Objective C: ARC with IVars declared in implementation file - automatic-ref-counting

I found an interesting post describing how, in Objective-C 2.0, instance variables can be declared in the implementation file. Consider this example:
#interface MyClass {}
#end
#implementation MyClass {
NSObject *obj1;
NSObject *obj2;
}
#end
Notice the ivars obj1 and obj2 are not declared properties. Since they are not declared with an #property statement, there are no corresponding ownership qualifiers such as weak/strong.
My question is, will a project using Automatic Reference Counting (ARC) remember to clean up objects declared in this manner? Any documents addressing this specific issue would be appreciated.

Yes, these implicitly have a __strong in front of them. ARC will deal with them just as you'd expect from a strong property. The appropriate section in the docs is 4.4.1. Objects.

Related

System.Text.Json serialization not using derived classes

I have an abstract class named Extension which has several derived classes such as DerivedExtensionA, DerivedExtensionB, etc.
Now I have a list defined as List<Extension> which contains the derived classes instances.
Now if I serialize the above list, it only serializes the base class properties that are in Extension since the list has the base class Extension type. If I define the list as List<DerivedExtensionA> and then put only instances of DerivedExtensionA in it, then they are serialized fine. But my code is generic which is supposed to accept all types of Extensions, so this isn't a workable solution for me.
So question is ..
How do I keep the list defined as List<Extension> and still be able to fully serialize the contained derived class instances that contain ALL their properties ?
Here is a fiddle showing this behavior: https://dotnetfiddle.net/22mbwb
EDIT: Corrected the fiddle URL
From How to serialize properties of derived classes with System.Text.Json
Serialization of a polymorphic type hierarchy is not supported.
In your fiddle you can use an array of objects:
string allExtensionsSerialized =
JsonSerializer.Serialize((object[])allExtensions.ToArray());
This is the hack I used recently:
public record MyType(
// This nonsense is here because System.Text.Json does not support normal polymorphic serialisation
[property: JsonIgnore] List<X> Messages))
{
// This nonsense is here because System.Text.Json does not support normal polymorphic serialisation
[JsonPropertyName("Messages")]
public object[] MessagesTrick => Messages.ToArray();
For deserialisation, I decided used JsonDocument.Parse inside a dedicated FromJson(string json) method. This works OK, for me, in this specific case.
Actually I ended up changing the definition of the list from List<Extension> to List<object>, and the behavior was corrected. This might not be a workable solution for everyone reading this, but it's fine for me so that's why I'm adding my own answer.

self-referential generic types in flowtype

I'm trying to build a better Flowtype definition for Koa library and am kinda stuck.
My idea was to use Generic types to be able to specify customized Context class to Koa, so we can actually typecheck additional fields (populated by middlewares) instead of treating them as any.
so, I have:
declare type Context {…}
declare class Application<T: Context<T>> extends events$EventEmitter {
context: T,
…
}
fine…
but Context has a back-reference to Application, which is a generic dependent on Context. How do I spell this in typelib?
This doesn't look right, as I actually want to use not original Context but the type which was actually used by user
declare type Context {
app: Application<Context>
}

How do I check if a class is a model class in MVC

I started learning ASP.NET MVC and I have got some doubt. How do I check if a class is a Model class in MVC. I have PHP Codeigniter background, where all models inherit CI_Model. It was easy to figure out whether a class is a model class or not by checking instanceof operator but in .NET MVC Model class do not extend any class.
So how do I figure out whether a class is a model class through C# Code? How does MVC framework figure out whether the class is model or not. I have renamed folder from "Models" to "Modelss" but still model binding works with ModelState.IsValid. Any help is greatly appreciated.
Most models in an MVC application are plain old CLR objects (POCOs), that often don't have a base class because it isn't needed. You can change that, if you need to.
In the following examples, lets assume you have a object called param coming in from somewhere.
In C#, you can check if an object is of a certain type in a few ways. You can cast the object to the type, and if you don’t get an exception, the cast was successful. This is not the preferred method any longer, but I wanted you to know if was an option.
try {
var myType = (MyModel)param; // cast happens here
// do something with myType
}
catch{
// cast failed
}
Another way is to use the as operator. This is a much better way to do this because no exception is thrown if the cast fails, you just get null in the variable.
var myType = param as MyModel;
if (myType != null) { // you have what you need.
...
}
Another technique is the is operator (another good way). This works similar to as, but returns a Boolean rather than the object, or null, and you can inline it in an if statement to do the cast, and assign to a variable all in one line of code.
if (param is MyModel myType){
// do something with myType
}
If you do add a base class to your models, you can use that type rather than the class name in the examples above. If you want, you can forego the base class and use a marker interface (an interface with no properties, or functions declared in it), and check for that type.
public interface IModel {}
public class MyModel : IModel {
...
}
if (param is IModel myType){
// do something with myType
}
BTW, changing the folder name in the project didn't make any difference because C# works based on namespaces, and not folder structure, for most application types. As long as the folder and class files are included in the project, and the namespace is referenced, all is good.
Hope you find this information useful!

Groovy mixin on Spring-MVC controller

I'm trying to use Groovy mixin transformation on a spring-mvc controller class but Spring does not pickup the request mapping from the mixed in class.
class Reporter {
#RequestMapping("report")
public String doReport() {
"report"
}
}
#Mixin(Reporter)
#Controller
#RequestMapping("/a")
class AController {
#RequestMapping("b")
public String doB() {
"b"
}
}
When this code is run .../a/b url is mapped and works but .../a/report is not mapped and returns HTTP 404. In debug mode, I can access doReport method on AController by duck typing.
This type of request mapping inheritance actually works with Java classes when extends is used; so why it does not work with Groovy's mixin? I'm guessing it's either that mixin transformation does not transfer annotations on the method or that spring's component scanner works before the mixin is processed. Either way, is there a groovier way to achieve this functionality (I don't want AController to extend Reporter for other reasons, so that's not an option) ?
You can find below the responses I got from Guillaume Laforge (Groovy project manager) in Groovy users mailing list.
Hi,
I haven't looked at Spring MVC's implementation, but I suspect that
it's using reflection to find the available methods. And "mixin"
adding methods dynamically, it's not something that's visible through
reflection.
We've had problems with #Mixin over the years, and it's implementation
is far from ideal and bug-ridden despite our efforts to fix it. It's
likely we're going to deprecate it soon, and introduce something like
static mixins or traits, which would then add methods "for real" in
the class, which means such methods like doReport() would be seen by a
framework like Spring MVC.
There are a couple initiatives in that area already, like a prototype
branch from Cédric and also something in Grails which does essentially
that (ie. adding "real" methods through an AST transformation).
Although no firm decision has been made there, it's something we'd
like to investigate and provide soon.
Now back to your question, perhaps you could investigate using
#Delegate? You'd add an #Delegate Reporter reporter property in your
controller class. I don't remember if #Delegate carries the
annotation, I haven't double checked, but if it does, that might be a
good solution for you in the short term.
Guillaume
Using the #Delegate transformation did not work on its own, so I needed another suggestion.
One more try... I recalled us speaking about carrying annotations for
delegated methods... and we actually did implement that already. It's
not on by default, so you have to activate it with a parameter for the
#Delegate annotation:
http://groovy.codehaus.org/gapi/groovy/lang/Delegate.html#methodAnnotations
Could you please try with #Delegate(methodAnnotations = true) ?
And the actual solution is:
class Reporter {
#RequestMapping("report")
public String doReport() {
"report"
}
}
#Controller
#RequestMapping("/a")
class AController {
#Delegate(methodAnnotations = true) private Reporter = new Reporter
#RequestMapping("b")
public String doB() {
"b"
}
}
When you map requests with annotations, what happens is that once the container is started, it scans the classpath, looks for annotated classes and methods, and builds the map internally, instead of you manually writing the deployment descriptor.
The scanner reads methods and annotations from the compiled .class files. Maybe Groovy mixins are implemented in such a way that they are resolved at runtime, so the scanner software can't find them in the compiled bytecode.
To solve this problem, you have to find a way to statically mixin code at compile time, so that the annotated method is actually written to the class file.

Unity and constructors

Is it possible to make unity try all defined constructors starting with the one with most arguments down to the least specific one (the default constructor)?
Edit
What I mean:
foreach (var constructor in concrete.GetConstructorsOrderByParameterCount())
{
if(CanFulfilDependencies(constructor))
{
UseConstructor(constructor);
break;
}
}
I don't want Unity to only try the constructor with most parameters. I want it to continue trying until it finds a suitable constructor. If Unity doesn't provide this behavior by default, is it possible to create an extension or something to be able to do this?
Edit 2
I got a class with two constructors:
public class MyConcrete : ISomeInterface
{
public MyConcrete (IDepend1 dep, IDepend2 dep2)
{}
public MyConcrete(IDepend1 dep)
{}
}
The class exists in a library which is used by multiple projects. In this project I want to use second constructor. But Unity stops since it can't fulfill the dependencies by the first constructor. And I do not want to change the class since the first constructor is used by DI in other projects.
Hence the need for Unity to try resolving all constructors.
Unity will choose the constructor with the most parameters unless you explicitly tag a constructor with the [InjectionConstructor] attribute which would then define the constructor for Unity to use.
When you state a suitable constructor; that is somewhat contingent on the environment. If for instance you always want to guarantee that a certain constructor is used when making use of Unity use the attribute mentioned previously, otherwise explicitly call the constructor you want to use.
What would be the point of Unity "trying" all constructors? It's purpose is to provide an instance of a type in a decoupled manner. Why would it iterate through the constructors if any constructor will create an instance of the type?
EDIT:
You could allow the constructor with the most params to be used within the project that does not have a reference to that type within its container by making use of a child container. This will not force the use of the constructor with a single param but it will allow the constructor with 2 params to work across the projects now.
You could also switch to using the single constructor across the board and force the other interface in via another form of DI (Property Injection), not Constructor Injection...therefore the base is applicable across the projects which would make more sense.

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