I tried using freopen() to redirect the "cout" function to the console, but it doesn't produce the desired effect. Instead of just double clicking on the executable and having the console show it's message, I need to use a command prompt or a batch file, and that's a problem, because I want the user to be able to close the console after the message has been displayed without closing the SDL window. This is supposed to be a console application. I apologize if I am not clear enough.
If using freopen() doesn't work the SDL Console FAQ gives a tutorial on recompiling the SDLmain library that is relatively easy to understand, especially if you already have MSYS and MinGW installed. You can use the resulting SDLmain library instead of your current one and it should work (It did for my project).
Related
Using atom-editor 1.13 with the love-ide package installed to run LOVE2d 10.2 games (windows 7)
Apparently if you create a conf.lua file in the same folder as your main.lua file you can add some configuations to main.lua. So, I've got these lines of code in my conf.lua to show console.
function love.conf(t)
t.console = true
end
But when I go back to my main.lua and type print("ballz"), all I see is a blank LOVE2d game screen with no extra console window. Not really sure if this is because I'm using atom editor or not. Everything seems to be PATH'ed correctly.
On a side note, whenever I run atom using the love-ide package it always tries to install some "dependecy files" like the hyperclick-love package, and the auto-complete-love package. These fail to install because I don't have git installed.. honestly I really don't know what git is, but neither it, hyperclick, or auto-complete seemed like requirements to run my game, so in the spirit of not installing unnecessary things onto my computer I never installed these things... annoying as it is to see this notification always pop up when I start atom. Anyone know if this is contributing to the issue, or know a way to remove these notifications or auto-download-attempts? My LOVE2d code still seems to run without these packages.
Have you set up the terminal emulator in your configuration?
(Windows only) Try using the lovec.exe executable instead of the normal love.exe. The first one attaches to the console that executed the game, the second one ignores it.
Lua has a buffered output, try adding io.stdout:setvbuf('no') to the top of main.lua
I have a Jupyter Notebook that plots some data and lets the user interact with it via a slider.
What would be the easiest way to make a web app with a similar functionality? (reusing as much of the code...)
I believe the easiest way is to use voilà.
After installing you just have to run:
voila <path-to-notebook> <options>
And you will have a server running your notebook as a web app, with all the input code omitted.
AppMode is "A Jupyter extension that turns notebooks into web applications".
From the README:
Appmode consist of a server-side and a notebook extension for Jupyter.
Together these two extensions provide the following features:
One can view any notebook in appmode by clicking on the Appmode button in the toolbar. Alternatively one can change the url from
baseurl/notebooks/foo.ipynb to baseurl/apps/foo.ipynb. This also
allows for direct links into appmode.
When a notebook is opened in appmode, all code cells are automatically executed. In order to present a clean UI, all code cells
are hidden and the markdown cells are read-only.
A notebook can be opened multiple times in appmode without interference. This is achieved by creating temporary copies of the
notebook for each active appmode view. Each appmode view has its
dedicated ipython kernel. When an appmode page is closed the kernel is
shutdown and the temporary copy gets removed.
To allow for passing information between notebooks via url parameters, the current url is injected into the variable
jupyter_notebook_url.
To be complete - there exists also https://www.streamlit.io/ .
I still dont understand the exact difference between voila and streamlit.
At the moment I just struggle with the possibility to re-run everything with new parameters... I have bad luck with voila still.
Edit: I see that streamlit requires a raw python, not .ipynb, this fact would mean that this answer is completely wrong, I will search a bit more on streamlit before further action/comment.
Edit2: Voila looks great. However, I found few things that uncover the underlying complexity and thus a troubles that may arise.
callbacks. Widgets work great in jupyter, but since it is not possible to re-run one cell, sometimes the logic must be modified to work in Voila.
interactive java objects need a special treatment, e.g. matplotlib has a cheap solution, but there was nothing for e.g. jsroot
links. It is easy to create (a file and) a download link in jupyter, Voila can also serve a file, but it needs another extra treatment.
After all, I pose myself a question - is it better to learn many tricks and modifications to jupyter or to use some other system? I am going to see if streamlit can give em some answer.
The Jupyter Dashboards Bundlers extension from the Jupyter Incubator is one way to do it while retaining interactivity.
EDIT: While pip installing this package will also install the cms package dependency, like dashboard_bundlers, cms needs to be explicitly enabled/quick-setup as a notebook extension for the dashboard tools to work.
#raphaelts has the right idea and should be the accepted answer. As of Dec 2019, Voila is the most appropriate method to deploy Jupyter notebooks to production as a stand alone webapp. Think internal datascience teams sharing their analytics workload with internal C-Suite teams using SPA stlye Notebooks with all the code hidden and custom GUI/interactions thrown in. Recently discussed on HN
https://news.ycombinator.com/item?id=20160634 and the official announcement from the Jupyter maintainer https://blog.jupyter.org/and-voil%C3%A0-f6a2c08a4a93enter link description here
As mentioned above, voilà is a very powerful tool which hides the input cells from your notebooks and therefore provides a clean interface. In order to deploy your notebook with voilà you need to follow the specific steps of your organization. But if you want to quickly run it on your machine, simply install it with pip install voila. Then you can enter start from the command-line: voila my_notebook.ipynb or use the "Voila" button which should have appeared in your Jupyter notebook.
Note, however, that using voilà is only one part of the story. You also need to build the required interactivity, ie. to set up how to respond to input changes. There are quite a few frameworks for this.
The simplest one is to use the interact function or the observe method from the Ipywidgets library. This is very direct, but things can easily get out of control as you start having more and more widgets and complexity.
There are complete frameworks, some of them mentioned above. E.g. streamlit, dash and holoviz. These are very powerful and suited for larger projects.
But if you want to keep it simple, I also recommend to check out autocalc. It is a very easy-to-use library, which lets you define the dependencies between your widgets/variables and let all the recalculation be triggered automatically. A tutorial can be found here.
Disclaimer: I am the author of the autocalc package.
The easiest way is to use the Mercury framework. You can reuse all your code. To convert the notebook to web app you will need to add the YAML header in the first cell of the notebook (very similar to R Markdown). The widgets are generated based on YAML. The end-user can tweak widgets values and click the Run button to execute the notebook from the top to the bottom. You can easily hide the notebook's code (if you want) by setting the show-code: False in the YAML. The example notebook and corresponding web app are below.
Example of the notebook with YAML header
Example web app generated from notebook with Mercury
In another question:
Juno IDE for Julia, how to interact?
One of the answers stated:
You can't enter commands into the console in Juno--that's for displaying output. Commands can be submitted from within the editor by setting your cursor in the line to submit and pressing Ctrl+Enter or Shift+Enter. The value will then be displayed in a small popup next to the line and the output will be printed to the console if you have the console visible.
Note that the inability to use the console as you desire is by design. See here for information about the console from the Juno docs.
I am encountering an issue that might make this design decision a bit impractical at times.
First, let me say that I am new to Julia and Juno (not to coding, just trying to learn Julia now), so there might be a way to fix this and I do not know about it.
I am using the package RCall, that allows to include R code into Julia, so I am trying to install some R packages. One of the packages is asking me a "y/n:" question and I cannot answer it because I cannot access the console, and sending code from the editor to the console using command+Enter is blocked (because the console line is executing).
To reproduce this issue (note that R 3.2.0 or above needs to be installed, and I had to restart Juno after installing RCall for it to work):
Pkg.add("RCall")
Pkg.build("RCall")
restart Juno
using RCall
reval("install.packages(\"rgdal\")")
A pop-up will appear asking to select a mirror, just choose 0 and OK. Then the package is asking me if I want to install some dependencies "y/n:" and the whole execution is blocked.
I guess that this can be fixed just by using Julia from the command line (and forgetting about Juno), but I like to use IDEs.
Do you have any ideas about how to circumvent this issue? or another IDE for Julia?
I have my resume online in an html page (www.mysite.com/resume.html). Every time I need a PDF version of it, I use Google Chrome's print dialog to save it as a PDF, which uses my print CSS stylesheet.
I want to be able to navigate to www.mysite.com/resume.pdf to always have an up to date PDF version without having to go through Google Chrome manually. Is there a way to programmatically and automatically create a resume.pdf from resume html? If I can write a script that runs once every 24 hours or something like that, that would be good.
PhantomJS is perfect for this. It invokes an instance of WebKit from the command line which can then be used to output to file such as PDF.
PhantomJS:
http://phantomjs.org/
Specific instructions for exporting screen output to a file:
http://phantomjs.org/screen-capture.html
e.g.:
phantomjs rasterize.js 'http://www.example.com/resume.html' resume.pdf
Chrome has started headless program.
With that, we can create a pdf. e.g. for windows navigate your commandline to
C:\Users\{{your_username}}\AppData\Local\Google\Chrome SxS\Application>
Then hit the command:
chrome --headless --print-to-pdf="d:\\{{path and file name}}.pdf" https://google.com
If you are looking to do this server-side via PHP might I recommend the Browsershot library which leverages the Puppeteer (NodeJS package) and Chrome / Chromium headless browser?
It works really well. Way easier to install and get going than wkhtmltopdf (which is another option that doesn't rely on a NodeJS package nor the Chrome/Chromium headless browser. Personally, I recommend Browsershot solution since wkhtmltopdf has some issues depending on the type of server (Linux distro and version) you're running. That is, the only reliable way to install wkhtmltopdf that I've found is to download and compile from source on the server that you're running and not through a package manager).
Also, if you happen to be needing a solution specifically while working on a Laravel project then there's a wrapper library for Browsershot available.
Check out this tutorial to get started.
I Apologize if this question has already been asked. i can't seem to find it anywhere if it has.
I have a custom build script use to syntax check some php files and upload them to a server, and this is executed as a part of the build process. since this script is used to parse inline php statements (embedded in objective c blocks using macros) it's fairly critical this script happens on each build. the actual execution is working fine, i'd just also like to be able to open a particular file when there is an error, and locate the cursor in the approximate location.
i have found that since xcode is configured on my system to open .php files by default (not sure if that's the norm or if i did it manually at some point), using
open filename.php
in a shell script opens the file.
i'd like to be able to specify the line number too.
eg something along the lines of
open filename.php --args --jump-to-line 1234
(--args is a switch for "open" meaning pass the arguments on to Xcode)
any ideas?
You can use the xed command. Only works for Xcode 3 though, not other editors. For Xcode 4, try this
See man xed