I am working with a digital book application. I make use of swf loader to load swf pages created from pdf. I use TextSnapsot to draw inline text highlight on the pages. The highlight is thoroughly retained on the respective pages throughout the session and later it can be updated/deleted without any problem. Everything was working great till I made the following changes in the swf loading approach to enable page caching:
I am now loading swf loader object into application memory and while doing jumping from one page to other page I am just copying the content of the next page to the current swf loader which is on the display to the user. There are two sets of swf loaders - one for displaying the page and other to cache the next/previous page(s). On the caching side, I load the swf into application memory and after getting it loaded I pick all the contents of the loaded swf page (the children of it's movie clip) into an array collection. While changing the page I copy the cached content into the swf loader's movie clip which is displaying the page.
Now when I highlight on the page on display and navigate back/forth from the page and comeback again to the page where I did the highlighting: It shows the highlight I did. But as soon as I try to draw another highlight on that page, the previous highlight is instantly disappears from the page.
I suspect that the Textsnapshot object which draws highlight while navigating (to the target display page) is different from the one which redraws/update the highlight on the same page next time. Although the Textsnapshot object id for both the objects is same.
Here are some code snippet:
For copying the content from the swf loader object cached in application memory:
private function copyPageContent():void
{
var contentCollection:ArrayCollection = new ArrayCollection();
_pageContentVO = new PageContentVO();
_pageContentVO.contentHeight = MovieClip(_swfPageLoader.content).height;
_pageContentVO.contentWidth = MovieClip(_swfPageLoader.content).width;
var count:int = MovieClip(_swfPageLoader.content).numChildren;
for(var i:int=0;i<count;i++)
{
var dispObject:DisplayObject = MovieClip(_swfPageLoader.content).removeChildAt(0);
contentCollection.addItem(dispObject);
}
_pageContentVO.pageContentCollection = contentCollection;
_swfPageLoader = null;
}
For copying the content to the swf loader which is displaying the page:
private function copyContent(pageContentVo:PageContentVO):void
{
for(var i:int = 0;i<pageContentVo.pageContentCollection.length;i++)
{
var dispObject:DisplayObject = pageContentVo.pageContentCollection.getItemAt(i) as DisplayObject;
MovieClip(this.content).addChild(dispObject);
}
this.content.height = this.height;
this.content.width = this.width;
}
after this I dispatch swf loader's complete manually and in the handler of that event I take the text snap shot object.(highlightManager.as)
Code I use to draw highlight manually(using mouse drag on the page).
public function setHighlight():void
{
removeAll();
if(_textSnapShot!=null && _textSnapShot.getText(0,_textSnapShot.charCount)!="")
{
if(_isCoveredTextSelectedAtAnyInstance)
{
_textSnapShot.setSelected(_beginIndex,_endIndex+1,false); //this is the global variable to the class
}
else
{
_textSnapShot.setSelectColor(0xfff100);
_textSnapShot.setSelected(_beginIndex,_endIndex+1,true);
}
if(saveHighlight)
{
countHighlightedSegments();
}
}
}
Code I use to redraw previously drawn highlight when I return to the page:
public function showHighlights(textSnapShot:TextSnapshot,currentPageNum:int):void
{
if(currentPageNum >= 0)
{
textSnapShot.setSelected(0,textSnapShot.charCount,false);
var pageVO:PageVO = _model.eBookVO.eBookPagesVO.getItemAt(currentPageNum) as PageVO;
var objColl:ArrayCollection = new ArrayCollection();
objColl.source = pageVO.highLightSelection;
for(var i:int=0;i<objColl.length;i++)
{
var highlightVO:HighlightVO = new HighlightVO();
highlightVO.beginIndex = objColl.getItemAt(i).beginIndex;
highlightVO.endIndex = objColl.getItemAt(i).endIndex;
setHighlightedSegment(textSnapShot,highlightVO.beginIndex,highlightVO.endIndex);
}
}
}
private function setHighlightedSegment(textSnapShot:TextSnapshot,beginIndex:int,endIndex:int):void
{
textSnapShot.setSelectColor(0xfff100);
textSnapShot.setSelected(beginIndex,endIndex,true);
}
Looking forward to your support to resolve this issue.
Regards,
JS
What you're doing is not 'caching', it's preloading previous/next pages. Also, what you're doing is really bad practice. I'm not even sure why you're casting these things into MovieClips unless the SWFs are that; if they're Flex SWFs, they'll be UIComponents. I would recommend you rethink your approach. I wouldn't even bother copying the children or anything over. Once the browser loads a SWF, it is now part of the browser cache, meaning the next time it's requested, it won't actually download it.
If you want to 'cache' your SWFs for a quicker next/previous page flipping, I would recommend you use something like SWFLoader to just load the other SWFs without actually adding it to the display, then removing it from memory. That will cache the SWFs for you in the browser. Then when the user click previous/next, just change the url of the main swfloader of the currently displayed page and it will load it up really quickly. No downloading since it's already cached, it will just need to instantiate.
Related
I've run across an issue using Caliburn.Micro when sharing a Screen between multiple parent Screens. In this example I have 2 tabs inside a shell. Each tab shares a single instance of SharedViewModel (essentially a singleton).
var shared = new SharedViewModel();
Items.AddRange(new []
{
new TabViewModel { Shared = shared },
new TabViewModel { Shared = shared },
});
And each tab's view has a ContentControl bound to the Shared property which is SharedViewModel:
<ContentControl cal:View.Model="{Binding Shared}"/>
Here's the order of events:
Start the app. See the shared view.
Switch to second tab. See the shared view.
Switch back to first tab. Shared view is gone.
Switch to second tab again. The shared view is there.
Proceed to pull hair out.
You can see the example application on my github.
The Screen class is based on ViewAware which caches and reuses its view once it has been loaded. As one and the same instance of a visual can't be attached to the visual tree multiple times, this leads to the behavior you're observing.
Try overriding this in your screen:
public override object GetView(object context = null)
{
return null;
}
I have a page that displays data about an object. At the top of the page is room for an icon, showing a picture of that object. Tapping this icon brings up a new page that allows the user to take a new picture, and save it as a temporary new picture for the object (not put in database, but should persist for the session)
Initial page:
private var source:Object = new Object();
protected function onInitialize():void {
source = navigator.poppedViewReturnedObject;
}
When setting source for the image later...
if (source != null) {
pic.source = source.object;
}
else {
pic.source = "no_picture_available_image.png";
}
2nd Page (User can take picture, and view new picture):
[Bindable]
private var imageSource:Object = null;
<s:Image id="pic" width="90%" height="75%" horizontalCenter="0" source="{imageSource}" />
After taking picture...
protected function mediaPromiseLoaded(evt:Event):void {
var loaderInfo:LoaderInfo = evt.target as LoaderInfo;
imageSource = loaderInfo.loader;
}
This does show the picture just taken correctly on this page.
To get back to old page, i use navigator.popView, and use:
override public function createReturnObject():Object {
return imageSource;
}
Unfortunately, it doesn't work. The imageSource isn't null when it is read from navigator.poppedViewReturnedObject, but no image is shown.
Does the LoaderInfo not persist after popping the view? Are the camera pics not automatically saved? I can't find answers to any of these questions, and I can't debug using the phone in my current environment.
After thinking about this a bit, don't return LoaderInfo.loader as the poppedViewReturnedObject. If I remember correctly, a DisplayObject can only be set as the source of one Image. Instead, return LoaderInfo.loader.content.bitmapData. That BitmapData should be the raw data used to display the image. This data can be used repeatedly to create images and can be set as the source of an Image.
Problem turned out to be in my first page's image declaration - I didn't set a width. Seemingly, the object being displayed couldn't handle not having a specified width.
Note that passing back the loader did work fine.
I am working on an application which has quite a bit of field-validation in it. The validation works great and I am 1000000% sure the validation message popups were appearing earlier. Now I did quite a bit of work and refactoring. One of the things I changed was the way I open up Popups/Dialog. In order to have these centered over the entire application instead of the opening component I refactored the way I open dialogs. I used the source of the Alert as a base for this but extended it quite a bit as I was having other issues (Focus Manager etc.) (I am just mentioning this as I am assuming that my missing popups are related to this).
Here comes the code responsible for opening popups in my application:
public function show(realParent:Sprite,
displayParent:Sprite = null,
closeHandler:Function = null,
moduleFactory:IFlexModuleFactory = null):Dialog {
// Get the parent ...
// If none is set, use the top-level-application.
if (!displayParent) {
var sm:ISystemManager = ISystemManager(FlexGlobals.topLevelApplication.systemManager);
// no types so no dependencies
var mp:Object = sm.getImplementation("mx.managers.IMarshallPlanSystemManager");
if (mp && mp.useSWFBridge())
displayParent = Sprite(sm.getSandboxRoot());
else
displayParent = Sprite(FlexGlobals.topLevelApplication);
}
// Register for close-events, making sure the pop-up is closed.
if (closeHandler != null) {
this.addEventListener(CloseEvent.CLOSE, closeHandler);
}
// Setting a module factory allows the correct embedded font to be found.
if (moduleFactory) {
this.moduleFactory = moduleFactory;
} else if (realParent is IFlexModule) {
this.moduleFactory = IFlexModule(realParent).moduleFactory;
} else {
if (realParent is IFlexModuleFactory) {
this.moduleFactory = IFlexModuleFactory(realParent);
} else {
this.moduleFactory = FlexGlobals.topLevelApplication.moduleFactory;
}
// also set document if parent isn't a UIComponent
if (!parent is UIComponent) {
this.document = FlexGlobals.topLevelApplication.document;
}
}
// Make the dialog center itself relative to the parent.
PopUpManager.addPopUp(this, displayParent, true);
PopUpManager.centerPopUp(this);
return this;
}
What could be responsible for the Validation popups not showing up any more? Where should I look?
Chris
Ok ... so I figgured this out by myself again. I coould bang my head at the wall for taking so long for finding it though.
If I use the Spart forms, the FormItems and Forms themselves can define error text areas in order to output error messages. So as soon as the FormItem posesses a skin part with the id "errorTextDisplay" the error messages go there. I was now expecting that if there was no such part, the old notifications would be used ... nope.
After about 2-3 Hours of messing around with the code of FormItem and it's skins, I noticed that the "contentGroup" explicitly defined an attribute to suppress error tooltyips by setting showErrorTip to false. Simply removing the "errorTextDisplay" from the skin and changing the showErrorTip to true made my popups appear nicely :-)
Hopefully this post might help someone with the same problems.
I have a flex Air program that loads external content with the HTMLLoader. Now for some reason whenever I load a page that has any flash content a blank system window pops up outside of my program. It's completely blank, all white with min, max and close buttons. If I close it any flash content I loaded stops working. For the life of my I can't figure out what's happening and there's no messages in the console and no title for the window.
Does anyone have any ideas? I appreciate any help you can give. Here's the code I'm using:
private var webPage:HTMLLoader;
private function registerEvents():void
{
this.addEventListener(gameLoadEvent.GAME_LOAD, gameLoad);
//webPage = new HTMLLoader();
}
//function called back from Game Command to load correct game
private function gameLoad(event:Event):void
{
var gameEvent:gameLoadEvent = event as gameLoadEvent;
loadgame(gameEvent.url, gameEvent.variables);
}
private function loadgame(url:String, variableString:String):void
{
DesktopModelLocator.getInstance().scaleX = 1;
DesktopModelLocator.getInstance().scaleY = 1;
//var url:String = "http://pro-us.sbt-corp.com/aspx/member/LaunchGame.aspx";
var request:URLRequest = new URLRequest(url);
//var variables:URLVariables = new URLVariables("gameNum=17&as=as1&t=demo&package=a&btnQuit=0");
if(variableString != null && variableString != ""){
var variables:URLVariables = new URLVariables(variableString);
variables.exampleSessionId = new Date().getTime();
variables.exampleUserLabel = "guest";
request.data = variables;
}
webPage = HTMLLoader.createRootWindow(true, null, true, null);
webPage.height = systemManager.stage.nativeWindow.height - 66;
webPage.width = systemManager.stage.nativeWindow.width;
webPage.load(request);
webPage.navigateInSystemBrowser = false;
flexBrowser.addChild(webPage);
}
]]>
</mx:Script>
<mx:HTML id="flexBrowser" width="1366" height="658" backgroundAlpha="0.45" creationComplete="registerEvents();" x="0" y="0">
</mx:HTML>
you're not using any of the capabilities of your html component. As is, it may as well be a canvas since all you're doing is addChild to flexBrowser, a DisplayObjectContainer. Though I wouldn't do it this way, you can pretty simply set the flexBrowser.htmlLoader.load(request); and get rid of all that webPage stuff.
Is your application using a transparent window? air won't display flash content in the HTMLLoader in that case, see http://bugs.adobe.com/jira/browse/SDK-15033
One workaround is to use http://code.google.com/p/adobe-air-util/source/browse/trunk/src/net/tw/util/air/HTMLOverlay.as.
I had to do some changes to get it to work well with our app. I sent an email to the project owner to contribute the changes, if you are still on it I can send you the patch. The most important change, is that the html overlay window does go behind other apps when switching i.e. alt-tab or opening another app.
Update: I committed the changes to the overlay above, check it out as it should work for you as well. I know it seems like an awful workaround, but there doesn't seem to be anything better until adobe fixes the issue. If you do see something better, make sure to post the update :)
This problem has been fixed in AIR 1.5.2:
Before AIR 1.5.2, SWF content embedded in and HTML container in a transparent window could not be displayed. With AIR 1.5.2, SWF content can be displayed with certain wmode settings.
I've reviewed all the documentation and Google results surrounding this and I think I have everything setup correctly. My problem is that the symbol is not appearing in my app. I have a MovieClip symbol that I've embedded to my Flex Component. I need to create a new Image control for each item from my dataProvider and assign this embedded symbol as the Image's source. I thought it was simple but apparently not. Here's a stub of the code:
[Embed(source="../assets/assetLib.swf", symbol="StarMC")]
private var StarClass:Class;
protected function rebuildChildren():void {
iterator.seek( CursorBookmark.FIRST );
while ( !iterator.afterLast ) {
child = new Image();
var asset:MovieClipAsset = new StarClass() as MovieClipAsset;
(child as Image).source = asset;
}
}
I know the child is being created because I can draw a shape and and that appears. Am I doing something wrong? Thank you!
You should be able to simply set child.source to StarClass:
child = new Image();
child.source = StarClass;
See the MovieClipAsset Language Reference for more details:
you rarely need to create MovieClipAsset instances yourself
because image-related properties and
styles can be set to an
image-producing class, and components
will create instances as necessary.
For example, to set the application
background to this animation, you can
simply write the following:
<mx:Application backgroundImage="{backgroundAnimationClass}"/>