Audio not working in Android platform with playn - playn

Is audio working in the android backend of playn?
I recently tried a demo I made, and it didn't play any sound.
This is happening just in the android backend, html and java are playing the sounds just fine.
I'm using mp3 files.

Yes.
Sounds work fine in my case for Android, but it doesn't work in Java - paradox.
My code:
soundTest = assetManager().getSound("sounds/test");
soundTest.setLooping(true);
soundTest.play();
I have audio files in path:
.../resources/test.mp3
.../resources/test.wav
Check if you dont add .mp3 od .wav to getSound method.
Check if you have files in subfolder /resources/ which is not writen in getSound method.

Here they told, that sound implemented partially, it is real.
For me PlayN.audio() sometimes works some time doesn't, and some times it has invisible memmory leaks and crashes when you trying to close activity, so for PlayN Android part I implemented my own SoundPool (plays *.ogg). It's much more simply and stable than MediaPlayer.
Good working example here and it works perfectly.
For Java Platform PlayN.audio() works fine.

Related

Visual Studio Apache Cordova - IOS build rotation issue

I'm a starter in writing app code in Visual Studio 2013 Community Apache Cordova and have managed to connect VS2013 with my Mac. Once I have gone through the process of building the app in VS and on my Mac and installing in on my iPhone, I open it up and it won't rotate. It doesn't rotate for a number of basic apps that I've written nor does it rotate if I build the default new project "Hello, your application is ready!" app.
I have done some research and tried changing the config.xml "Orientation" preference to "both", through the code window and also in the designer window but that doesn't change anything. I've also noticed that adding in a "BackgroundColor" preference doesn't work either.
Does anyone know if I may have configured something incorrectly or perhaps need to add something to my code?
All the HTML, JS and CSS that I've written seems to work okay (with the exception of trying to link URLs to the Safari Browser but that's another issue).
I have noticed the same issues. I tried finding some settings to fix that in the config.xml, but was not successful. I have resolved myself to just opening the iOS project in XCode and changing a few things:
Device Orientation: no matter the config.xml setting, its always only Portrait. I click-check the other 3 orientations.
Team: I have multiple developer profiles, and I need to choose correct one here.
Bundle Identifier. I screwed up one project, and have different case for iOS and Android. I leave the VS one as the Android one, so I can build completely correct for Android. Since I know I have to go to XCode for iOS anyway, I change the bundle identifier here.
You can find the project using Finder at ~/remote-builds/builds/9999/cordovaApp/platforms/ios/*.xcodeproj, where 9999 is the build number, though not necessarily the latest, largest number, but the latest datetime of the folder.
You can also refer to Greg's answer in this related post as an alternative solution.

How to run a PhoneGap app with Sqlite in Ripple?

I have a phongap app with a sqlite plugin that runs in both android and iphone. When I try to run it in Ripple i get several errors depending on the inclusion of the cordova version and device I use. Non of them are working at all. In some comments in stackoverflow i've seen people running sqlite in phonegap under ripple.
I'm using the PG-SQLitePlugin-Android plugin in my project, which it acually only supports Phonegap 2.7.0+.
I've found that i can force Ripple to use 2.7.0 by calling it :
file://localhost/Users/----/----/----/www/index.html?enableripple=cordova-2.7.0
Ripple actually loads great after enabling access to file system through chrome.
When i include cordova-2.7.0.js in my script
The index.html pops me a pop up with the following text :
gap:["Device","getDeviceInfo","Device119187522"]
that i can accept or cancel, then 2 more dialogs appeare, if I accept it gets hanged.
the js console shows that cordova 2.7.0 is really running :
Falling back on PROMPT mode since _cordovaNative is missing. Expected for Android 3.2 and lower only. cordova-2.7.0.js:906
deviceready is not fired
When i include cordova-2.9.0.js in my script
It happens the same as 2.7
Falling back on PROMPT mode since _cordovaNative is missing. Expected for Android 3.2 and lower only. cordova-2.7.0.js:906
but this time I get this other errors
Failed to load resource file://localhost/Users/laullobetpayas/-------/---/------/www/cordova/cordova_plugins.json
Failed to load resource file://localhost/Users/-------/---/------/www/cordova/cordova_plugins.js
deviceready is not fired
When I don't include any cordova.js in my script
SQLitePlugin.js:31
Uncaught ReferenceError: cordova is not defined SQLitePlugin.js:34
Am I using the proper plugin ?
which is the propper version of cordova / device tu run with the plugin and ripple ?
Do i have to include the cordova.js in my project
Hel will be very apreciated, it's for a long time that I'm trying to solve this.
Thank you in advanced.
Phonegap plugins won't work with Ripple because the idea of a Phonegap plugin is that it provides a Javascript interface in order to execute native code. That means, in the case of Android, the Javascript will invoke native Java code and in the case of iOS, the Javascript will invoke native Objective-C.
Ripple is purely Javascript-based, so the Javascript part of the plugin has nothing to interface with.
In the case of the SQLitePlugin, for example, calling SQLitePlugin.close() results in the call:
cordova.exec(null, null, "SQLitePlugin", "close", [this.dbname]);
where SQLitePlugin is the native class name and close is the native function name.
If you want to use the same storage API across Android, iOS and Ripple, maybe consider using lawnchair with appropriate adapters.
As for the issues with Ripple and Phonegap 2.7.0/2.9.0, Ripple has not quite caught up with Phonegap, so you will get these popups and error messages in the console, but that will not stop your Phonegap app (without native plugins) running in Ripple. You can convince yourself of this with a simple test case like:
document.addEventListener("deviceready", function(){
alert("I'm alive");
});
But the answer is, yes, you do need to include cordova.js in order for it to work at all in Ripple.
The Cordova-SQLitePlugin is a drop-in replacement for the HTML5 SQL API, so when running inside Ripple you don't need to call the Cordova layer you can just replace calls to sqlitePlugin.openDatabase() with window.openDatabase(). I've not yet tested this with Ripple but it should work. There are some database size limitations but this is probably all you need for testing.
There several ways to test if your inside Cordova. You could create a shim for the openDatabase() method based on testing for Cordova on app startup.
Since your primary goal is really to do rapid testing of SQLite with Cordova (rather than specifically to use Ripple) I'd like to suggest another new alternative to using Ripple.
I wrote an app call Sencha Touch Live that can be used for rapid development of Cordova / HTML5 apps by allowing you to Live Edit and Debug the HTML/JS/CSS code on your mobile device simply by updating files on your development computer - so you can skip most recompile/redeploy/restart debugger time costs. It has tons of other cool features. I'm using it myself for SQLite app testing instead of Ripple or Weinre
Detailed overview and Step by Step Guides
Installation Guide
It's based on the code from Adobe's PhoneGap Developer App so core code is well tested. It's been extensively adapted and tuned for Sench Touch framework though it should also work for jQuery Mobile or any framework that places HTML5 code under the phonegap/www or cordova/www folder. Just start up the server in you PhoneGap or Cordova project folder.
For testing your SQL and controller logic, I recommend using Geny Motion emulator with a version of Android 4.4.x KitKat. Start up an recent version of Chrome on your desktop and once you get your app working on the emulator or real device open chrome://inspect and now you can use the full Chrome debugger on your remote device app. You can also use a recent version of Safari for OSX/iPhone Simulator testing.
You can watch a demo here (starts at the 5 min. mark). Yes! It needs a more polished video with less echoes but you'll get the idea:
https://www.youtube.com/watch?v=94J4HBB0f7I

Google Chrome recognizes my Qt app as malware

I made a little program in Qt and C++ that helps to connect to the internet.
The app works great, but when I download the .exe (or the installer), Google Chrome recognizes it as malware.
Scanning the app with Microsoft Security Essentials does not return any problems.
I use Qt with QFile, QString, QtextStream, QPointer, QWebview, QWebFrame, QWebElement, QUrl, QDesktopServices, QStringList, QEventLoop.
Does anybody knows how to solve this problem?
Try to get in touch with Google service, maybe there, you can find answers.
Second idea is try to check your .exe by some antiviruses (for example, online service by Dr.Web -- http://vms.drweb.com/online/).

How to debug in AS3 only project in Flex...?

I am trying to build a AS3 only project in Flex....I have tried debug mode, but seems like it takes so long to compile....I can't use trace or check variables...Are there anyway to do debug?? Thanks for the help..
Which version of Flash Player have you installed, you need the debugger version. Check your browser , some browsers like Chrome for instance , come with Flash Player bundled in , but this isn't the version you need. You can also check your application properties, particularly the Run/Debug Settings.
Last but not least, you could also watch this Lee Brimelow tutorial, about using MonsterDebugger
http://gotoandlearn.com/play.php?id=109

Possible: use Flex/Air to build a chromeless CD autorun app

We'd like to have an app autorun when our clients put in our info CD.
Is it possible to do this using Adobe AIR... We were thinking of using the Flash Projector cause it compiles to an .exe which is easily launched, but there's no way to get rid of the ugly window chrome is there?
AIR Apps have to be installed right?
Thanks
It isn't going to work with AIR, but there are numerous Flash projectors that would work. AIR needs the runtime and has to be installed.
I had the same requirements and ended up using zinc. You can't get an AIR app to launch without installing it (much assuming that the user has the runtime in the first place) but zinc allows you to do so AND deploy to multiple environments like AIR with custom chrome if need be...Good Luck!
You can't do it with AIR. In fact that was one of the key design points of AIR, that you couldn't do automatic execution.
You can theoretically do it with a .EXE projector file, but it requires some fancy footwork, and I don't think you can output Flex to Projector.

Resources