the same for each OS (Windows, Linux, Mac OS ...), but compilers used to build the source code which are different depending on OS. Is that true?
Contrary to a framework like java, that is an independant-platform since compiler is the same on any platform or OS.
Please tell me if my understanding is right/wrong about Qt and the meaning both a cross-platform and an independant-platform framework.
Whether I'm correct or not, I tend to think of it like this:
multi-platform: Different versions (possibly with different codebases) exist for more than one platform.
platform-independent: One codebase exists that tends not to rely on any platform-specific features or libraries, so should work on many different platforms without (source code) changes. The code might rely only on the language features and standard library, for example, so is very generic.
cross-platform: One codebase exists for more than one platform, but it may sometimes use different sections of platform-specific code for different platforms where needed.
I don't think people rigidly follow any specific definitions for these terms, though, and often see them used interchangeably.
I have recently regained some interest in learning Qt, but have the following doubt:
Does Qt have enough classes that are not GUI-related?
For example, Python is "batteries-included", .NET is definitely "batteries-included", and as far as I have seen, Android API also has a lot of classes to design and implement application/domain logic, not directly related to visual presentation.
The main reason I am asking is because I don't know C++ and don't plan to learn it deeply (too much time needed), so if I had to take third party C++ libraries all the time and struggle to use them inside Qt projects that would be a strong point against going ahead.
The intended use is mostly to create small desktop apps for personal use while gaining insight on software design good practices - a profession I am slowly migrating to.
I have already used some Python/Pygtk (without IDE) and WPF (in VStudio/ExpressionBlend). In both platforms, most of my work is related to scientific computations, image processing and interactive scientific visualization, and there are good libraries for that either in Python (Numpy, Scipy, Matplotlib, Pandas, PIL, cairo) and .NET(AForge, alglib, System.Media.Media3D). I wonder if the Qt ecosystem is so complete in that regard.
Qt isn't a language in itself, so you can't compare it to Python or .NET. With that being said, Qt does provide general-purpose classes like containers, a Unicode string class, character set encoders/decoders, multimedia, device and file I/O, etc. All these modules are fully documented.
There are also some external modules available for Qt, like Qwt which provides widgets for technical applications.
For other functionality where something Qt-specific isn't available, you can obviously use another appropriate library. Like OpenCV.
Oh, and you can use Qt in Python too, through PyQt.
As far as I know, Qt doesn't have image processing libraries. For that, you'll need to use something like OpenCV. Qt does have libraries for loading most common image types.
However, Qt does extend beyond just GUI classes.
There is a database module that's quite convenient. The concurrency/threading classes are nice. I've enjoyed making use of the Qt Networking classes. The FileIO classes are alright.
These classes/modules are all useful for making platform-independent code. Things like image processing are mostly algorithmic and tend to be platform-independent by nature. So I think they fall out of the scope of the Qt framework. It shouldn't be too difficult, however, to simply find a library that does what you need and link that in to your project.
A lot of the Qt Core services that heltonbiker and Nikos C. mentioned, can be thought of as extensions to C++, a little like std. Although I often prefer the Qt implementations myself. But Qt has gone much further with their libraries, with the I/O, and web services etc...
The QtXML library provides reading and writing of XML files. Traditionally we had always used xerces, but the Qt XML library is almost as simple as .NETs.
The QtNetwork library offers TCP/IP and other networks services
The QtMultimedia library performs playback and recording of audio
and video content to the use of available devices like cameras and
radios.
The QtSQL library interfaces with SQL databases.
And there is much more than that. Although these are probably services that are used to most. The other benefit is that for the most part the implementations are cross platform. So for example using the I/O services does not require you to write separate code for Linux and Windows. That is a general rule, and there are exceptions. But I am sure most people would agree that any of the services they offer are easy to use, and well documented.
Happy coding.
Qt provides ample abstraction besides UI - it comes with a set of functionality enhancing features that come with certain usage paradigms.
Container classes - shallow copy by value, copy on write
Implicit sharing for containers and certain data types
Event driven, signals and slots
A powerful and usable metasystem
Properties
Platform abstraction for a lot of functionality, from file access to network and multithreading
Cross platform atomics (not that important since C++11 atomics)
Settings API
Undo API
OpenGL abstraction (not necessarily UI, custom graphics)
Basic image formats and basic image manipulations
Qt Declarative, a.k.a QtQuick and QML markup (usable for all kind of structure markup BTW)
Dynamic plugin API
Platform abstraction and portability - same code, multiple platforms
High and low level multimedia - audio, video
Sensors and serial port
Unit test
XML, JSON, SQL
An outdated and hopefully soon updated OpenCL abstraction
Last but not least, a lot of 3rd party modules built around Qt fitting a wide range of applications
Honestly, all its missing is support for some more popular formats for file, media encoding/decoding and containers, some parallel and vector abstraction, USB, WIFI/NFC (in the works in an addon module) and it will be 100% versatile.
Note that you can also use Python with Qt, although I have no experience with that, Qt is a very versatile tool that allows for quick and easy application development - and since 5.1 supports pretty much the entire market, with the addition of Android and iOS to the list of supported platforms. It is very useful for creating custom use applications for creative or research purposes.
Although not perfect for every task, Qt is easily the "best of the bunch" of tools you can use in this regard. Unbeatable in terms of portability and very thorough, if not a little bloated for the set of functionality it provides. And finally, it is free, you can even develop commercial applications under LGPL as long as you link dynamically. All in all, it is well worth the investment to learn, the only downside is it lacks uniformity between the old C++ native APIs and the QML runtime, which is actively worked on and is based on JS, so the APIs are a bit different and some glue APIs are required to fuse C++ with JS and QML.
(just for the record, from the official site):
The Foundation: Qt Core Module
The Qt Core module forms the foundation of all Qt-based applications
with core non-graphical classes used by other modules.
Key Functions
File IO, event and object handling
Multi-threading and concurrency
Plugins, setting management
Signals and Slots inter-object communications mechanism
Benefits
Reduce development time and cost by leveraging a complete set of application building blocks
Develop portable code from the ground up with cross-platform functionality
I've just discovered TideSDK and it seems to be a really great tool, but I have one requirement : I need to use some native code (for managing USB devices for example) and so I need communication between this native code and the web app, is such a thing possible with TideSDK?
Yes, working with native code in TideSDK is possible. Our SDK is modular and we have been reorganizing the code structurally to make it easier to do the sort of thing you want. At a modular level, you will be contending with support for multiple platforms typically.
A module should extend to all platforms that you are supporting. We expect to have documentation to help developers (familiar with native code) to better understand the SDK. This should include some module boilerplate to help you get started. At this point, we have yet to prepare this more detailed documentation. We have much to do and sometimes progress seems slow despite all the great efforts going into TideSDK.
TideSDK is a large and complex SDK but don't let this frighten you off. It is extensible and we will be shining light on this soon with module development guides. It would be cool to talk more on IRC about this with you so feel free to drop by at any time. Perhaps the functionality you are speaking of is of general use ie. to extend the APIs for everyone.
There are possibilities to work together with the core developers of TideSDK on modules and to contribute to this great open source project. Other possibilities also include sponsoring module development if this something that you need more immediately for a project. Hope this helps.
I have started using Python for web development recently, it's kinda cool;
I have seen programs that are developed in QT/C++, which is good enough in terms of esthetics;
I have just noticed the new PySide project (which brings LGPL Qt license to Python and it doesn't support Windows yet).
In view of the above, I see the possibility of using Python + PyQt/PySide to develop cross platform apps in the future :) but I have several doubts right now:
Can PyQty/PySide be used to develop really complex/modern UI? Can somebody give me some points to have a look at some nice-looking screenshots of apps that are developed in Python+QT?
What about the performance of using Python + QT for a desktop app?
Thanks in advance!
Can PyQty/PySide be used to develop really complex/modern UI?
Desktop applications come in all sorts of varieties -- some nicely laid out, some extremely customized with virtually no semblance to a standard application for that OS. The same can be done with Qt/PyQt/PySide. As Alex said, there should be no visible difference between an application written with PyQt/PySide versus one written with Qt in C++. Any program written with Qt4 (using bindings or not) will, by default, look like a standard modern application.
Of course, there are features of recent Windows releases (and likely some on Mac OS X) that aren't supported immediately and by default in Qt, but you can almost always write some custom platform specific code for those situations where said features are truly important.
Can somebody give me some points to have a look at some nice-looking screenshots of apps that are developed in Python+QT?
The best and most open source program that I know of and which is written with PyQt, is Eric -- a Python based IDE.
What about the performance of using Python + QT for a desktop app?
For most applications the performance difference between a C++ Qt application and a PyQt application are not noticible. But if you really need performance, you can write certain parts of the application in C++ and make bindings available in Python so you can integrate the two.
TortoiseHg was re-designed using Qt and PyQt for its 2.0 release.
Here is one of several posted screenshots:
There is no aesthetic difference between the look and feel of C++ based Qt, and the PyQt and PySide wrappers on top of it. I use basically no desktop GUI apps so I couldn't point you to any implemented with any of these language/toolkit combos, but if you like the former, you'll be hard put to distinguish it in any way from the latter.
A bit late but for the record, apps such as Skype, GoogleEarth or the recent versions of VLC (media player & more) used the Qt libs.