Save (already-existing) QSetting into an INI file - qt

I want to save an alredy-existing QSettings object into some INI file for backup.
The QSettings comes from the application's global settings, ie. it can be registry, ini file, etc.
In case it helps, my context is:
class Params
{
// All params as data members
// ...
void loadGlobal ()
{
Qettings s; // Global parameters, paths set by application
// Fill data members: s.value (...);
}
};
class Algo
{
Result run (Params p)
{
Result r = F(p);
return r;
}
};
int main (...)
{
Params p;
p.loadGlobal ();
Algo a;
Result r = a.run (p);
// At this point, save Result and Params into a specific directory
// Is there a way to do:
p.saveToIni ("myparams.ini"); // <-- WRONG
}
A solution would be to add a saveTo (QSetting & s) method into the Params class:
class Params
{
void saveTo (QSettings & s)
{
s.setValue (...);
}
};
int main (...)
{
Params p;
p.loadGlobal ();
QSettings bak ("myparams.ini", ...);
p.saveTo (bak);
}
But I am looking for a solution without modifying the Params class.

Well, no, QT Doesn't really support this directly. I think your best bet is writing a helper class...something like:
void copySettings( QSettings &dst, QSettings &src )
{
QStringList keys = src.allKeys();
for( QStringList::iterator i = keys.begin(); i != keys.end(); i++ )
{
dst.setValue( *i, src.value( *i ) );
}
}

I think there are 2 issues:
QSettings does not have a copy constructor or assignment operator (that I know of), so you'll probably have to write your own copy using allKeys().
You can't save QSettings to an arbitrary file, but what you can do is set the path used for a specific format and scope using the static method QSettings::setPath(). Note that you need to do that before your backup QSettings object is created (and you would use format IniFormat).
If you're OK not having complete control over the resulting path, this should be sufficient. If not, you could still do the above, then get the file name using fileName() and use a system call to copy/move the file to the desired final location.

Related

How to create a QFuture with an immediately available value?

I have a function which returns QFuture object as a result of a QtConcurrent::run computation. However, there could be some conditions before running the concurrent method where I need to manually return a value-holding future from my function.
QFuture<bool> foo(const QString &bar)
{
if (bar.isEmpty()) {
return QFuture<bool>(false); // This does not work.
// Here I need to return from the function, but I don't know how to do it.
}
return QtConcurrent::run([=]() -> bool {
// Asynchronous computations...
});
}
How to manually create the QFuture object?
Or (more globally) how to properly return from such method?
When there's no data to return, things are easy - this should be the first thing to try anyway in modern C++:
return {};
Or, if you're targeting some obsolete platform (<Qt 5.6):
return QFuture<bool>();
That way you get an invalid future. There's no way to directly create a future that carries preset data, you'd have to use QFutureInterface for that:
// https://github.com/KubaO/stackoverflown/tree/master/questions/qfuture-immediate-50772976
#include <QtConcurrent>
template <typename T> QFuture<T> finishedFuture(const T &val) {
QFutureInterface<T> fi;
fi.reportFinished(&val);
return QFuture<T>(&fi);
}
QFuture<bool> foo(bool val, bool valid) {
if (!valid)
return {};
return finishedFuture(val);
}
int main() {
Q_ASSERT(foo(true, true));
Q_ASSERT(!foo(false, true));
Q_ASSERT(foo(false, false).isCanceled());
Q_ASSERT(foo(true, false).isCanceled());
}

Qt -how to get variable value from another function in same file

New to Qt. Still learning it. I have clone.ui, clone.h and clone.cpp. clone ui has 2 buttons.
Browse button-> to Selection a destination path
Add button -> Clone(copy) a file
Clone.h
QString destination_path;
QFileDialog *fdialog;
Clone.cpp has
QFileInfo finfo; // Declare outside function to increase scope
QString destination_name;
void Clone:: on_pushButton__Browse_clicked()
{
/*get the destination path in QString using QFileDialog
Got destination_path */
QString destinatino_path = QFileDialog::getExistingDirectory(....);
QFile finfo(destination_path);
// QFileDialog finfo(destionation_path)
}`
In the same file Clone.cpp
void Clone:: on_btn_Add_clicked()
{
// how to get the same destination_path value here...
//using QFile or some other way?
}
I struck here, Am i missing anything? Any thoughts/suggestion highly useful.
You've create a class (Clone) which has a data member QString destination_path.
Since it is a member variable it has class scope (as in you can access the same variable in any Clone:: member function for the same Clone object).
The problem is that you've hidden it by declaring another QString destination_path in Clone::on_pushButton__Browse_clicked().
void Clone::on_pushButton__Browse_clicked()
{
...
// this *hides* the class member with the same name
QString destination_path = QFileDialog::getExistingDirectory(....);
...
}
The solution is to remove QString from the beginning of the line, which means you are now assigning to the class object's data member.
void Clone::on_pushButton__Browse_clicked()
{
...
// now you're assigning to your object's data member
destination_path = QFileDialog::getExistingDirectory(....);
...
}
Later, in Clone::on_btn_Add_clicked() you can access destination_path, and it will have the value assigned to it in Clone::on_pushButton__Browse_clicked

How to implement clipboard actions for custom mime-types?

I am trying to implement copy/cut/paste in a complex application.
I have a QGraphicsScene that can contain QGraphicsItem subtypes of varied subtypes, fairly complex (with Item as a second parent storing custom properties).
I would copy/cut selected items, and paste them back in place.
I already have implemented it using a local version: a list of items.
void copyItemsActionOld()
{
foreach(QGraphicsItem* qItem, selectedItems())
{
Item* newItem = (dynamic_cast<Item*>(qItem))->createItemCopy();
m_itemClipboard.append(newItem);
}
}
On paste, I make a copy of all items in clipboard and add them to the scene. So simple.....
BUT
I need to implement it using the global system clipboard.
I saw that creating a custom mime type is as simple as calling setData on a QMimeData object, after I make up a format name... (I hope that is true)
static const QString _mimeType("application/myItem");
void copyItemsAction()
{
QMimeData* _mimeData = new QMimeData;
2 QByteArray _itemData = ?????;
_mimeData->setData(_mimeType, _itemData);
QClipboard* _clipboard = QApplication::clipboard();
_clipboard->clear();
_clipboard->setMimeData(_mimeData);
}
void pasteItemsAction()
{
QClipboard* _clipboard = QApplication::clipboard();
const QMimeData* _mimeData = _clipboard->mimeData();
QStringList _formats = _mimeData->formats();
foreach (QString _format, _formats)
{
if (_format == _mimeType)
{
QByteArray _itemData = _mimeData->data(_mimeType);
3 // then do what ? How do I parse it ?
}
}
}
My questions
1) Are the above fragments for copyItemsAction and pasteItemsAction anywhere close to how clipboard actions should work ?
2) How can I put item data in the QByteArray ?
3) How do I parse the data in QByteArray ?
4) Do I need to register the custom mime-type anywhere else ? (other than what I just did in my two functions); and will it be multi-platform ?
I have already implemented save and load functionality for all items. Something like...
void Item::saveItem(QDataStream &outFile)
{
outFile << type;
outFile << width;
outFile << color.name();
}
Can I use this to place the items data in the QByteArray ? (How ?)
I was on the right track, and I kept adding code to my question until I found how to make it work:
static const QString _mimeType("application/myItem");
void copyItemsAction()
{
QByteArray _itemData;
QDataStream outData(&_itemData, QIODevice::WriteOnly);
outData << selectedItems().size();
foreach(QGraphicsItem* qItem, selectedItems())
{
Item* item = dynamic_cast<Item*>(qItem);
item->saveItem(outData);
}
QMimeData* _mimeData = new QMimeData;
_mimeData->setData(_mimeType, _itemData);
_mimeData->setText("My Items");
QClipboard* _clipboard = QApplication::clipboard();
_clipboard->clear();
_clipboard->setMimeData(_mimeData);
}
void pasteItemsAction()
{
QClipboard* _clipboard = QApplication::clipboard();
const QMimeData* _mimeData = _clipboard->mimeData();
QStringList _formats = _mimeData->formats();
foreach (QString _format, _formats)
{
if (_format == _mimeType)
{
QByteArray _itemData = _mimeData->data(_mimeType);
QDataStream inData(&_itemData, QIODevice::ReadOnly);
int itemsSize;
inData >> itemsSize;
for (int i = 0; i < itemsSize; ++i)
{
Item* item = ...
item->loadItem(inData);
}
}
}
}
So, for question 1, yes I was on the right track;
For questions 2 and 3 - I was able to use a QDataStream to serialize info to/from the QByteArray.
If there is a better / more effective / faster way, I would love to know...
For question 4 - it seems that I can use just about any string, if all I want is to copy/paste within a single instance of my application.
It is also true if I want to use it between multiple applications, multiple instances of my application, or for drag-and-drop - on most platforms. (It does not seem to work between multiple applications/instances in the embedded platform I target.)
Caveat - it fails frequently when another clipboard using application is open, in windows.

Call by reference with QVector

I have in an Object an QVector of Coordinates (my type) that I want to transfer to an other Vector ( I validate and than want to use ist ).
Header
bool getVector(QVector<Coordinates> &getCoordinates );
C File
static QVector<Coordinates> current;
int getVector( QVector<Coordinates> &getCoordinates)
{
.... stuff ...
getCoordinates = current;
.... stuff ....
return 0;
}
And I use it like
....
QVector<Coordinates> currentCoordinates;
getVector(currentCoordinates);
currentCoordinates.X // CRASH
The debugger goes to this line where an Live Crash happens
inline QVector(const QVector<T> &v) : d(v.d) { d->ref.ref(); if (!d->sharable) detach_helper(); }
So my how can I fix this? As I can use this to get all the other Variables with this methode.
A likely cause of your problem is that current has not been constructed before getVector is called. Initialization of static objects in C++ is a thorny area, and a frequent source of bugs - for more information, see this question, and the static initialization order fiasco FAQ entry.
A simple solution to this problem is to provide access to current via a function, i.e. replace
static QVector<Coordinates> current;
with
static QVector<Coordinates>& getCurrent()
{
static QVector<Coordinates> current;
return current;
}
Note, however, that the function as written above is not thread-safe. If multiple threads may call getCurrent, then it should be protected with a QMutex.
For gareth and the Forum :
the header:
typedef QVector<Coordinates> VesselCoordinates;
bool (*getVessel)(Charakter forCharakter, Vessel& getVessel,VesselCoordinates &getCoordinates );
later i bind tis function pointer to an static function ( cause this part of my Program will be one day convertet to c)
cpp file lower layer:
static struct {
Charakter currentPlayerVessel;
VesselCoordinates possibility;
}data;
static bool getVessel(Charakter forCharakter, Vessel& getVessel,VesselCoordinates &getCoordinates );
// funktion to bind the funktion pointer to this static funktion so it can be called outside the File
static bool serverNamespace::getVessel(Charakter forCharakter, Vessel& getVessel,VesselCoordinates &getCoordinates )
{
bool retValue= false;
if ( forCharakter == data.currentPlayerVessel){
// TODO abfragen ob die Adresse regestriert ist!
if ((true == minSize()) and ((true == shipsInRow())or (true == shipsInLine())))
{
retValue = true;
Vessel test = (Vessel)data.possibility.size();
getVessel = test;
getCoordinates = data.possibility;
}
}
return retValue;
}
And then i can use this in the upper layer cpp file to get the information i need:
// in an Funktion :
VesselCoordinates currentCoordinates;
currentCoordinates.clear();
Vessel currentVessel;
if (true == basicFleet->getVessel(currentCharakter,currentVessel, currentCoordinates ))
// doing stuff to it
so its worik fine but your idea worked just as fine. Maybe you can see why my idea is also working.
Thank you
elektor

segfault after return 0;

I wrote a program to test my binary tree and when I run it, the program seems to crash (btree.exe has stopped working, Windows is checking for a solution ...).
When I ran it through my debugger and placed the breakpoint on the function I suspect is causing it, destroy_tree(), it seemed to run as expected and returned back to the main function. Main, in turn, returned from the program but then the cursor jumped back to destroy_tree() and looped recusively within itself.
The minimal code sample is below so it can be ran instantly. My compiler is MinGW and my debugger is gdb (I'm using Code::Blocks).
#include <iostream>
using namespace std;
struct node
{
int key_value;
node *left;
node *right;
};
class Btree
{
public:
Btree();
~Btree();
void insert(int key);
void destroy_tree();
private:
node *root;
void destroy_tree(node *leaf);
void insert(int key, node *leaf);
};
Btree::Btree()
{
root = NULL;
}
Btree::~Btree()
{
destroy_tree();
}
void Btree::destroy_tree()
{
destroy_tree(root);
cout<<"tree destroyed\n"<<endl;
}
void Btree::destroy_tree(node *leaf)
{
if(leaf!=NULL)
{
destroy_tree(leaf->left);
destroy_tree(leaf->right);
delete leaf;
}
}
void Btree::insert(int key, node *leaf)
{
if(key < leaf->key_value)
{
if(leaf->left!=NULL)
insert(key, leaf->left);
else
{
leaf->left = new node;
leaf->left->key_value = key;
leaf->left->left = NULL;
leaf->left->right = NULL;
}
}
else if (key >= leaf->key_value)
{
if(leaf->right!=NULL)
insert(key, leaf->right);
else
{
leaf->right = new node;
leaf->right->key_value = key;
leaf->right->left = NULL;
leaf->right->right = NULL;
}
}
}
void Btree::insert(int key)
{
if(root!=NULL)
{
insert(key, root);
}
else
{
root = new node;
root->key_value = key;
root->left = NULL;
root->right = NULL;
}
}
int main()
{
Btree tree;
int i;
tree.insert(1);
tree.destroy_tree();
return 0;
}
As an aside, I'm planning to switch from Code::Blocks built-in debugger to DDD for debugging these problems. I heard DDD can display visually pointers to objects instead of just displaying the pointer's address. Do you think making the switch will help with solving these types of problems (data structure and algorithm problems)?
Your destroy_tree() is called twice, you call it once and then it gets called after the execution leaves main() from the destructor.
You may think it should work anyway, because you check whether leaf!=NULL, but delete does not set the pointer to NULL. So your root is not NULL when destroy_tree() is called for the second time,
Not directly related (or maybe it is) to your problem, but it's good practice to give structs a constructor. For example:
struct node
{
int key_value;
node *left;
node *right;
node( int val ) : key_val( val ), left(NULL), right(NULL) {}
};
If you do this, your code becomes simpler, because you don't need worry about setting the pointers when you create a node, and it is not possible to forget to initialise them.
Regarding DDD, it;'s a fine debugger, but frankly the secret of debugging is to write correct code in the first place, so you don't have to do it. C++ gives you a lot of help in this direction (like the use of constructors), but you have to understand and use the facilities it provides.
Btree::destroy_tree doesn't set 'root' to 0 after successfully nuking the tree. As a result, the destructor class destroy_tree() again and you're trying to destroy already destroyed objects.
That'll be undefined behaviour then :).
Once you destroy the root.
Make sure it is NULL so it does not try to do it again (from the destructor)
void Btree::destroy_tree(node *leaf)
{
if(leaf!=NULL)
{
destroy_tree(leaf->left);
destroy_tree(leaf->right);
delete leaf;
leaf = NULL; // add this line
}
}

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