Alternative to CSS background sprites - css

A while ago I found an article which discussed a solution to an alternative to the traditional way in which CSS sprites are used and designed.
A common issue is that you need to leave space around a part of the sprite if you don't want to accidentally have other parts of the sprite "bleed" into certain elements. Thus you can use diagonal layouts and things to alleviate this problem, but they all require a lot of open white space.
This article demonstrated an alternative which let you create zero white space sprites, and let you define the exact area and dimensions of the image you want to use without worrying about bleeding. I believe it used the CSS content property in the method, but I can't be sure.
I really want to find this article again but I can't seem to find it :(
I'm sorry for my vague description, but for anyone else who saw the article, they'll know what I'm talking about. Any help finding the link? Thanks!

I think what you're referring to might be creating font icons. It allows you to have retina-ready images, while at the same time restricting you to 1 color. There are currently two good solutions to do that:
http://fontawesome.io
http://icomoon.io
There's also the way of creating SVG modifiable shapes, which in turn allows you to use shapes of almost unlimited colors and complexity. This solutions however is not perfect, as it's based upon SVGs, which are not supported by older browsers

Related

Are there guidelines when it comes to content sizing?

I've been learning to code for some time and I've sure learned quite a lot, but styling has always been a pain in the ass for me (it's very embarrassing, I know). I absolutely have no idea how many pixels a nav bar should have or how wide any component should be. If it's just too small/big for me, I'll resize it. Size units? No idea. Don't get me wrong. Percentages, ems and metrics - I'm aware of its existence and what they do, but I do everything in pixels. I'm not saying that things I code look horrendous and not responsive. It's all try and error until things look aesthetically pleasing and it takes me so much time to make things look pretty.
Let's say I need to make something simple like a popup modal in CSS. I might wrap the hidden content in a div, with a class of modal, its content in a div with a class of modal__content, make a button to close it and some text in it. Semantically correct HTML is not a problem. Animations and colours? Fine, you got it. I just have no clue how to style it. That's when I realise I know CSS just in theory. I can code it, but I just have no idea if the modal should be 300x200 px box for a desktop screen or maybe use percentages?
If you have some saved articles or a book you could recommend, I'd be very very grateful.
I've used Bootstrap and Semantic UI. These are very cool and convenient tools, but I wish to know some in-depth guidelines when it comes sizing since I don't really know what something should actually look like. Most of the time I'm just eyeballing all font sizes, paddings and margins etc.
I'm not a good at graphic design either. Few people excel in both graphic design and in programming/scripting.
SitePoint has some books worth reading on the subject, the first especially (each available in paperback and as an ebook):
The Principles of Beautiful Web Design, 3rd Edition
Sexy Web Design
The Universal Principles of Design is likely to cover topics such as those you're asking about, although I haven't read it.
Graphic design relies a lot on convention (which is usually a good thing), fads (less so), and the preferences of the designer and client. However, there are various guidelines that are important to know. I'll mention a few here.
Large or bolder type, motion (videos and other animations), and contrasting borders and backgrounds draw the eye. Be careful not to give such visual emphasis to too many elements at the same time. (This is a common problem for home pages of organizations that many factions competing to highlight the thing most important to them.)
Adjacency implies relationships. For example, it's typically better to give headings, e.g. <h2>, a larger top margin than bottom margin.
Elements tend to need a comfortable amount of space between them without using too much screen space. When large spaces between content sections are desired, it's usually best to scale them down for mobile devices.
Animations serve multiple purposes. There are the various pulse/"throbber" animations to indicate that content is being loaded or some other kind of processing is taking place. There are transitions that show a non-instantaneous change between states, e.g. a menu opening/closing or change is views of a content/image slider. While others are mostly for aesthetic reasons, to add visual interest.
I'm glad you mentioned semantics. Do you use <label> elements where appropriate?
P.S. Too many people who call themselves "web designers" don't know, or refuse to acknowledge, the differences between graphic design for the Web and for print.

What is the simplest way of creating semi-transparent images

I'm trying to create a game that uses buttons (and text areas) that are semi-transparent (Alpha of about 60%). I can do almost everything I want in XHTML and CSS, except for these semi-transparent items. So I'm looking for the easiest way of creating semi-transparent images on my web pages.
Ideas so far:
Create PNGs with semi-transparent pixels. This is supposed to be possible, and there are well-defined interfaces for defining an Alpha channel using PHP and the GD package. Problem: I tried this, but the images were opaque in all the browsers I tried (Chrome, IE8, FF).
Do it in Flash. I know how to use Flash(*) from some work I did before I retired. Problem: Flash is priced for the professional developer, not the hobbyist.
(*) Well, Flash 8. But as I understand it, even with newer versions I can continue to create movie clips the old way, they just get translated into a bunch of AS. And it's supposedly possible to continue using AS2, although you can't mix AS2 and AS3.
Do it in Flex. Problem: interfaces best described as arcane. Even using suggestions from experienced Flex developers, trying to include code from another mxml file (other than as a class) was a PITA.
Use SVG. This looked promising. The SVG syntax is basically XML, the element tags are reasonably obvious, and the interaction of attributes only slightly arcane, and there are plenty of examples in the tutorial. But... about half of current browsers will not support using SVG in an <img> tag. You have to use <embed> That means you can't put it inside an <a> or <button>. Even using embed, I got what look like "broken image" icons in IE8.
As I'm writing this, I notice several items under "similar questions" that look promising. But when I look at them, they use attributes that are not mentioned in the CSS spec: opacity, filter:alpha, and rgba. When working in a complex language, I really prefer to have the complete language spec open in another window, or to have the equivalent dead-trees version (e.g., the O'Reilly salmon book Cascading Style Sheets, The Definitive Guide, which sits on a bookshelf next to my desk.
So I'm asking for recommendations. If the consensus is to use SVG, I'll post my code and see if people can tell me what I'm doing wrong.
The CSS "opacity" property is perfectly valid. It is part of CSS3, and is supported in all browsers (*).
http://caniuse.com/css-opacity
Or you can use semi-transparent PNGs, as Alvaro demonstrated. They should work just fine. Not sure what happened with your attempts, but you must have done something wrong.
Note for versions of IE <= 8, you need to use the "filter" property instead.
https://developer.mozilla.org/en-US/docs/Web/CSS/opacity
I don't know what problem you have with PNG's. Imo the best and easiest option by far. And they look as they should in all browsers from my own experience.
check this out: http://jsfiddle.net/BDLYG/
(and here a code I need to add)
If you have most users with the 'modern' browsers, I would say go with SVG. If you do, post here, and I'll be glad to help.
Many thanks for all the useful answers. I'm currently using a combination of CSS and PNGs (generated via PHP). I could have gotten along with just CSS, but I decided I wanted to change the opacity of the background when the user hovers over the button -- but keep the text opaque. It's easy to change the opacity of the whole thing, but (as far as I can tell) not of just the background.
I also experimented with SVG, and it also works fine, but it requires extra computation so I chose the simpler (for me) approach of CSS and PHP. I'm already comfortable with those two languages, just needed to be introduced to the newer stuff in CSS3 and the one extra function call needed to make alpha work in PNGs generated by the PHP GD package.

Why not use Gradient div's in web?

Use of gradient images is very common among developers for styling a page. Gradient images are used in many places from styling the navigation bar to styling the background. Technique like repeating a small image in either direction is also common.
One more way to style and give this effect is by using multiple div's one below another with different color, the latter being a little lighter than the former. In the most simple scenario doing so would include only a small script. So, no problem of writing a lot of markup, just some simple code.
The only concern that remains is speed and performance.
Speed
The script, more precisely the function would be much shorter in size than a image. So, in matters of speed the latter method seems more good.
Performance
Today's browsers are very powerful, so the difference between displaying an image and executing a function is negligible.
Css management
Obviously, problems like positioning would be another concern but we do struggle with such problems in every day life. The problem is no greater than overlapping two div's and setting their z-index. The whole gradient div's can lie inside one parent div.
So having addressed the issues of performance and speed isn't using Gradient div's a much better approach than using images?
It's an alternate approach, yes. But not a good one. You get zero points for:
Maintainability
Scalability
SEO
Separation of presentation from content
Furthermore, to say that we needn't worry about performance since today's browsers are more powerful is a gross assumption.
Actually, I think the second option you describe (creating multiple divs with atering colour) is downright terrible.
You're altering markup for the sake of styling. That's a no-go.
It's a common thing among users to disable JavaScript. What happens then?
As you said yourself, positioning mayhem.
When it comes to performance, I would be more cautious than to state it's no longer an issue. Especially with the dawn of mobile browsers in mind.
Such styling would be harder to understand and maintain. Particularly when your team changes someday.
Also, there are two other ways to implement gradients.
CSS gradients - limited to simple variants and requiring a lot of CSS to provide decent cross-browser capabilities. You can try this generator get a taste of these: http://www.colorzilla.com/gradient-editor/
SVG backgrounds. These allow you to create just any gradient you wish. You can use an svg file in your CSS just like any other image. However, some browsers don't support this feature. Here's a table showing when it's an option
Using images is the most reliable option, while combining SVG with normal images (for these browsers that don't support SVG) seems the most flexible approach.

css image file containing many smaller images

I'm a real noob with css and have seen many times, many little icons in a larger file. I'd like to know if I can use something like this for a rating system that I'm making. 5 stars being the best and one being the worst. I'd like to be able to use a single file that contains all of the stars and then based on the rating, show the proper rating. I'm used to doing it the old way by slicing up the images and then showing the rating that way.
What is this and where can I find more info on it?
This is a technique known as CSS sprites. The main advantage is that you save some (or sometimes, a lot) of HTTP requests.
You can read about them here, for example, and one good article to read is also this one on diagonal CSS sprites.
When you come to building your own, there's a lot of tools around that will assemble smaller pictures for you and also generate matching CSS with the proper background-position values.
Try searching for CSS sprites - here's a decent intro
http://css-tricks.com/css-sprites/
and SpriteMe is is a funky little bookmarklet that does the heavy lifting of creating the sprite image for you
http://spriteme.org/
Both links point in turn to other reading for you
It's called css sprites.
its called "css sprites" look on this article, with example how to do it to rating image:
http://www.last-child.com/image-sprites-flexible-and-accessible-packages/

Do CSS designers limit themselves **upfront** to layouts that CSS can handle?

Having asked this question How to reach CSS zen?, I now understand that the issues I have are mostly related to positioning. I've found some articles telling that CSS is not always good enough as a layout system.
http://echochamber.me/viewtopic.php?f=11&t=40154
http://www.flownet.com/ron/css-rant.html
http://blog.workaround.org/2009/03/17/dont-abuse-css-for-page-layout/
Do you as CSS designers limit yourselves upfront to designs that CSS can handle? Should I avoid things that seems perfectly easy are in fact difficult to do with CSS?
Of course you limit yourself. As a designer, you should always think about the medium you're working with. If I were designing a magazine ad, I wouldn't be thinking about animations or video. There are certain rules you must adhere to, and it doesn't make sense to ignore that.
But of course, rules were always meant to be broken.
Why?
If you are "designing", why would you limit yourself based on a the limitation of one technology? When you design your site, you should always try to achieve the most usuable interface for the user.
If you do limit yourself, then you are just asking for the site to not be used, and then what's the point of creating it?
I don't limit myself upfront to any designs that CSS can handle (within reason of course), just figure out your design and there will be someway that you can get it looking right using CSS, but it might involve a lot of hair pulling, especially if IE6 is involved!
When implementing a web design (assuming I've got an image/drawing of what the site will look like) I always follow these steps:
I look at the design and determine what components it has. Examples are navigation areas, headers, content areas, and so on.
I implement (X)HTML that can represent the content areas without really taking the design into account (there are certain things such as content order that I use the design to determine.)
I start making the CSS and images needed for the site to look the same way it did in the original design document. Depending on the complexity of the design, I might come up short of elements to use for styling the page, and may end up adding elements that don't really make sense for the content. I try to avoid it as much as possible, though, and I try to create the elements in a way that isn't obtrusive to the content.
As you can see, I never limit the design to the capabilities of CSS. CSS comes last. Now, depending on the complexity of the design, it might not look exactly like it did in the original design document, but the goal is always to make it as identical as possible, while still maintaining clean HTML so that the design can easily be updated in the future.
Most layouts I find can be done with CSS. There are a very few exceptions (normally to do with verically centering text).
For me the main factor which limits my designs is a reluctance to use huge background images. If an effect can't be done by combining/repeating a few tiny bg images I tend to reject or tweak it. Eg a diagonal gradient on a box with curved corners which could be any height might fall into this category using CSS2.1
Almost every painter limits themselves to paint on canvas, almost every sculptor makes 3D shapes from stone or clay or metal...
But there's also the few who dream new dreams and create new things. Some flop, some shine.
Should you limit yourself based on what CSS can do with layouts? Not completely. I say dream big.
Once you've got your dream design, either figure out how to create it, find a technology other than CSS that can do it, or go start inventing!
You can do absolutely almost anything using CSS 2.1 as far as layout. Its a complete pain in the ass that has no reason to ever exist, but you can do rounded corners (using background images), gradient backgrounds (more background images) and all kinds of other bloated crap you don't need all together and still not completely destroy the semantics of your HTML.
Doing all that garbage and still attempting to be standards compliant reduces usability, because its the designers who need round corners and other frivolous crap and not the users. Usability tests have confirmed this. Sites that are bloated to accommodate presentation and usability at the cost of semantics and efficient fail in usability tests compared to their competition. I work for a website that gets several million visitors a day and I have seen the results of our usability tests.
CSS provides a very good way to create an overall design that easily can be changed by small changes in one CSS file, and instantly applies the design changes to all your pages. Of course there are things that are tricky to do with CSS, and in those cases you might want to do it in other ways, but even if your layout is mainly based on CSS, doesn't mean that you can't do some special parts using other technology! You can mix!
So you don't limit yourself when you go for CSS. You just make use of a powerful technology that can be used in perfect harmony along with others!

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