I'm trying to make a app with Gluon mobile but i'm not able to make the Android version work.
I try to download the SDK directly from android but the SDKManager will not open.
After some research I find that SDKManager is not support anymore.
I install Android studio, but the Support Repository is now obsolete.
Anybody know how I can make it work?
I change my JavaJDK to 1.8 instead of java 11 or 12 but still nothing.
Thanks
Jc
The Gluon Plug-in won't deploy to Android with gradle task androidInstall as the Android SDK is missing "Android Support Repository" which is no longer available with current versions of Android Studio, but the androidInstall gradle task console-log outputs a DOS command-line showing how to download it.
Something like:
C:/Users/.../Android/Sdk/tools/bin/sdkmanager "extras;android;m2repository"
(the above is described in the link mentioned earlier by José Pereda)
I have a weird issue... I'm unable to find the simulator as a device in order to test my application. Anyone have any idea how to fix it? In a new project, it is available though.
Regards,
EZFrag
Here's what happened to me ... when I updated to the latest version of XCode (4.3.2) I didn't bother to uninstall the previous version. I mistakenly opened my iOS 5.1 targeted project in the older version of XCode that does not know about 5.1 and as a result the simulator was not available. So i would check for the following:
See which version of XCode you're currently running
Try checking your iOS Deployment Target ... (Targets -> Deployment). If iOS 5.1 is selected change it to iOS 5.0 (the simulator will show up immediately)
In additional to G.Bickham's answer, please make sure the iOS Simulator is downloaded.
To verify the download status, go to Xcode's Preferences > Downloads > Components > iOS Simulator
I'm developing an app which is iOS 4 compatible, so my deployment target is set to iOS 4.0.
Whenever I drop a UINavigationController onto a UITabBar, I get these two warnings:
warning: Attribute Unavailable: Defines Presentation Context is not available prior to Xcode 4.2.
warning: Attribute Unavailable: Defines Presentation Context on iOS versions prior to 5.0.
The UINavigationController functions as expected, in fact, the entire app runs perfectly. But these two warnings are driving me nuts!
Also, the moment I delete the UINavigationController the warnings disappear.
Just uncheck the "Defines Context" checkbox in the attributes inspector. (Double-click on MainWindow.xib, select the navigation controller, then go to View->Utilities->Attributes Inspector.) That'll get rid of the warnings.
You are getting these warnings because you are using iOS 5.0 SDK features with a 4.x deployment target.
All, if not, most of the new 5.0 hotness, including ARC and Storyboards, is completely backwards compatible with iOS 4.x (I don't remember if 4.0 or 4.3 is the lowest supported version, check the docs), it will work as intended, but Xcode is going to warn you anyways.
You should be able to disable that warning if it really bothers you, but I wouldn't. That said, Apple does not currently accept applications built/archived with the Xcode 4.2 beta for submission to the App Store. This means you need to use Xcode 4.0/4.1 in a production environment.
Before we go any further, you should know that Xcode 4.2/iOS 5 is beta software, it is under NDA (you agreed to this when you joined the Apple developer program) and cannot be discussed in the public domain. This means you won't be able get much help from places in the public eye, like StackOverflow, as good as it can be. But, since I'm here and this is a very high level question, I can help :)
In the future, if you have iOS beta questions or issues, you should hit up the Apple Developer Beta Forums (an excellent resource, always search before you post), or #iphonedev on irc.freenode.net for not-beta stuff (I'll be there, say hi!)
If you're developing an application for release on the App Store:
You need to be developing with Xcode 4.0 or 4.1, Apple will not accept applications built/archived with 4.2. (I know I repeated myself, but people seem to miss this often)
And, although 4.2b7 supports developing for older frameworks better than previous Xcode betas have (by allowing you to install previous versions of the simulator), you will still find yourself accidentally using 5.0 SDK functions all over the place, as the code completion/interface builder very aggressively favors all of the new hotness. This is because the beta is for trying new things, not stable application development.
This means you need to switch back to using Xcode 4.0/4.1 for production, if you don't have it installed, or you overwrote the stable version with the beta, do not try to install 4.0/4.1 on top of the 4.2 beta, weird things will happen and both versions will start acting really weird and and Xcode will crash at least twice as often.
The best thing to do in this situation, is to follow the below steps. Make sure you don't skip anything, otherwise you'll have to restart the whole process.
Make sure you have your code committed and pushed up,
uninstalling Xcode like this temporarily removes git. (This was an
issue for me at work once)
Download the installers for Xcode 4.0/.1, and 4.2 if you intend to keep experimenting. (if you already
have both downloaded, this whole process won't take more than 5
minutes on an SSD)
Uninstall the Xcode beta from the command line using this command:
sudo <Xcode>/Library/uninstall-devtools --mode=all (more info here)
Restart your computer (this is important, do not skip it!!!)
Install the most recent non-beta version of Xcode and resume development.
If you want to use both versions of Xcode (4.0/4.1 and 4.2):
You must install the beta AFTER 4.0/4.1 is installed, otherwise you will be overwriting new things with old things, and this will give you many, many obscure headaches. I also recommend restarting between installations.
You need to install 4.2 after 4.0/4.1, and to a different folder (I use /Xcode4beta/, don't put it within the folder that contains 4.0/4.1, either). I've found I learn about the new hotness best if I keep separate iOS5 branches of my work, and update what I can when I have some free time.
If you have the iOS5 beta installed on your phone, and Xcode 4.0/4.1 won't let you build to your phone:
This is because Xcode needs to grab the debug symbols from the phone before it can be used for devleopment, but only the Xcode beta can do this for an iOS5 beta device, so follow these steps:
Make sure your phone is plugged in and turned on, and that your provisioning profile/certificates all check out.
Close the project in Xcode 4.0/4.1.
Open the project back up in Xcode 4.2, and check organizer. You should either already have a green dot next to your phone (assuming all of your provisioning is working), or it should be gathering the debug symbols. Let this finish, and then build your project. It doesn't need to be a successful build, nor do you have to install the application to the phone, sometimes you don't even need to build, Xcode can be a fickle mistress.
Close the project in Xcode 4.2.
Open the project back up in Xcode 4.0, you should now be able to build and install to your phone as you normally would.
Xcode 4.0/4.1 should now be able to use your device for development until you restart the computer.
Resolution is here:
How can I fix "Freeform Size simulated metrics are not available prior to Xcode 4.2" warnings?
You just need to change the development version of your xib file to Xcode 4.2 (default is Xcode 4.1)
View Controller and Navigation Controller setting or options name ( attributes inspector )
Define Context ( Checked ) unchecked.
can you still build applications you made from SDK 4 to an updated iOS 5 device?
without having to update to the beta version of XCode (4.2)?
Or maybe, Will it be okay also if I will just have two versions of XCode?
Thanks
You need to update to Xcode 4.2 to get the latest version of the iOS SDK. I'm not sure if you can use the iOS 5 SDK with Xcode 4.1; maybe if you update your compiler to clang 3.0.
Of course, you can always run iOS 4 apps on iOS 5 devices.
I installed Xcode4.0.2 yesterday and attempted to build and run a project developed by someone else, who was using an older version of Xcode (3.2.5) and iOS 4.2.
By default it seems, Xcode sets the project's "Base SDK" to 'Latest iOS (iOS 4.3)'. When I try to change that, my only iOS SDK options are "iOS 4.3" or "Latest iOS (iOS 4.3)". On my machine (Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs) I have "iPhoneSimulator4.2.sdk", as well as one for 3.2, 4.0 and 4.1.
In the Base SDK dialog, I tried choosing "Other..." to set the SDK to something other than the 4.3 options listed. Instead of getting a list of additional installed SDKs I get a text area where I need to manually enter an SDK. I tried "iOS 4.2" but I don't believe that worked.
Why isn't the list of available SDKs being populated with all the ones on my machine, and how can I set the SDK to 4.2?
Thanks!
Mat
You will want to select latest SDK, and then if you want the product to work on an earlier version you will want to select iOS Deployment Target, you can go all the way back to 3.0.