MSBuild Command script not publishing font files correctly - iis-7

I'm using an msbuild command line script to publish a c# web project from team city out to a live server.
After wrestling with IIS perimisions etc it all works well...
....apart from the fact that the font files end up not being copied to the right directory (they end up on the bin directory)
/t:rebuild
/p:Configuration=Deploy
/p:OutputPath=bin
/p:DeployOnBuild=True
/p:DeployTarget=MSDeployPublish
/p:MsDeployServiceUrl=https://<server>/MsDeploy.axd
/p:username=<username>
/p:password=<password>
/p:AllowUntrustedCertificate=True
/p:DeployIisAppPath=<sitename>
/p:MSDeployPublishMethod=WMSVC
Any suggestions as wo what I can do to force the files to go to the right directory?

Make sure the fonts are included as "Content" by right clicking on them in Visual Studio and selecting properties and changing the "Build Action" to "Content". Also ensure "Copy to output directory" is set to "Do not copy"

Related

How to make Visual Studio Publish honor the "Copy if Newer" setting?

An ASP.NET (not Core) project.
Certain files, such as NLog.config, are set to Copy if newer (as per NLog documentation).
And if I click Build this works: NLog.config is only copied to the build directory if it is newer than the version that already is in the build directory.
However, if I click Publish, then NLog.config is copied to the publish directory no matter what, overwriting the version that is already there. (I'm publishing to file system).
It would be really helpful if the version that already is in the publish directory took precedence.
Note that NLog.config is likely to contain settings that are specific to the environment the app is published to and cannot be set in the app's source code nor pushed to git.
There is an option to make Publish not delete files already present if it can't overwrite them with anything - so if I remove NLog.config from source code and only keep it in the publish (and build) directories, things will work as expected. However, I cannot do so: I was explicitly asked to make Publish place a default version of NLog.config that only logs to a file if there is no such version in the publish location yet.
Is there any remedy here? Is there any way to force Publish not to overwrite NLog.config if it already exists in target location or at least not overwrite it if it's newer?
Maybe you can try and fiddle with CopyToPublishDirectory that can have the values Always, PreserveNewest, Never:
<None Include="nlog.config">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
</None>

How to make setWindowIcon work properly in a stand-alone executable (Qt5.14 + VS2019)?

I am programming a Qt application in MS Visual Studio Community 2019. I am trying to add an icon to my application window with the following command, and I also have the corresponding file my_icon.ico mentioned in the .qrc file:
setWindowIcon(QIcon(":/my_icon.ico"));
When I build and run my program in VS, everything is perfect - the icon replaces the standard one. However, when I make a release and try to run the resulting stand-alone executable, the icon is NOT shown! This is particularly weird as images which I also mention in the .qrc file (pictures for buttons) are on their places.
I have tried to put my_icon.ico alongside the .exe file, but with no result.
I give up, please give me a clue what might be happening here.
Thanks to chehrlic, I understood that it was as simple as running the windeployqt.exe on the .exe file build by the Release configuration by Visual Studio.
This will link all required libraries dynamically.
Avoid using this tool while the .exe file is inside the Release folder as it will create many other files & folders near .exe file. I have copied my_app.exe to a fresh directory and ran the following command from it:
C:\Qt\5.14.1\msvc2017_64\bin\windeployqt.exe my_app.exe --release
See https://doc.qt.io/qt-5/windows-deployment.html for more details.

Temp path too long when publishing a web site project

I am trying to publish an ASP.NET web site project using the Publish Web Site tool but get this error:
ASPNETCOMPILER(0,0): Error ASPRUNTIME: The specified path, file name,
or both are too long. The fully qualified file name must be less than
260 characters, and the directory name must be less than 248
characters.
I see that it is trying to copy the files to a very long path in AppData:
Copying all files to temporary location below for package/publish:
C:\Users\imx0\AppData\Local\Temp\1\WebSitePublish\BMW.Web-424993535\obj\Debug\AspnetCompileMerge\Source.
c:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\aspnet_compiler.exe -v /BMW.Web -p C:\Users\imx0\AppData\Local\Temp\1\WebSitePublish\BMW.Web-424993535\obj\Debug\AspnetCompileMerge\Source C:\Users\imx0\AppData\Local\Temp\1\WebSitePublish\BMW.Web-424993535\obj\Debug\AspnetCompileMerge\TempBuildDir
I couldn't find anything about this temp directory in my .pubxml publish profile. How can I change the temporary directory that Visual Studio copies the files to?
Add this to your publish profile to modify the temporary directory for package/publish:
<AspnetCompileMergeIntermediateOutputPath>c:\shortPath\</AspnetCompileMergeIntermediateOutputPath>
Go to your web project folder, navigate to Properties\PublishProfiles folder.
open your profile file profile_name.pubxml (not the profile_name.pubxml.user)
copy/past <AspnetCompileMergeIntermediateOutputPath>c:\shortPath\</AspnetCompileMergeIntermediateOutputPath> under the <PropertyGroup> tag
save your file, you would be able to publish your website using this profil
This is sort of an aside answer, but I ran into this problem when trying to MSBuild a solution that depended on nodeJS and gulp. The problem was that the gulp dependency tree became very deep and the aspnet_compiler was trying to copy that tree to a deeper directory, resulting in this error. I tried everything noted in here but nothing worked.
As it so happened, I was building with TFS, so my solution was to run an attrib +h node_modules\* /S /D before msbuild to hide the directory tree and then attrib +h node_modules\* /S /D. That did it for me.
Sure would be nice if the error thrown in this situation by the compiler revealed the path that caused the write to fail...
try adding this
<IntermediateOutputPath>..\Temp</IntermediateOutputPath>
to the default <propertyGroup />
None of the other answers worked for me.
Visual Studio 2013 Community Edition.
I changed the TMP and TEMP environment variable to a short folder name and it worked.
We identified the lengthy files/folders using this solution, then corrected the issue from there:
Run this script at the command prompt: dir /s /b | sort /r /+261 > out.txt it will output all file paths into the out.txt file
Copy the output to an Excel file
In the next column over from what you pasted in add this Excel function: =LEN(A1) where "A1" is the cell, copy this against every file length so you can see how long the paths are
Sort in Excel by the path length
Identify the lengths over the recommended limit
I know this is a bit long-winded but if you have several files that are resulting in this issue you'll be able to see them all.
Even though the content of node_modules was not included in neither version control not in the *.csprojfile itself Deleting the whole node_modules folder did the trick for me.
You can try the selected solution for correcting the long file path issue.
Still if not able to publish due to some other issue, You can try below method.
=> If the 'Solution Configuration' is in 'Debug' mode, please change the same to 'Release' mode and Publish the files.
=> If the Solution Configuration is in Release mode, and if the problem still persists, please try to delete the dll generated earlier in the 'Release' folder of our project and Publish the project once again.
Any of the above method will solve the issue.
For me, using Visual Studio 2019, the only change to the publish profile .pubxml file that worked was:
<WPPAllFilesInSingleFolder>c:\shortPath\</WPPAllFilesInSingleFolder>
I discovered this property at line 484 of Microsoft.Web.Publishing.targets file. Full path was C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Microsoft\VisualStudio\v16.0\Web.

How To Run MSBuild scripts in .wixproj?

Im trying to learn to make a web installer using Windows Installer XML (WIX 3.5). I found this blog about using msbuild in .wixproj files to avoid the scenario where the installer ends up dropping the web project assemblies right in the root of the app instead of keeping them in the bin folder like they're supposed to be.
Here is the link to that:
<http://www.paraesthesia.com/archive/2010/07/30/how-to-consume-msdeploy-staged-web-site-output-in-a.aspx>
But after adding the MSBuild scripts in the .wixproj file, I don't know what to do anymore. According to the instruction after adding the MSBuild script:
"When that target runs, you'll see a .wxs file pop out in the .wixproj project folder. Add the generated .wxs to your .wixproj project so it knows to include it in the build."
I really don7t know what this means. How can I run the target? I tried to build it but there was no .wxs file generated in the .wixproj folder.
Am I missing something? Please help...
Assuming you have added the section from the tutorial:
<Target Name="BeforeBuild">
...
</Target>
The target will be run automatically when you build the project. The "BeforeBuild" target is one of the standard entry-points to add your own modifications to the build. The target will then generate a file (named [WebProjectName].wxs that is placed in the same directory as your wixproj file. Click on the show all files button in visual studio and right-click on the file and "Include in project" That will then include the wxs is your installer and when you next build it will have the correct folder/file structure.

Qmake does not support build directories below the source directory

I have created an application that compiles and runs like a charm on OS-X. I would now like to start getting it to work on Windows. To start, I copied the project to a windows machine and just tried to compile, but got this error:
:: warning: Qmake does not support build directories below the source directory.
Any ideas?
Set the shadow build directory to some folder on the same level of your project directory:
folder/
project/
project-shadow-build-release/
project-shadow-build-debug/
You can do this in the "Projects" view, via the toolbar on the left. To me, this warning was just an annoyance, a project never failed to build because of it.
Don't copy your project.pro.user file when you are copying a project from one machine to another, or from one directory to another. When you open the project, Qt Creator will offer to create a new build directory in the proper place.
Andref gave the correct answer to resolve this warning, but you may want to understand why this requirement exists.
In fact, the build directory must be at the same folder level as the project (i.e. it can't be above or below). The reason why is that the linker is called from the build directory. Hence, any relative paths to library files will be different than what you entered in your project file.
It kinda sucks. I like to put all intermediate files in their own folder. But you simply can't with qmake.
.pro.user are generated files by Qt Creator. They are unrelated to qmake and should not be touched (and not put into a VCS for that matter)
Just remove the files with the pro.user extension , worked for me
I also got this, trying to compile a project created on linux.
Another way to solve it is to change the paths in the .pro.user file (in the directory of your project)
Right Click on a project: Set As Active Project
Click on the Projects button (The one with the spanner image)
Edit build configuration : Debug / Profile / Release / and change the default directories, OR just uncheck the Shadow build check box.
The Build directory path should now change to black, from red

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