Does anyone know of a sound library for IOS that has been ported to work with Air applications?
I was looking at his list: http://www.adobe.com/devnet/air/native-extensions-for-air.html and did not see anything related to sound but hoping I can find something out there thats not on the list.
Thanks
you can check this one: https://github.com/mateuszmackowiak/SoundExtension
This library enables you to control the default player (pause, play and others) and volume.
http://extensionsforair.com/
You can find the extensions here, if not available request one from 'em they will help.
Follow steps in this will be able to make your own pretty soon....
http://www.adobe.com/devnet/air/articles/transferring-data-ane-ios-pt1.html
Related
Given qt3d's structure, is it possible to integrate the oculus sdk with a qt3d application?
I have tried but my two main obstacles are:
I cant use the textures from the texture swap chain created by the oculus sdk as a render target attachment
I am not able to call ovr_SubmitFrame at the end of each frame since qt3d doesnt have a signal that would allow me to do so.
Has anyone successfully gotten the oculus sdk to work with qt3d? If so, how did you overcome these issues?
Are there any plans for allowing the integration of VR SDKs (not just oculus') in qt3d in further releases?
You could probably do it with some sort of custom framegraph that encapsulated the stereo rendering functionality and included a custom component that could take the currently rendered content and submitted it to the SDK prior to the swapbuffer call.
Alternatively you could dive into the code that processes the framegraph itself and see how hard it would be to customize it to work against a VR API. I've done significant work with integrating Qt apps with VR, but not specifically with Qt3D.
The frame graph will indeed provide one part of the solution for the stereoscopic rendering setup. There is already an anaglyphic stereo example showing most of what you need that ships with Qt 3D.
To integrate the swap chain of the occulus SDK will require deeper integration. I do not know the details of the Occulus SDK as yet but we can take a look.
From what I can see you should be able to do something analogous to the Scene3D custom Qt Quick 2 item to be able to render to the textures provided by the Occulus SDK and to tell Qt 3D which OpenGL Context to use. See
http://code.qt.io/cgit/qt/qt3d.git/tree/src/quick3d/imports/scene3d?h=5.7
Nicolas, I also do not appreciate you publicly saying that KDAB are not much help. I only received an email from Karsten on Friday which I responded to despite being on vacation saying that we can help but it will be on a best efforts basis since you are not paying and I have a very full workload preparing Qt 3D for release at the end of the month along with Qt 5.7. Today is a public holiday in the UK, as you are aware, yet you are already saying detrimental things about us.
You were also directed to post to the interest#qt-project.org mailing list on the qt-forums as I do not tend to monitor SO or the qt-forums on a regular basis. You could have also emailed us directly or via the development#qt-interest mailing list.
We would be more than happy to set up a support agreement with you.
I am using elmahr for my web application. I want to extend it to my batches and console application. Do we have any direct references for the same? Thanks in Advance
Regards
Amal Thomas
ElmahR does not support that out of the box, but there is a fork that implements something very similar to what you did:
https://stackoverflow.com/a/16139769/720780
From there you could probably extract what you need. I never tried it personally but the idea is very promising, so I'd advise you have a look.
Please, could you provide me some resources (web-links) to learn qt-dbus?
I already have a process which provides QtDBus interface, I want to learn it so that I can communicate with it.
First hits from a Google search for qt-dbus and qt-dbus tutorial:
http://doc.trolltech.com/4.2/intro-to-dbus.html
http://wiki.forum.nokia.com/index.php/QtDbus_quick_tutorial
http://techbase.kde.org/Development/Tutorials#D-Bus
There were many more interesting hits to list here. Their usefuleness to you depends on what you want to do, of course.
There are some more useful links since Dec '10:
http://qt-project.org/doc/qt-4.8/qtdbus.html
http://qt-project.org/doc/qt-4.8/examples-dbus.html
In my opinion, this is the best tutorial to start: http://techbase.kde.org/Development/Tutorials#D-Bus
http://developer.nokia.com/Community/Wiki/QtDbus_quick_tutorial
http://techbase.kde.org/Development/Tutorials/D-Bus/CustomTypes
If you want to introspect D-Bus objects and messages you can use following tools:
http://doc.qt.digia.com/4.6/qdbusviewer.html
https://wiki.gnome.org/DFeet
Nokia has some great Maemo code that you can look off of. I found it's well documented and useful.
http://wiki.maemo.org/Documentation/Maemo_5_Developer_Guide/DBus/DBus_Basics
Does anyone know of any opensource tool for creating dynamic organization chart in flex by reading values from database
Have a look at KapLab (http://lab.kapit.fr)
They have free data vizualisation components. I think you might be interested by the Visualizer component.
It's not open-source though, but you can get the source code if you buy a licence.
(If you need more info, you can still contact me because I'm working closely with them)
The IBM ILog Elixer library has an organization charting component. It's not free, but it fits the bill of what you are looking for.
The most polished "free" components I've seen are the KapLab Visualizer that Pez mentioned.
However for actual open source your best be is the BirdEye Information Visualization and Visual Analytics Library. Check out the demo, the "Graphs" tab and I think tree is right up your alley. BirdEye is built with degrafa as is axiis another open source data visualization library.
Good luck!
Maybe The Flare library would suit your needs , I am starting to use it. Looks kinda funky
http://flare.prefuse.org/
Can anyone recommend a good (AS3) logging API for Flash/AIR/Flex? I need something to capture and record mouse and keyboard events in addition to coded events. Preferably something well documented/supported. Thanks in advance.
I've been using Thunderbolt. It allows you to see your log results in Firebug.
I developed and manage Loggee!, a Flash/Flex Logging Tool: http://davidbuhler.org/loggee-flex-logging-tool/
You must see http://sourceforge.net/projects/log4flash/
with no more....
bye bye
I would recommend Arthropod if you are looking for a development tool (this wasn't very clear in your question), if it's to log your client's behavior, I'm not aware of any tool sorry.
I always end up writing my own logging solutions. They generally are very simple compared to the rest of the project, and by writing my own I can tailor it exactly to what I need. Whereas using a pre-built one, always seems like either it is too over-engineered and complex to use, or it's too simple and lacking a couple features I need.
Try to use Log5F logging utility for ActionScript 3.0