Where does the Transport Layer operate? - networking

I'd like to know where the Transport Layer of the OSI model is running in a computer system. Is it part of the Operating System? Does it run in its own process or thread? How does it pass information up to other applications or down to other layers?

I'd like to know where the Transport Layer of the OSI model is running in a computer system.
It isn't. The OSI model applies to the OSI protocol suite, which is defunct, and not running anywhere AFAICS. However TCP/IP has its own model, which also includes a transport layer. I will assume that's what you mean hereafter.
Is it part of the Operating System?
Yes.
Does it run in its own process or thread?
No, it runs as part of the operating system.
How does it pass information up to other applications
Via system calls, e.g. the Berkeley Sockets API, WinSock, etc.
or down to other layers?
Via internal kernel APIs.

What the OSI model calls the transport layer corresponds fairly closely to the TCP layer in TCP/IP. That is, it gives guaranteed delivery/error recovery, and transparent transfers between hosts -- you don't need to pay attention to how the data is routed from one host to another -- you just specify a destination, and the network figures out how to get it there.
As far as where that's implemented: well, mostly in the TCP/IP stack, which is typically part of the OS. Modern hardware can implement at least a few bits and pieces in the hardware though (e.g., TCP checksum and flow control). The network stack will offload those parts of the TCP operation to the hardware via the device driver.

The transport layer is available as a library usually shipping with Operating System.
The logical part is implemented in the library. Interaction with transport medium is through drivers.

The transport layer exists between two devices or more, in his example a Client and Host Machine (virtual or real). Transport is invoked by the Operating System on both ends. Both the Client and Host Machine have instances of an Operating System and underly hardware managing transport.
Transport control coordinates information delivery assurance for both the Client and Host Machine OS. Some Machines where necessary, shift some of the workload from the CPU or Kernel down to underlying chipsets to lighten the load. Transport duty is essential commodities work not typically appropriate for the Kernel or Main CPU, but the OS is where transport evolved from as the grid modernized.
In the classroom, the duty is done by the OS, in the industrial control systems I design and implement, we always consider hardware acceleration and efficiencies.
RPDelio

Related

How is the IP Application layer implemented?

I am struggling to describe simply what the IP Application layer actually “is”. Some of my terminology may be “not quite right”, so I am happy to be corrected on my terminology as well. Is the application layer a “thing”? Or is it more “conceptual” than that? Is the Application layer on a particular node solely that collection of protocols (such as FTP, POP3, HTTP) that an application needs to adhere to if it is to successfully communicate with another remote application?
Conversely, if I write a program that does not strictly conform to an application protocol (say FTP) then there is nothing in the local “application layer” that will “stop” my attempt to communicate to the remote end using an invalid command? Whereas, if the remote end does conform to the application protocol, then it will reject or ignore my invalid communication attempt?
Or again, I could define my own protocol (not necessary as I guess all scenarios are already covered), and as long as my protocol was “robust and consistent” I could use it to communicate between two remote applications and everything would work? Or, is the Application layer a “thing” separate from the protocols?
The application layer is everything that's inside the application - that is, not within the IP stack (which covers network and transport layers).
If you want your application to communicate with an FTP server it needs to be able to speak FTP in order to work. If you write your own client-server protocol you can do whatever you want.
The network layers are there to make your life easier and to make applications compatible with each other. You can use or not use whatever you seem fit.
“An application needs to communicate with another application on a remote system. Any communication can be thought of as the exchange of messages and data between two partners. There are rules (protocols) that define for an application: what commands are available, the sequence that they can be exchanged between partners and any limitations on the data exchanged. For example: communication with an HTTP server uses commands: GET, POST and PUT (and others), whereas communication with an SMTP (mail) server uses: MAIL, RCPT and DATA, and similarly for other protocols. There are different protocols depending on the nature of the communication e.g. text message transfer, file transfer or video streaming. Any commands that are sent by either partner that do not obey those protocol rules is either: not delivered to, ignored or rejected by the remote application. Nothing prohibits application partners using their “own” communication protocol – for example Skype developed an uses its own protocol. However, there are standard protocols that handle most conceivable communication needs, so developing a new protocol may be unnecessary. If an application uses a “private” protocol its communication will be limited to remote applications that support the same private protocol. In addition to protocols, in a practical, real-world, system there are programming libraries (Programming interfaces) that enable the end-user application to request and participate in this communication. It is the end-user application’s responsibility to interact (send and receive data and parameters) with the (local programming) interface and the comms system’s responsibility to process those requests and deliver the data. In simplistic terms, one data transmission starts at one application and ends at another. However, IP provides other applications, such as DNS, that are used to set up connections, but the operation of these is not visible at the end-user application level. In summary, the collection of protocols and the programming interfaces available and used by an end-user application is the application layer on a system.”

gossip protocol works on tcp or http

The Gossip protocol used by many distributed systems e.g. Cassandra to communicate with other nodes in the ring. So, does it use HTTP or TCP protocol?
Also, what are the pros choosing one over another in distributed systems?
You can use any protocol you want (tcp, http, dns etc) to broadcast information regarding the state of your nodes from a cluster. In my opinion , you should focus on a gossip algorithm, and not really think about the "protocol" word from the naming. At it's core, it's all about broadcasting information between nodes. Each node sending it's own view of the cluster state to a subgroup of nodes, and the broadcast keeps going until all nodes share the same view. There are multiple ways of implmenting such a broadcasting algorithm so research more about it or try your own model :) .
Here is some nice info and pseudo code about gossip model/algorithms
HTTP and TCP are fundamentally different things as they work on different layers of the network stack:
https://en.wikipedia.org/wiki/OSI_model
If you look at the OSI Model TCP works on the transport layer (Layer 4) and HTTP works on the application layer (layer 7), The two perform different jobs. The transport layer is responsible for providing the functional mechanisms for transferring data. The application layer is built on top of the transport (and other) layers and provides items such as partner negotiation, availability and communication synching.
The two are not interchangeable with one another.

Software Routing

"Commercial software routers from companies such as Vyatta can typically only attain transfer data at speeds of up to three gigabits per second. That isn’t fast enough to take advantage of the full speed of a typical network card, which operates at 10 gigabits per second." [1]
How is the speed of the network interface card relevant in this scenario? Aren't software routers connecting multiple Virtual Machines running on the same physical host? [2] Unless a PC has multiple network interface cards, it is unlikely that it functions as a packet switch between different physical hosts.
My interpretation suggests that there seem to exist two different kinds of software routing: (1) Embedding a real time operating system on an actual router. (2) Writing application layer code on a PC that can handle packets being transmitted between different virtual machines running on that very PC. Is this correct?
It depends on what your router is doing. If it's literally just looking at a static route table and forwarding packets out another interface, there isn't much hit in performance.
It's when you get into things like NAT, Crypto, QoS, SPI... that you will see performance degradation. Hardware vendors are usually using custom silicon to process the more advanced features, this allows for higher throughput packet forwarding.
Now that merchant silicon is fast enough and the open source applications are getting better, the performance gap is closing.
It really depends on your use case as far as what you want to use. I've gone with both and not seen performance hits, but the software versions weren't handling high throughput workloads.
Performance of the link from the virtual network to the physical eventually becomes important at any reasonable scale. You're right that, within the same physical host, things can be pretty quick, but that requires that one can get everything needed in one box.
While merchant silicon has come a long way in improving the performance of networking equipment, greater gains are taking place getting CPU's to handle networking tasks better. Both AMD and Intel have improved their architectures to the point where 10 Gbps forwarding is a reality. Intel has developed a specialized library (DPDK Wiki Page) that takes care of a lot of low-level networking functions at high performance.

Is SCTP good for peer-to-peer apps?

I am considering using SCTP instead of TCP for a p2p app written in C. Should I do it? Also how does the speed of SCTP compare to the speed of TCP?
EDIT:
I found that SCTP can be tunneled over UDP with the only problem being tunneled SCTP is not interoperable with untunneled SCTP.
Have you considered whether your target systems will all have SCTP pre-installed on them or whether your application will need to include SCTP itself? In my experience I would not expect all systems to have SCTP installed on them, and I would expect them not to if it were Windows.
If you include SCTP in the application itself then that will more than double the number of messages being passed into an out of the Kernel which will impact performance when compared with using the pre installed TCP.
Have you considered what benefits you want from SCTP? You mentioned fault tolerance but for this to work with SCTP it requires the application to have multiple ethernet ports and and IP addresses. Is this likely on your app?
As much as I love SCTP (!) I would seriously consider sticking with TCP unless you are sure SCTP is needed or unless you control the hosts your app is deployed on.
Regards
If it's for a local area network, sure go for it.
Note however that if you plan to use it on the open internet many consumer grade firewalls aren't flexible enough to permit unrecognised IP protocols through them.
How does it help you?
You're P2P, so every peer must have at least one socket open to every other peer.
If you've got a socket open, then you can do everything you need to do over that. If you've taken the approach of one socket per file and you have multiple files being tranferred concurrently between two given peers, then SCTP will save you one socket per file. However, on a normal P2P network of any size, you will almost never have multiple files being transferred concurrently between two peers.
Just have one socket and have your own little protocol; send a packet with a header, the header indicates content type, e.g. a command, or part a file - and if so, which file, and which byte range.
Of course, you get a little overhead for that, whereas if you have one socket for commands and one per file, you're more efficient. Is saving one socket per peer (assuming one download at a time) worth the time/hassle/complexity of using SCTP?

Developing Serverless Lan Chat Program Help!

I want to develop simple Serverless LAN Chat program just for fun. How can I do this ? What type Architecture should I use?
Last year I have worked on TCP,UDP Client/ Server application Project.It was simple (Server listens to certain port/socket and Client connect to server's port etc..) But I have no idea about how to develop "Serverless" LAN Chat program. How can I do this? UDP,TCP,Multicast,Broadcast? or Should program behave like both server and client?
The simplest way would be to use UDP and simply broadcast your messages all over the network.
A little bit more advanced version would be to only use the broadcast to discover other nodes in the network.
Every node maintains a list of known peers.
Messages are sent with TCP to all known peers.
When a node starts up, it sends out an UDP broadcast to discover other nodes.
When a node receives a discovery broadcast, it sends "itself" to the source of the broadcast, in order to make it self known. The receiving node adds the broadcaster to it's own list of known peers.
When a node drops out of the network, it sends another broadcast in order to inform the remaining nodes that they should remove the dropped client from their list.
You would also have to consider handling the dropping out of nodes without them informing the rest of the network.
The spread toolkit may be a bit overkill for what you want, but an interesting starting point.
From the blurb:
Spread is an open source toolkit that provides a high performance messaging service that is resilient to faults across local and wide area networks. Spread functions as a unified message bus for distributed applications, and provides highly tuned application-level multicast, group communication, and point to point support. Spread services range from reliable messaging to fully ordered messages with delivery guarantees.
Spread can be used in many distributed applications that require high reliability, high performance, and robust communication among various subsets of members. The toolkit is designed to encapsulate the challenging aspects of asynchronous networks and enable the construction of reliable and scalable distributed applications.
Spread consists of a library that user applications are linked with, a binary daemon which runs on each computer that is part of the processor group, and various utility and demonstration programs.
Some of the services and benefits provided by Spread:
Reliable and scalable messaging and group communication.
A very powerful but simple API simplifies the construction of distributed architectures.
Easy to use, deploy and maintain.
Highly scalable from one local area network to complex wide area networks.
Supports thousands of groups with different sets of members.
Enables message reliability in the presence of machine failures, process crashes and recoveries, and network partitions and merges.
Provides a range of reliability, ordering and stability guarantees for messages.
Emphasis on robustness and high performance.
Completely distributed algorithms with no central point of failure.
Apples iChat is an example of the very product you are envisioning. It uses Bonjour (apple's zero-conf networking protocol) to identify peers on a LAN. You can then chat or audio/video chat with them.
I'm not entirely sure how Bonjour works inside, but I know it uses multicast. Clients "register" services on the LAN, and the Bonjour protocol allows for each host to pull up a directory of hosts for a given service (all without central management).

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